mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
Second Contact Rework + Small CNR API changes (#500)
* Just need to rewrite how player text works * text almost fixed * text is now fixed * ellipses added * Removed cnr api from rockers and working dough * oops
This commit is contained in:
parent
00c58d5487
commit
94d62309fb
5 changed files with 247 additions and 219 deletions
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@ -317,7 +317,7 @@ SpriteRenderer:
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m_Size: {x: 5.12, y: 5.12}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &646572621760847893
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@ -1408,7 +1408,7 @@ SpriteRenderer:
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m_Size: {x: 5.12, y: 5.12}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &2618106657828263176
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@ -4191,19 +4191,16 @@ MonoBehaviour:
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alienSpeakCount: 0
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translatorSpeakCount: 0
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hasMissed: 0
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alien: {fileID: 7783123803599722790}
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translator: {fileID: 179726693367595051}
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dummyHolder: {fileID: 0}
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alien: {fileID: 1725356918350344904}
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translator: {fileID: 2669316826032871973}
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missionControl: {fileID: 1703073459706337243}
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liveBar: {fileID: 6386057715023792916}
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liveBar: {fileID: 6529724687638495651}
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alienTextbox: {fileID: 4232889953588772276}
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alienText: {fileID: 8658955634054422971}
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translateTextbox: {fileID: 2397353702484880984}
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translateText: {fileID: 115920198331035770}
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translateFailTextbox: {fileID: 224928759238017390}
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translateFailText: {fileID: 907427456758261759}
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intervalStarted: 0
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beatInterval: 4
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noHitOnce: 0
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isSpeaking: 0
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lookAtLength: 1
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@ -2,9 +2,11 @@ using System;
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using System.Text;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using HeavenStudio.Util;
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using TMPro;
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using Jukebox;
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using UnityEngine.Assertions.Must;
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using UnityEngine.UIElements;
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namespace HeavenStudio.Games.Loaders
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{
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@ -17,10 +19,11 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("beat intervals", "Start Interval")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.SetIntervalStart(e.beat, e.length, e["dialogue"]); },
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preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
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parameters = new List<Param>()
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{
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new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation")
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new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
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new Param("auto", true, "Auto Pass Turn")
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},
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defaultLength = 4f,
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resizable = true,
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@ -28,19 +31,18 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("alien speak", "Bob Speak")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.AlienSpeak(e.beat, e["dialogue"], e["spaceNum"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
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new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
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new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
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},
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priority = 1
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},
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new GameAction("alien turnover", "Pass Turn")
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{
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function = delegate { FirstContact.instance.AlienTurnOver(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
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resizable = true
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function = delegate { FirstContact.instance.PassTurnStandalone(eventCaller.currentEntity.beat); },
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},
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new GameAction("alien success", "Success")
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{
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@ -92,23 +94,21 @@ namespace HeavenStudio.Games
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const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
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const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
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const string MSG_MAN = "<sprite name=\"ManIcn\">";
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const string MSG_MAN_DDD = "...<sprite name=\"ManIcn\">";
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// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
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public static FirstContact instance { get; private set; }
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[Header("Properties")]
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public int alienSpeakCount;
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public int translatorSpeakCount;
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public bool hasMissed;
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//[Header("Properties")]
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private bool hasMissed;
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private double lastReportedBeat = 0;
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[Header("Components")]
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[SerializeField] GameObject alien;
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[SerializeField] GameObject translator;
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[SerializeField] Animator alien;
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[SerializeField] Animator translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject dummyHolder;
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[SerializeField] GameObject missionControl;
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[SerializeField] GameObject liveBar;
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[SerializeField] Animator liveBar;
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[SerializeField] GameObject alienTextbox;
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[SerializeField] TMP_Text alienText;
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@ -119,9 +119,6 @@ namespace HeavenStudio.Games
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[Header("Variables")]
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int currentVoicelineIndex = -1;
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public bool intervalStarted;
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double intervalStartBeat;
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public float beatInterval = 4f;
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public bool noHitOnce, isSpeaking;
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//public int version;
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public float lookAtLength = 1f;
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@ -133,14 +130,14 @@ namespace HeavenStudio.Games
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string respDiagBuffer = "";
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List<string> callDiagList = new List<string>();
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int callDiagIndex = 0;
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static List<QueuedSecondContactInput> queuedInputs = new List<QueuedSecondContactInput>();
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struct QueuedSecondContactInput
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private struct QueuedInterval
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{
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public double beatAwayFromStart;
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public string dialogue;
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public double beat;
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public float interval;
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public bool autoPassTurn;
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public string outDialogue;
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}
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private static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
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//public enum VersionOfContact
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//{
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@ -163,10 +160,6 @@ namespace HeavenStudio.Games
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void OnDestroy()
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{
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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if (queuedInputs.Count > 0) queuedInputs.Clear();
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}
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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@ -190,47 +183,115 @@ namespace HeavenStudio.Games
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translateFailTextbox.SetActive(false);
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}
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public void SetIntervalStart(double beat, float interval, string outDialogue)
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private List<RiqEntity> GetAllSpeaksInBetweenBeat(double beat, double endBeat)
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{
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translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
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if (!intervalStarted)
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List<RiqEntity> speakEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien speak" });
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List<RiqEntity> tempEvents = new();
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foreach (var entity in speakEvents)
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{
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//alienSpeakCount = 0;
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//translatorSpeakCount = 0;
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intervalStarted = true;
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if (entity.beat >= beat && entity.beat < endBeat)
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{
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tempEvents.Add(entity);
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}
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}
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return tempEvents;
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}
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intervalStartBeat = beat;
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beatInterval = interval;
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private RiqEntity GetLastIntervalBeforeBeat(double beat)
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{
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List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "beat intervals" });
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if (intervalEvents.Count == 0) return null;
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var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
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tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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return tempEvents[^1];
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}
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onOutDialogue = outDialogue;
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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public static void PreInterval(double beat, float interval, string outDialogue, bool autoPassTurn)
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{
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if (GameManager.instance.currentGame == "firstContact")
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{
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instance.SetIntervalStart(beat, interval, outDialogue, beat, autoPassTurn);
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}
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else
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{
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queuedIntervals.Add(new QueuedInterval
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{
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beat = beat,
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interval = interval,
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outDialogue = outDialogue,
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autoPassTurn = autoPassTurn
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});
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}
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}
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alienText.text = "";
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translateText.text = "";
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translateFailText.text = "";
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private void SetIntervalStart(double beat, float interval, string outDialogue, double gameSwitchBeat, bool autoPassTurn)
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{
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List<RiqEntity> relevantSpeakEvents = GetAllSpeaksInBetweenBeat(beat, beat + interval);
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relevantSpeakEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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List<BeatAction.Action> queuedSpeaks = new()
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{
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new BeatAction.Action(beat, delegate
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{
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translator.Play("translator_lookAtAlien", 0, 0);
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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onOutDialogue = outDialogue;
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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alienText.text = "";
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translateText.text = "";
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translateFailText.text = "";
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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if (autoPassTurn)
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{
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AlienTurnOver(beat + interval, beat, beat + interval);
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}
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})
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};
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for (int i = 0; i < relevantSpeakEvents.Count; i++)
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{
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RiqEntity speakEventToCheck = relevantSpeakEvents[i];
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if (speakEventToCheck.beat >= gameSwitchBeat)
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{
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queuedSpeaks.Add(new BeatAction.Action(speakEventToCheck.beat, delegate
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{
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AlienSpeak(speakEventToCheck.beat, speakEventToCheck["spaceNum"], speakEventToCheck["dotdotdot"]);
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}));
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}
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else
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{
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AlienSpeakInactive(speakEventToCheck["spaceNum"]);
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}
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}
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BeatAction.New(gameObject, queuedSpeaks);
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}
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public override void OnGameSwitch(double beat)
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{
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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if (queuedIntervals.Count > 0)
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{
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foreach (var interval in queuedIntervals)
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{
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SetIntervalStart(interval.beat, interval.interval, interval.outDialogue, beat, interval.autoPassTurn);
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}
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queuedIntervals.Clear();
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}
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}
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}
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private void Update()
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{
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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if (queuedInputs.Count > 0) queuedInputs.Clear();
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}
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
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{
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intervalStarted = false;
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}
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if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
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{
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liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
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liveBar.Play("liveBar", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
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{
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@ -239,7 +300,7 @@ namespace HeavenStudio.Games
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if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
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{
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translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_eh", 0.5f);
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translator.DoScaledAnimationAsync("translator_eh", 0.5f);
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if (isSpeaking)
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{
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if (callDiagIndex == 0)
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@ -273,42 +334,47 @@ namespace HeavenStudio.Games
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switch (alienLookAt)
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{
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case 0:
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alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
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alien.Play("alien_lookAt", 0, 0);
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break;
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case 1:
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alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
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alien.Play("alien_idle", 0, 0);
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break;
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}
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switch (translatorLookAt)
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{
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case 0:
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translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
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translator.Play("translator_lookAtAlien", 0, 0);
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break;
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case 1:
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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translator.Play("translator_idle", 0, 0);
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break;
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}
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}
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public void AlienSpeak(double beat, string dialogue, int spaceNum)
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private void AlienSpeak(double beat, int spaceNum, bool hasDDD)
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{
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queuedInputs.Add(new QueuedSecondContactInput()
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{
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beatAwayFromStart = beat - intervalStartBeat,
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dialogue = dialogue
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});
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int voiceline = UnityEngine.Random.Range(1, 11);
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if (voiceline == currentVoicelineIndex) voiceline++;
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if (voiceline > 10) voiceline = 1;
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currentVoicelineIndex = voiceline;
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SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
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SoundByte.PlayOneShotGame("firstContact/BobB");
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alien.GetComponent<Animator>().DoScaledAnimationAsync("alien_talk", 0.5f);
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if (UnityEngine.Random.Range(0, 5) == 0) translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
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callDiagList.Add(dialogue);
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alien.DoScaledAnimationAsync("alien_talk", 0.5f);
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if (UnityEngine.Random.Range(0, 5) == 0) translator.DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
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alienTextbox.SetActive(true);
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for (int i = 0; i < spaceNum * 2; i++)
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{
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callDiagBuffer += " ";
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}
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callDiagBuffer += hasDDD ? MSG_MAN_DDD : MSG_MAN;
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UpdateAlienTextbox();
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}
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private void AlienSpeakInactive(int spaceNum)
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{
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alienTextbox.SetActive(true);
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for (int i = 0; i < spaceNum * 2; i++)
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{
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@ -318,28 +384,38 @@ namespace HeavenStudio.Games
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UpdateAlienTextbox();
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}
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public void AlienTurnOver(double beat, float length)
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public void PassTurnStandalone(double beat)
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{
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if (queuedInputs.Count == 0) return;
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SoundByte.PlayOneShotGame("firstContact/turnover");
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alienTextbox.SetActive(false);
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alien.GetComponent<Animator>().Play("alien_point", 0, 0);
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RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
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if (lastInterval == null) return;
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AlienTurnOver(beat, lastInterval.beat, lastInterval.beat + lastInterval.length);
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}
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isSpeaking = true;
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intervalStarted = false;
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BeatAction.New(alien, new List<BeatAction.Action>()
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private void AlienTurnOver(double beat, double intervalBeat, double endBeat)
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{
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var inputs = GetAllSpeaksInBetweenBeat(intervalBeat, endBeat);
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inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
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for (int i = 0; i < inputs.Count; i++)
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{
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new BeatAction.Action(beat + 0.5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); })
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var input = inputs[i];
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double relativeBeat = input.beat - intervalBeat;
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ScheduleInput(beat, 1 + relativeBeat, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty);
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callDiagList.Add(input["dialogue"]);
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}
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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isSpeaking = true;
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SoundByte.PlayOneShotGame("firstContact/turnover");
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alienTextbox.SetActive(false);
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alien.Play("alien_point", 0, 0);
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}),
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new BeatAction.Action(beat + 0.5f, delegate
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{
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alien.Play("alien_idle", 0, 0);
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})
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});
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if (!isSpeaking)
|
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{
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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}
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foreach (var input in queuedInputs)
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{
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ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty);
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}
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queuedInputs.Clear();
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}
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public void AlienSuccess(double beat)
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@ -372,14 +448,13 @@ namespace HeavenStudio.Games
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MultiSound.Play(sound.ToArray());
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|
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BeatAction.New(alien, new List<BeatAction.Action>()
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
|
||||
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate { alien.Play(animString, 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { alien.Play(animString, 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
|
||||
});
|
||||
|
||||
intervalStarted = false;
|
||||
isSpeaking = false;
|
||||
hasMissed = false;
|
||||
noHitOnce = false;
|
||||
|
@ -430,8 +505,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
|
||||
alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0);
|
||||
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
|
||||
alien.Play("alien_idle", 0, 0);
|
||||
translator.Play("translator_idle", 0, 0);
|
||||
|
||||
if (!stay)
|
||||
{
|
||||
|
@ -444,16 +519,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
missionControl.SetActive(true);
|
||||
}
|
||||
|
||||
alienSpeakCount = 0;
|
||||
translatorSpeakCount = 0;
|
||||
isSpeaking = false;
|
||||
}
|
||||
|
||||
void FailContact()
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/failContact");
|
||||
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
if (!hasMissed && callDiagIndex == 0)
|
||||
{
|
||||
translateFailTextbox.SetActive(true);
|
||||
|
@ -467,7 +539,7 @@ namespace HeavenStudio.Games
|
|||
void TrailingContact()
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/slightlyFail");
|
||||
translator.GetComponent<Animator>().Play("translator_eh", 0, 0);
|
||||
translator.Play("translator_eh", 0, 0);
|
||||
if (!hasMissed)
|
||||
{
|
||||
respDiagBuffer += MID_MSG_MISS;
|
||||
|
@ -495,13 +567,13 @@ namespace HeavenStudio.Games
|
|||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
if (callDiagIndex == 0) return;
|
||||
TrailingContact();
|
||||
return;
|
||||
}
|
||||
|
||||
translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
||||
if (hasMissed)
|
||||
|
@ -533,7 +605,7 @@ namespace HeavenStudio.Games
|
|||
hasMissed = true;
|
||||
}
|
||||
|
||||
alien.GetComponent<Animator>().Play("alien_noHit", 0, 0);
|
||||
alien.Play("alien_noHit", 0, 0);
|
||||
}
|
||||
|
||||
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
|
||||
|
|
|
@ -171,8 +171,6 @@ namespace HeavenStudio.Games
|
|||
public GameObject DroppedHairsHolder;
|
||||
|
||||
[Header("Variables")]
|
||||
private double passTurnBeat;
|
||||
private double passTurnEndBeat = 2;
|
||||
private static List<QueuedPeek> queuedPeeks = new List<QueuedPeek>();
|
||||
|
||||
[Header("Sprites")]
|
||||
|
|
|
@ -356,8 +356,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
public static Rockers instance;
|
||||
|
||||
public static CallAndResponseHandler crHandlerInstance;
|
||||
|
||||
[Header("Rockers")]
|
||||
public RockersRocker JJ;
|
||||
public RockersRocker Soshi;
|
||||
|
@ -392,10 +390,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler();
|
||||
}
|
||||
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" });
|
||||
foreach (var tempEvent in tempEvents)
|
||||
{
|
||||
|
@ -470,6 +464,15 @@ namespace HeavenStudio.Games
|
|||
return tempEvents;
|
||||
}
|
||||
|
||||
private RiqEntity GetLastIntervalBeforeBeat(double beat)
|
||||
{
|
||||
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "intervalStart" });
|
||||
if (intervalEvents.Count == 0) return null;
|
||||
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
|
||||
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
return tempEvents[^1];
|
||||
}
|
||||
|
||||
private List<RiqEntity> GrabAllTogetherEvents(double beat)
|
||||
{
|
||||
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" });
|
||||
|
@ -536,11 +539,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear();
|
||||
|
@ -741,7 +739,7 @@ namespace HeavenStudio.Games
|
|||
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
|
||||
{
|
||||
List<RiqEntity> togetherEvents = GrabAllTogetherEvents(beat);
|
||||
if (togetherEvents.Count == 0 || crHandlerInstance.IntervalIsActive()) return;
|
||||
if (togetherEvents.Count == 0) return;
|
||||
if (!muteSound) SoundByte.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne");
|
||||
List<BeatAction.Action> actions = new List<BeatAction.Action>();
|
||||
if (moveCamera)
|
||||
|
@ -841,9 +839,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera)
|
||||
{
|
||||
CallAndResponseHandler newHandler = new();
|
||||
crHandlerInstance = newHandler;
|
||||
crHandlerInstance.StartInterval(beat, length);
|
||||
List<RiqEntity> relevantInputs = GrabAllInputsBetween(beat, beat + length);
|
||||
List<double> riffUsedBeats = new List<double>();
|
||||
List<double> bendUsedBeats = new();
|
||||
|
@ -854,21 +849,6 @@ namespace HeavenStudio.Games
|
|||
RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat);
|
||||
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
|
||||
riffUsedBeats.Add(input.beat);
|
||||
if (input["respond"])
|
||||
{
|
||||
crHandlerInstance.AddEvent(input.beat, input.length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", input["gcS"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("1", input["1S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("2", input["2S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("3", input["3S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("4", input["4S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("5", input["5S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("6", input["6S"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sample", input["sampleS"]),
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", input["pitchSampleS"])
|
||||
});
|
||||
}
|
||||
if (input.beat >= gameSwitchBeat)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
|
@ -889,18 +869,11 @@ namespace HeavenStudio.Games
|
|||
else
|
||||
{
|
||||
if (riffEvents.Count == 0) continue;
|
||||
RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat);
|
||||
RiqEntity foundEvent = bendEvents.Find(x => x.beat == input.beat);
|
||||
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
|
||||
RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length);
|
||||
RiqEntity riffEventToCheck = riffEvents.Find(x => input.beat >= x.beat && input.beat < x.beat + x.length);
|
||||
if (riffEventToCheck == null) continue;
|
||||
bendUsedBeats.Add(beat);
|
||||
if (input["respond"])
|
||||
{
|
||||
crHandlerInstance.AddEvent(input.beat, input.length, "bend", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("Pitch", input["1S"]),
|
||||
});
|
||||
}
|
||||
if (input.beat >= gameSwitchBeat)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
|
@ -926,7 +899,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}),
|
||||
});
|
||||
if (autoPassTurn) PassTurn(beat + length, moveCamera, newHandler);
|
||||
if (autoPassTurn) PassTurn(beat + length, moveCamera, beat, length);
|
||||
}
|
||||
|
||||
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond)
|
||||
|
@ -1004,12 +977,15 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void StandalonePassTurn(double beat, bool moveCamera)
|
||||
{
|
||||
if (crHandlerInstance != null) PassTurn(beat, moveCamera, crHandlerInstance);
|
||||
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
|
||||
if (lastInterval == null) return;
|
||||
PassTurn(beat, moveCamera, lastInterval.beat, lastInterval.length);
|
||||
}
|
||||
|
||||
private void PassTurn(double beat, bool moveCamera, CallAndResponseHandler handler)
|
||||
private void PassTurn(double beat, bool moveCamera, double intervalStartBeat, float intervalLength)
|
||||
{
|
||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||
var relevantInputs = GrabAllInputsBetween(intervalStartBeat, intervalStartBeat + intervalLength);
|
||||
if (relevantInputs.Count > 0)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -1024,25 +1000,38 @@ namespace HeavenStudio.Games
|
|||
}),
|
||||
new BeatAction.Action(beat -0.25, delegate
|
||||
{
|
||||
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = handler.queuedEvents;
|
||||
|
||||
foreach (var crEvent in crEvents)
|
||||
List<double> riffUsedBeats = new List<double>();
|
||||
List<double> bendUsedBeats = new();
|
||||
foreach (var crEvent in relevantInputs)
|
||||
{
|
||||
if (crEvent.tag == "riff")
|
||||
if (!crEvent["respond"]) continue;
|
||||
double relativeBeat = crEvent.beat - intervalStartBeat;
|
||||
if (crEvent.datamodel == "rockers/riff")
|
||||
{
|
||||
RiqEntity foundEvent = riffEvents.Find(x => x.beat == crEvent.beat);
|
||||
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
|
||||
riffUsedBeats.Add(crEvent.beat);
|
||||
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
|
||||
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
|
||||
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||
riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat,
|
||||
(PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]);
|
||||
if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||
else ScheduleInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
else if (crEvent.tag == "bend")
|
||||
else
|
||||
{
|
||||
if (riffEvents.Count == 0) continue;
|
||||
RiqEntity foundEvent = bendEvents.Find(x => x.beat == crEvent.beat);
|
||||
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
|
||||
RiqEntity riffEventToCheck = riffEvents.Find(x => crEvent.beat >= x.beat && crEvent.beat < x.beat + x.length);
|
||||
if (riffEventToCheck == null) continue;
|
||||
bendUsedBeats.Add(beat);
|
||||
|
||||
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
||||
bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
|
||||
ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||
bendComp.Init(crEvent["1S"], beat, relativeBeat);
|
||||
ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||
}
|
||||
}
|
||||
handler.queuedEvents.Clear();
|
||||
}),
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
|
|
|
@ -206,7 +206,6 @@ namespace HeavenStudio.Games
|
|||
public Sprite redArrowSprite;
|
||||
|
||||
public static WorkingDough instance;
|
||||
private static CallAndResponseHandler crHandlerInstance;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
@ -232,7 +231,7 @@ namespace HeavenStudio.Games
|
|||
shipObject.SetActive(!bgDisabled && !shipOnly);
|
||||
}
|
||||
|
||||
private static List<RiqEntity> GetAllBallsInBetweenBeat(double beat, double endBeat)
|
||||
private List<RiqEntity> GetAllBallsInBetweenBeat(double beat, double endBeat)
|
||||
{
|
||||
List<RiqEntity> ballEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "small ball", "big ball" });
|
||||
List<RiqEntity> tempEvents = new();
|
||||
|
@ -247,11 +246,17 @@ namespace HeavenStudio.Games
|
|||
return tempEvents;
|
||||
}
|
||||
|
||||
private RiqEntity GetLastIntervalBeforeBeat(double beat)
|
||||
{
|
||||
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "beat intervals" });
|
||||
if (intervalEvents.Count == 0) return null;
|
||||
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
|
||||
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
return tempEvents[^1];
|
||||
}
|
||||
|
||||
public void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 8f, bool autoPassTurn = true)
|
||||
{
|
||||
CallAndResponseHandler newHandler = new();
|
||||
crHandlerInstance = newHandler;
|
||||
crHandlerInstance.StartInterval(beat, interval);
|
||||
List<RiqEntity> relevantBalls = GetAllBallsInBetweenBeat(beat, beat + interval);
|
||||
bool hasBigBall = false;
|
||||
foreach (var ball in relevantBalls)
|
||||
|
@ -260,17 +265,14 @@ namespace HeavenStudio.Games
|
|||
if (ball.beat >= gameSwitchBeat)
|
||||
{
|
||||
SpawnBall(ball.beat - 1, isBig, isBig && ball["hasGandw"]);
|
||||
OnSpawnBall(ball.beat, isBig, isBig && ball["hasGandw"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnSpawnBallInactive(ball.beat, isBig, isBig && ball["hasGandw"]);
|
||||
OnSpawnBall(ball.beat, isBig);
|
||||
}
|
||||
if (isBig) hasBigBall = true;
|
||||
}
|
||||
Debug.Log(autoPassTurn);
|
||||
if (autoPassTurn)
|
||||
{
|
||||
PassTurn(beat + interval, interval, newHandler);
|
||||
PassTurn(beat + interval, interval, beat);
|
||||
}
|
||||
BeatAction.New(ballTransporterLeftNPC, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -305,10 +307,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void PassTurnStandalone(double beat)
|
||||
{
|
||||
if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance);
|
||||
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
|
||||
if (lastInterval == null) return;
|
||||
PassTurn(beat, lastInterval.length, lastInterval.beat);
|
||||
}
|
||||
|
||||
private void PassTurn(double beat, double length, CallAndResponseHandler crHandler)
|
||||
private void PassTurn(double beat, double length, double startBeat)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -316,15 +320,17 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
if (crHandler.queuedEvents.Count > 0)
|
||||
var relevantBallEvents = GetAllBallsInBetweenBeat(startBeat, startBeat + length);
|
||||
if (relevantBallEvents.Count > 0)
|
||||
{
|
||||
bool hasBig = false;
|
||||
foreach (var ball in crHandler.queuedEvents)
|
||||
foreach (var ball in relevantBallEvents)
|
||||
{
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
if (ball.tag == "big") hasBig = true;
|
||||
double relativeBeat = ball.beat - startBeat;
|
||||
bool isBig = ball.datamodel == "workingDough/big ball";
|
||||
SpawnPlayerBall(beat + relativeBeat - 1, isBig, isBig ? ball["hasGandw"] : false);
|
||||
if (isBig) hasBig = true;
|
||||
}
|
||||
crHandler.queuedEvents.Clear();
|
||||
bigModePlayer = hasBig;
|
||||
if (bigModePlayer)
|
||||
{
|
||||
|
@ -335,7 +341,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0);
|
||||
if (crHandlerInstance == null || !crHandlerInstance.IntervalIsActive())
|
||||
if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length)
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0);
|
||||
|
@ -381,24 +387,8 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
|
||||
public void OnSpawnBall(double beat, bool isBig)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler();
|
||||
}
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||
});
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat);
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat);
|
||||
}
|
||||
|
@ -445,19 +435,6 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (crHandlerInstance != null && !Conductor.instance.isPlaying)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
|
@ -473,11 +450,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
crHandlerInstance = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||
|
|
Loading…
Reference in a new issue