mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-21 17:15:12 +00:00
Title Screen (#454)
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
This commit is contained in:
parent
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1264 changed files with 194146 additions and 11622 deletions
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@ -1,18 +1,66 @@
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using UnityEngine;
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using UnityEngine;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Simple script to destroy the target GameObject when window is closed
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/// </summary>
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||||
public class GUIWindow : MonoBehaviour
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{
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/// <summary>
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/// Close window by destroying this GameObject
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/// </summary>
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public void CloseWindow()
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{
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Destroy(gameObject);
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}
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}
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/// <summary>
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/// Simple script to destroy the target GameObject when window is closed
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/// </summary>
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public class GUIWindow : MonoBehaviour
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{
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[SerializeField] private float maxWidth = 0;
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[SerializeField] private float maxHeight = 0;
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/// <summary>
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/// Close window by destroying this GameObject
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/// </summary>
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public void CloseWindow()
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{
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Destroy(gameObject);
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}
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private void Update()
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{
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// limit window size
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RectTransform rectTransform = GetComponent<RectTransform>();
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if (maxWidth > 0 && rectTransform.rect.width > maxWidth)
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{
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth);
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}
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if (maxHeight > 0 && rectTransform.rect.height > maxHeight)
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{
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight);
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}
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// keep in bounds of parent
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RectTransform parent = transform.parent.GetComponent<RectTransform>();
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if (parent != null)
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{
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Vector3[] corners = new Vector3[4];
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parent.GetWorldCorners(corners);
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Vector3 min = corners[0];
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Vector3 max = corners[2];
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Vector3[] myCorners = new Vector3[4];
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rectTransform.GetWorldCorners(myCorners);
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if (myCorners[0].x < min.x)
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{
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rectTransform.localPosition += new Vector3(min.x - myCorners[0].x, 0, 0);
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}
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if (myCorners[2].x > max.x)
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{
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rectTransform.localPosition -= new Vector3(myCorners[2].x - max.x, 0, 0);
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}
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if (myCorners[0].y < min.y)
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{
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rectTransform.localPosition += new Vector3(0, min.y - myCorners[0].y, 0);
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}
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if (myCorners[2].y > max.y)
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{
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rectTransform.localPosition -= new Vector3(0, myCorners[2].y - max.y, 0);
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}
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}
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}
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}
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}
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@ -56,8 +56,8 @@ namespace Rellac.Windows
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//register to pointer events
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onPointerDown.AddListener(SetIsGrabbed);
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onPointerDown.AddListener(parentWindow.SetAsLastSibling);
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// onPointerEnter.AddListener(ShowCursor);
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// onPointerExit.AddListener(ResetCursor);
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onPointerEnter.AddListener(ShowCursor);
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onPointerExit.AddListener(ResetCursor);
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// find what direction we're pulling with this handle
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switch (axis)
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@ -129,8 +129,9 @@ namespace Rellac.Windows
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}
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Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
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Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
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Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
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Vector3 anchoredPosition = Input.mousePosition;
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anchoredPosition.z = 0;
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Vector2 mouseDelta = Vector2.Scale((Vector2)anchoredPosition - initialMousePos, scaleOffset) * 0.5f;
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Vector2 size = initialSize;
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switch (direction)
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@ -199,7 +200,9 @@ namespace Rellac.Windows
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if (isLocked) return;
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isGrabbed = true;
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initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
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Vector3 anchoredPosition = Input.mousePosition;
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anchoredPosition.z = 0;
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initialMousePos = anchoredPosition;
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initialSize = parentWindow.sizeDelta;
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initialPivot = parentWindow.pivot;
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@ -60,7 +60,9 @@ namespace Rellac.Windows
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public static Vector3 MousePosition()
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{
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var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector3 anchoredPosition = Input.mousePosition;
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anchoredPosition.z = 0;
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var mousePos = Camera.main.ScreenToWorldPoint(anchoredPosition);
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return new Vector3(mousePos.x, mousePos.y, 0);
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}
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}
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@ -1,7 +1,7 @@
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<align="center"><b>Programming</b></align>
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-<indent=5%>minenice</indent>
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-<indent=5%>Megaminerzero</indent>
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-<indent=5%>Starpelly</indent>
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-<indent=5%>minenice</indent>
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-<indent=5%>huantian</indent>
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-<indent=5%>Slaith12</indent>
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-<indent=5%>Mytiaoga</indent>
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|
@ -9,21 +9,24 @@
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-<indent=5%>saladplainzone</indent>
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-<indent=5%>Pengu123</indent>
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-<indent=5%>Krıspy Kreme</indent>
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-<indent=5%>Demon Jake</indent>
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-<indent=5%>DPS2004</indent>
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-<indent=5%>Jellirby</indent>
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-<indent=5%>BookwormKevin</indent>
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-<indent=5%>Zeo</indent>
|
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-<indent=5%>Rapandrasmus</indent>
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-<indent=5%>AstrlJelly</indent>
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-<indent=5%>Maddy / saladplainzone</indent>
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<align="center"><b>Artwork</b></align>
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-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
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-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
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-<indent=5%>Starpelly</indent>
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-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
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-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
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-<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
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-<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
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-<indent=5%>OctaHeart <alpha=#88>(Logo, Original Design)<alpha=#FF></indent>
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-<indent=5%>Tailx <alpha=#88>(Logo, Revised)<alpha=#FF></indent>
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-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
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-<indent=5%>Maddy / saladplainzone <alpha=#88>(Default Epilogues)<alpha=#FF></indent>
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-<indent=5%>Starpelly</indent>
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-<indent=5%>dexiedoo_octo</indent>
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-<indent=5%>Sofuto</indent>
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-<indent=5%>MilaDraws</indent>
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@ -32,7 +35,6 @@
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-<indent=5%>Mocha</indent>
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-<indent=5%>The Culinator</indent>
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-<indent=5%>Brandix</indent>
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-<indent=5%>Metasepia</indent>
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-<indent=5%>Jellirby</indent>
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-<indent=5%>Radomila</indent>
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-<indent=5%>UnbrokenMage</indent>
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@ -44,8 +46,12 @@
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-<indent=5%>TheCloudMonkey</indent>
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-<indent=5%>flaticon.com</indent>
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<align="center"><b>Music</b></align>
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-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
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-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
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<align="center"><b>Font</b></align>
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-<indent=5%>Tailx <alpha=#88>(Logo)<alpha=#FF></indent>
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-<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
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-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
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-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
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-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
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@ -53,14 +59,17 @@
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<align="center"><b>Other Resources & Technologies</b></align>
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-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
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-<indent=5%>Powered by Unity 2021.3.21</indent>
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-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by minenice<alpha=#FF></indent>
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-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>Newtonsoft.Json</indent>
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-<indent=5%>UniTask</indent>
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-<indent=5%>Graphy</indent>
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-<indent=5%>Adobe Photoshop 2022</indent>
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-<indent=5%>GIMP</indent>
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-<indent=5%>paint.net</indent>
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-<indent=5%>Krita</indent>
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-<indent=5%>Visual Studio 2022</indent>
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-<indent=5%>Visual Studio Code</indent>
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-<indent=5%>Newtonsoft.Json</indent>
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-<indent=5%>DOTween</indent>
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-<indent=5%>Starpelly Library</indent>
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-<indent=5%>StandaloneFileBrowser</indent>
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Assets/Resources/Fonts/Kurokane Outline Inverted Colourable.mat
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randomSeed: 0
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@ -25996,7 +25996,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
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m_RotationOrder: 4
|
||||
moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -30749,7 +30749,7 @@ ParticleSystemRenderer:
|
|||
m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_RotateWithStretchDirection: 1
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||||
m_VertexStreams: 00010304
|
||||
|
@ -30952,7 +30952,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -36461,7 +36461,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
|
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randomSeed: 0
|
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|
@ -41217,7 +41217,7 @@ ParticleSystemRenderer:
|
|||
m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
|
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m_ApplyActiveColorSpace: 1
|
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m_AllowRoll: 1
|
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
|
||||
m_VertexStreams: 00010304
|
||||
|
@ -41658,7 +41658,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -46411,7 +46411,7 @@ ParticleSystemRenderer:
|
|||
m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
|
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
|
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m_AllowRoll: 0
|
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m_FreeformStretching: 0
|
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m_RotateWithStretchDirection: 1
|
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m_VertexStreams: 00010304
|
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|
@ -46669,7 +46669,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -51565,7 +51565,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
|
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scalingMode: 1
|
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randomSeed: 0
|
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|
@ -56316,7 +56316,7 @@ ParticleSystemRenderer:
|
|||
m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
|
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m_ApplyActiveColorSpace: 1
|
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m_AllowRoll: 1
|
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m_AllowRoll: 0
|
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m_FreeformStretching: 0
|
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m_RotateWithStretchDirection: 1
|
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m_VertexStreams: 00010304
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|
@ -56658,7 +56658,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -66609,7 +66609,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
|
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|
@ -71955,7 +71955,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -76706,7 +76706,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
|
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m_FreeformStretching: 0
|
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
|
||||
|
@ -76893,7 +76893,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -81654,7 +81654,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
|
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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||||
|
@ -81958,7 +81958,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -86709,7 +86709,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
|
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -87178,7 +87178,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
|
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randomSeed: 0
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|
@ -91932,7 +91932,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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||||
|
@ -92135,7 +92135,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -96888,7 +96888,7 @@ ParticleSystemRenderer:
|
|||
m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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||||
|
@ -97141,7 +97141,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -102038,7 +102038,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
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m_RotationOrder: 4
|
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -106789,7 +106789,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
|
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -107205,7 +107205,7 @@ ParticleSystem:
|
|||
m_PreInfinity: 2
|
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -111957,7 +111957,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -112490,7 +112490,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -117257,7 +117257,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -118481,7 +118481,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -123239,7 +123239,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -123577,7 +123577,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -128328,7 +128328,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
@ -128550,7 +128550,7 @@ ParticleSystem:
|
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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|
@ -133301,7 +133301,7 @@ ParticleSystemRenderer:
|
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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|
|
File diff suppressed because it is too large
Load diff
|
@ -66,7 +66,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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m_Texture: {fileID: 0}
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m_UVRect:
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serializedVersion: 2
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x: 0
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|
@ -138,7 +138,7 @@ Camera:
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serializedVersion: 2
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m_Bits: 1024
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 8600000, guid: fc18082ae04938247a9aef9892d1ae5b, type: 2}
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 0
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|
@ -382,7 +382,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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m_Texture: {fileID: 0}
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m_UVRect:
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serializedVersion: 2
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x: 0
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@ -997,9 +997,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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SoundSequences: []
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EligibleHits: []
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currentBGOnColor: {r: 0.9411765, g: 0.2, b: 0.5529412, a: 0}
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currentBGOffColor: {r: 0.6039216, g: 0.15294118, b: 0.3764706, a: 0}
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stepswitcherPlayer: {fileID: 5548089329135658778}
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@ -1031,10 +1029,16 @@ MonoBehaviour:
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- {fileID: 4532798257539804896}
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- {fileID: 3262450115413950937}
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renderTextures:
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- {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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rtSize: {x: 1024, y: 1860}
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cameraNear1: {fileID: 4375666065977025420}
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cameraNear2: {fileID: 5999766133995784627}
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cameraDV: {fileID: 1430771648366705456}
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topT: {fileID: 828408474045052941}
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topN: {fileID: 734131896781435878}
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bottomC: {fileID: 4640860822531792563}
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bottomR: {fileID: 1412824496340258240}
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background: {fileID: 6381378020296668381}
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stepperMaterial: {fileID: 2100000, guid: 471c4a2ed0684d24d9abb5c5aeffc0c4, type: 2}
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|
@ -1988,7 +1992,7 @@ Camera:
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m_Bits: 1024
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m_TargetTexture: {fileID: 8600000, guid: 6db82951191c9bb4a9433416ec4b8acd, type: 2}
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 0
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@ -2401,7 +2405,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: fc18082ae04938247a9aef9892d1ae5b, type: 2}
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serializedVersion: 2
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@ -2924,7 +2928,7 @@ Camera:
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serializedVersion: 2
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m_Bits: 3072
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 0
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@ -3242,7 +3246,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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serializedVersion: 2
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@ -3399,7 +3403,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: 7772de3e46eb44448b1d178755b3e627, type: 2}
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m_UVRect:
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serializedVersion: 2
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@ -3578,7 +3582,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 8600000, guid: 6db82951191c9bb4a9433416ec4b8acd, type: 2}
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@ -143,15 +143,17 @@ MonoBehaviour:
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@ -221,9 +223,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Bubbles:
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@ -531,15 +531,17 @@ MonoBehaviour:
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@ -750,7 +752,7 @@ ParticleSystem:
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m_PreInfinity: 2
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@ -5448,7 +5450,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -5601,7 +5603,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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randomSeed: 0
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@ -10299,7 +10301,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_ApplyActiveColorSpace: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -5171,7 +5171,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_VertexStreams: 00010304
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@ -10639,7 +10639,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -11750,9 +11750,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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SoundSequences: []
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EligibleHits: []
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scheduledInputs: []
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firstEnable: 0
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contesteeLeftArmAnim: {fileID: 7854324538831661217}
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contesteeRightArmAnim: {fileID: 8583771169857499308}
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contesteeHead: {fileID: 3800801865589503712}
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@ -16860,7 +16858,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_AllowRoll: 0
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -21962,7 +21960,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -27862,7 +27860,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -33373,7 +33371,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -38532,7 +38530,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -43913,7 +43911,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -49835,7 +49833,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -54712,7 +54710,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -59877,7 +59875,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -6375,7 +6375,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -11068,7 +11068,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_RotateWithStretchDirection: 1
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m_VertexStreams: 00010304
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@ -14201,7 +14201,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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randomSeed: 0
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@ -18894,7 +18894,7 @@ ParticleSystemRenderer:
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m_UseCustomVertexStreams: 0
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_AllowRoll: 1
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m_VertexStreams: 00010304
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@ -27,6 +27,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.0226591, y: -5.02643, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 3637030213139620066}
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@ -74,6 +75,7 @@ Transform:
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m_LocalPosition: {x: -0.75514185, y: 1.4763501, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1151143911982550622}
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@ -121,6 +123,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -174,6 +177,7 @@ Transform:
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@ -189,6 +193,7 @@ SpriteRenderer:
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@ -255,6 +260,7 @@ Transform:
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@ -286,6 +292,7 @@ Transform:
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m_Father: {fileID: 4578792811399118319}
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@ -302,6 +309,7 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1
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@ -370,6 +378,7 @@ Transform:
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m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: -0.75514185, y: 1.4763501, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6803714669671852684}
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@ -381,19 +390,19 @@ ParticleSystem:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 996827891604180317}
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ringBufferLoopRange: {x: 0, y: 1}
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startDelay:
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minMaxState: 0
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@ -447,7 +456,7 @@ ParticleSystem:
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m_PostInfinity: 2
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randomSeed: 0
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@ -943,6 +952,7 @@ ParticleSystem:
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m_RotationOrder: 4
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randomizeRotationDirection: 0
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maxNumParticles: 1000
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customEmitterVelocity: {x: 0, y: 0, z: 0}
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size3D: 0
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gravityModifier:
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@ -5151,6 +5161,7 @@ ParticleSystemRenderer:
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m_CastShadows: 0
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m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 0
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@ -5181,6 +5192,7 @@ ParticleSystemRenderer:
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@ -5196,7 +5208,7 @@ ParticleSystemRenderer:
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m_VertexStreams: 00010304
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@ -5204,6 +5216,10 @@ ParticleSystemRenderer:
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m_Mesh1: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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GameObject:
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@ -5232,6 +5248,7 @@ Transform:
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@ -5279,6 +5296,7 @@ Transform:
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@ -5332,6 +5350,7 @@ Transform:
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@ -5347,6 +5366,7 @@ SpriteRenderer:
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@ -5414,6 +5434,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -5467,6 +5488,7 @@ Transform:
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@ -5520,6 +5542,7 @@ Transform:
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