* Freeze Frame
Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful
* Freeze Frame - finishing touches before finalized assets
Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.
* i fixed a couple bugs
the dim screen is back and no input duplication when switching games. hallelujah
* FreezeFrame randomness update
hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.
* initial commit
* mar 13
* Updated cloud particles
* 3/22
* First PR
* corrected a mistake
* forgot to change that goofy ahh icon
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* ColorEase stuff
why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type
* port karate man, fix NaN bug
goin to bed now!
* km fix, convert all to colorease, multisounds stuff
fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways
ive got work ahead of me.
* finish up the code, document it
just a few more fixes and we're good
* revert some fork lifter stuff
as nice as it would be i just don't want things to break
* revert some MORE stuff
* revert even more. bleh
* semtiones lol
also a karate man fix
* Fix Anim Block, Fine Semitones in SFX Block
* i was recursively getting the anim object path BACKWARDS. oops
* added fine semitones in the sfx block, thanks Vincells
* GetPitchFromSemitones uses a float instead of an int now
* revert the semitones thing
* okay that's better
use cents correctly
* play sfx and play animation blocks
i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial
* count in rework + preloading, multisound addition
multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol
new Count-In and Play SFX block preloads sfx now!! epic.
* prefab-ify event properties, Button EntityType
* things are very nearly working!
however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
* okay it's WORKING now
i just need to do some better dropdown stuff
* ITS WORKING ITS WORKING ITS WORKING
arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!
* about to make a struct + class, tooltip improvements
gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend
* finishing up, probably one more commit after this
* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle
* grah it's ALMOST DONE
* it's 99.9% finished.
just some touch ups, i don't think i even know of any bugs
* alright, looks like that's all the bugs gone
* EVERYTHING IS FINISHED!!
* basic audio preloading
could this operation be timesliced even more?
* note
* load sounds in subfolders from their ABs properly
fix sound names that would conflict from this change
* also grab from cache in this method
* fix ringside's assetbundle
* several AB sfx fixes
air rally
catchy tune
coin toss
karate man
lockstep
marching orders
mr upbeat
samurai slice gold
tambourine
tram&pauline
trick on the class
working dough
* fix flipper flop assetbundle
* fix weird issue with pause menu arrow
* everything
yeah. everything..?
just needs an icon
* ass buns
* clean up + split up the blocks
* quick refresh
just so this doesn't get stale and fall behind in the codebase
* NOT DONE YET! gonna finish tomorrow
* it's done!!
* oh oops gotta actually load the game
* Air Rally Text Update
* Blue Bear Text Update
* Board Meeting Text Update
* Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
* Catchy Tune Text Update
also changed some minor wording in Board Meeting and Built To Scale DS
* Cheer Readers Text Update
* The Clappy Trio Text Update
* Coin Toss Text Update
* Crop Stomp Text Update
* DJ School Text Update
* Dog Ninja Text Update
* Double Date Text Update
* Drumming Practice Text Update
* Fan Club Text Update
* Fireworks Text Update
* Second Contact Text Update
* Flipper-Flop Text Update
also fix an error in Catchy Tune
* Fork Lifter Text Update
* Glee Club Text Update
* Karate Man Text Update
also minor updates to other games
* Kitties! Text Update
* Launch Party Text Update
* Lockstep Text Update
* Marching Orders Text Update
* Meat Grinder Text Update
also fixed an error in Second Contact
* Mr. Upbeat Text Update
* Munchy Monk Text Update
* Octopus Machine Text Update
* Pajama Party Text Update
* Quiz Show Text Update
also changed some wording in meat grinder
* Rhythm Rally Text Update
* Rhythm Somen Text Update
that was easy
* Rhythm Tweezers Text Update
* Ringside Text Update
* Rockers Text Update
this sucked
* Samurai Slice DS Text Update
* See Saw Text Update
* Sneaky Spirits Text Update
* Spaceball Text Update
* Space Dance Text Update
* Space Soccer Text Update
* Splashdown Text Update
* Tambourine Text Update
* Tap Trial Text Update
* Tap Troupe Text Update
* The Dazzles Text Update
* Toss Boys Text Update
* Tram & Pauline Text Update
also added translation for Fireworks
* Tunnel Text Update
* Wizard's Waltz Text Update
* Working Dough Text Update
* fix compiler errors
* fix editor offset bug(?)
* fix missing param in second contact
* Ball Redispense text
* remove space soccer swing
* Trick on the Class Text Update
* Non-Game Text Update
* fix pre-function sorting
* camera shake ease
* remove a bunch of prints
* rhythm tweezers bug fix
* Update Credits.txt
* ssds nop samurai bop
* swap order of shake properties
* Update FirstContact.cs
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
fix scheduled optic blast not working correctly
let multisound defer playback until conductor timekeeping is active
fix flipper flop end-of-roll calls
update kurokane modified
* Barebones title screen prefab added
* logo and stuff
* cool
* Added sfx to title screen
* The logo now bops to the beat
* epic reveal
* Fixed something
* put some of the stuff into the main menu
* other logo bop
* Implemented logobop2 and starbop
* added scrolling bg, tweaked positioning and wip splash text for play button
* more menu
* ooops
* Expand implemented
* cool
* Made stars spawn in in the opening
* make UI elements look nicer on different aspect ratios
* add sound while hovering over logo
* add settings menu to title screen
make the title screen properly play after the opening
* swap out title screen hover sound
remove the old config path warning
* every button works, some play mode fixes
* fix issues with beataction/multisound and pausing
* fix dropdown menus not working in certain screens
* fix particles rotating when camera controls are used
* touch style pause menu items only trigger if cursor is over an item
* various changes
make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits
* almost forgot this
* lol
* initial flow mems
* user-taggable fonts in textboxes
* alt materials for kurokane
* assets prep
* plan out judgement screen layout
change sound encodings
* start sequencing judgement
* judgement screen sequence
* full game loop
* fix major issue with pooled sound objects
rebalance ranking audio
fix issues with some effects in play mode
* new graphics
* particles
* make certain uses of the beat never go below 0
fix loop of superb music
* make markers non clamped
lockstep frees rendertextures when unloading
* lockstep creates its own rendertextures
swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now
* enable particles on OK rank
* play mode info panel
* let play mode handle its own fade out
* fix that alignment bug in controller settings
* more safety here
* Update PauseMenu.cs
* settable (one-liner) rating screen text
* address minigame loading crashes
* don't do this twice
* wav converter for mp3
* Update Minigames.cs
* don't double-embed the converted audio
* studio dance bugfixing spree
* import redone sprites for studio dance
* update jukebox
prep epilogue screen
* epilogue screen
* studio dance inkling shuffle test
* new studio dance choreo system
* markers upgrade
* fix deleting volume changes and markers
prep category markers
* Update Editor.unity
* new rating / epilogue settings look
* update to use new tooltip system
mark certain editor components as blocking
* finish category system
* dedicated tempo / volume marker dialogs
* swing prep
* open properties dialog if mapper hasn't opened it prior for this chart
fix memory copy bug when making new chart
* fix ctrl + s
* return to title screen button
* make graphy work everywhere
studio dance selector
membillion mems
* make sure riq cache is clear when loading chart
* lol
* fix the stupid
* bring back tempo and volume change scrolling
* new look for panels
* adjust alignment
* round tooltip
* alignment of chart property prefab
* change scale factor of mem
* adjust open captions material
no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll
* format line 2 of judgement a bit better
update font
* oops
* adjust look of judgement score bar
* new rating bar
* judgement size adjustment
* fix timing window scaling with song pitch
* proper clamping in dialogs
better sync conductor to dsptime (experiment)
* disable timeline pitch change when song is paused
enable perfect challenge if no marker is set to do so
* new app icon
* timing window values are actually double now
* improve deferred timekeep even more
* re-generate font atlases
new app icon in credits
* default epilogue images
* more timing window adjustment
* fix timing display when pitched
* use proper terminology here
* new logo on titlescreen
* remove wip from play
update credits
* adjust spacing of play mode panel
* redo button spacing
* can pass title screen with any controller
fix issues with controller auto-search
* button scale fixes
* controller title screen nav
* remove song genre from properties editor
* disable circle cursor when not using touch style
* proper selection graphic
remove refs
re-add heart to the opening
* controller support in opening
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
* add mouse controller
* support different control styles in options
deprecate old input check methods
* fully functional input actions system
* btsds InputAction
* blue bear InputAction
* more games
fix bugs with some input related systems
* coin toss re-toss
* cheer readers touch
* dog ninja touch
* multiple games
* last of the easy games' touch
* more specialized games
* specialized games 2
* finish ktb games
* remove legacy settings disclaimer
* "only" two games left
* karate man touch
* rockers touch
still needs fixes and bad judge strum
* DSGuy flicking animation
* playstyle chart property
* improve performance of minigame preloading
* improve look of cursor
make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit
* prime conductor stream playback to stabilize seeking operations
* fix air rally swing on pad release
* use virtual mouse pointer
* add UniTask
* make BeatAction use UniTask
* implement UniTask to replace some coroutines
* add touch style UI elements and effects
games now support the ability to define two cursor colours if they need split screen touch inputs
* update plugins and buildscript
* implement thresholded pointer position clipping
* fix clamping
* instant show / hide
fix discord game SDK crashes
* add entity to collapse function, start on new animation thingy
im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas
also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/
* animation from beat functional, octo machine converted
this looks fantastic i can't wait to implement this into more things
* better anim function
this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
* make BeatActions coroutines instead of componentrs
* pooled scheduled sounds
implement S' entity seek
* remove debug prints from last two changes
* implement absolute time tracking
implement DSP time resyncing
* optimize GameManager
* update TMPro
* update IDE packages
* fix dsp sync making the drift worse
* fix issue with the JSL dll
* relocate debug print
* make scheduled pitch setter functional
* any cpu
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit 0d25221b71
Merge: 5869d2129163085d
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit 9163085d7a
Merge: 6592a5f25869d212
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* new sorting stuff + better(?) icons
also munchy monk sorting layer bug fixed
and those useless folders deleted :)
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Mahou Tsukai Rework (#502)
* fixed not being able to whiff in tap trial
* bored meeting fixes
* more board meeting fix
* ww now uses z axis instead of scale
* Inputs are now reworked in mahou tsukai
* Fixed the particle effect
* Game Switch Black Flash is now beat-based. (#503)
* Game switch flashes are now 0.25 beats long
* ambient glow now turns black when the game switch flash is on
* you can now set the void color, it doesn't work with game switch flashes
* black
* fixed! (#504)
* Quiz Show and Tambourine Reworks (#505)
* Tambourine fully reworked
* quiz show rework part 1
* quiz show rework part 2
* oopsie doopsie
* el fix numbah two
* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)
* Update issue template to include .riq/.zip info (#483)
Co-authored-by: patata <patataofcourse@gmail.com>
* Pull release 1 (#484)
* Squashed commit of the following:
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Squashed commit of the following:
commit 0d25221b71
Merge: 5869d2129163085d
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 16:40:52 2023 +0000
Merge pull request #478 from evdial/working-dough
Working Dough Tweaks
commit 9163085d7a
Merge: 6592a5f25869d212
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 17 12:40:06 2023 -0400
Merge branch 'release_1' into pr/478
commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date: Sat Jun 17 17:20:15 2023 +0200
Update issue template to include .riq/.zip info
commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 15:05:07 2023 -0400
assbuns
commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:56:40 2023 +0200
made small idle not crazy
commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:33:57 2023 -0400
fsd
commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 14:16:38 2023 -0400
anim
commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu Jun 15 20:13:11 2023 +0200
Fixed stuff also scaled now yippee
commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date: Thu Jun 15 13:50:10 2023 -0400
many
commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:28:21 2023 -0400
Squashed commit of the following: (#474)
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
commit 2c628a4109
Merge: 4fde418c6246a144
Author: minenice55 <star.elementa@gmail.com>
Date: Wed Jun 14 01:23:31 2023 +0000
Merge pull request #473 from minenice55/easings-fix
Enum Parsing Fix
commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:21:13 2023 -0400
fix all parsing of enums, removed the "special case" for eases
update to latest Jukebox
commit 4fde418c33
Merge: b904358250bc8765
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:15 2023 +0000
Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
commit b90435825a
Merge: eec3c09a73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 21:39:08 2023 +0000
Merge pull request #458 from AstrlJelly/MiscAdditions_4
Bug Fixes + Feature Additions
commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:38:24 2023 -0400
add "updater" for the old marching entity
commit b8d149743a
Merge: 4291333ceec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 17:22:01 2023 -0400
Merge branch 'release_1' into pr/458
commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:55:02 2023 -0400
let play mode start if no song file is loaded
fix issue with loading large audio files
commit eec3c09aa8
Merge: a0d70933990af323
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 18:32:40 2023 +0000
Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 19:24:13 2023 +0200
Fixed weird curve stuff on game switch in working dough
commit a0d7093345
Merge: bdef3f953d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 16:09:21 2023 +0000
Merge pull request #470 from Rapandrasmus/WorkingDoughFixes
Fixed small balls not working in working dough
commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 18:07:13 2023 +0200
Fixed small balls not working in working dough
commit bdef3f95c3
Merge: 8954b8c20bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date: Tue Jun 13 14:56:58 2023 +0000
Merge pull request #467 from Rapandrasmus/WorkingDoughRework
Working Dough rework
commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:13:08 2023 +0200
modernised rockers pass turn
commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 16:03:08 2023 +0200
Rhythm tweezers pass turn now works like working dough
commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 15:51:35 2023 +0200
gandw on balls has been added
commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 14:59:56 2023 +0200
Proper inactive handling now
commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:52:15 2023 +0200
OnSpawnBall reimplemented
commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue Jun 13 13:37:09 2023 +0200
new sounds
commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date: Mon Jun 12 17:18:37 2023 -0400
update Jukebox to latest version
fixes for inferred entity loading
commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 21:36:57 2023 +0200
ball transporter anims for pass turn
commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 20:38:48 2023 +0200
working dough converted, need to fix eveerything though
commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 18:36:41 2023 +0200
Converted everything to new curves and made playerballs handle themselves input-wise
commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 14:04:32 2023 +0200
Some new curves
commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 12:03:21 2023 +0200
Rockers can do it too now
commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Mon Jun 12 11:58:31 2023 +0200
You can now place inputs on top of pass turn for rhythm tweezers
commit 8954b8c269
Merge: 743e954ece3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:55:40 2023 -0400
Merge branch 'master' into release_1
commit 743e954e05
Merge: 5af551b38929cd56
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 19:53:47 2023 +0000
Merge pull request #465 from minenice55/dont_infer_track
Don't infer the track field when importing converted v0 riq coming from unknown origin
commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 15:52:14 2023 -0400
don't infer track when importing a v0 riq from another program
commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date: Sun Jun 11 12:12:25 2023 -0400
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading
* fix crop stomp breaking when no game switch or remix end is set
* fix save shortcut
fix loading charts with no music
commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 23:00:30 2023 -0400
add updater for marching orders turn
commit 82da6da741
Merge: 52a4d2b6411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:36:10 2023 -0400
Merge branch 'release_1' into pr/458
commit 411b9a3cb1
Merge: b6c222a9afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:30:32 2023 -0400
Merge branch 'master' into release_1
commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 22:27:58 2023 -0400
editor fixes (#459)
* ditch loading dialog
doesn't show up when it's supposed to
* format song offset in editor
* remove VorbisPlugin
* Update Editor.cs
commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:55:10 2023 -0400
convert float to double and all that
commit aa8f531466
Merge: 242b076fafc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 16:01:44 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit 242b076f09
Merge: db653d5a2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:21:22 2023 -0400
Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date: Sat Jun 10 15:18:45 2023 -0400
a lot
* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now
commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date: Sat Jun 10 15:13:29 2023 -0400
Integration of Jukebox Library (#451)
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Editor Additions (#479)
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
* Merge pull request #486 from RHeavenStudio/actions_rework
Rework GitHub Actions and build script
* add ab meta to gitignore (#489)
* Sound Scheduling Improvements (#491)
* port conductor adjustments
* scheduled sounds prebake
* allow aiff files to be imported
add vbr mp3 warning to readme
* improve wording
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* CNR API Internal Rework (#488)
* Prep stuff
* Tweezers now spawn in
* Started converting tweezers
* I hate <1 beat intervals
* Actually nvm
* fixed a bug
* You can chain intervals now, stack them if you really wanted
* Pass turn checks if crhandlerinstance exists
* Fixed hairs being deleted by onion switch
* Rockers rerewritten
* working dough rerewritten
* Games fixes/reworks patch (#501)
* ghosts are scaled now
* Lockstep fully reworked
* mr. bach has been implemented
* Space dance fixes
* oops
* Tap trial rework part 1
* tap trial rework part 2
* oopsie
* Gramps Talk Update
* Space Dance Voice Offsets
* Giraffe done! (Except miss anim)
* bg is not showing up for some reason
* bg not rendering fixed + giraffe fixed
* scrolling done
* fixed space dance and space soccer bg scrolls
* fixed rockers bugs
* adjustment
* fixed el inaccuracies
* particle fix
* changed pitch and volume of monkey tap
* miss anim
* megamix face for girl
* Proper miss anim implementation
* Added force stepping event
* miss anim fix
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.
* revert capitalization and quotations while keeping grammar changes
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* oops
* add manually triggering build action to workflows (#507)
* finally. FixIcons is real (+ a few things)
* import icons at 256x256
-at 1080p and default zoom they are roughly 70 pixels wide. they do NOT need 1024x1024 to do what they need to do, and they look better anyways
* offbeat lightbulb sfx fix for karate man
* the way i did bopping for pajama party was stupid. i fixed that
* added a check in AnimationHelpers.cs for looping animations
-tbh crazy it wasn't added sooner cuz ive come across this problem so many times before
* oops messed up seesaw's material
* account for icons added during runtime
as long as an icon is added through AddIcon() in Editor.cs it will be account for in the searching/sorting code
* oops messed up on the mg.inferred
* fix object ref in inspector
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* Rockers - Can now pitch down samples and bends, bends also correctly pitch to playback speed now.
* No peeking anim adjustment
* Added new no peeking signs
* rock hers
* Rockers is a real game and also color maps have been added
* little more set up
* anims and mor sprites
* First version of CallAndResponseHandler added
* You can mute now wow
* Got some stuff working
* anim city
* Fixed Inputs
* Visual goodies
* Changed how some events work
* Rockers is now stack proof
* Fixed a bug
* Bend early stages
* bendbendbendbendbendover
* bend fully implemented
* Removed "noise"
* pain
* Many animation
* Bend anims implemented
* strum effect implemented
* Made bends work way better
* dfgdfsgsdffsd
* Implemented strumstart and countin
* hi
* Made strumstart transition into strumidle
* Implemented samples
* All of the btsds samples are in now too
* many anim2
* A buggy version of the custom together system has been implemented
* Ok now it's unbuggified
* fixed a small thing
* lightning eff
* anim fixes
* oops
* you can now mute voiceline and also put in a standalone voiceline block
* Tweaks to dropdowns
* more tiny anim thing
* more animation stuff
* Bug fixes
* implemented mute and gotomiddle sliders for custom together event
* Default cmon and last one added
* You can chain last ones and cmons now
* Applause sounds added
* Fixed some bugs
* Made it so you can disable camera movement
* fixed an inconsistency
* Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this
* Rhythm tweezers now works between game switches
* Beat offset eradication
* Made eye size work properly
* Camera quad ease rather than quint
* Inactive intervals added
* Rockers works inactively too now
* Bug fix
* No peeking! No way!
* Alt smile added for tweezers
* early and late riff
* jj miss anim
* icon and miss
* Long hair works properly now
* Miss anims implemented for rockers
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Basic Set Up
* See Saw - Init, Rod Anims
* Got some basic code down
* Got the basics down
* The man won't jump now unless he is ready!
* High jumps added
* Fixed a bug
* See Saw - Base Animation Stuff
* See Saw - The Hard Animations fuck fuck fuc, fuck
* See saw more animations yeah
* im almost done
* home stretch baby
* See Saw - wait what do you mean i'm done
* Basic setup for curves
* Jump start curve is in
* smol figs
* OutOut curves
* They now how to get up now, may need tweaking
* InIn curves added
* Implemented more curves
* Added ground jumps
* Saw properly positions himself
* Fixed an issue with see not landing correctly out or in
* See reacts to you missing now
* High jumps + get up plays at the correct moment now
* Tweaks to high jumps
* particles and missing stuff
* anims
* new sheet and anim fixes
* oops
* bigger background
* Oops. Again
* more anim fixes sorry
* see saw tweaks and visual additions also added a way to scale particle systems to the tempo
* bg color change added
* Bops and choke added
* Fix
* lightning anim
* particle particle particle
* See saw - implemented lightning anim and fixed logic
* Gradient is now actually a gradient
* Implemented inverted colors on the see saw guys
* Recolorable See saw!
* Tiny tweak
* Some things that weren't recolorable are now recolorable
* Fixed a bug with the bg
* new sheet the end
* Barelies fixed
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* SupahScrollSetUp
* Scrolls now, with issues, also added a flames animation
* Started implementing new multiple space kickers
* bg recolor space soccer
* Recolorable dots!
* we circular motitating n shit
* ReAdded Enter and exit stuff
* I despise unexplainable bugs
* The balls are so buggy 😱
* Trying to fix someting
* Fixed Scroll Stutter
* Fixed a whiff bug
* Updated sounds and added ease event for space kickers
* Fixed some bugs
* Changed some names
* new option for quiz show random presses
* Board meeting bug fixes
* Testing Curve stuff
* Converted all code to use new curves, need to fix all issues
* Playing around with keypoint values, will probably expose them so someone else can mess with them
* curves be like
* Fixed stuff
* BALLS FIXED
* Fixed clappy trio stuff
* Added player move event
* Almost fixed, just need to fix wonkiness with high kick toe
* Fixed da bug
* Board meeting and quiz show tweaks
* Fix for board meeting and enter/exit presets for space soccer
* Stop ball added
* Updated how scroll works
* fix game view alpha issues
* fix right-clicking on parameter-less entity locking event selection
* reduce ram use of rendertextures
* fix missing sprite references
fix cheer readers sprite masks not working
* fix lockstep rendering discrepancy
* fix section medal toggle not matching described behaviour in UI
* fix game settings masking issue
* dj school "Scratchy Music" toggle on by default
* import new sheets for fan club, mahou tsukai
* make dj school audio FX persist between game change
* make one shot sounds not create extra objects when not needed
* fix potential issue with new one shots
* make string properties apply changes for every keystroke
* second contact sprites
* Started rewriting
* Sound stuff
* foreigner textbox
* default miss message
* implement basic player textbox
* transparency support for textbox
refactor function labels to use C# convention
* avoid double function call with mistranslation
* add mistranslation textbox
* fix logic with trailing translation
* auto-positioning of translated text content
* auto-hide textboxes on start
* icon
* Added two new helper functions for pitching with semitones and cents
* All new sounds should be in now
* bunch of visual fixes
* Fixed stuff being innaccurate
* Repeating voicelines begone!
* Thump sound for bob man
* Put an animator on the crowd
* Fixed missing sprites
* Fixed anim not playing sometimes on barely
* Changed length of pass turn event from 0.5 to 1 beat long
* Downscaled Sprites
yippee
* Auto look at
* Fixed bob's textbox not appearing sometimes
* Fixed some small things
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary