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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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workaround sneaky spirits pause jank
make BeatAction also wait for conductor DSP to start remove leftover logic from old conductor sync fix #630 fix #632 fix #633
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24 changed files with 1320 additions and 140 deletions
501
Assets/Resources/Fonts/Buttons.asset
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@ -46,7 +46,7 @@ namespace HeavenStudio
|
|||
// Current time of the song
|
||||
private double time;
|
||||
double dspTime;
|
||||
double absTime, absTimeAdjust;
|
||||
double absTime, absTimeAdjust, lastAbsTime;
|
||||
double dspSizeSeconds;
|
||||
double dspMargin = 128 / 44100.0;
|
||||
bool deferTimeKeeping = false;
|
||||
|
@ -56,7 +56,7 @@ namespace HeavenStudio
|
|||
private double dspStart;
|
||||
private float dspStartTime => (float)dspStart;
|
||||
public double dspStartTimeAsDouble => dspStart;
|
||||
DateTime startTime;
|
||||
DateTime startTime, lastMixTime;
|
||||
|
||||
//the beat we started at
|
||||
private double startPos;
|
||||
|
@ -98,38 +98,33 @@ namespace HeavenStudio
|
|||
public void SetTimelinePitch(float pitch)
|
||||
{
|
||||
if (isPaused) return;
|
||||
if (pitch != 0 && pitch * minigamePitch != SongPitch)
|
||||
if (pitch != 0 && pitch != timelinePitch)
|
||||
{
|
||||
Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
|
||||
}
|
||||
|
||||
timelinePitch = pitch;
|
||||
musicSource.pitch = SongPitch;
|
||||
|
||||
if (musicSource != null && musicSource.clip != null)
|
||||
{
|
||||
musicSource.pitch = SongPitch;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMinigamePitch(float pitch)
|
||||
{
|
||||
if (pitch != 0 && pitch * timelinePitch != SongPitch)
|
||||
if (isPaused || !isPlaying) return;
|
||||
if (pitch != 0 && pitch != minigamePitch)
|
||||
{
|
||||
Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
|
||||
}
|
||||
|
||||
minigamePitch = pitch;
|
||||
musicSource.pitch = SongPitch;
|
||||
}
|
||||
|
||||
public void SetMinigamePitch(float pitch, double beat)
|
||||
{
|
||||
BeatAction.New(this,
|
||||
new List<BeatAction.Action> {
|
||||
new BeatAction.Action(beat, delegate {
|
||||
SetMinigamePitch(pitch);
|
||||
}),
|
||||
}
|
||||
);
|
||||
if (musicSource != null && musicSource.clip != null)
|
||||
{
|
||||
musicSource.pitch = SongPitch;
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
|
@ -173,6 +168,9 @@ namespace HeavenStudio
|
|||
public void Play(double beat)
|
||||
{
|
||||
if (isPlaying) return;
|
||||
addedPitchChanges.Clear();
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = timelinePitch });
|
||||
minigamePitch = 1f;
|
||||
|
||||
if (isPaused)
|
||||
{
|
||||
|
@ -184,8 +182,6 @@ namespace HeavenStudio
|
|||
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
||||
Debug.Log($"dsp size: {dspSizeSeconds}");
|
||||
dspMargin = 2 * dspSizeSeconds;
|
||||
addedPitchChanges.Clear();
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
||||
|
||||
SetMinigameVolume(1f);
|
||||
}
|
||||
|
@ -204,7 +200,7 @@ namespace HeavenStudio
|
|||
double musicStartDelay = -offset - startPos;
|
||||
if (musicStartDelay > 0)
|
||||
{
|
||||
musicScheduledTime = dspTime + (musicStartDelay / SongPitch) + 2*dspSizeSeconds;
|
||||
musicScheduledTime = dspTime + (musicStartDelay / timelinePitch) + 2*dspSizeSeconds;
|
||||
dspStart = dspTime + 2*dspSizeSeconds;
|
||||
}
|
||||
else
|
||||
|
@ -212,8 +208,9 @@ namespace HeavenStudio
|
|||
musicScheduledTime = dspTime + 2*dspSizeSeconds;
|
||||
dspStart = dspTime + 2*dspSizeSeconds;
|
||||
}
|
||||
musicScheduledPitch = SongPitch;
|
||||
musicSource.PlayScheduled(musicScheduledTime);
|
||||
musicScheduledPitch = timelinePitch;
|
||||
musicSource.pitch = timelinePitch;
|
||||
Debug.Log($"playback scheduled for dsptime {dspStart}");
|
||||
}
|
||||
if (musicSource.clip == null)
|
||||
|
@ -227,6 +224,7 @@ namespace HeavenStudio
|
|||
|
||||
startTime = DateTime.Now;
|
||||
absTimeAdjust = 0;
|
||||
lastAbsTime = 0;
|
||||
deferTimeKeeping = musicSource.clip != null;
|
||||
|
||||
isPlaying = true;
|
||||
|
@ -235,11 +233,11 @@ namespace HeavenStudio
|
|||
|
||||
void OnAudioFilterRead(float[] data, int channels)
|
||||
{
|
||||
if (!deferTimeKeeping) return;
|
||||
// don't actually do anything with the data
|
||||
|
||||
// wait until we get a dsp update before starting to keep time
|
||||
double dsp = AudioSettings.dspTime;
|
||||
if (dsp >= dspStart - dspSizeSeconds)
|
||||
if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds)
|
||||
{
|
||||
deferTimeKeeping = false;
|
||||
Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
|
||||
|
@ -247,6 +245,7 @@ namespace HeavenStudio
|
|||
absTimeAdjust = 0;
|
||||
dspStart = dsp;
|
||||
}
|
||||
lastMixTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
|
@ -255,6 +254,7 @@ namespace HeavenStudio
|
|||
isPlaying = false;
|
||||
isPaused = true;
|
||||
deferTimeKeeping = false;
|
||||
SetMinigamePitch(1f);
|
||||
|
||||
musicSource.Stop();
|
||||
Util.SoundByte.PauseOneShots();
|
||||
|
@ -276,6 +276,7 @@ namespace HeavenStudio
|
|||
isPlaying = false;
|
||||
isPaused = false;
|
||||
deferTimeKeeping = false;
|
||||
SetMinigamePitch(1f);
|
||||
|
||||
musicSource.Stop();
|
||||
}
|
||||
|
@ -377,48 +378,29 @@ namespace HeavenStudio
|
|||
|
||||
public void Update()
|
||||
{
|
||||
if (isPlaying)
|
||||
double dsp = AudioSettings.dspTime;
|
||||
if (isPlaying && !(isPaused || deferTimeKeeping))
|
||||
{
|
||||
double dsp = AudioSettings.dspTime;
|
||||
if (dsp < musicScheduledTime && musicScheduledPitch != SongPitch)
|
||||
{
|
||||
if (SongPitch == 0f)
|
||||
{
|
||||
musicSource.Pause();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (musicScheduledPitch == 0f)
|
||||
musicSource.UnPause();
|
||||
musicScheduledPitch = SongPitch;
|
||||
//dspTime to sync with audio thread in case of drift
|
||||
dspTime = dsp - dspStart;
|
||||
|
||||
musicScheduledTime = (dsp + (-GameManager.instance.Beatmap.data.offset - songPositionAsDouble) / (double)SongPitch);
|
||||
musicSource.SetScheduledStartTime(musicScheduledTime);
|
||||
absTime = (DateTime.Now - startTime).TotalSeconds;
|
||||
|
||||
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||
{
|
||||
int i = 0;
|
||||
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||
{
|
||||
i++;
|
||||
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
|
||||
if (i > 8) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!deferTimeKeeping)
|
||||
{
|
||||
absTime = (DateTime.Now - startTime).TotalSeconds;
|
||||
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
||||
|
||||
//dspTime to sync with audio thread in case of drift
|
||||
dspTime = dsp - dspStart;
|
||||
if (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||
{
|
||||
int i = 0;
|
||||
while (Math.Abs(absTime + absTimeAdjust - dspTime) > dspMargin)
|
||||
{
|
||||
i++;
|
||||
absTimeAdjust = (dspTime - absTime + absTimeAdjust) * 0.5;
|
||||
if (i > 8) break;
|
||||
}
|
||||
}
|
||||
|
||||
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
||||
|
||||
songPos = startPos + time;
|
||||
songPosBeat = GetBeatFromSongPos(songPos);
|
||||
}
|
||||
songPos = startPos + time;
|
||||
songPosBeat = GetBeatFromSongPos(songPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -655,7 +637,7 @@ namespace HeavenStudio
|
|||
|
||||
public bool NotStopped()
|
||||
{
|
||||
return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true;
|
||||
return Conductor.instance.isPlaying || Conductor.instance.isPaused;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -81,6 +81,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
pullSound.Stop();
|
||||
|
||||
pluckState = -1;
|
||||
game.ScoreMiss();
|
||||
}
|
||||
|
||||
private void StartJust(PlayerActionEvent caller, float state)
|
||||
|
|
|
@ -95,16 +95,20 @@ namespace HeavenStudio.Games
|
|||
|
||||
void OnDestroy()
|
||||
{
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
if (Conductor.instance.isPlaying)
|
||||
{
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
InitGhosts(beat);
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
}
|
||||
|
||||
private void InitGhosts(double beat)
|
||||
|
@ -127,7 +131,6 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
@ -165,10 +168,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!cond.isPlaying)
|
||||
{
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceReload()
|
||||
|
@ -347,7 +346,6 @@ namespace HeavenStudio.Games
|
|||
slowTree.SetActive(true);
|
||||
normalTree.SetActive(false);
|
||||
Conductor.instance.SetMinigamePitch(0.25f);
|
||||
Conductor.instance.SetMinigamePitch(1f, caller.startBeat + caller.timer + 1f);
|
||||
}
|
||||
|
||||
doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
|
||||
|
@ -355,6 +353,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
|
||||
{
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
|
||||
slowRain.SetActive(false);
|
||||
normalRain.SetActive(true);
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace HeavenStudio.InputSystem.Loaders
|
|||
{
|
||||
joyshock.CleanUp();
|
||||
}
|
||||
JslSetCallback(null);
|
||||
JslDisconnectAndDisposeAll();
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Common
|
|||
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
|
||||
0.8f,
|
||||
512,
|
||||
44100,
|
||||
48000,
|
||||
true,
|
||||
true,
|
||||
PerfectChallengeType.On,
|
||||
|
|
|
@ -49,12 +49,13 @@ namespace HeavenStudio.Util
|
|||
|
||||
static async UniTask BeatActionAsync(MonoBehaviour behaviour, List<Action> actions, CancellationToken token)
|
||||
{
|
||||
Conductor conductor = Conductor.instance;
|
||||
int idx = 0;
|
||||
while (idx < actions.Count)
|
||||
{
|
||||
await UniTask.WaitUntil(() => Conductor.instance.songPositionInBeatsAsDouble >= actions[idx].beat || !(Conductor.instance.isPlaying || Conductor.instance.isPaused) || behaviour == null, cancellationToken: token);
|
||||
await UniTask.WaitUntil(() => (conductor.songPositionInBeatsAsDouble >= actions[idx].beat && !conductor.WaitingForDsp) || !(conductor.isPlaying || conductor.isPaused) || behaviour == null, cancellationToken: token);
|
||||
|
||||
if (behaviour == null || !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
|
||||
if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
|
||||
return;
|
||||
|
||||
actions[idx].function.Invoke();
|
||||
|
|
|
@ -37,7 +37,7 @@ MonoBehaviour:
|
|||
m_matchMaterialPreset: 1
|
||||
m_HideSubTextObjects: 0
|
||||
m_defaultSpriteAsset: {fileID: 11400000, guid: e2ad0e9127347de4f8d59ad9f502e2eb, type: 2}
|
||||
m_defaultSpriteAssetPath: Sprites/UI/Common/Textbox/TextboxExtras/
|
||||
m_defaultSpriteAssetPath: Fonts/
|
||||
m_enableEmojiSupport: 1
|
||||
m_MissingCharacterSpriteUnicode: 0
|
||||
m_EmojiFallbackTextAssets: []
|
||||
|
|
Loading…
Reference in a new issue