Catch of the Day (#807)

* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
playinful 2024-03-28 22:35:11 -04:00 committed by GitHub
parent 025681eaea
commit 76d10bf186
200 changed files with 252526 additions and 27 deletions

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-<indent=5%>Bhaos</indent>
-<indent=5%>RaffyTaffy14</indent>
-<indent=5%>Thinedave</indent>
-<indent=5%>playinful</indent>
-<indent=5%>Marc / ThePurpleAnon</indent>
-<indent=5%>fu_majime</indent>
-<indent=5%>Streitixy</indent>

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