mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 21:13:07 +00:00
76d10bf186
* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. * initial commit * mar 13 * Updated cloud particles * 3/22 * First PR * corrected a mistake * forgot to change that goofy ahh icon --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
39 lines
849 B
Text
39 lines
849 B
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!84 &8400000
|
|
RenderTexture:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: GameTex
|
|
m_ImageContentsHash:
|
|
serializedVersion: 2
|
|
Hash: 00000000000000000000000000000000
|
|
m_ForcedFallbackFormat: 4
|
|
m_DownscaleFallback: 0
|
|
m_IsAlphaChannelOptional: 0
|
|
serializedVersion: 5
|
|
m_Width: 851
|
|
m_Height: 479
|
|
m_AntiAliasing: 2
|
|
m_MipCount: -1
|
|
m_DepthStencilFormat: 92
|
|
m_ColorFormat: 8
|
|
m_MipMap: 0
|
|
m_GenerateMips: 1
|
|
m_SRGB: 0
|
|
m_UseDynamicScale: 1
|
|
m_BindMS: 0
|
|
m_EnableCompatibleFormat: 1
|
|
m_TextureSettings:
|
|
serializedVersion: 2
|
|
m_FilterMode: 1
|
|
m_Aniso: 0
|
|
m_MipBias: 0
|
|
m_WrapU: 0
|
|
m_WrapV: 0
|
|
m_WrapW: 0
|
|
m_Dimension: 2
|
|
m_VolumeDepth: 1
|
|
m_ShadowSamplingMode: 2
|