Mytiaoga
06f80bfb51
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
5a4dda5fc7
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
1da1382c9b
Add quad inflation to SpritesheetScaler
2022-06-25 22:35:43 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
saladplainzone
f515129f83
Rhythm Somen - Okay I did it again He's alive now
2022-06-23 23:25:34 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
8195e16d54
Update Dodge.anim
2022-06-23 22:45:10 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
adianfiuef
a7aa5df9e5
Tram&Pauline ( #111 )
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* Tram&Pauline
Update
* Tram&Pauline
guys I have the update and I putted it all in the right folders
* Tram&Pauline
Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
minenice55
581f317316
Update Throw.anim
2022-06-22 18:52:35 -04:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
380e9dc1ca
Trick on the Class: update prefab with new assets
2022-06-19 23:26:19 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
3f926920e4
Rhythm Somen - Initial Commit, Prefab Setup ( #99 )
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Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f
I shouldn't be coding at midnight ( #96 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9b99d73ec9
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123
0c14a082ac
Coin Toss: Upscaled Graphics
2022-05-03 18:27:32 +02:00
minenice55
78594345b6
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
Pengu123
08d1907438
Ground assets foundations for Coin Toss
2022-05-01 17:59:02 +02:00
Pengu123
0169d2878f
Start of coin toss sprites (WIP, needs better quality)
2022-05-01 17:06:37 +02:00
minenice55
2a5d48bdd3
Update IdolBigCall1Arrange.anim
2022-04-30 01:26:56 -04:00
minenice55
c8e7bb1292
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae
Fan Club: various adjustments
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address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
e880c21c3f
Fan Club - adjustments to crouch animation
2022-04-23 18:56:13 -04:00
adianfiuef
5d42425eb6
tram&Pauline
2022-04-15 01:22:19 -07:00
adianfiuef
490e0a25dc
Tram&Pauline
2022-04-11 02:05:43 -07:00
adianfiuef
55476dbb8c
Create
2022-04-10 23:40:10 -07:00
minenice55
ddc6b84063
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
369c38c183
Trick on the Class: prototype scene setup
2022-04-08 23:26:18 -04:00
minenice55
30d23ea309
Trick on the Class: initial setup
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hell
2022-04-04 10:48:37 -04:00