Commit graph

352 commits

Author SHA1 Message Date
minenice55
05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55
9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55
16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55
e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55
d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
5a2860f752 Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
minenice55
b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan
e2a677ebdf start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
adianfiuef
8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55
52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
adianfiuef
34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
a695a4c221 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
dae152668d Current version pull
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55
fbeab5f0ad add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone
8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55
0f1eb77988 add tabs system to editor settings 2022-07-09 23:22:59 -04:00
minenice55
5b58308a34 fix dj school assetbundle 2022-07-08 10:57:42 -04:00
Mytiaoga
311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
51da1cca1d First Contact - Game Icon 2022-06-29 13:40:09 +08:00
Mytiaoga
8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
saladplainzone
8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
saladplainzone
8e81332709 Space Dance - More Animations 2022-06-26 00:36:32 -07:00
saladplainzone
a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00