Commit graph

2393 commits

Author SHA1 Message Date
Take Weiland
2904772b16
Fix ModFileResourcePack.getAllResourceLocations ignoring resourceNamespace. (#7562)
Fixes #7405
2020-12-28 13:39:44 -08:00
Take Weiland
e120b57032
Fix missing serializers when deserializing global loot modifiers (#7561) 2020-12-28 13:37:32 -08:00
Take Weiland
b86b56260d
Fix VanillaConnectionNetworkFilter sending out invalid entity properties packets without an entity ID (#7560) 2020-12-28 13:34:31 -08:00
sciwhiz12
8ec4253068
Add a SoundType subclass that uses suppliers (#7538) 2020-12-28 13:09:03 -08:00
sciwhiz12
74ca88b7be
Fix compound ingredient in shapeless recipes (#7537) Fixes #7530 2020-12-28 13:03:48 -08:00
Alex O'Neill
a1119cd77a
Fix potential NPE in ForgeHooks.onItemPlaceIntoWorld when passing in null player. (#7505) 2020-12-28 12:18:52 -08:00
mrp-v2
545723dc8c
Fix modded PointOfInterestType's not populating blockstate map when registered (#7503) 2020-12-28 12:17:51 -08:00
poopoodice
b64f4780c5
Add new LivingConversionEvent to control mobs turning into other mobs. (#7386) 2020-12-28 12:03:11 -08:00
KnightMiner
1c98b29087
Add ItemAttributeModifierEvent (#7484) 2020-12-28 11:59:09 -08:00
Brennan Ward
33880331d2
Fix RightClickBlock ALLOW not being implemented (#7426) 2020-12-28 11:54:30 -08:00
LexManos
7542fbea48 Make mod data packs able to be disabled. It'll break things, but that's on you. Closes #6776 2020-12-26 11:38:45 -08:00
tterrag
2d9a1bc6f9 Add generated resource tracking to ExistingFileHelper 2020-12-12 12:33:56 -05:00
tterrag
a57a240c13 Fix BlockStateProvider item models not knowing about block models
Add tests for this case
2020-12-10 21:37:13 -05:00
Richard Freimer
1a539ffebc
Make TEs invalidate capabilities when the chunk they are in unloads (#7529)
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
Unbekannt1998
e975fc8252
Fix wrong function call in BlockStateProvider::horizontalFaceBlock (#7514) 2020-12-05 11:52:44 -08:00
tterrag
d85ea5a3b0 Fix datagen order of multipart conditions being unstable 2020-11-28 21:10:49 -05:00
David Quintana
93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
Take Weiland
114acfca3b
Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
Alex O'Neill
56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
Alex O'Neill
6ec5a8f2c1
Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) (#7482) 2020-11-20 10:11:15 -08:00
cpw
0c5ced1bbf
Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward
f3b53001c9
Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Curle
1782973a29
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers. 2020-11-10 11:38:20 -08:00
Boy132
9a4a501a95
Call Harvest check event even if the block doesn't require any tool (#7414) 2020-11-10 11:36:32 -08:00
LexManos
9bbfbd5479 Use linked collections to stabilize order when adding new registry entries. 2020-11-10 11:24:57 -08:00
cpw
0d7f507f4e
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw
f78b943bdf
Handle erroring during early mod construction phases, and actually report that into the error UI
by doing armslength exception handling and propagation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00
David Quintana
45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
diesieben07
acd18455c2
Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
Switch to a handler-based approach per packet class, simplify patch, add some docs

Add license header and docs

Switch to a network handler based approach

Switch to a network handler based approach

revert build gradle change

Simplify Packet patch

Add license header to IForgePacket

Revert ForgeHooks changes

Less hacky and more generic way to filter packets for vanilla connections

_Actually_ Order SAS.
It's early

Order SAS

simplify vanilla connection check

Remove unneeded import change
2020-11-03 18:47:04 -05:00
LexManos
7d00d015f3 Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. 2020-11-01 20:30:38 -08:00
David Quintana
fed7beab89
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
cpw
cf3e9d1e0c
actually rollback on error in registry events.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
cpw
749c9063af
Fix config parse failure causing crash in building exception message. fixes #7438
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
cpw
7e79243bca
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
malte0811
06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
cpw
80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw
ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana
395f89c973 Fix resource leak in the OBJ loader. 2020-10-20 13:24:12 +02:00
SilverDavid
8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) 2020-10-16 12:09:53 -07:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) 2020-10-15 12:45:25 -07:00
LexManos
93226bbcff Resuscitate BiomeDictionary using RegistryKeys instead of biome references. 2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00