Make mod data packs able to be disabled. It'll break things, but that's on you. Closes #6776

This commit is contained in:
LexManos 2020-12-26 11:38:45 -08:00
parent 2d9a1bc6f9
commit 7542fbea48
1 changed files with 1 additions and 1 deletions

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@ -199,7 +199,7 @@ public class ServerLifecycleHooks
IModInfo mod = e.getKey().getModInfos().get(0);
if (Objects.equals(mod.getModId(), "minecraft")) continue; // skip the minecraft "mod"
final String name = "mod:" + mod.getModId();
final ResourcePackInfo packInfo = ResourcePackInfo.createResourcePack(name, true, e::getValue, factory, ResourcePackInfo.Priority.BOTTOM, IPackNameDecorator.PLAIN);
final ResourcePackInfo packInfo = ResourcePackInfo.createResourcePack(name, false, e::getValue, factory, ResourcePackInfo.Priority.BOTTOM, IPackNameDecorator.PLAIN);
if (packInfo == null) {
// Vanilla only logs an error, instead of propagating, so handle null and warn that something went wrong
ModLoader.get().addWarning(new ModLoadingWarning(mod, ModLoadingStage.ERROR, "fml.modloading.brokenresources", e.getKey()));