Commit graph

414 commits

Author SHA1 Message Date
LexManos
9f8a07f7d8 Fix typos. 2013-03-08 18:57:00 -08:00
LexManos
2488ad2826 Updated to 1.5 Pre-release
Updated FML:
MinecraftForge/FML@2d98835db8 Scala support! It's still primitive, I hope that people will like it. I do :)
MinecraftForge/FML@5bfaf7c170 Global object registry, also, support the new itemblockwithmetadata constructor
MinecraftForge/FML@80a40c03e6 Update to MCP 1.5 and minecraft 1.5.
MinecraftForge/FML@b3e854a15d Update for new MCP with srg reobf.
2013-03-08 18:48:52 -08:00
LexManos
6b5a086be3 Readd second render pass to TileEntities and Entities, patches were missed when merging in master branch. As note, CB can DIAF. 2013-03-06 19:18:26 -08:00
Christian
f5ba66068a let's do it right this time. Hmmm 2013-03-06 13:32:34 -05:00
Christian
101ae36f57 Call stitcher for non-existent textures as well. Probably allows
for generated textures. Hmmm
2013-03-06 10:29:25 -05:00
LexManos
c2b610d335 Fix ItemSeedFood respecting custom soils. 2013-03-05 15:44:31 -08:00
LexManos
43a1bf1425 Removed erroring imports and update build function to die on errors. 2013-03-04 20:57:42 -08:00
LexManos
20db933cee New world event for controlling potential entity spawnlists. For #430 2013-03-04 20:29:05 -08:00
LexManos
ebdc10eb1d Add callback on TextureStitched to control texture loading. 2013-03-04 19:36:19 -08:00
LexManos
2e947b364c Add helper functions for deling with custom TextureStitched 2013-03-04 18:55:15 -08:00
LexManos
88e44f0761 Fix animation location for textures with domains 2013-03-04 18:54:21 -08:00
Christian
59b8e5e93c Add in simple texture management for mods using the stitcher. Scope with "{domain}:{texture}" to
get textures that are not at /textures/<item|block>/{texture}.png but /mods/{domain}/textures/<item|block>/{texture}.png
instead
2013-03-03 14:11:31 -05:00
Christian
72e013fb66 Fix up patches for FML, also, add in FML as a submodule rather than a zip 2013-03-03 14:05:34 -05:00
LexManos
9bd8f2697c Updated Forge to s13w09c 2013-03-02 03:08:27 -08:00
LexManos
ed55969932 Not supposed to have debug stuff... 2013-02-28 03:59:57 -08:00
LexManos
a04e7912b0 Sync up with FML, Will not run nativly as you need deobfusication_data.zip in your libs folder.
We have not setup the download for that yet, to make it yourself just zip joined.srg name it deobfusication_data.zip and put it in lib
2013-02-28 03:53:42 -08:00
Christian
082ee1a5ea Merge branch 'master' into snapshot15
Conflicts:
	fml-src-1.4.7-4.7.22.539-master.zip
	fml-src-1.4.7-4.7.35.556-master.zip
	fml-src-13w02b-4.99.16.541-snapshot15.zip
2013-02-27 23:19:11 -05:00
LexManos
a766603b38 Merge commit '695b080197bd577cc34fe6dbc72b74f4a74b2d5c' into snapshot15
Testing cherry picking.
2013-02-27 00:57:35 -08:00
LexManos
a520e128d7 Fix TESR culling for beacons, and implement a good enough measure for Chests. 2013-02-24 22:55:48 -08:00
LexManos
f0ea9c9106 Store the glMultiTexCoord lightmap for later use with glDrawArrays closes #406 2013-02-23 13:50:12 -08:00
LexManos
3530e0d861 Added unload event for client worlds Closes #405 2013-02-23 13:41:43 -08:00
LexManos
a7cdcc1f33 WorldGen*Trees shoud not respect custom soils. Closes #355 2013-02-23 13:07:00 -08:00
LexManos
0396ba2252 ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient Closes #321 2013-02-23 12:02:36 -08:00
LexManos
b754d6f301 Fix movement speed check, closes #420 2013-02-23 11:30:56 -08:00
LexManos
3945819851 Fixed entity colision above max world height, and below 0. Closes #400 2013-02-23 10:59:44 -08:00
LexManos
d50f150c56 Disable automatic equiti of pcke dup items for players, and fixed index issues in Player.setCurrentItemOrArmor. 2013-02-23 10:42:33 -08:00
LexManos
307dd48229 Fix profiler issue with RenderGlobal patch. Closes #414 2013-02-15 04:56:55 -08:00
LexManos
e11feec55f Fix fortune modifier always passed as 0 to idDropped closes #412 2013-02-15 04:49:33 -08:00
LexManos
dcdd7c6c0e Fixes comparison for items in creative inventory, closes #411 2013-02-15 04:43:20 -08:00
LexManos
ace8c29085 Added a hook into SlotArmor so Items can control if they are classified as a Armor type. Closes #408 2013-02-15 04:25:08 -08:00
Christian
6673844c54 Fix ServerBrand retriever- forge is now forge,fml!
Update FML: cd96718
cd96718 Fix HD mob skins, FINALLY!!! Stupid eyes are stupid.
2013-02-06 20:28:54 -05:00
Christian
afea4fce1d Remove the single use interface ITickingArmor, and apply to Item directly. 2013-02-04 17:53:47 -05:00
Christian
40a3660c93 Fix possible null case for collision bounding box. 2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0 Fix TESR rendering for double chests 2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f Merge branch 'TESRculling' 2013-02-04 11:13:29 -05:00
Christian
fbf9527be3 Add in "armor ticking"- implement the interface and the armor piece will tick.
Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
fb46c7a01f Fix small derp in TE 2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1 Merge branch 'master' into TESRculling 2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08 Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it. 2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393 2013-01-28 18:12:29 -08:00
LexManos
6d6405973c Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389 2013-01-28 18:05:38 -08:00
LexManos
704f879320 Rework canSilkHarvest hook to try and honor vanilla overrides, should close #391 2013-01-28 17:51:48 -08:00
Christian
f06e0be5e5 We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences
2013-01-27 10:43:35 -05:00
Christian
b386565881 Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
2013-01-26 14:12:46 -05:00
Christian
b164f9b21e Merge branch 'renderpass' of https://github.com/Chicken-Bones/MinecraftForge into TESRculling
Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderGlobal.java.patch
	patches/minecraft/net/minecraft/entity/Entity.java.patch
	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
2013-01-26 12:12:21 -05:00
Christian
70ca0eeb74 Add in TESR culling, and a new TileEntity method to allow for differential sizing of the
TESR view culling vs the TE collision bounding box (the former defaults to the latter)
Checked into a branch because it's likely to break expanded TileEntities.
2013-01-26 11:11:20 -05:00
Christian
ae7e328228 Fix a potential problem with "Entity already added" when using the dormant
chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
2013-01-25 21:21:20 -05:00
Christian
78e192e28e Merge remote-tracking branch 'origin/master' into snapshot15 and fix patches
Conflicts:
	fml-src-1.4.7-4.7.22.539-master.zip
	fml-src-1.4.7-4.7.4.520-master.zip
	fml-src-13w02b-4.99.16.541-snapshot15.zip
	patches/minecraft/net/minecraft/client/renderer/entity/RenderItem.java.patch
	patches/minecraft/net/minecraft/entity/item/EntityItem.java.patch
	patches/minecraft/net/minecraft/entity/item/EntityMinecart.java.patch
	patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
	patches/minecraft/net/minecraft/item/crafting/RecipeFireworks.java.patch
	patches/minecraft/net/minecraft/server/gui/GuiStatsComponent.java.patch
	patches/minecraft/net/minecraft/server/management/PlayerInstance.java.patch
	patches/minecraft/net/minecraft/server/management/ServerConfigurationManager.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/gen/feature/WorldGenDungeons.java.patch
	patches/minecraft/net/minecraft/world/gen/structure/ComponentMineshaftCorridor.java.patch
	patches/minecraft/net/minecraft/world/gen/structure/ComponentScatteredFeatureDesertPyramid.java.patch
2013-01-22 17:28:28 -05:00
Christian
94eb5cc29b Fix a couple of forge patches
Update FML: d075daf
d075daf Merge branch 'master' into snapshot15 Fix up compilation and patching errors
1bd6847 Fix up packages.csv ordering for easier diffing
dd832f2 Update for MCP7.30c - fixes redstone rendering issues
aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. Also, added in a "pre-server
e1c6630 Javadoc cleanup
5ce4e31 Fix breaking change
a99c488 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
94282c5 Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
aa822e3 Fix logical error in comment text
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
0165742 Fix mcp conf md5 signatures for the snapshot
26a5b31 FMLLogFormatter: dynamic log level name
2013-01-22 17:03:33 -05:00
Chicken Bones
323517e88b Gave entities and tile entities access to the second render pass for translucency. 2013-01-23 03:07:00 +10:00
Christian
a1e57c068e Add in patch to change how playerinstance sends TE chunk updates. It should always send just the TEs
that changed now, and not "ALL" TEs. Also, added configuration value to change the 64 threshold to a
configurable number
2013-01-20 18:47:04 -05:00
Christian
8f6963fabf Merge branch 'worldtype_customize' of https://github.com/ExtrabiomesXL/forge into gh-updates 2013-01-20 15:24:10 -05:00
Christian
a004673567 Merge branch 'master' of https://github.com/CovertJaguar/MinecraftForge into gh-updates 2013-01-20 12:05:11 -05:00
Christian
5ea2d49915 Merge part of PR #375 related to ChunkEvent.Load for the client side 2013-01-20 12:03:42 -05:00
Christian
fe2d3244d7 Update licencing information to make clear that forge is allowed to redistribute and automatically
download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.

Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
2013-01-20 10:58:07 -05:00
CovertJaguar
78a3d1a656 Fixed render passes for EntityItems
Should be < instead of <=
2013-01-18 12:06:29 -08:00
CovertJaguar
46394174c5 MCL Update 2013-01-12 11:10:39 -08:00
LexManos
ea57a46227 Removed some dead code, We don't bind custom tessellators 2013-01-12 05:24:16 -08:00
LexManos
4ea34fe6af First patches updae to 1.5, Many rendeirng related changes, most notibly removed Item/Block's getTextureFile() functions. 2013-01-12 05:12:10 -08:00
LexManos
3fc95b71e2 Update patche for jad-style names. 2013-01-11 23:46:08 -08:00
LexManos
3a9c7b4532 Added event hooks to control to allow mod control of mob spawning. PR: #337
Deprecated LivingSpecialSpawnEvent in favor of new LivingSpawnEvent.SpecialSpawn
2013-01-01 22:20:30 -08:00
LexManos
3e484deafc Fixed incorrect lighting in some cases. Closes issue #349 2013-01-01 21:54:25 -08:00
LexManos
c523592522 Added getter for Metadata smelting list, because, why not.. PR: #352 2013-01-01 21:53:41 -08:00
Christian
5e4315415d Update FML:d9bfb29
d9bfb29 Add in a "server stopped" event
2012-12-31 00:03:09 -05:00
Christian
f594109b30 Attempt to resolve the entity concurrency issue, by simply deferring unload
to the next tick
2012-12-30 23:26:04 -05:00
Christian
e4a1693495 Fix a missed patch and cleaned up other patches
Rollback a method name change that breaks a lot of mods
Update FML: fb701cd
fb701cd Revert MCP name change for canConnectRedstone - it conflicts with a forge method of the same name and breaks 1
2012-12-29 00:29:15 -05:00
Christian
19347c5322 Update for MC 1.4.7
Update FML: f7cc50b
2012-12-28 12:06:56 -05:00
LexManos
0c5563fbf5 Attempt a fix for the new chunk compression changes. 2012-12-27 22:13:46 -08:00
LexManos
46440588fe Fix mobs spawning on inverted slabs/stairs. 2012-12-27 13:50:13 -08:00
Scott Killen
16543840a4 Add ability to WorldTypes to display the 'Customize' button and react to it 2012-12-26 11:35:49 -05:00
LexManos
081ec4b70a Fixed order <.< you saw nothing. 2012-12-25 22:28:16 -08:00
LexManos
a042453690 Use nanoTime instead of currentTimeMillis for potential performance increase. 2012-12-25 22:23:23 -08:00
LexManos
1a54bcd3dc Fixed EntityMinecard missed patch, Issue #338 2012-12-25 22:02:57 -08:00
LexManos
263e919384 Fixed issue with Efficancy enchatment when connected to vanilla servers. 2012-12-25 22:02:30 -08:00
Christian
7553f98367 Protect deflation with a simple semaphore. Should close #336 2012-12-25 22:06:20 -05:00
LexManos
6834cf2649 Fixes a vanilla bug where the player view would dip when stepping between certain blocks
https://mojang.atlassian.net/browse/MC-1594
Issue #318, let me know if you notice any issue.
2012-12-24 01:55:37 -08:00
LexManos
e78b825875 Re-write/Deprecated DungeonHooks loot tables, now uses ChestGenHooks like the rest of the world gen. Also fixes issue #330 by adding in enchanted books.
Should be API compatible.
2012-12-24 01:29:33 -08:00
LexManos
dedc02fa22 Move chunk compression to the network thread in Packet 51 and 56
This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread.

The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings).

Player, this is how it's properly done.
2012-12-23 23:31:13 -08:00
LexManos
0562fd85b9 Explicitly check if useItem is not denied, allows for denying the item without denying the block 2012-12-23 23:15:53 -08:00
LexManos
1c225a8d0d Fix missed patch in EntityMinecart, #334 2012-12-23 23:04:11 -08:00
LexManos
878d230189 Delete unneeded patch. 2012-12-23 21:49:16 -08:00
Christian
ca881a8153 Fix Fireworks to always work in SMP 2012-12-22 07:09:21 -05:00
Christian
51c19dd5f1 Fix up enchantment at the enchanting table vs via a book. Adds in a method
that previously exists under a new name: canApplyAtEnchantingTable()
to determine enchantments that can apply at the enchanting table (a smaller
subset of all possible enchantments for an item, now). Also, add your
enchantments to the anvil book application list, if neccessary.
2012-12-21 15:44:41 -05:00
Christian
ced432f31d Tweak packet56 to see if this resolves the apparent worldgen derpiness 2012-12-21 09:24:13 -05:00
Christian
3d5197ea33 Server side only item callback: allow a held item to decide if it wants to pass sneak-clicks through
to a block, or not. Defaults false- the same as the new vanilla behaviour (sneak clicks with an item
in hand don't activateBlock anymore).
2012-12-21 03:15:12 -05:00
Christian
708516e060 Move another patch up a bit - should actually close #329 2012-12-21 01:49:43 -05:00
Christian
b82cb25eea Add IPlantable to itemseedfood. Potato and carrot support! 2012-12-20 21:40:36 -05:00
LexManos
dd8893a65c Fixed cpw's derp in the PlayerInteractEvent logic. 2012-12-20 15:02:06 -08:00
LexManos
4cfffe784e Updated NetClientHandler for onConnectionClosed placement fix. 2012-12-20 15:00:35 -08:00
Christian
c9d9fe8e3a Fix ItemInWorldManager so that itemUseFirst works, and the playerinteractevent works. Minor patching mis hit. Apologies. 2012-12-20 10:52:08 -05:00
Christian
71fc299ac7 OK. AT the right thing, and add in a call to always get the right thing. Clean up patch fuzz too. 2012-12-20 08:48:14 -05:00
Christian
aed532636a Drop the item in onBlockHarvested, not breakBlock 2012-12-18 22:17:02 -05:00
Christian
aca35c7571 Fix up block drops for skulls and cocoa 2012-12-18 22:10:15 -05:00
Christian
18f77fb10f Fix binding the texture for multiple render passes. Thanks mdiyo! Closes #320 2012-12-18 13:32:48 -05:00
Christian
de15192bb8 Allow RenderItem to be easily overridden for things that need to render entityitems. IronChest, BuildCraft, RP2, whatever... 2012-12-18 10:57:04 -05:00
LexManos
d6c4f37eb5 Fixed items dieing improperly due to new EntityItem sync changes, also made items render offset when rendered in 3d. 2012-12-18 06:56:28 -08:00
Christian
efee38095b Fix RenderItem so that forge textures load for it 2012-12-18 09:19:05 -05:00
LexManos
9833c5652c Removed all functions marked as deperacted for the new MC version 2012-12-18 05:28:09 -08:00
LexManos
a2f4a0d2dd Inital update to 1.4.6, Version bumped to 6.5 2012-12-17 22:33:28 -08:00
LexManos
2bdcc3a23a Remove erronious double call to PlayerDestroyItemEvent 2012-12-16 18:02:45 -08:00
LexManos
be6667f733 Make PlaySoundAtEntityEvent fire for players as well 2012-12-16 18:02:11 -08:00
LexManos
ad42901b7e Update patches for repackage. 2012-12-12 23:45:35 -08:00
Christian
3ed793bce5 Merge branch 'terraingen' 2012-12-12 21:13:20 -05:00
LexManos
d4a5b7e3a5 Fix shouldRiderSit() to properly determine if rider is sitting. 2012-12-12 02:24:47 -08:00
LexManos
0e82a3952d Creative GUI will now remember what tab page you were on, thanks Matchlighter PR #290 2012-12-12 02:11:27 -08:00
LexManos
dfd9844c13 Pistons now respect world height a little better, for PR #286, will review Rotation event later. 2012-12-12 01:58:24 -08:00
LexManos
599591e883 New TileEntity function to determine if the TE should be destroied when Block/Meta changes, For Issue #300 2012-12-12 01:55:12 -08:00
LexManos
ee0763fb4a Add CloudRenderer for PR #304 2012-12-12 01:35:18 -08:00
LexManos
c48a15357b Moved check if map cursor should 'spin' and which world a player respawns in to WorldProvider for PR #308 2012-12-12 01:22:43 -08:00
LexManos
03f1418924 Updated FML to 486:
02b54ca8: Add a modid on the mods list, should make it easier to do things like forge chunkloading config
70670f2f: Fix build eclipse extractor task
b9fa3fc9: Add in storage, detection and validation of the ItemID array between client and server
5e5d8206: Fixing id map generation - should validate correctly now
f9fc06a8: Remade python dist as 32-bit.
93d47a1c: Reenabled replacement of the eclipse folder.
2012-12-10 15:53:30 -08:00
Christian
3909cdb3ec Fix RenderBlocks patch, touch branch 2012-12-07 16:43:15 -05:00
Scott Killen
768484d393 For @XCompWiz, added a hook to allow mods to dynamically change the color that water is rendered. 2012-12-07 16:43:15 -05:00
Scott Killen
079db5d854 Readded unchanged version 2012-12-07 16:43:15 -05:00
Scott Killen
f747a97b85 Removed unchanged file 2012-12-07 16:43:15 -05:00
Scott Killen
69ac1fa3a5 Added terrain gen events
Added biome color events for @XCompWiz
2012-12-07 16:43:15 -05:00
Chicken Bones
f1e3481c0a Add Chunk Watch and UnWatch events. 2012-12-06 09:11:20 -05:00
LexManos
0243df1c4a Fix issue where non-BlockContainer TEs would not be removed properly. 2012-11-30 20:22:50 -08:00
LexManos
e65c0a3d88 Fix issue where worlds were potentially unloaded improperly on server shutdown. 2012-11-29 04:05:00 -08:00
LexManos
e5231f306b Added section of the EntityData NBT that will be persisted for players across respawning. 2012-11-27 16:52:08 -08:00
LexManos
820aa195bd Merge pull request #269 from XCompWiz/chunkcon
Adds a more intelligent chunk constructor
2012-11-27 14:53:12 -08:00
LexManos
07a6e4ed5f Fixed random chest items not generating to there max stack sizes. 2012-11-26 20:25:35 -08:00
LexManos
4bf2dbaeb7 Fixed issue with abandoned chunks. 2012-11-26 20:06:23 -08:00
Zach Laster
17151718aa Fixes ordering for z & x loops (proper array increment order)
The ordering before would skip about in the ids and metadata arrays.  This runs linearly and should improve performance.
Done live on github
2012-11-21 14:56:17 +02:00
XCompWiz
e8aaf81627 Fixes some weird formatting 2012-11-21 05:15:20 +02:00
XCompWiz
0eba8eeaab Adds a more intelligent chunk constructor
Adds a chunk constructor with full block id range, that's metadata
sensitive, has intelligent coord ordering, and which allows for
generation at greater heights than 127.
2012-11-21 05:05:51 +02:00
Christian
957afc4d62 Move server specific patch back to common from minecraft.
Update FML: 1f5c58b
1f5c58b Fix up MCP version
61e4db2 Merge joined.exc add update howto
5efc1eb Revert "Fix MC-2497 - derpy torch flames. Moved from forge. Everyone sho
3b3600d Modified merger to just consider all server classes as common. And moved
edcc5ca Forgot mcp.cfg
ca79dfe Updated to 1.4.5b
5945279 Fix python error
57bf643 Modified decompile so that we do not have to decompile the server, saves
d9d0a46 Cleaned up some tabs
2fac644 Change usage of ZipFile, fixes issues with Mac's default instation of py
2012-11-20 09:09:06 -05:00
LexManos
2e2751e5c0 Fix TE Issue 2012-11-19 20:05:16 -08:00
LexManos
5bc4d22bdd Updated to MC 1.4.5b 2012-11-19 16:03:52 -08:00
Christian
f30daebbcb Update FML: 570592b
570592b Attempt to fix a possible comodification risk
2012-11-18 21:22:38 -05:00
LexManos
24f8d6be02 Fixed custom soil checks for NetherStalk and Reeds 2012-11-18 01:36:21 -08:00
LexManos
8bbe281de9 Fixed issue with default implementation of Beach plant type check 2012-11-18 01:35:48 -08:00
Christian
6a8a8a78c4 Update FML: f348496
f348496 Fix mod display list. Shouldn't be derpy anymore.
a5c31b5 Fix World patch- workaround no longer required and leftovers are bad.
2dc3f0d Cleaned up the AT config updater, should work for any setup of the MCP w
2012-11-18 00:17:21 -05:00
LexManos
5b324861a0 Fixed beds not working properly when respawning. 2012-11-17 17:52:37 -08:00
Christian
ba65c08f19 Remove EntityFX patch - moved to FML. Patch SuspiciousClasses to add "forge"
Update FML: fa56701
fa56701 Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit.
96935bb Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious. Fix NPE for FML crash report on server. Clean up dead pa
2012-11-16 23:06:37 -05:00
Christian
f13200e16a Fix the derpy torch flames properly. Closes MC-2497 properly ;) 2012-11-16 19:07:36 -05:00
Christian
7306c0c1f3 Update to MC 1.4.5
Update FML: 43d3042
43d3042 Clean up a patch
fec221f Update FML for MC 1.4.5
b0f0635 Fix for ModLoader static overrides not displaying.
23a2513 Fix up derpy file name handling: closes #127 Fix up duping childmods: cl
a6eaa2b Fix spelling issue.
c6a0741 FML setup should now download and verify all the minecraft files needed
5a1930e Small fix to some MCP metadata for pre2
418deba Update to MC 1.4.4
4ff2cff Fix bug when a modloader mod is run on a dedicated server and has a conn
2012-11-16 17:06:12 -05:00
Christian
5f2d1d1fc0 Add an ItemStack sensitive version of getIconForRenderPass, defers to
existing by default. Should allow NBT data to affect multipass icon rendering.
2012-11-13 16:01:57 -05:00
LexManos
2087b2b44e Allow for modders to decide whether or not players are positioned on ridingEntities similarly to pigs PR #244 2012-11-12 17:33:12 -08:00
LexManos
369f8ce38f Fix issue where players would spawn in the ground. 2012-11-12 17:29:14 -08:00
LexManos
5b82c5c20e Mods can use custom textures for Slot background overlay, instead of only items.png PR #245 and #246 2012-11-12 17:26:49 -08:00
LexManos
770585e731 Fix crops not droping seeds properly. 2012-11-09 16:21:41 -08:00
LexManos
ba6c4dd7df Fix entity items rendering on the ground. 2012-11-09 16:21:23 -08:00
LexManos
e73cbd088f Update to 1.4.4 2012-11-08 20:19:12 -08:00
LexManos
207843e279 Made Item constructor public, and made setTextureFile chainable, requires mods to recompile, but as this is for 1.4.3 i'm not concerned. 2012-11-04 15:42:04 -08:00
LexManos
2f0dcebbf9 Readdaed teleporter sensitive versions of the teleport function
Added per-world list of custom teleporters, Modders, use World.Load to populate this list.
Changed the definition of our version schemes.
2012-11-02 22:16:32 -07:00
Christian
0f3b030a1d Temporary update for 1.4.3
Update FML: bd2123c
bd2123c Clean up some patch fuzz
c2a603c Update joined.exc file from latest conf
db12af4 Update to 1.4.3
2012-11-02 18:40:43 -04:00
LexManos
c19ae55885 Update FML: Updated MCP mapings, and fixed StartServer 2012-10-31 10:16:46 -07:00
Christian
418a47976a This update fixes some world corrupting vanilla error handling, mostly caused by
mods doing something derpy. Hopefully, your world saves will thank me.
Note that if the mod does derp, it's data is lost. It's not FML or Minecraft Forge's
responsibility if "DirtChest 2000 Mk5" can't write their TileEntity method correctly
and you lose your 100000 diamonds.

Update FML: a3a93f3
a3a93f3 Fix some whitespace issues, handle possibly bugged entities as well
a7eb5dc Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load.
2012-10-30 09:27:34 -04:00
LexManos
d7adac4508 Fix a vanilla bug related to certian seeds and stronholds. 2012-10-28 23:42:19 -07:00
LexManos
f9ea207cdc Fix cast issue when mods attempt to make fake worlds. 2012-10-28 23:41:43 -07:00