Christian
c7d887f078
Fix SimpleNetworkWrapper - this is not me modding,
...
I didn't realize it was broken until Pahimar told me.
Put an example in the docs.
2014-04-26 09:33:09 -04:00
Christian
840c96a212
I'm still not modding. Player has contributed greatly to the 1.7 release of FML. He needs authorship credit.
2014-04-19 11:38:46 -04:00
Christian
a7c15e30aa
I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated..
2014-04-19 10:46:04 -04:00
Player
ea2972725a
Registry: Add support for registering ItemBlocks before their Blocks
2014-04-07 17:30:38 +02:00
Player
07d5d5c7af
Registry: Protect against putObject misuse, handle duplicate registrations better
2014-04-06 17:11:23 +02:00
Player
6ffbcc5903
Registry: Complain about missing mods when repairing broken worlds
...
Registry: Reduce console spam
2014-04-06 14:49:59 +02:00
Player
b5cc021754
Registry: Fix debug info
2014-04-05 01:54:07 +02:00
Player
7284104472
Registry: Repair mismatched ItemBlocks as well
...
Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
2e6b7e2eb5
Remove unneeded entity spawn debug logging.
2014-04-03 21:00:42 +02:00
Player
37a81d04d9
Enable custom gui rendering only as required
2014-04-03 17:58:53 +02:00
Player
407f6f79af
Registry: Allow ignoring missing mods from the GUI, with confirm+backup
...
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
3eaa002091
Registry: Complain about bogus registrations
2014-04-01 14:40:24 +02:00
Player
11ab034638
initial attempt at a better way to ask the user in case of startup issues
2014-04-01 14:30:47 +02:00
Player
e013f1514d
Merge branch 'master' of https://github.com/MinecraftForge/FML
...
Conflicts:
src/main/java/cpw/mods/fml/client/FMLClientHandler.java
src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
src/main/java/cpw/mods/fml/common/FMLContainer.java
src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa
Update patches for Fixed FF in FG 1.2.
2014-03-31 16:02:54 -07:00
Player
56f31def7b
Registry: allow handling missing blocks/items regardless of the mod id
2014-03-31 04:09:59 +02:00
Player
d392ddf3be
Fix old 1.7 worlds with broken ID mappings
2014-03-30 17:17:54 +02:00
Player
939a095896
Registry: cleanup, fix missing id error GUI formatting
2014-03-27 08:30:55 +01:00
AbrarSyed
ed79732705
updated wrapper to gradle 1.11
2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645
updated example a little
2014-03-26 13:34:01 -05:00
Player
ac44af863b
Registry: Implement support for remapping blocks/items to a new name.
2014-03-25 00:36:37 +01:00
Player
180c605570
Fix FMLMissingMappingsEvent.get
2014-03-24 21:47:25 +01:00
Player
e9ca678ab3
Registry: Block IDs after failing to find a mapping for them
2014-03-24 21:16:36 +01:00
Player
ff6083e77b
Fix remaining issue with autoassigned Block and Item IDs overlapping.
2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85
updated for ForgeGradle 1.2
2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6
Update README.txt
2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36
Fix network close events never getting called. Closes #381 #382
2014-03-15 18:16:27 -07:00
Lex Manos
244e39df0c
Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers.
2014-03-11 01:57:44 -07:00
Lex Manos
9b615893d9
Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2
Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8
Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added.
2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b
Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
2014-02-22 20:59:25 -08:00
Christian
322e691d04
FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-16 18:30:27 -05:00
cpw
9910256063
Merge pull request #373 from bloodmc/master
...
Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4
Merge pull request #371 from bl4ckscor3/patch-1
...
Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af
Prevent player dat files getting reset during disconnects.
...
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian
2bf052ad91
Some argumentation
2014-02-08 22:41:02 -05:00
Christian
64aa12b7e6
Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
...
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811
Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
...
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
bl4ckscor3
a5fb93271c
Fix ExampleMod.java for build #1024+
2014-02-08 12:34:01 +01:00
Dan Roque
982f5c7e1b
Prevent players from logging in until server has finished starting.
...
This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
2014-02-05 20:49:10 -05:00
Lex Manos
dbf2c416c7
Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-04 23:40:50 -08:00
Lex Manos
284c1eb06b
Update MCP mapping snapshot to latest crowdsourced names.
2014-02-04 22:56:27 -08:00
Christian
f8532711cb
Clean up FMLEventChannel. Closes #367 .
2014-02-04 20:01:44 -05:00
Lex Manos
45efe4edfd
Fix obf error when right clicking a Empty Map.
2014-02-04 12:49:18 -08:00
Christian
5d811025a7
Tweak so that writing to the context will automatically send a message back to
...
the originator in handshakeestablished.
2014-02-02 12:11:57 -05:00
Christian
be8d33070e
Ensure we check both item and block registries when finding valid IDs. Should fix #365
2014-02-01 11:05:33 +00:00
Lex Manos
498ab360e8
Bump gradle wrapper to 1.10
2014-01-29 21:04:55 -08:00
Christian
92f5351cf9
And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
...
for coremods not properly registering their code. Closes #363
2014-01-25 06:20:09 -05:00
Christian
e7ba3fd525
Try harder to find a mod container.
2014-01-25 06:17:14 -05:00
Christian
bd8e9657d8
Beginning of a saveinspectionhandler.
2014-01-20 22:27:03 -05:00
Christian
acda9b5dd7
Log4j2 doesn't need debug level logging for itself anymore
2014-01-20 22:01:20 -05:00
Christian
294c825cc1
And don't spam NONE everywhere
2014-01-20 22:00:24 -05:00
Christian
5898d2a1f8
Log4j2 logging context for things. This should help add context when things go wrong in mods.
2014-01-20 21:58:39 -05:00
Christian
60abcb6341
Name the log files properly. fml-junk is an early startup annoyance I can't kill because log4j2.
2014-01-20 21:31:20 -05:00
Christian
d92176fe8c
Log the bad packet in a prettier way. Also, don't show the authlib debug data in the log file.
2014-01-20 17:29:17 -05:00
Christian
cb47b4ac46
And turn down some more logging, now we have useful logging back again..
2014-01-20 16:09:34 -05:00
Christian
d22c79abd7
Fix derp with networkcheck
2014-01-20 16:06:50 -05:00
Christian
9fb9942498
Add in error logging for outbound messages. Fix bug with indexedcodec NPE
2014-01-20 16:02:26 -05:00
Christian
87a45d83fb
Fix log4j2 config. Fix server gui to *show* logging. Fix log spamminess in the console. Fix bug in servergui that can cause deadlock.
2014-01-20 15:09:24 -05:00
Christian
7a3fd048d2
Fix reply handling. Make the proxy message available for subclasses of indexedcodec. Fire user events into the network
...
event firing.
2014-01-20 11:58:14 -05:00
Christian
62629d4140
Clean up and document outbound handler a bit better. Add in dispatcher target. Closes #361
2014-01-20 11:26:54 -05:00
Christian
e21e2d8168
Add in example assets dir. Closes #308
2014-01-20 08:15:55 -05:00
Christian
0189a7c97e
Merge branch 'trait-optional' of github.com:RainWarrior/FML
2014-01-20 08:14:27 -05:00
Christian
887392cf1b
And restore suppressions. ABRAR, DON'T TIDY CODE!!!!
2014-01-20 08:09:02 -05:00
Christian
932734170d
Merge branch 'logging' of github.com:AbrarSyed/FML into abrar-borked
2014-01-20 08:06:45 -05:00
Christian
188488abc3
Make sidedproxy support non-public fields. Closes #344
2014-01-20 07:55:26 -05:00
Christian
ad15c01cd8
Try and stop the epic channel closed spam at close time. Closes #353
2014-01-20 07:53:09 -05:00
Christian
8121f3fcae
findBlock should now return null, not the default block, if the thing being looked for is not found. Closes #352
2014-01-20 07:49:44 -05:00
Christian
48ff8b895a
Allow connection when server is apparently offline. Might allow :NOFML circumvention though. Hmmm. Closes #359
2014-01-20 07:46:17 -05:00
Christian
9c9e04c2e1
Check the mod, not it's container, in the check handler. Closes #358
2014-01-20 07:42:35 -05:00
Christian
1ef1507299
Allow indexed messages to validate themselves. Also, catch exceptions from
...
an embedded channel, and cause them to close the connection. It's ugly, but
it means that the client doesn't crash if it connects to a screwy bungycord that's trying a 1.6 handshake for some reason.
2014-01-19 22:08:19 -05:00
Christian
755726bb7c
Add a type adapter for artifact version. Should fix #354
2014-01-19 10:49:28 -05:00
cpw
608d401b75
Merge pull request #355 from jk-5/errorhandling
...
Throw an exception when discriminator is not found
2014-01-19 07:38:41 -08:00
jk-5
f080c5d2e8
Make NetworkEventFiringHandler sharable
...
Fixes #356
2014-01-19 12:27:31 +01:00
jk-5
1a548b5bb5
Throw an exception when discriminator is not found
2014-01-19 11:21:24 +01:00
Christian
44a093e74b
SSP Worlds updating from 1.6 will now pop a warning message before loading, and will capture a timestamped
...
zip file in the minecraft dir before starting to load. Allows for people to test updates.
2014-01-18 22:25:35 -05:00
Abrar Syed
a0f021d985
put max number of FML log files to 3
2014-01-19 00:53:58 +00:00
Abrar Syed
41dcef50f7
changed fml log level to all
2014-01-19 00:49:47 +00:00
Lex Manos
189dc35060
Move placement of single player world load hook to fix NPEs.
2014-01-18 13:05:18 -08:00
Christian
3b367fcb8e
Fix memory leak?!
2014-01-17 23:36:03 -05:00
Christian
d7ed255e17
Fix NPE at startup
2014-01-17 23:35:53 -05:00
Christian
b21975b8f0
Clean up some warnings about @Override
2014-01-17 23:19:22 -05:00
Christian
b4a6418d1c
Make UniqueIdentifier final and add a hashCode. Closes #348
...
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian
f9bc1f0847
Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350
2014-01-17 17:00:55 -05:00
Christian
135633b2ad
Fire a custom packet channel registration/deregistration event, for any mods that care about that
...
kind of thing
2014-01-16 19:45:42 -05:00
Christian
b70742e72d
Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things
2014-01-16 18:15:45 -05:00
Christian
971289194c
Add in some tests and examples for the "simple" network stuff
2014-01-16 18:07:25 -05:00
Christian
42c04dab2e
Clean up some warnings. Add in simple network impl
2014-01-16 18:06:36 -05:00
Christian
cb33a05824
Merge branch 'simplenet'
2014-01-16 14:59:13 -05:00
Christian
ef1ee38b55
Fix bukkit connectivity issue.
2014-01-16 14:58:28 -05:00
Christian
c3974f2e81
Some fixes and tweaks
2014-01-16 09:14:39 -05:00
Lex Manos
f125c0ddd3
Added basic Mojang account authentication support for development time login.
2014-01-14 16:49:03 -08:00
Jezzadabomb
14272e4932
At the request of AbrarSyed.
2014-01-14 15:39:24 +11:00
Christian
725aba9d41
Divert connection through FML, so we can deny connections to servers that don't want us
2014-01-13 13:47:18 -05:00
Christian
1a41990745
Fix possible NPE derp
2014-01-13 13:46:22 -05:00
Christian
2e76283ccd
Fix up privacy derp in TickEvent. Closes #343
2014-01-13 08:43:33 -05:00
Christian
9017256609
Fix openGui. Closes #342
2014-01-13 08:40:56 -05:00
Christian
670f76accd
Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
...
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4
Fix potential ordering issue, clean up some imports
2014-01-11 22:01:01 -05:00
AbrarSyed
5176bc8841
Logging Changes
2014-01-11 16:43:14 +00:00
RainWarrior
8639a76726
Propagate Optional method removal to trait implementation classes
2014-01-10 00:56:00 +04:00
Christian
f6476c1970
Fix csv string vs list of strings. Thanks immibis. Closes #334
2014-01-09 14:55:52 -05:00
cpw
6cdc949de7
Merge pull request #336 from jadar/master
...
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997
Fix TargetPoint to be static
2014-01-09 08:41:52 -05:00
Christian
abf452f889
Fix the keybinding array to the right one
2014-01-09 08:40:42 -05:00
Christian
f7d932d418
Fix problem with connecting to vanilla.
...
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
13c998ae5e
undid readme change
2014-01-06 15:58:42 -06:00
Jadar
37b0797e3e
changed the readme to reflect new setup task.
2014-01-06 11:09:34 -06:00
Jadar
183c317b83
added override toString method for getting full name.
2014-01-06 10:25:13 -06:00
Lex Manos
5e4ddab6ba
Mark jopt needed on the server, herp derp, blame Abrar!
2014-01-05 19:02:47 -08:00
Christian
7f05ffa511
Fix stupid hardcoding derp
2014-01-03 23:04:24 -05:00
Christian
d102e694c8
Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9
Fix up mcpname derp in GuiScrollingList.
2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe
Merge branch 'patch-1' of github.com:airbreather/FML
2014-01-02 22:21:25 -05:00
Christian
62dde437ca
Tweaks
2014-01-02 22:18:02 -05:00
Christian
43dd8a8ee7
Fix up readmes and credits. We no longer support modloader.
2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b
Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication.
2014-01-02 22:18:02 -05:00
Christian
aa963c5df6
Config GUIs in the modlist now work.
2014-01-02 11:51:16 -05:00
airbreather
37686f33af
Avoiding redundant calls to LogManager
2014-01-01 11:40:32 -05:00
Christian
7a62801209
Tweak button positions.
2014-01-01 02:09:40 -05:00
iChun
29d84cc6af
Fix button size for GuiModList
2014-01-01 14:16:23 +08:00
Christian
584ad55ce6
Starting work on the actual GUI. Still work to do. Needs an API.
2014-01-01 00:57:24 -05:00
Christian
a9ae906546
Fix derpiness with Mods button when Realms is available
2013-12-31 20:21:28 -05:00
Christian
3e0285e508
Lots of network cleanup. Gui packets now work too!
2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2
Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
...
More to come.
2013-12-31 09:45:26 -05:00
Christian
a80409c59a
Add in the tweakclass, fix the json for lzma @ the server.
2013-12-30 13:06:59 -05:00
Christian
9caa3842cf
Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:04:30 -05:00
Christian
e27b438f7d
Fire simple network connect/disconnect gameevents.
2013-12-28 17:51:40 -05:00
Christian
7b7b8245db
Fix example mod code for 1.7
2013-12-28 13:44:37 -05:00
Christian
c68f3119a4
Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
2013-12-27 11:48:55 -05:00
Christian
fa0bce3efb
Make gradlew executable on linux
2013-12-27 11:26:46 -05:00
Christian
3030324b99
AT for renderblocks
2013-12-27 00:08:49 -05:00
Christian
59405fc7ee
Update render registry
2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc
Fix build script
2013-12-23 20:24:54 -05:00
Lex Manos
20e0f821b3
Add new required --accessToken to launch specs.
2013-12-22 18:35:50 -08:00
Christian
61c6980105
bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-18 11:15:53 -05:00
Christian
8b621292e3
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
f6f746ceca
Working on id missing handling
2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c
Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
5aa0054f23
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
751c5e39a4
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
95f0447881
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
041054ea8b
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7
Patch some GUIs. We're gonna add some basic mod gui config support.
2013-12-16 11:48:39 -05:00
Christian
26056619a9
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
d188a5ad82
Some patching touchups
2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e
Merge pull request #316 from AbrarSyed/patch-4
...
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
5e6ff7e729
Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
2013-12-12 17:18:04 -08:00
Abrar Syed
e4fe6ab949
Update shiped ForgeGradle for 1.7
2013-12-12 17:11:37 -06:00
Christian
e4479b81cb
First functional release under reobfuscation.
2013-12-12 18:01:09 -05:00
Christian
7956c2f659
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00
Lex Manos
1322e3407b
Kill old patches and add rejects to ignore file.
2013-12-11 20:39:15 -08:00
Christian
b3e35e381f
Clean up patches for latest exc.
2013-12-11 23:03:30 -05:00
Christian
7b93e40d7c
Fix exc this time *sigh*
2013-12-11 22:58:46 -05:00
Christian
1533d88ef8
Fix the exc file. Fix the deobfremapper for handling inner classes.
2013-12-11 22:54:51 -05:00
Christian
fb7913f583
Fix stupid possible compiler error.
2013-12-11 20:17:08 -05:00
Christian
5e57ce519e
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
5086f22370
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e
Fixed remote and local connections work with mods now.
2013-12-11 12:35:08 -05:00
Christian
4f6aabda09
Add in a remapping event for mods to consume.
2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a
Cleanups
2013-12-10 17:29:26 -05:00
Christian
531334b122
ID syncing.
2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783
Did it manually, forgot it needed the end comma
2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a
Update for fixed Enum cleaning and names.
2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368
Add mappings for Items/Blocks fields.
2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d
Add sonatype snapshots repo for SpecialSource snapshots.
2013-12-09 20:43:27 -08:00
Christian
4fc600010e
ID loading from the server save now works.
2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc
More network stuff, partially done id syncing.
2013-12-09 01:22:24 -05:00
Christian
bead2dab97
OK, network channels appear to be working well for both dedi and integrated servers.
...
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
2013-12-06 11:17:40 -05:00
Christian
add83f145a
Check in patches. Add in some network timeout tweaking values so you can debug the network.
2013-12-06 08:07:09 -05:00
Christian
1c44a6c181
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
...
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489
The basic network handshaking for FML is done. All scenarios seem to work.
2013-12-04 00:11:08 -05:00
Christian
37a00f0158
Update gitignore
2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf
Merge branch 'master' of github.com:MinecraftForge/FML
...
Conflicts:
install/build.gradle
patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa
Pass 1: Most patches are restored.
...
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Abrar Syed
75b64fe9b8
fix derp in example builscript
2013-11-26 14:23:31 -06:00
Lex Manos
45aa1485b3
Don't validate signatures in dev env.
2013-11-20 13:18:26 -08:00
Lex Manos
7b737de2c1
Make the working directory the root of the eclipse workspace.
2013-11-17 19:26:21 -08:00
AbrarSyed
af3e74d940
updated samples
2013-11-17 18:21:24 -06:00
LexManos
a5efa91e6a
Merge pull request #306 from MinecraftForge/1.6.4
...
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Christian
b7b97efe81
Actually do it correctly. Should be more forge friendly now.
2013-11-13 19:10:11 -05:00
Christian
90e3b49ea5
Merge branch '1.6.4'
2013-11-13 07:55:12 -05:00
Christian
56c9c3c77f
Way to go, missing import. *sigh*
2013-11-13 07:45:37 -05:00
Christian
c060a44371
Don't try and open GUIs on the server.
2013-11-12 18:04:25 -05:00
Christian
b8ece10f0b
Merge branch '1.6.4'
2013-11-12 17:02:08 -05:00
pahimar
95a8b419ef
Add in null protection for client/server sides of handleChat
2013-11-11 14:12:02 -05:00
Christian
82004fe703
Kill more references to modloader.
2013-11-10 13:15:26 -05:00
Christian
2867dfdfa5
Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die.
2013-11-10 12:01:26 -05:00
Christian
5cec48da72
Deprecation cleanup. Bye bye more modloader stuffs
2013-11-10 11:58:34 -05:00
Christian
a8e44dad47
First pass : kill modloader, clean up warnings
2013-11-10 11:49:06 -05:00
Lex Manos
394cfa940e
Join the developers list in the pom and fix the client run configs in the workspace.
2013-11-09 19:22:17 -08:00
Abrar Syed
43bcf33f49
Update 1.6.4-rel.json
2013-11-09 21:14:58 -06:00
Christian
4cefffa1c9
Change the build to capture an MCP version, also, tweak the sources so mavenLocal can be used for ForgeGradle
2013-11-09 20:00:05 -05:00