cpw
3dae97cb4a
Is vanilla possible with this mod load, side tests.
2014-09-07 20:13:37 +12:00
cpw
509d244ed4
Clean up import
2014-09-07 19:59:56 +12:00
cpw
9c27520427
Fix derp with ModType annotation. mods should load again now..
2014-09-01 16:05:04 -04:00
cpw
1419a02d13
Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
2014-08-31 21:50:25 -04:00
diesieben07
2dc1911f54
Make Keyevent also fire for key releases
2014-09-01 01:10:29 +02:00
cpw
a04c3e12fe
Canonicalized file paths in modListFile handling with the minecraftDirectory.
2014-08-31 14:14:15 -04:00
cpw
f5cf87304b
Two new features. ModLists can have a "parent" mod list. Circularity will
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result in a crash, so be careful. Mods specified in a child will override
ones from a parent (using the maven group:name:classifier triple to identify -
ignoring the version component)
Finally, ModSide is now doable in MANIFEST.MF. If you have this, it can tell
a mod to only load on a client, or on a dedicated server (though I'd watch out
before using the dediserver one, you'll never load in integrated servers then).
The default value is BOTH, which means you'll load both sides, other values are
CLIENT and SERVER, obviously. Perhaps, also, CAULDRON might be possible?
2014-08-31 14:00:28 -04:00
cpw
c604a5e048
Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking
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at them now - they're only removed right before launch.
2014-08-31 13:35:38 -04:00
cpw
981ffe362d
OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
2014-08-30 17:45:35 -04:00
cpw
0c50d7b92d
Add in ModType to the jar manifest. If it's present, and doesn't have value "FML"
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it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
2014-08-30 17:39:43 -04:00
cpw
0e13403457
Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-29 21:54:20 -04:00
cpw
f0d8b887b4
Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails
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to write a headyaw byte, and everything will be derped for that packet.
Fixes #499 , but probably a bunch of others.
2014-08-29 21:43:17 -04:00
bloodshot
08ac6d548f
Allow client handshake to be reset by server to support BungeeCord.
2014-08-26 20:49:20 -04:00
cpw
70c115588c
Fix java 8u20. Closes #501 and a bunch of other bugs too.
2014-08-25 17:09:50 -04:00
cpw
bd8bd65ca1
Update for launchwrapper 1.11. Fixes java 6 compatibility.
2014-08-20 23:02:27 -04:00
cpw
c87a11e165
Mark the promise a success in the outbound handler.
2014-08-20 22:49:11 -04:00
cpw
ceae256c56
Fix ups from feedback.
2014-08-20 22:46:39 -04:00
cpw
e07bd74e34
Fix NPE from a boolean
2014-08-20 10:28:50 -04:00
cpw
dddbbd3bac
ItemStack swapping
2014-08-20 10:28:39 -04:00
cpw
2ca75b3fa4
Update to legacylauncher 1.10 and asm 5.0.3
2014-08-16 13:21:07 -04:00
cpw
19b62a9fb8
Cleanup override warnings
2014-08-16 11:30:01 -04:00
cpw
13d81e05db
More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
2014-08-16 10:32:22 -04:00
cpw
7c5eb19645
Some more tidying up of the exit handling
2014-08-16 10:32:00 -04:00
cpw
4692e66389
Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
2014-08-15 16:16:07 -04:00
cpw
1d336e0aa7
Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
2014-08-15 16:03:45 -04:00
cpw
c8c6190566
Extend timeout for client to 5 seconds. Should fix Forge #1322
2014-08-13 10:23:01 -04:00
cpw
18c71e5f2f
Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
2014-08-12 21:57:19 -04:00
LexManos
cb62a70d66
Merge pull request #494 from AntonBoch1244/patch-1
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Build.Gradle Patch
2014-08-12 11:55:15 -07:00
cpw
5527b9f01e
Clear button list on FML fatal error screens. The hidden cancel button should not be
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there.
Closes #497
2014-08-12 09:16:15 -04:00
LexManos
12d4047459
Merge pull request #484 from bspkrs/master
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Added support for \n in GuiConfig tooltip strings + a slider fix
2014-08-07 14:41:51 -07:00
AntonBoch1244
e5fe05a1cd
Build.Gradle Patch
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Changing assetDir to runDir and set runDir to "eclipse"
2014-08-05 22:08:58 +04:00
Christian
269080fee5
FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list.
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These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the
maven style, with mods referenced maven-like.
2014-08-01 22:18:50 -02:30
Christian
d21f8f6dbd
Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
2014-08-01 21:43:53 -02:30
Christian
07466ab036
First draft of add alias. It is probably not properly persistent atm.
2014-08-01 21:07:03 -02:30
Christian
7ee877a567
Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
2014-08-01 21:07:02 -02:30
cpw
2c804c9b44
Update README.txt
2014-07-31 11:00:53 -02:30
Christian
8622b3fde9
Add a constructor to CustomModLoadingDisplayException. Closes #387
2014-07-31 10:46:33 -02:30
Christian
2d37b14555
AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
2014-07-31 10:17:11 -02:30
Christian
0607bffb92
Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
2014-07-31 10:02:47 -02:30
Christian
f649eccc51
Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
2014-07-31 09:53:27 -02:30
Christian
fe29a98c62
Fix nested directory for language resources. Closes MinecraftForge#1264
2014-07-31 09:48:03 -02:30
Christian
0c088a4299
Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
2014-07-31 09:47:35 -02:30
Christian
f5bcb6f0ca
Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
2014-07-30 21:18:31 -02:30
Christian
7ac077ed36
Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
2014-07-30 16:46:16 -02:30
Christian
14f7bb44d9
Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
2014-07-30 12:38:55 -02:30
Christian
f8b5ae45f1
Make LogContext optional. This can be useful for debugging mod issues, but
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Apache's implementation in log4j2 is responsible for a very significant % of
the overall runtime. Quite frankly this is shockingly bad performance from
what is supposed to be a high performance logging framework. Anyway, until we
can figure out if we can fix it, we're turning it off by default.
2014-07-29 21:48:14 -02:30
Christian
655d902195
And fix the read side too, incase someone is trying to bitbang and failing.
2014-07-29 21:36:44 -02:30
Christian
03174602f6
If an IO exception comes from the datawatcher, spew it all over the console
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don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
2014-07-29 21:33:19 -02:30
Christian
522b648185
Merge branch 'std-redir' of github.com:Emberwalker/FML
2014-07-29 14:49:42 -02:30
Christian
6819f5d45d
Update realms to 1.3.2
2014-07-29 14:24:41 -02:30