Fire a user event down the channels when a handshake has occured.

This commit is contained in:
Christian 2013-12-16 20:00:01 -05:00
parent 69ce79e1d7
commit 041054ea8b
3 changed files with 36 additions and 0 deletions

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@ -0,0 +1,24 @@
package cpw.mods.fml.common.network;
import cpw.mods.fml.common.network.handshake.NetworkDispatcher;
import cpw.mods.fml.relauncher.Side;
/**
* This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to
* be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured
* as it is likely this is fired on a netty handler thread, not a world processing thread.
*
* If you wish to send an outbound message through your channel, bind the {@link FMLOutboundHandler#FML_MESSAGETARGET}
* property of your channel to the supplied dispatcher.
* @author cpw
*
*/
public class NetworkHandshakeEstablished {
public final NetworkDispatcher dispatcher;
public final Side side;
public NetworkHandshakeEstablished(NetworkDispatcher dispatcher, Side origin)
{
this.dispatcher = dispatcher;
this.side = origin;
}
}

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@ -20,6 +20,7 @@ import io.netty.util.AttributeKey;
import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import org.apache.logging.log4j.Level;
@ -34,6 +35,7 @@ import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.ModContainer;
import cpw.mods.fml.common.discovery.ASMDataTable;
import cpw.mods.fml.common.network.handshake.NetworkDispatcher;
import cpw.mods.fml.common.network.internal.FMLProxyPacket;
import cpw.mods.fml.common.network.internal.NetworkModHolder;
import cpw.mods.fml.relauncher.Side;
@ -423,4 +425,13 @@ public enum NetworkRegistry
{
return channels.get(side).keySet();
}
public void fireNetworkHandshake(NetworkDispatcher networkDispatcher, Side origin)
{
NetworkHandshakeEstablished handshake = new NetworkHandshakeEstablished(networkDispatcher, origin);
for (Entry<String, FMLEmbeddedChannel> channel : channels.get(origin).entrySet())
{
channel.getValue().pipeline().fireUserEventTriggered(handshake);
}
}
}

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@ -58,6 +58,7 @@ enum FMLHandshakeServerState implements IHandshakeState<FMLHandshakeServerState>
ctx.writeAndFlush(new FMLHandshakeMessage.ModIdData(GameData.buildItemDataList()));
}
ctx.writeAndFlush(new FMLHandshakeMessage.HandshakeAck());
NetworkRegistry.INSTANCE.fireNetworkHandshake(ctx.channel().attr(NetworkDispatcher.FML_DISPATCHER).get(), Side.SERVER);
return COMPLETE;
}
},