Lex Manos
572bc48a25
Resize pending tile updates when it goes over the curent length. Fixed AIOOB error.
2013-12-24 19:59:34 -08:00
Lex Manos
1959e414e2
Forgot to regen patches...
2013-12-23 22:45:45 -08:00
Lex Manos
08a875c39a
Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes.
2013-12-23 22:40:54 -08:00
Lex Manos
90be589ffa
MinecraftForge/FML@c180d9b157 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to se
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e what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:40:54 -08:00
Christian
780865cfed
Updated FML:
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MinecraftForge/FML@156a9ae03a Fix build script
MinecraftForge/FML@7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout.
2013-12-24 01:37:25 -05:00
Lex Manos
d795f1b898
Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun.
2013-12-23 20:58:48 -08:00
Lex Manos
ecf8d29724
Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun.
2013-12-23 20:47:07 -08:00
Lex Manos
8ca1179e04
Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually.
2013-12-23 20:34:39 -08:00
Lex Manos
96e23516f6
Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community.
2013-12-23 20:33:32 -08:00
Lex Manos
2102965fac
Fix debug HUD rendering semi-transparently.
2013-12-23 20:32:37 -08:00
Lex Manos
436f7fc550
Bump version to 10.12.0 to mark 1.7.
2013-12-22 18:48:22 -08:00
Lex Manos
2b10a2b874
Updated FML:
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MinecraftForge/FML@58132ccda3 Add new required --accessToken to launch specs.
2013-12-22 18:37:53 -08:00
Lex Manos
9ee5053b71
Fix:
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Block placement/interaction
Tesselator crash due to wrong mapping
Missing isreplaceable check in world.canPlaceAt
Small foratting/logging cleanup
Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos
30494f8ddb
Fix MethodNotFound crash when shutting down internal server.
2013-12-22 18:22:57 -08:00
Lex Manos
21e505c334
Forge uses the FORGE channel for packets.
2013-12-22 18:21:56 -08:00
Lex Manos
7e668ca9ac
Get object based on identity not name.
2013-12-22 18:21:43 -08:00
LexManos
1d556a5668
Merge pull request #890 from bloodmc/master
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Refactored BiomeManager stronghold add/remove methods to support new MapGenStronghold dynamic biome changes.
2013-12-22 15:52:37 -08:00
bloodshot
8654623271
Refactored BiomeManager stronghold add/remove methods to support new
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MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos
e1c0cad8e1
Updated FML:
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MinecraftForge/FML@a17489172c Code to disable mods at runtime, or other times.
MinecraftForge/FML@85516d9588 ICraftingHandler, IPickupHandler are now both events.
MinecraftForge/FML@e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
MinecraftForge/FML@ef3856f9a3 Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
MinecraftForge/FML@31ea100b29 Working on id missing handling
MinecraftForge/FML@3e76dfba34 More tweaking on id stuffs at worldload
MinecraftForge/FML@f860c8ad3b bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-22 03:07:48 -08:00
Lex Manos
a6c45a7ade
Inital patch update for 1.7.2, Doesn't compile, not done yet.
2013-12-22 03:06:10 -08:00
Christian
cd34090eb8
Updated FML:
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MinecraftForge/FML@32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:20:06 -05:00
Christian
ae478c92a2
Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
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netty strategy.
Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos
439dbd8bb3
Killed a few hundred compile errors.
2013-12-12 23:32:36 -08:00
Lex Manos
9cf0a5b68b
Comment out fluids until King gets his hands on it
2013-12-12 23:32:18 -08:00
Lex Manos
6eb9915690
Updated FML:
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MinecraftForge/FML@1d71c017f4 ID syncing.
MinecraftForge/FML@fd36f50d82 Cleanups
MinecraftForge/FML@89e4e483c2 Add in a remapping event for mods to consume.
MinecraftForge/FML@cd417c6786 Fixed remote and local connections work with mods now.
MinecraftForge/FML@ef492407ef Entity spawning works.
MinecraftForge/FML@d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors.
MinecraftForge/FML@3e278acb71 Fix stupid possible compiler error.
MinecraftForge/FML@009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes.
MinecraftForge/FML@49cb893d12 Fix exc this time *sigh*
MinecraftForge/FML@31efcfc3b2 Clean up patches for latest exc.
MinecraftForge/FML@7a4ceebf5e Kill old patches and add rejects to ignore file.
MinecraftForge/FML@7ea571f593 Fix AT, Fix exc. Almost works now!
MinecraftForge/FML@b852e30285 First functional release under reobfuscation.
MinecraftForge/FML@df870c1a33 Update shiped ForgeGradle for 1.7
MinecraftForge/FML@55aa337f95 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
MinecraftForge/FML@0098c57f94 Merge pull request #316 from AbrarSyed/patch-4
2013-12-12 22:59:35 -08:00
Vexatos
ca7a404fc8
Create de_DE.lang
2013-12-11 15:17:20 +01:00
Lex Manos
4a1a0be51d
Updated FML:
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MinecraftForge/FML@a30f173627 Add sonatype snapshots repo for SpecialSource snapshots.
MinecraftForge/FML@b2550b8a69 Add mappings for Items/Blocks fields.
MinecraftForge/FML@57f7f1d7ab Update for fixed Enum cleaning and names.
MinecraftForge/FML@99c681ad87 Did it manually, forgot it needed the end comma
2013-12-09 22:03:39 -08:00
Lex Manos
521b8a16c4
Some work on 1.7, waiting for Abrar to fix a few things.
2013-12-09 21:59:12 -08:00
Lex Manos
d4e7a5c68e
Bump data for 1.7 start.
2013-12-09 18:47:55 -08:00
Lex Manos
b474c2ca7a
Kill liquids finally.
2013-12-09 18:47:15 -08:00
Lex Manos
4142f7c728
MinecraftForge/FML@3714426e19 fix derp in example builscript
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MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37c Update gitignore
MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
2013-12-09 18:45:17 -08:00
Lex Manos
54c440d75c
Bump build for gradle fixes:
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Now Builds for java 1.6
Include version,json in universal
Fixed classpath issues in eclipse task.
2013-11-20 23:44:54 -08:00
LexManos
954d46e587
Merge pull request #868 from luacs1998/patch-1
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Update readme for ForgeGradle
2013-11-20 21:47:08 -08:00
Lex Manos
198539479f
Updated FML: MinecraftForge/FML@c2b919d339 Don't validate signatures in dev env.
2013-11-20 20:41:20 -08:00
luacs1998
30680d0268
Update README.txt
2013-11-20 22:49:20 +08:00
luacs1998
c1c88644ae
Another update for eclipse users
2013-11-20 16:16:48 +08:00
luacs1998
36ce23073c
Updated
2013-11-20 16:09:34 +08:00
luacs1998
45e2d12d06
Update readme for ForgeGradle
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Let me know if there's anything else to add or change.
2013-11-20 15:49:08 +08:00
Lex Manos
e18a7569f8
Fix build file pom closures.
2013-11-19 16:47:50 -08:00
Lex Manos
3470b44e9a
Proper configuratuion name for jenkins.
2013-11-19 15:35:06 -08:00
LexManos
23cfb03a3b
Merge pull request #867 from GUIpsp/master
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Fix gradle wrapper.
2013-11-19 15:15:09 -08:00
Guilherme Espada
918f91bc44
Make the gradle wrapper executable.
2013-11-19 22:37:52 +00:00
LexManos
6ff7584f96
Merge pull request #859 from AbrarSyed/master
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Gradlization
2013-11-19 14:13:56 -08:00
Lex Manos
b15289113b
update build.gradle
2013-11-19 16:00:07 -06:00
Lex Manos
99faaae9f6
Regenerate all patches, No functional change as added this is a formatting change only.
2013-11-18 17:17:45 -08:00
Lex Manos
0999017fda
Updated FML:
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MinecraftForge/FML@e9a7660cb8 updated samples
MinecraftForge/FML@30894f7afa Merge pull request #307 from AbrarSyed/master
MinecraftForge/FML@c4b8a393f9 Make the working directory the root of the eclipse workspace.
2013-11-18 17:17:22 -08:00
Lex Manos
34f4b58f69
Update run configs.
2013-11-18 16:19:31 -08:00
Lex Manos
e9af710cf4
Fix for new FML, and publish to maven local
2013-11-17 12:01:31 -08:00
AbrarSyed
74104fe5d0
Update forge
2013-11-17 12:07:22 -06:00
Lex Manos
45cc0bd87c
Fix NPE in FakePlayers when they are created in a purely client side environment. To remove in 1.7 as FakePlayers should be used for server side interaction with the world on a player's behalf, not for client rendering.
2013-11-16 15:26:52 -08:00