MinecraftForge/FML@3714426e19 fix derp in example builscript
MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3 MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored. MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML MinecraftForge/FML@7ab3c3a37c Update gitignore MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work. MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets. MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network. MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too. MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing. MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
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