Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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Lex Manos 4142f7c728 MinecraftForge/FML@3714426e19 fix derp in example builscript
MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37c Update gitignore
MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
2013-12-09 18:45:17 -08:00
fml@2aaaeba15e MinecraftForge/FML@3714426e19 fix derp in example builscript 2013-12-09 18:45:17 -08:00
patches/minecraft/net/minecraft Regenerate all patches, No functional change as added this is a formatting change only. 2013-11-18 17:17:45 -08:00
src/main Fix for new FML, and publish to maven local 2013-11-17 12:01:31 -08:00
.gitattributes Step 2: The Reformation 2013-11-09 15:57:08 -06:00
.gitignore added buildSrc to the gitIgnore 2013-11-14 20:22:31 -06:00
.gitmodules Update submodule 2013-03-03 22:45:09 -05:00
build.gradle Fix build file pom closures. 2013-11-19 16:47:50 -08:00
eclipse-workspace-dev.zip Update run configs. 2013-11-18 16:19:31 -08:00
gradlew Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
gradlew.bat Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Bump build for gradle fixes: 2013-11-20 23:44:54 -08:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.


For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .