Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
780865cfed
MinecraftForge/FML@156a9ae03a Fix build script MinecraftForge/FML@7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout. |
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fml@7d3b1250e8 | ||
patches/minecraft/net/minecraft | ||
src/main | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build.gradle | ||
eclipse-workspace-dev.zip | ||
gradlew | ||
gradlew.bat | ||
MinecraftForge-Credits.txt | ||
MinecraftForge-License.txt | ||
Paulscode IBXM Library License.txt | ||
Paulscode SoundSystem CodecIBXM License.txt | ||
README.txt | ||
settings.gradle |
*** HOW TO INSTALL *** For Mod Users: Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer. For Mod Devs: Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder. Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run: If you have Gradle: gradle setupDevWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDevWorkspace MacOS/Linux: ./gradlew setupDevWorkspace If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project. For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle. Clone this repository to a folder. Open a command prompt and navigate to the folder where you cloned this repo. Run gradle setupForge to setup your development environment. To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo. Requirements (for both mod devs and contributors): You must have a JDK installed and accessible. If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .