Commit graph

2008 commits

Author SHA1 Message Date
LexManos
1e053298be Fix the particle renderer not setting GL state between each type. MC-168672 2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5 Apply baked-in lightmap data to rendering
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d Fix diffuse lighting being baked into models, fixes dark items 2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754 Fix item quads not using the existing vertex color when applying tint colors. 2019-12-20 04:50:40 +01:00
David Quintana
503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e Fix game crashing when modded entities are present (#6364) 2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a Fix capabilities becoming inaccessible on returning from end (#6368) 2019-12-18 20:40:36 -08:00
tterrag
30b530836a Fix MainMenuScreen patch 2019-12-17 21:10:49 -05:00
David Quintana
599a754b60 Fix items in ground being too small, we were applying perspectives twice.
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4 Fix keybinds not loading/saving correctly 2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07 Remove uvlock hook, fixes broken stair/fence/etc models 2019-12-17 17:37:39 -05:00
tterrag
5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
David Quintana
738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag
5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00
tterrag
dec91dec68 Revert fluid change to use Material, fixes server crash 2019-12-16 23:22:13 -05:00
LexManos
1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75 Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. (#6355)
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0 Restored canRiderInteract boolean in IForgeEntity (#6347) 2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00
liach
d8e6181058 Restore camera setup render event (#6335) 2019-12-02 14:54:46 -08:00
Luke Tonon
68b0075fe6 Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity (#6327) 2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098 New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043) 2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5 Fix EntityLootTables not calling addTables 2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8 Make EntityLootTables reusable for modders 2019-11-25 01:03:24 -05:00
Richard Freimer
0e65f20f22 Add hooks to make it easier to add custom TNT blocks (#6290) 2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35 Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags (#6266) 2019-11-20 19:15:13 -08:00
Richard Freimer
a72b774acf Fix DyeColor referencing incorrect Tag path. Fixes #6301 (#6303) 2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List (#6268) 2019-11-12 15:10:52 -08:00
tterrag
124c78b926 Fix #6305 lighting optimization using the wrong method 2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5 Add support for modded warm ocean biomes in bonemeal code 2019-11-07 10:39:33 -05:00
tterrag
33307fb1bd Optimize SectionLightStorage#cancelSectionUpdates loop 2019-11-05 14:55:43 -05:00
Daniël Goossens
1ef8b75cbb Add LeftClickEvent trigger to onPlayerDamageBlock (#6046) 2019-11-05 11:12:02 -08:00
Wyn Price
1ebfef5ec9 Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) (#6091) 2019-10-28 14:13:14 -07:00
Paul Becker
ff7a2fe4d6 Reimplement usage of Item#doesSneakBypassUse() (#6114) 2019-10-28 13:24:15 -07:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
closing the logfile before the server itself has shutdown.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos
3484200f80 Make Loot Table data generators more reusable for modders. 2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
Wyn Price
ebf489be8c Fix shouldCauseReequipAnimation not affecting anything (#6256) 2019-10-22 15:08:06 -04:00
cpw
51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens
8e74ba8c24 Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored (#6246) 2019-10-17 19:13:16 -04:00
ichttt
6c8342b74e Fixed loading error/warning screen not showing (#6218) 2019-10-15 14:59:41 -07:00
James Mitchell
c345dfb0c6 Fixed MC-162953 bounds checks in NativeImage (#6216) 2019-10-15 14:58:16 -07:00
bl4ckscor3
886de4ee43 Fix shear sound not playing (#6202) 2019-10-15 14:55:26 -07:00
ichttt
c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Philipp
a8bd5e7ece Add onCropsGrow event to KelpTopBlock (#6171) 2019-10-15 14:33:07 -07:00
FireController1847
94cbf72e39 Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent (#6165) 2019-10-14 10:37:44 -07:00
Max Becker
8248eb6ea1 Skip background for hidden effect instances (#6197) 2019-10-14 10:33:45 -07:00