Commit graph

86 commits

Author SHA1 Message Date
Christian
1169ba9efb Merge branch 'master' into newliquid 2013-07-04 12:07:32 -07:00
LexManos
b12872eed1 Fix compile errors temporarily, dont use till updated to new system. 2013-07-03 21:34:49 -07:00
LexManos
35caa32ad1 Merge pull request #539 from richardg867/techne-1
Techne model importer
2013-07-03 21:21:16 -07:00
LexManos
98aab2083b Render pass sensitive version of Item.hasEffect, Closes #517 2013-07-03 21:14:59 -07:00
LexManos
7f5ec0eaef Fix domain issue with SoundPool entries. 2013-07-03 19:31:54 -07:00
LexManos
125b134d87 Updated FML:
MinecraftForge/FML@155e846818 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6 Update key
MinecraftForge/FML@4545beb49d Add deobf-data to setup env.
MinecraftForge/FML@e24f949517 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
2013-07-03 18:54:47 -07:00
LexManos
d5549d770d Fix bound texture in Controls screen, Closes #631 and #629 2013-07-01 23:35:03 -07:00
LexManos
f1dde02853 Deprecation sweep and update version to 8.9 to reflect 1.6.1 update. 2013-06-30 23:29:43 -07:00
LexManos
7c53448734 Update GuiIngameForge to reflect Mojang changes in 1.6.1 2013-06-30 22:32:11 -07:00
LexManos
ab1ddd99b6 1.6.1 Update 2013-06-30 19:43:27 -07:00
LexManos
63dfed9d83 Small fixup, need to Update GuiIngameForge for new HUD changes. 2013-06-30 18:13:01 -07:00
LexManos
d2144f274b Initial patch update to 1.6, Does not compile, need to update references to the old TexturePack system. 2013-06-30 05:50:11 -07:00
LexManos
7326f00a85 Update FML to 16launch branch 2013-06-30 05:29:49 -07:00
LexManos
2bbb3ee0ca Disable ImageIO's File based cache, should speed up texturepack loading/stitching. 2013-06-08 12:20:49 -07:00
LexManos
5f750197ac Merge pull request #560 from jk-5/master
RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
2013-06-03 12:21:34 -07:00
King Lemming
6cd56ebed6 Forge Fluid System!
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-27 00:56:58 -04:00
LexManos
7143607620 Fixed render count for stacks of blocks 40+ and distrabution of items based on scale. Closes #579 2013-05-19 13:22:12 -07:00
LexManos
432023a9ba Fix another NPE when Items are in Block range with custom renderers, Modders keep your items out of the block range! Closes #581 2013-05-19 13:09:05 -07:00
Christian
eba92ad3f8 Fix blending on the hotbar. Closes #574 2013-05-15 20:51:24 -04:00
Christian
5ca854efa8 Add in a very simple stencil bit registry to try and arbitrate between mods wanting to use stencil bits in rendering 2013-05-15 20:29:47 -04:00
LexManos
55dac73d10 Fix NPE when rendering EntityItems that are not blocks but int he block range. 2013-05-13 21:04:55 -07:00
jampot5000
9873eee53a Make getStencilBits static
Made getStencilBits static so it can be called.
2013-05-11 16:58:02 +02:00
Jeffrey Kog
109d4ff134 RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge 2013-05-09 14:27:59 +02:00
LexManos
ec755e09d0 Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
Also contains a method for modders to rereive how many bits the context was created with. Closes #552
2013-05-08 17:13:19 -07:00
LexManos
2b7cd66f9a New RenderPlayer and RenderLiving events. Closes #493 2013-05-08 16:30:59 -07:00
micdoodle8
b28910e722 Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types 2013-05-04 16:59:47 -04:00
LexManos
3242904b36 Fixed hardcoding of MC version in debug text. 2013-04-28 17:10:16 -07:00
LexManos
2c05258205 Update to 1.5.2 PR.
MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
2013-04-28 13:28:40 -07:00
richardg867
f3caada13a Complete it, got the bug figured out 2013-04-22 13:08:59 -03:00
richardg867
27d922d470 Techne model loader (incomplete for debugging) 2013-04-21 21:32:23 -03:00
Christian
6e2d06c950 Add forge/FML data to the f3 screen. 2013-04-21 16:54:11 -04:00
LexManos
c0d7e23c8d Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
Conflicts:
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
LexManos
13ff75bd9c Fix the BLOCK_3D render helper for items that aren't an instance of ItemBlock Closes #533 2013-04-20 11:12:35 -07:00
LexManos
11115d5f3a Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
pahimar
46eeadf3a2 Missed a bit 2013-04-12 16:05:56 -04:00
pahimar
6bb839e13c Fix a derp in that we provision the various arrays for a face, even if we are not going to parse data into it. Solves NPEs for when obj models that don't have texture coordinates attempt to render. 2013-04-12 15:57:59 -04:00
Christian
a09c5ad484 Fix offset in AdvancedModelLoader. *doh* 2013-04-10 20:27:29 -04:00
Christian
1ae7fa0080 Add in a generic factory interface, allowing for additional model support
to be added at runtime.
2013-04-10 18:30:25 -04:00
pahimar
d4b71ef964 More interface work 2013-04-10 18:30:25 -04:00
pahimar
091c4ab6ac Adding interface for other custom model format importers to implement 2013-04-10 18:30:25 -04:00
pahimar
09fee09a01 Switch out String.matches in favour of Pattern/Matcher usage, and a tad more documentation.
Fixed a bug in texture coordinate parsing (can have 2-3 values per entry, instead of the 3-4 I had before)
2013-04-10 18:30:25 -04:00
pahimar
46e53fb461 Wavefront object importer. Imports Wavefront object and offers some simple render methods for rendering the models in game. Modders have complete access to all the data in the model to write their own rendering related code as well. 2013-04-10 18:30:25 -04:00
LexManos
77f6d9eeab Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture. 2013-04-10 18:30:25 -04:00
Christian
1490479bd6 Deprecate preloadTexture, make it a no-op. Should stop derpiness with new
texturing system performance tweaks.
2013-04-10 18:30:25 -04:00
LexManos
2ee07bb250 New hook to allow Items to provide there own armor models. Closes #487 2013-04-10 18:30:24 -04:00
LexManos
6b0d1bb319 Deprecate IArmorTextureProvider, moved to Item. And exposed more information to the function. Closes #365 2013-04-04 17:28:50 -07:00
LexManos
3d9629013b Update to 1.5.1 Pre-Release:
MinecraftForge/FML@9565529baf Updated to latest MCP and Minecraft 1.5.1 Pre-release.
MinecraftForge/FML@a573faf92d Someone derped up this function bad, revert name.
2013-03-19 18:09:48 -07:00
LexManos
8aca6b4193 Updated FML:
MinecraftForge/FML@3c346247e1 Fix NPE with CoreMods who do not have the new MCVersion annotation.
2013-03-19 13:49:31 -07:00
LexManos
2395699afd New TextureStitchEvents called before and after a TextureMap gathers and stitches textures together.
Also added a config option to diable the writing of resulting stitched textures to disc. Default disables the writing.
2013-03-17 20:07:30 -07:00
iChun
44e690b8de [Bugfix] One should not assume an item would use the item spritesheet.
Item class has a func to return an int to use terrain.png or items.png. This makes forge take account of it.
2013-03-13 20:36:32 +08:00