[Bugfix] One should not assume an item would use the item spritesheet.
Item class has a func to return an int to use terrain.png or items.png. This makes forge take account of it.
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1 changed files with 2 additions and 2 deletions
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@ -101,7 +101,7 @@ public class ForgeHooksClient
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}
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else
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{
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engine.func_98187_b("/gui/items.png");
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engine.func_98187_b(item.func_94608_d() == 0 ? "/terrain.png" : "/gui/items.png");
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
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}
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@ -116,7 +116,7 @@ public class ForgeHooksClient
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return false;
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}
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engine.func_98187_b("/gui/items.png");
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engine.func_98187_b(item.func_94608_d() == 0 ? "/terrain.png" : "/gui/items.png");
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if (customRenderer.shouldUseRenderHelper(INVENTORY, item, INVENTORY_BLOCK))
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{
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GL11.glPushMatrix();
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