Forge Fluid System!

Signed-off-by: King Lemming <kinglemming@gmail.com>
This commit is contained in:
King Lemming 2013-05-23 01:01:19 -04:00
parent 276929901f
commit 6cd56ebed6
22 changed files with 3021 additions and 5 deletions

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@ -11,9 +11,11 @@ import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.PixelFormat;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.client.Minecraft;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFluid;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
@ -38,6 +40,8 @@ import net.minecraftforge.client.event.TextureLoadEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.common.IArmorTextureProvider;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.RenderBlockFluid;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
@ -251,6 +255,9 @@ public class ForgeHooksClient
public static void onTextureStitchedPost(TextureMap map)
{
MinecraftForge.EVENT_BUS.post(new TextureStitchEvent.Post(map));
FluidRegistry.WATER.setIcons(BlockFluid.func_94424_b("water"), BlockFluid.func_94424_b("water_flow"));
FluidRegistry.LAVA.setIcons(BlockFluid.func_94424_b("lava"), BlockFluid.func_94424_b("lava_flow"));
}
/**
@ -305,4 +312,12 @@ public class ForgeHooksClient
stencilBits = 0;
}
}
/**
* Initialization of Forge Renderers.
*/
static {
FluidRegistry.renderIdFluid = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerBlockHandler(RenderBlockFluid.instance);
}
}

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@ -45,6 +45,7 @@ public class ForgeDummyContainer extends DummyModContainer implements WorldAcces
public static boolean removeErroringEntities = false;
public static boolean removeErroringTileEntities = false;
public static boolean disableStitchedFileSaving = false;
public static boolean forceDuplicateFluidBlockCrash = true;
public ForgeDummyContainer()
{
@ -99,7 +100,7 @@ public class ForgeDummyContainer extends DummyModContainer implements WorldAcces
}
prop = config.get(Configuration.CATEGORY_GENERAL, "legacyFurnaceOutput", false);
prop.comment = "Controls the sides of vanilla furnaces for Forge's ISidedInventroy, Vanilla defines the output as the bottom, but mods/Forge define it as the sides. Settings this to true will restore the old side relations.";
prop.comment = "Controls the sides of vanilla furnaces for Forge's ISidedInventory, Vanilla defines the output as the bottom, but mods/Forge define it as the sides. Settings this to true will restore the old side relations.";
legacyFurnaceSides = prop.getBoolean(false);
prop = config.get(Configuration.CATEGORY_GENERAL, "removeErroringEntities", false);
@ -108,7 +109,7 @@ public class ForgeDummyContainer extends DummyModContainer implements WorldAcces
if (removeErroringEntities)
{
FMLLog.warning("Enableing removal of erroring Entities USE AT YOUR OWN RISK");
FMLLog.warning("Enabling removal of erroring Entities - USE AT YOUR OWN RISK");
}
prop = config.get(Configuration.CATEGORY_GENERAL, "removeErroringTileEntities", false);
@ -117,13 +118,22 @@ public class ForgeDummyContainer extends DummyModContainer implements WorldAcces
if (removeErroringTileEntities)
{
FMLLog.warning("Enableing removal of erroring Tile Entities USE AT YOUR OWN RISK");
FMLLog.warning("Enabling removal of erroring Tile Entities - USE AT YOUR OWN RISK");
}
prop = config.get(Configuration.CATEGORY_GENERAL, "disableStitchedFileSaving", true);
prop.comment = "Set this to just disable the texture stitcher from writing the 'debug.stitched_{name}.png file to disc. Just a small performance tweak. Default: true";
disableStitchedFileSaving = prop.getBoolean(true);
prop = config.get(Configuration.CATEGORY_GENERAL, "forceDuplicateFluidBlockCrash", true);
prop.comment = "Set this to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default.";
forceDuplicateFluidBlockCrash = prop.getBoolean(true);
if (!forceDuplicateFluidBlockCrash)
{
FMLLog.warning("Disabling forced crashes on duplicate Fluid Blocks - USE AT YOUR OWN RISK");
}
if (config.hasChanged())
{
config.save();

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@ -4,8 +4,11 @@ import net.minecraft.network.INetworkManager;
import net.minecraft.network.NetLoginHandler;
import net.minecraft.network.packet.NetHandler;
import net.minecraft.network.packet.Packet1Login;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fluids.FluidIdMapPacket;
import cpw.mods.fml.common.network.IConnectionHandler;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.common.network.Player;
public class ForgeConnectionHandler implements IConnectionHandler {
@ -13,7 +16,10 @@ public class ForgeConnectionHandler implements IConnectionHandler {
@Override
public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
{
Packet250CustomPayload[] fluidPackets = ForgePacket.makePacketSet(new FluidIdMapPacket());
for (int i = 0; i < fluidPackets.length; i++) {
PacketDispatcher.sendPacketToPlayer(fluidPackets[i], player);
}
}
@Override

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@ -8,6 +8,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.NetHandler;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraftforge.fluids.FluidIdMapPacket;
import com.google.common.base.Throwables;
import com.google.common.collect.MapMaker;
@ -25,7 +26,10 @@ public abstract class ForgePacket
public static final String CHANNEL_ID = "FORGE";
enum Type
{
FAKE_TEMP(ForgePacket.class);
/**
* The Fluid ID map to send to the client
*/
FLUID_IDMAP(FluidIdMapPacket.class);
private Class<? extends ForgePacket> packetType;
private ConcurrentMap<INetworkManager, ForgePacket> partTracker;

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@ -0,0 +1,416 @@
package net.minecraftforge.fluids;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* This is a base implementation for Fluid blocks.
*
* It is highly recommended that you extend this class or one of the Forge-provided child classes.
*
* @author King Lemming, OvermindDL1
*
*/
public abstract class BlockFluidBase extends Block implements IFluidBlock {
protected final static Map<Integer, Boolean> defaultDisplacementIds = new HashMap<Integer, Boolean>();
static {
defaultDisplacementIds.put(Block.doorWood.blockID, false);
defaultDisplacementIds.put(Block.doorIron.blockID, false);
defaultDisplacementIds.put(Block.signPost.blockID, false);
defaultDisplacementIds.put(Block.signWall.blockID, false);
defaultDisplacementIds.put(Block.reed.blockID, false);
}
protected Map<Integer, Boolean> displacementIds = new HashMap<Integer, Boolean>();
protected int quantaPerBlock = 8;
protected float quantaPerBlockFloat = 8F;
protected int density = 1;
protected int densityDir = -1;
protected int tickRate = 20;
protected int renderPass = 1;
protected int maxScaledLight = 0;
protected final String fluidName;
public BlockFluidBase(int id, Fluid fluid, Material material) {
super(id, material);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
this.setTickRandomly(true);
this.disableStats();
this.fluidName = fluid.getName();
this.density = fluid.density;
this.maxScaledLight = fluid.luminosity;
this.tickRate = fluid.viscosity / 200;
fluid.setBlockID(id);
displacementIds.putAll(defaultDisplacementIds);
}
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock) {
if (quantaPerBlock > 16 || quantaPerBlock < 1) {
quantaPerBlock = 8;
}
this.quantaPerBlock = quantaPerBlock;
this.quantaPerBlockFloat = quantaPerBlock;
return this;
}
public BlockFluidBase setDensity(int density) {
if (density == 0) {
density = 1;
}
this.density = density;
this.densityDir = density > 0 ? -1 : 1;
return this;
}
public BlockFluidBase setTickRate(int tickRate) {
if (tickRate <= 0) {
tickRate = 20;
}
this.tickRate = tickRate;
return this;
}
public BlockFluidBase setRenderPass(int renderPass) {
this.renderPass = renderPass;
return this;
}
public BlockFluidBase setMaxScaledLight(int maxScaledLight) {
this.maxScaledLight = maxScaledLight;
return this;
}
/**
* Returns true if the block at (x, y, z) is displaceable. Does not displace the block.
*/
public boolean canDisplace(IBlockAccess world, int x, int y, int z) {
int bId = world.getBlockId(x, y, z);
if (bId == 0) {
return true;
}
if (bId == blockID) {
return false;
}
if (displacementIds.containsKey(bId)) {
return displacementIds.get(bId);
}
Material material = Block.blocksList[bId].blockMaterial;
if (material.blocksMovement() || material == Material.portal) {
return false;
}
return true;
}
/**
* Attempt to displace the block at (x, y, z), return true if it was displaced.
*/
public boolean displaceIfPossible(World world, int x, int y, int z) {
int bId = world.getBlockId(x, y, z);
if (bId == 0) {
return true;
}
if (bId == blockID) {
return false;
}
if (displacementIds.containsKey(bId)) {
if (displacementIds.get(bId)) {
Block.blocksList[bId].dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
return true;
}
return false;
}
Material material = Block.blocksList[bId].blockMaterial;
if (material.blocksMovement() || material == Material.portal) {
return false;
}
Block.blocksList[bId].dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0);
return true;
}
public abstract int getQuantaValue(IBlockAccess world, int x, int y, int z);
@Override
public abstract boolean canCollideCheck(int meta, boolean fullHit);
public abstract int getMaxRenderHeightMeta();
/* BLOCK FUNCTIONS */
@Override
public void onBlockAdded(World world, int x, int y, int z) {
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
}
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, int blockId) {
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
}
// Used to prevent updates on chunk generation
@Override
public boolean func_82506_l() {
return false;
}
@Override
public boolean getBlocksMovement(IBlockAccess world, int x, int y, int z) {
return true;
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
return null;
}
@Override
public int idDropped(int par1, Random par2Random, int par3) {
return 0;
}
@Override
public int quantityDropped(Random par1Random) {
return 0;
}
@Override
public int tickRate(World world) {
return tickRate;
}
@Override
public void velocityToAddToEntity(World world, int x, int y, int z, Entity entity, Vec3 vec) {
if (densityDir > 0) {
return;
}
Vec3 vec_flow = this.getFlowVector(world, x, y, z);
vec.xCoord += vec_flow.xCoord * (quantaPerBlock * 4);
vec.yCoord += vec_flow.yCoord * (quantaPerBlock * 4);
vec.zCoord += vec_flow.zCoord * (quantaPerBlock * 4);
}
@Override
public int getLightValue(IBlockAccess world, int x, int y, int z) {
if (maxScaledLight == 0) {
return super.getLightValue(world, x, y, z);
}
int data = world.getBlockMetadata(x, y, z);
return (int) (data / quantaPerBlockFloat * maxScaledLight);
}
@Override
public int getRenderType() {
return FluidRegistry.renderIdFluid;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public float getBlockBrightness(IBlockAccess world, int x, int y, int z) {
float lightThis = world.getLightBrightness(x, y, z);
float lightUp = world.getLightBrightness(x, y + 1, z);
return lightThis > lightUp ? lightThis : lightUp;
}
@Override
public int getMixedBrightnessForBlock(IBlockAccess world, int x, int y, int z) {
int lightThis = world.getLightBrightnessForSkyBlocks(x, y, z, 0);
int lightUp = world.getLightBrightnessForSkyBlocks(x, y + 1, z, 0);
int lightThisBase = lightThis & 255;
int lightUpBase = lightUp & 255;
int lightThisExt = lightThis >> 16 & 255;
int lightUpExt = lightUp >> 16 & 255;
return (lightThisBase > lightUpBase ? lightThisBase : lightUpBase) | (lightThisExt > lightUpExt ? lightThisExt : lightUpExt) << 16;
}
@Override
public int getRenderBlockPass() {
return renderPass;
}
@Override
public boolean shouldSideBeRendered(IBlockAccess world, int x, int y, int z, int side) {
if (world.getBlockId(x, y, z) != blockID) {
return !world.isBlockOpaqueCube(x, y, z);
}
Material mat = world.getBlockMaterial(x, y, z);
return mat == this.blockMaterial ? false : super.shouldSideBeRendered(world, x, y, z, side);
}
/* FLUID FUNCTIONS */
public static final int getDensity(IBlockAccess world, int x, int y, int z) {
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if (!(block instanceof BlockFluidBase)) {
return Integer.MAX_VALUE;
}
return ((BlockFluidBase) block).density;
}
public static double getFlowDirection(IBlockAccess world, int x, int y, int z) {
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if (!(Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockFluidBase)) {
return -1000.0;
}
Vec3 vec = ((BlockFluidBase) block).getFlowVector(world, x, y, z);
return vec.xCoord == 0.0D && vec.zCoord == 0.0D ? -1000.0D : Math.atan2(vec.zCoord, vec.xCoord) - Math.PI / 2D;
}
public final int getQuantaValueBelow(IBlockAccess world, int x, int y, int z, int belowThis) {
int quantaRemaining = getQuantaValue(world, x, y, z);
if (quantaRemaining >= belowThis) {
return -1;
}
return quantaRemaining;
}
public final int getQuantaValueAbove(IBlockAccess world, int x, int y, int z, int aboveThis) {
int quantaRemaining = getQuantaValue(world, x, y, z);
if (quantaRemaining <= aboveThis) {
return -1;
}
return quantaRemaining;
}
public final float getQuantaPercentage(IBlockAccess world, int x, int y, int z) {
int quantaRemaining = getQuantaValue(world, x, y, z);
return quantaRemaining / quantaPerBlockFloat;
}
public Vec3 getFlowVector(IBlockAccess world, int x, int y, int z) {
Vec3 vec = world.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);
int decay = quantaPerBlock - getQuantaValue(world, x, y, z);
for (int side = 0; side < 4; ++side) {
int x2 = x;
int z2 = z;
switch (side) {
case 0:
--x2;
break;
case 1:
--z2;
break;
case 2:
++x2;
break;
case 3:
++z2;
break;
}
int otherDecay = quantaPerBlock - getQuantaValue(world, x2, y, z2);
if (otherDecay >= quantaPerBlock) {
if (!world.getBlockMaterial(x2, y, z2).blocksMovement()) {
otherDecay = quantaPerBlock - getQuantaValue(world, x2, y - 1, z2);
if (otherDecay >= 0) {
int power = otherDecay - (decay - quantaPerBlock);
vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
}
}
} else if (otherDecay >= 0) {
int power = otherDecay - decay;
vec = vec.addVector((x2 - x) * power, (y - y) * power, (z2 - z) * power);
}
}
if (world.getBlockId(x, y + 1, z) == blockID) {
boolean flag = false;
if (this.isBlockSolid(world, x, y, z - 1, 2)) {
flag = true;
} else if (this.isBlockSolid(world, x, y, z + 1, 3)) {
flag = true;
} else if (this.isBlockSolid(world, x - 1, y, z, 4)) {
flag = true;
} else if (this.isBlockSolid(world, x + 1, y, z, 5)) {
flag = true;
} else if (this.isBlockSolid(world, x, y + 1, z - 1, 2)) {
flag = true;
} else if (this.isBlockSolid(world, x, y + 1, z + 1, 3)) {
flag = true;
} else if (this.isBlockSolid(world, x - 1, y + 1, z, 4)) {
flag = true;
} else if (this.isBlockSolid(world, x + 1, y + 1, z, 5)) {
flag = true;
}
if (flag) {
vec = vec.normalize().addVector(0.0D, -6.0D, 0.0D);
}
}
vec = vec.normalize();
return vec;
}
/* IFluidBlock */
@Override
public Fluid getFluid() {
return FluidRegistry.getFluid(fluidName);
}
}

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@ -0,0 +1,309 @@
package net.minecraftforge.fluids;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* This is a fluid block implementation which emulates vanilla Minecraft fluid behavior.
*
* It is highly recommended that you use/extend this class for "classic" fluid blocks.
*
* @author King Lemming
*
*/
public class BlockFluidClassic extends BlockFluidBase {
protected boolean[] isOptimalFlowDirection = new boolean[4];
protected int[] flowCost = new int[4];
protected FluidStack stack;
public BlockFluidClassic(int id, Fluid fluid, Material material) {
super(id, fluid, material);
stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
}
public BlockFluidClassic setFluidStack(FluidStack stack) {
this.stack = stack;
return this;
}
public BlockFluidClassic setFluidStackAmount(int amount) {
this.stack.amount = amount;
return this;
}
@Override
public int getQuantaValue(IBlockAccess world, int x, int y, int z) {
if (world.getBlockId(x, y, z) == 0) {
return 0;
}
if (world.getBlockId(x, y, z) != blockID) {
return -1;
}
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
return quantaRemaining;
}
@Override
public boolean canCollideCheck(int meta, boolean fullHit) {
return fullHit && meta == 0;
}
@Override
public int getMaxRenderHeightMeta() {
return 0;
}
@Override
public int getLightValue(IBlockAccess world, int x, int y, int z) {
if (maxScaledLight == 0) {
return super.getLightValue(world, x, y, z);
}
int data = quantaPerBlock - world.getBlockMetadata(x, y, z) - 1;
return (int) (data / quantaPerBlockFloat * maxScaledLight);
}
@Override
public void updateTick(World world, int x, int y, int z, Random rand) {
int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
int expQuanta = -101;
// check adjacent block levels if non-source
if (quantaRemaining < quantaPerBlock) {
int y2 = y - densityDir;
if (world.getBlockId(x, y2, z) == blockID || world.getBlockId(x - 1, y2, z) == blockID || world.getBlockId(x + 1, y2, z) == blockID
|| world.getBlockId(x, y2, z - 1) == blockID || world.getBlockId(x, y2, z + 1) == blockID) {
expQuanta = quantaPerBlock - 1;
} else {
int maxQuanta = -100;
maxQuanta = getLargerQuanta(world, x - 1, y, z, maxQuanta);
maxQuanta = getLargerQuanta(world, x + 1, y, z, maxQuanta);
maxQuanta = getLargerQuanta(world, x, y, z - 1, maxQuanta);
maxQuanta = getLargerQuanta(world, x, y, z + 1, maxQuanta);
expQuanta = maxQuanta - 1;
}
// decay calculation
if (expQuanta != quantaRemaining) {
quantaRemaining = expQuanta;
if (expQuanta <= 0) {
world.setBlockToAir(x, y, z);
} else {
world.setBlockMetadataWithNotify(x, y, z, quantaPerBlock - expQuanta, 3);
world.scheduleBlockUpdate(x, y, z, blockID, tickRate);
world.notifyBlocksOfNeighborChange(x, y, z, blockID);
}
}
} else if (quantaRemaining > quantaPerBlock) {
world.setBlockMetadataWithNotify(x, y, z, 0, 3);
}
// Flow vertically if possible
if (canDisplace(world, x, y + densityDir, z)) {
flowIntoBlock(world, x, y + densityDir, z, 1);
return;
}
// Flow outward if possible
int flowMeta = quantaPerBlock - quantaRemaining + 1;
if (flowMeta >= quantaPerBlock) {
return;
}
if (isSourceBlock(world, x, y, z) || !isFlowingVertically(world, x, y, z)) {
if (world.getBlockId(x, y - densityDir, z) == blockID) {
flowMeta = 1;
}
boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
if (flowTo[0]) {
flowIntoBlock(world, x - 1, y, z, flowMeta);
}
if (flowTo[1]) {
flowIntoBlock(world, x + 1, y, z, flowMeta);
}
if (flowTo[2]) {
flowIntoBlock(world, x, y, z - 1, flowMeta);
}
if (flowTo[3]) {
flowIntoBlock(world, x, y, z + 1, flowMeta);
}
}
}
public boolean isFlowingVertically(IBlockAccess world, int x, int y, int z) {
return world.getBlockId(x, y + densityDir, z) == blockID || world.getBlockId(x, y, z) == blockID && canFlowInto(world, x, y + densityDir, z);
}
public boolean isSourceBlock(IBlockAccess world, int x, int y, int z) {
return world.getBlockId(x, y, z) == blockID && world.getBlockMetadata(x, y, z) == 0;
}
protected boolean[] getOptimalFlowDirections(World world, int x, int y, int z) {
for (int side = 0; side < 4; side++) {
flowCost[side] = 1000;
int x2 = x;
int y2 = y;
int z2 = z;
switch (side) {
case 0:
--x2;
break;
case 1:
++x2;
break;
case 2:
--z2;
break;
case 3:
++z2;
break;
}
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
continue;
}
if (canFlowInto(world, x2, y2 + densityDir, z2)) {
flowCost[side] = 0;
} else {
flowCost[side] = calculateFlowCost(world, x2, y2, z2, 1, side);
}
}
int min = flowCost[0];
for (int side = 1; side < 4; side++) {
if (flowCost[side] < min) {
min = flowCost[side];
}
}
for (int side = 0; side < 4; side++) {
isOptimalFlowDirection[side] = flowCost[side] == min;
}
return isOptimalFlowDirection;
}
protected int calculateFlowCost(World world, int x, int y, int z, int recurseDepth, int side) {
int cost = 1000;
for (int adjSide = 0; adjSide < 4; adjSide++) {
if (adjSide == 0 && side == 1 || adjSide == 1 && side == 0 || adjSide == 2 && side == 3 || adjSide == 3 && side == 2) {
continue;
}
int x2 = x;
int y2 = y;
int z2 = z;
switch (adjSide) {
case 0:
--x2;
break;
case 1:
++x2;
break;
case 2:
--z2;
break;
case 3:
++z2;
break;
}
if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
continue;
}
if (canFlowInto(world, x2, y2 + densityDir, z2)) {
return recurseDepth;
}
if (recurseDepth >= 4) {
continue;
}
int min = calculateFlowCost(world, x2, y2, z2, recurseDepth + 1, adjSide);
if (min < cost) {
cost = min;
}
}
return cost;
}
protected void flowIntoBlock(World world, int x, int y, int z, int meta) {
if (meta < 0) {
return;
}
if (displaceIfPossible(world, x, y, z)) {
world.setBlock(x, y, z, this.blockID, meta, 3);
}
}
protected boolean canFlowInto(IBlockAccess world, int x, int y, int z) {
int bId = world.getBlockId(x, y, z);
if (bId == 0) {
return true;
}
if (bId == blockID) {
return true;
}
if (displacementIds.containsKey(bId)) {
return displacementIds.get(bId);
}
Material material = Block.blocksList[bId].blockMaterial;
if (material.blocksMovement() || material == Material.water || material == Material.lava || material == Material.portal) {
return false;
}
return true;
}
protected int getLargerQuanta(IBlockAccess world, int x, int y, int z, int compare) {
int quantaRemaining = getQuantaValue(world, x, y, z);
if (quantaRemaining <= 0) {
return compare;
}
return quantaRemaining >= compare ? quantaRemaining : compare;
}
/* IFluidBlock */
@Override
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
if (!isSourceBlock(world, x, y, z)) {
return null;
}
if (doDrain) {
world.setBlockToAir(x, y, z);
}
return stack.copy();
}
@Override
public boolean canDrain(World world, int x, int y, int z) {
return isSourceBlock(world, x, y, z);
}
}

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package net.minecraftforge.fluids;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* This is a cellular-automata based finite fluid block implementation.
*
* It is highly recommended that you use/extend this class for finite fluid blocks.
*
* @author OvermindDL1, KingLemming
*
*/
public class BlockFluidFinite extends BlockFluidBase {
public BlockFluidFinite(int id, Fluid fluid, Material material) {
super(id, fluid, material);
}
@Override
public int getQuantaValue(IBlockAccess world, int x, int y, int z) {
if (world.getBlockId(x, y, z) == 0) {
return 0;
}
if (world.getBlockId(x, y, z) != blockID) {
return -1;
}
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
return quantaRemaining;
}
@Override
public boolean canCollideCheck(int meta, boolean fullHit) {
return fullHit && meta == quantaPerBlock - 1;
}
@Override
public int getMaxRenderHeightMeta() {
return quantaPerBlock - 1;
}
@Override
public void updateTick(World world, int x, int y, int z, Random rand) {
boolean changed = false;
int quantaRemaining = world.getBlockMetadata(x, y, z) + 1;
// Flow vertically if possible
int prevRemaining = quantaRemaining;
quantaRemaining = tryToFlowVerticallyInto(world, x, y, z, quantaRemaining);
if (quantaRemaining < 1) {
return;
} else if (quantaRemaining != prevRemaining) {
changed = true;
if (quantaRemaining == 1) {
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
return;
}
} else if (quantaRemaining == 1) {
return;
}
// Flow out if possible
int lowerthan = quantaRemaining - 1;
if (displaceIfPossible(world, x, y, z - 1)) {
world.setBlock(x, y, z - 1, 0);
}
if (displaceIfPossible(world, x, y, z + 1)) {
world.setBlock(x, y, z + 1, 0);
}
if (displaceIfPossible(world, x - 1, y, z)) {
world.setBlock(x - 1, y, z, 0);
}
if (displaceIfPossible(world, x + 1, y, z)) {
world.setBlock(x + 1, y, z, 0);
}
int north = getQuantaValueBelow(world, x, y, z - 1, lowerthan);
int south = getQuantaValueBelow(world, x, y, z + 1, lowerthan);
int west = getQuantaValueBelow(world, x - 1, y, z, lowerthan);
int east = getQuantaValueBelow(world, x + 1, y, z, lowerthan);
int total = quantaRemaining;
int count = 1;
if (north >= 0) {
++count;
total += north;
}
if (south >= 0) {
++count;
total += south;
}
if (west >= 0) {
++count;
total += west;
}
if (east >= 0) {
++count;
total += east;
}
if (count == 1) {
if (changed) {
world.setBlockMetadataWithNotify(x, y, z, quantaRemaining - 1, 2);
}
return;
}
int each = total / count;
int rem = total % count;
if (north >= 0) {
int newnorth = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0) {
++newnorth;
--rem;
}
if (newnorth != north) {
if (newnorth == 0) {
world.setBlock(x, y, z - 1, 0);
} else {
world.setBlock(x, y, z - 1, blockID, newnorth - 1, 2);
}
world.scheduleBlockUpdate(x, y, z - 1, blockID, tickRate);
}
--count;
}
if (south >= 0) {
int newsouth = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0) {
++newsouth;
--rem;
}
if (newsouth != south) {
if (newsouth == 0) {
world.setBlock(x, y, z + 1, 0);
} else {
world.setBlock(x, y, z + 1, blockID, newsouth - 1, 2);
}
world.scheduleBlockUpdate(x, y, z + 1, blockID, tickRate);
}
--count;
}
if (west >= 0) {
int newwest = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0) {
++newwest;
--rem;
}
if (newwest != west) {
if (newwest == 0) {
world.setBlock(x - 1, y, z, 0);
} else {
world.setBlock(x - 1, y, z, blockID, newwest - 1, 2);
}
world.scheduleBlockUpdate(x - 1, y, z, blockID, tickRate);
}
--count;
}
if (east >= 0) {
int neweast = each;
if (rem == count || rem > 1 && rand.nextInt(count - rem) != 0) {
++neweast;
--rem;
}
if (neweast != east) {
if (neweast == 0) {
world.setBlock(x + 1, y, z, 0);
} else {
world.setBlock(x + 1, y, z, blockID, neweast - 1, 2);
}
world.scheduleBlockUpdate(x + 1, y, z, blockID, tickRate);
}
--count;
}
if (rem > 0) {
++each;
}
world.setBlockMetadataWithNotify(x, y, z, each - 1, 2);
}
public int tryToFlowVerticallyInto(World world, int x, int y, int z, int amtToInput) {
int otherY = y + densityDir;
if (otherY < 0 || otherY >= world.getHeight()) {
world.setBlockToAir(x, y, z);
return 0;
}
int amt = getQuantaValueBelow(world, x, otherY, z, quantaPerBlock);
if (amt >= 0) {
amt += amtToInput;
if (amt > quantaPerBlock) {
world.setBlock(x, otherY, z, blockID, quantaPerBlock - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
return amt - quantaPerBlock;
} else if (amt > 0) {
world.setBlock(x, otherY, z, blockID, amt - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.setBlockToAir(x, y, z);
return 0;
}
return amtToInput;
} else {
int density_other = getDensity(world, x, otherY, z);
if (density_other == Integer.MAX_VALUE) {
if (displaceIfPossible(world, x, otherY, z)) {
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.setBlockToAir(x, y, z);
return 0;
} else {
return amtToInput;
}
}
if (densityDir < 0) {
if (density_other < density) // then swap
{
int bId = world.getBlockId(x, otherY, z);
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
int otherData = world.getBlockMetadata(x, otherY, z);
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.setBlock(x, y, z, bId, otherData, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
return 0;
}
} else {
if (density_other > density) {
int bId = world.getBlockId(x, otherY, z);
BlockFluidBase block = (BlockFluidBase) Block.blocksList[bId];
int otherData = world.getBlockMetadata(x, otherY, z);
world.setBlock(x, otherY, z, blockID, amtToInput - 1, 3);
world.setBlock(x, y, z, bId, otherData, 3);
world.scheduleBlockUpdate(x, otherY, z, blockID, tickRate);
world.scheduleBlockUpdate(x, y, z, bId, block.tickRate(world));
return 0;
}
}
return amtToInput;
}
}
/* IFluidBlock */
@Override
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
return null;
}
@Override
public boolean canDrain(World world, int x, int y, int z) {
return false;
}
}

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package net.minecraftforge.fluids;
import java.util.Locale;
import net.minecraft.block.Block;
import net.minecraft.util.Icon;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDummyContainer;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.LoaderException;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Minecraft Forge Fluid Implementation
*
* This class is a fluid (liquid or gas) equivalent to "Item." It describes the nature of a fluid
* and contains its general properties.
*
* These properties do not have inherent gameplay mechanics - they are provided so that mods may
* choose to take advantage of them.
*
* Fluid implementations are not required to actively use these properties, nor are objects
* interfacing with fluids required to make use of them, but it is encouraged.
*
* The default values can be used as a reference point for mods adding fluids such as oil or heavy
* water.
*
* @author King Lemming
*
*/
public class Fluid {
/** The unique identification name for this fluid. */
protected final String fluidName;
/** The unlocalized name of this fluid. */
protected String unlocalizedName;
/** The Icons for this fluid. */
@SideOnly(Side.CLIENT)
protected Icon stillIcon;
@SideOnly(Side.CLIENT)
protected Icon flowingIcon;
/**
* The light level emitted by this fluid.
*
* Default value is 0, as most fluids do not actively emit light.
*/
protected int luminosity = 0;
/**
* Density of the fluid - completely arbitrary; negative density indicates that the fluid is
* lighter than air.
*
* Default value is approximately the real-life density of water in kg/m^3.
*/
protected int density = 1000;
/**
* Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not
* permissible.
*
* Default value is approximately the real-life density of water in m/s^2 (x10^-3).
*/
protected int viscosity = 1000;
/**
* This indicates if the fluid is gaseous.
*
* Useful for rendering the fluid in containers and the world.
*
* Generally this is associated with negative density fluids.
*/
protected boolean isGaseous;
/**
* If there is a Block implementation of the Fluid, the BlockID is linked here.
*
* The default value of -1 should remain for any Fluid without a Block implementation.
*/
protected int blockID = -1;
public Fluid(String fluidName) {
this.fluidName = fluidName.toLowerCase(Locale.ENGLISH);
this.unlocalizedName = fluidName;
}
public Fluid setUnlocalizedName(String unlocalizedName) {
this.unlocalizedName = unlocalizedName;
return this;
}
public Fluid setBlockID(int blockID) {
if (this.blockID == -1 || this.blockID == blockID) {
this.blockID = blockID;
} else if (!ForgeDummyContainer.forceDuplicateFluidBlockCrash) {
FMLLog.warning("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.blockID + ". Configure your mods to prevent this from happening.");
} else {
FMLLog.severe("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.blockID + ". Configure your mods to prevent this from happening.");
throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName
+ "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."));
}
return this;
}
public Fluid setBlockID(Block block) {
return setBlockID(block.blockID);
}
public Fluid setLuminosity(int luminosity) {
this.luminosity = luminosity;
return this;
}
public Fluid setDensity(int density) {
this.density = density;
return this;
}
public Fluid setViscosity(int viscosity) {
this.viscosity = viscosity;
return this;
}
public Fluid setGaseous(boolean isGaseous) {
this.isGaseous = isGaseous;
return this;
}
public final String getName() {
return this.fluidName;
}
public final int getID() {
return FluidRegistry.getFluidID(this.fluidName);
}
public final int getBlockID() {
return blockID;
}
public final boolean canBePlacedInWorld() {
return blockID != -1;
}
/**
* Returns the localized name of this fluid.
*/
public String getLocalizedName() {
String s = this.getUnlocalizedName();
return s == null ? "" : StatCollector.translateToLocal(s);
}
/**
* Returns the unlocalized name of this fluid.
*/
public String getUnlocalizedName() {
return "fluid." + this.unlocalizedName;
}
/**
* Returns 0 for "/terrain.png". ALL FLUID TEXTURES MUST BE ON THIS SHEET.
*/
public final int getSpriteNumber() {
return 0;
}
/* Default Accessors */
public final int getLuminosity() {
return this.luminosity;
}
public final int getDensity() {
return this.density;
}
public final int getViscosity() {
return this.viscosity;
}
public final boolean isGaseous() {
return this.isGaseous;
}
public int getColor() {
return 0xFFFFFF;
}
/* Stack-based Accessors */
public int getLuminosity(FluidStack stack) {
return getLuminosity();
}
public int getDensity(FluidStack stack) {
return getDensity();
}
public int getViscosity(FluidStack stack) {
return getViscosity();
}
public boolean isGaseous(FluidStack stack) {
return isGaseous();
}
public int getColor(FluidStack stack) {
return getColor();
}
/* World-based Accessors */
public int getLuminosity(World world, int x, int y, int z) {
return getLuminosity();
}
public int getDensity(World world, int x, int y, int z) {
return getDensity();
}
public int getViscosity(World world, int x, int y, int z) {
return getViscosity();
}
public boolean isGaseous(World world, int x, int y, int z) {
return isGaseous();
}
public int getColor(World world, int x, int y, int z) {
return getColor();
}
@SideOnly(Side.CLIENT)
public final Fluid setStillIcon(Icon stillIcon) {
this.stillIcon = stillIcon;
return this;
}
@SideOnly(Side.CLIENT)
public final Fluid setFlowingIcon(Icon flowingIcon) {
this.flowingIcon = flowingIcon;
return this;
}
@SideOnly(Side.CLIENT)
public final Fluid setIcons(Icon stillIcon, Icon flowingIcon) {
this.stillIcon = stillIcon;
this.flowingIcon = flowingIcon;
return this;
}
@SideOnly(Side.CLIENT)
public final Fluid setIcons(Icon commonIcon) {
this.stillIcon = commonIcon;
this.flowingIcon = commonIcon;
return this;
}
@SideOnly(Side.CLIENT)
public Icon getIcon() {
return getStillIcon();
}
@SideOnly(Side.CLIENT)
public Icon getIcon(FluidStack stack) {
return getIcon();
}
@SideOnly(Side.CLIENT)
public Icon getIcon(World world, int x, int y, int z) {
return getIcon();
}
@SideOnly(Side.CLIENT)
public Icon getStillIcon() {
return this.stillIcon;
}
@SideOnly(Side.CLIENT)
public Icon getFlowingIcon() {
return this.flowingIcon;
}
}

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package net.minecraftforge.fluids;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
/**
* Register simple items that contain fluids here. Useful for buckets, bottles, and things that have
* ID/metadata mappings.
*
* For more complex items, use {@link IFluidContainerItem} instead.
*
* @author King Lemming
*
*/
public abstract class FluidContainerRegistry {
private static Map<List, FluidContainerData> containerFluidMap = new HashMap();
private static Map<List, FluidContainerData> filledContainerMap = new HashMap();
private static Set<List> emptyContainers = new HashSet();
public static final int BUCKET_VOLUME = 1000;
public static final ItemStack EMPTY_BUCKET = new ItemStack(Item.bucketEmpty);
public static final ItemStack EMPTY_BOTTLE = new ItemStack(Item.glassBottle);
static {
registerFluidContainer(FluidRegistry.WATER, new ItemStack(Item.bucketWater), EMPTY_BUCKET);
registerFluidContainer(FluidRegistry.LAVA, new ItemStack(Item.bucketLava), EMPTY_BUCKET);
registerFluidContainer(FluidRegistry.WATER, new ItemStack(Item.potion), EMPTY_BOTTLE);
}
private FluidContainerRegistry() {
}
/**
* Register a new fluid containing item.
*
* @param stack
* FluidStack containing the type and amount of the fluid stored in the item.
* @param filledContainer
* ItemStack representing the container when it is full.
* @param emptyContainer
* ItemStack representing the container when it is empty.
* @return True if container was successfully registered; false if it already is.
*/
public static boolean registerFluidContainer(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer) {
return registerFluidContainer(new FluidContainerData(stack, filledContainer, emptyContainer));
}
/**
* Register a new fluid containing item. The item is assumed to hold 1000 mB of fluid. Also
* registers the Fluid if possible.
*
* @param fluid
* Fluid type that is stored in the item.
* @param filledContainer
* ItemStack representing the container when it is full.
* @param emptyContainer
* ItemStack representing the container when it is empty.
* @return True if container was successfully registered; false if it already is.
*/
public static boolean registerFluidContainer(Fluid fluid, ItemStack filledContainer, ItemStack emptyContainer) {
if (!FluidRegistry.isFluidRegistered(fluid)) {
FluidRegistry.registerFluid(fluid);
}
return registerFluidContainer(new FluidStack(fluid, BUCKET_VOLUME), filledContainer, emptyContainer);
}
/**
* Register a new fluid containing item that does not have an empty container.
*
* @param stack
* FluidStack containing the type and amount of the fluid stored in the item.
* @param filledContainer
* ItemStack representing the container when it is full.
* @return True if container was successfully registered; false if it already is.
*/
public static boolean registerFluidContainer(FluidStack stack, ItemStack filledContainer) {
return registerFluidContainer(new FluidContainerData(stack, filledContainer, null, true));
}
/**
* Register a new fluid containing item that does not have an empty container. The item is
* assumed to hold 1000 mB of fluid. Also registers the Fluid if possible.
*
* @param fluid
* Fluid type that is stored in the item.
* @param filledContainer
* ItemStack representing the container when it is full.
* @return True if container was successfully registered; false if it already is.
*/
public static boolean registerFluidContainer(Fluid fluid, ItemStack filledContainer) {
if (!FluidRegistry.isFluidRegistered(fluid)) {
FluidRegistry.registerFluid(fluid);
}
return registerFluidContainer(new FluidStack(fluid, BUCKET_VOLUME), filledContainer);
}
/**
* Register a new fluid containing item.
*
* @param data
* See {@link FluidContainerData}.
* @return True if container was successfully registered; false if it already is.
*/
public static boolean registerFluidContainer(FluidContainerData data) {
if (isFilledContainer(data.filledContainer)) {
return false;
}
containerFluidMap.put(Arrays.asList(data.filledContainer.itemID, data.filledContainer.getItemDamage()), data);
if (data.emptyContainer != null) {
filledContainerMap.put(Arrays.asList(data.emptyContainer.itemID, data.emptyContainer.getItemDamage(), data.fluid.fluidID), data);
emptyContainers.add(Arrays.asList(data.emptyContainer.itemID, data.emptyContainer.getItemDamage()));
}
MinecraftForge.EVENT_BUS.post(new FluidContainerRegisterEvent(data));
return true;
}
/**
* Determines the fluid type and amount inside a container.
*
* @param container
* The fluid container.
* @return FluidStack representing stored fluid.
*/
public static FluidStack getFluidForFilledItem(ItemStack container) {
if (container == null) {
return null;
}
FluidContainerData data = containerFluidMap.get(Arrays.asList(container.itemID, container.getItemDamage()));
return data == null ? null : data.fluid.copy();
}
/**
* Attempts to fill an empty container with a fluid.
*
* NOTE: Returns null on fail, NOT the empty container.
*
* @param fluid
* FluidStack containing the type and amount of fluid to fill.
* @param container
* ItemStack representing the empty container.
* @return Filled container if successful, otherwise null.
*/
public static ItemStack fillFluidContainer(FluidStack fluid, ItemStack container) {
if (container == null || fluid == null) {
return null;
}
FluidContainerData data = filledContainerMap.get(Arrays.asList(container.itemID, container.getItemDamage(), fluid.fluidID));
if (data != null && fluid.amount >= data.fluid.amount) {
return data.filledContainer.copy();
}
return null;
}
/**
* Determines if a container holds a specific fluid.
*/
public static boolean containsFluid(ItemStack container, FluidStack fluid) {
if (container == null || fluid == null) {
return false;
}
FluidContainerData data = filledContainerMap.get(Arrays.asList(container.itemID, container.getItemDamage(), fluid.fluidID));
return data == null ? false : data.fluid.isFluidEqual(fluid);
}
public static boolean isBucket(ItemStack container) {
if (container == null) {
return false;
}
if (container.isItemEqual(EMPTY_BUCKET)) {
return true;
}
FluidContainerData data = containerFluidMap.get(Arrays.asList(container.itemID, container.getItemDamage()));
return data != null && data.emptyContainer.isItemEqual(EMPTY_BUCKET);
}
public static boolean isContainer(ItemStack container) {
return isEmptyContainer(container) || isFilledContainer(container);
}
public static boolean isEmptyContainer(ItemStack container) {
return container != null && emptyContainers.contains(Arrays.asList(container.itemID, container.getItemDamage()));
}
public static boolean isFilledContainer(ItemStack container) {
return container != null && getFluidForFilledItem(container) != null;
}
public static FluidContainerData[] getRegisteredFluidContainerData() {
return (FluidContainerData[]) containerFluidMap.values().toArray();
}
/**
* Wrapper class for the registry entries. Ensures that none of the attempted registrations
* contain null references unless permitted.
*/
public static class FluidContainerData {
public final FluidStack fluid;
public final ItemStack filledContainer;
public final ItemStack emptyContainer;
public FluidContainerData(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer) {
this(stack, filledContainer, emptyContainer, false);
}
public FluidContainerData(FluidStack stack, ItemStack filledContainer, ItemStack emptyContainer, boolean nullEmpty) {
this.fluid = stack;
this.filledContainer = filledContainer;
this.emptyContainer = emptyContainer;
if (stack == null || filledContainer == null || emptyContainer == null && !nullEmpty) {
throw new RuntimeException("Invalid FluidContainerData - a parameter was null.");
}
}
public FluidContainerData copy() {
return new FluidContainerData(fluid, filledContainer, emptyContainer, true);
}
}
public static class FluidContainerRegisterEvent extends Event {
public final FluidContainerData data;
public FluidContainerRegisterEvent(FluidContainerData data) {
this.data = data.copy();
}
}
}

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package net.minecraftforge.fluids;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
public class FluidEvent extends Event {
public final FluidStack fluid;
public final int x;
public final int y;
public final int z;
public final World world;
public FluidEvent(FluidStack fluid, World world, int x, int y, int z) {
this.fluid = fluid;
this.world = world;
this.x = x;
this.y = y;
this.z = z;
}
/**
* Mods should fire this event when they move fluids around.
*
* @author cpw
*
*/
public static class FluidMotionEvent extends FluidEvent {
public FluidMotionEvent(FluidStack fluid, World world, int x, int y, int z) {
super(fluid, world, x, y, z);
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#fill(FluidStack, boolean)}
* their tank implementation. {@link FluidTank} does.
*
* @author cpw
*
*/
public static class FluidFillingEvent extends FluidEvent {
public final IFluidTank tank;
public FluidFillingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank) {
super(fluid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a fluid is {@link IFluidTank#drain(int, boolean)} from their
* tank.
*
* @author cpw
*
*/
public static class FluidDrainingEvent extends FluidEvent {
public final IFluidTank tank;
public FluidDrainingEvent(FluidStack fluid, World world, int x, int y, int z, IFluidTank tank) {
super(fluid, world, x, y, z);
this.tank = tank;
}
}
/**
* Mods should fire this event when a fluid "spills", for example, if a block containing fluid
* is broken.
*
* @author cpw
*
*/
public static class FluidSpilledEvent extends FluidEvent {
public FluidSpilledEvent(FluidStack fluid, World world, int x, int y, int z) {
super(fluid, world, x, y, z);
}
}
/**
* A handy shortcut for firing the various fluid events.
*
* @param event
*/
public static final void fireEvent(FluidEvent event) {
MinecraftForge.EVENT_BUS.post(event);
}
}

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package net.minecraftforge.fluids;
import java.util.Map;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.INetworkManager;
import net.minecraftforge.common.network.ForgePacket;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
public class FluidIdMapPacket extends ForgePacket {
private BiMap<String, Integer> fluidIds = HashBiMap.create();
@Override
public byte[] generatePacket(Object... data) {
ByteArrayDataOutput dat = ByteStreams.newDataOutput();
dat.writeInt(FluidRegistry.maxID);
for (Map.Entry<String, Integer> entry : FluidRegistry.fluidIDs.entrySet()) {
dat.writeUTF(entry.getKey());
dat.writeInt(entry.getValue());
}
return dat.toByteArray();
}
@Override
public ForgePacket consumePacket(byte[] data) {
ByteArrayDataInput dat = ByteStreams.newDataInput(data);
int listSize = dat.readInt();
for (int i = 0; i < listSize; i++) {
String fluidName = dat.readUTF();
int fluidId = dat.readInt();
fluidIds.put(fluidName, fluidId);
}
return this;
}
@Override
public void execute(INetworkManager network, EntityPlayer player) {
FluidRegistry.initFluidIDs(fluidIds);
}
}

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package net.minecraftforge.fluids;
import java.util.HashMap;
import java.util.Map;
import net.minecraft.block.Block;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import com.google.common.collect.ImmutableMap;
/**
* Handles Fluid registrations. Fluids MUST be registered in order to function.
*
* @author King Lemming, CovertJaguar (LiquidDictionary)
*
*/
public abstract class FluidRegistry {
static int maxID = 0;
static HashMap<String, Fluid> fluids = new HashMap();
static BiMap<String, Integer> fluidIDs = HashBiMap.create();
public static final Fluid WATER = new Fluid("water").setBlockID(Block.waterStill.blockID);
public static final Fluid LAVA = new Fluid("lava").setBlockID(Block.lavaStill.blockID).setLuminosity(15).setDensity(3000).setViscosity(6000);
public static int renderIdFluid = -1;
static {
registerFluid(WATER);
registerFluid(LAVA);
}
private FluidRegistry() {
}
/**
* Called by Forge to prepare the ID map for server -> client sync.
*/
static void initFluidIDs(BiMap<String, Integer> newfluidIDs) {
maxID = newfluidIDs.size();
fluidIDs.clear();
fluidIDs.putAll(newfluidIDs);
}
/**
* Register a new Fluid. If a fluid with the same name already exists, registration is denied.
*
* @param fluid
* The fluid to register.
* @return True if the fluid was successfully registered; false if there is a name clash.
*/
public static boolean registerFluid(Fluid fluid) {
if (fluidIDs.containsKey(fluid.getName())) {
return false;
}
fluids.put(fluid.getName(), fluid);
fluidIDs.put(fluid.getName(), ++maxID);
MinecraftForge.EVENT_BUS.post(new FluidRegisterEvent(fluid.getName(), maxID));
return true;
}
public static boolean isFluidRegistered(Fluid fluid) {
return fluidIDs.containsKey(fluid.getName());
}
public static boolean isFluidRegistered(String fluidName) {
return fluidIDs.containsKey(fluidName);
}
public static Fluid getFluid(String fluidName) {
return fluids.get(fluidName);
}
public static Fluid getFluid(int fluidID) {
return fluids.get(getFluidName(fluidID));
}
public static String getFluidName(int fluidID) {
return fluidIDs.inverse().get(fluidID);
}
public static String getFluidName(FluidStack stack) {
return getFluidName(stack.fluidID);
}
public static int getFluidID(String fluidName) {
return fluidIDs.get(fluidName);
}
public static FluidStack getFluidStack(String fluidName, int amount) {
if (!fluidIDs.containsKey(fluidName)) {
return null;
}
return new FluidStack(getFluidID(fluidName), amount);
}
/**
* Returns a read-only map containing Fluid Names and their associated Fluids.
*/
public static Map<String, Fluid> getRegisteredFluids() {
return ImmutableMap.copyOf(fluids);
}
/**
* Returns a read-only map containing Fluid Names and their associated IDs.
*/
public static Map<String, Integer> getRegisteredFluidIDs() {
return ImmutableMap.copyOf(fluidIDs);
}
public static class FluidRegisterEvent extends Event {
public final String fluidName;
public final int fluidID;
public FluidRegisterEvent(String fluidName, int fluidID) {
this.fluidName = fluidName;
this.fluidID = fluidID;
}
}
}

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package net.minecraftforge.fluids;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* ItemStack substitute for Fluids.
*
* NOTE: Equality is based on the Fluid, not the amount. Use
* {@link #isFluidStackIdentical(FluidStack)} to determine if FluidID, Amount and NBT Tag are all
* equal.
*
* @author King Lemming, SirSengir (LiquidStack)
*
*/
public class FluidStack {
public int fluidID;
public int amount;
public NBTTagCompound tag;
public FluidStack(Fluid fluid, int amount) {
this.fluidID = fluid.getID();
this.amount = amount;
}
public FluidStack(int fluidID, int amount) {
this.fluidID = fluidID;
this.amount = amount;
}
public FluidStack(int fluidID, int amount, NBTTagCompound nbt) {
this(fluidID, amount);
if (nbt != null) {
tag = (NBTTagCompound) nbt.copy();
}
}
public FluidStack(FluidStack stack, int amount) {
this(stack.fluidID, amount, stack.tag);
}
/**
* This provides a safe method for retrieving a FluidStack - if the Fluid is invalid, the stack
* will return as null.
*/
public static FluidStack loadFluidStackFromNBT(NBTTagCompound nbt) {
if (nbt == null || FluidRegistry.getFluid(nbt.getString("FluidName")) == null) {
return null;
}
FluidStack stack = new FluidStack(FluidRegistry.getFluidID(nbt.getString("FluidName")), nbt.getInteger("Amount"));
if (nbt.hasKey("Tag")) {
stack.tag = nbt.getCompoundTag("Tag");
}
return stack;
}
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
nbt.setString("FluidName", FluidRegistry.getFluidName(fluidID));
nbt.setInteger("Amount", amount);
if (tag != null) {
nbt.setTag("Tag", tag);
}
return nbt;
}
public final Fluid getFluid() {
return FluidRegistry.getFluid(fluidID);
}
/**
* @return A copy of this FluidStack
*/
public FluidStack copy() {
return new FluidStack(fluidID, amount, tag);
}
/**
* Determines if the FluidIDs and NBT Tags are equal. This does not check amounts.
*
* @param other
* The FluidStack for comparison
* @return true if the Fluids (IDs and NBT Tags) are the same
*/
public boolean isFluidEqual(FluidStack other) {
return other != null && fluidID == other.fluidID && isFluidStackTagEqual(other);
}
private boolean isFluidStackTagEqual(FluidStack other) {
return tag == null ? other.tag == null : other.tag == null ? false : tag.equals(other.tag);
}
/**
* Determines if the NBT Tags are equal. Useful if the FluidIDs are known to be equal.
*/
public static boolean areFluidStackTagsEqual(FluidStack stack1, FluidStack stack2) {
return stack1 == null && stack2 == null ? true : stack1 == null || stack2 == null ? false : stack1.isFluidStackTagEqual(stack2);
}
/**
* Determines if the Fluids are equal and this stack is larger.
*
* @param other
* @return true if this FluidStack contains the other FluidStack (same fluid and >= amount)
*/
public boolean containsFluid(FluidStack other) {
return isFluidEqual(other) && amount >= other.amount;
}
/**
* Determines if the FluidIDs, Amounts, and NBT Tags are all equal.
*
* @param other
* - the FluidStack for comparison
* @return true if the two FluidStacks are exactly the same
*/
public boolean isFluidStackIdentical(FluidStack other) {
return isFluidEqual(other) && amount == other.amount;
}
/**
* Determines if the FluidIDs and NBT Tags are equal compared to a registered container
* ItemStack. This does not check amounts.
*
* @param other
* The ItemStack for comparison
* @return true if the Fluids (IDs and NBT Tags) are the same
*/
public boolean isFluidEqual(ItemStack other) {
if (other == null) {
return false;
}
if (other.getItem() instanceof IFluidContainerItem) {
return isFluidEqual(((IFluidContainerItem) other.getItem()).getFluid(other));
}
return isFluidEqual(FluidContainerRegistry.getFluidForFilledItem(other));
}
@Override
public final int hashCode() {
return fluidID;
}
/**
* Default equality comparison for a FluidStack. Same functionality as isFluidEqual().
*
* This is included for use in data structures.
*/
@Override
public final boolean equals(Object o) {
if (!(o instanceof FluidStack)) {
return false;
}
return isFluidEqual((FluidStack) o);
}
}

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package net.minecraftforge.fluids;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
/**
* Reference implementation of {@link IFluidTank}. Use/extend this or implement your own.
*
* @author King Lemming, cpw (LiquidTank)
*
*/
public class FluidTank implements IFluidTank {
protected FluidStack fluid;
protected int capacity;
protected TileEntity tile;
public FluidTank(int capacity) {
this(null, capacity);
}
public FluidTank(FluidStack stack, int capacity) {
this.fluid = stack;
this.capacity = capacity;
}
public FluidTank(Fluid fluid, int amount, int capacity) {
this(new FluidStack(fluid, amount), capacity);
}
public FluidTank readFromNBT(NBTTagCompound nbt) {
if (!nbt.hasKey("Empty")) {
FluidStack fluid = FluidStack.loadFluidStackFromNBT(nbt);
if (fluid != null) {
setFluid(fluid);
}
}
return this;
}
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
if (fluid != null) {
fluid.writeToNBT(nbt);
} else {
nbt.setString("Empty", "");
}
return nbt;
}
public void setFluid(FluidStack fluid) {
this.fluid = fluid;
}
public void setCapacity(int capacity) {
this.capacity = capacity;
}
/* IFluidTank */
@Override
public FluidStack getFluid() {
return fluid;
}
@Override
public int getFluidAmount() {
if (fluid == null) {
return 0;
}
return fluid.amount;
}
@Override
public int getCapacity() {
return capacity;
}
@Override
public FluidTankInfo getInfo() {
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill) {
if (resource == null) {
return 0;
}
if (!doFill) {
if (fluid == null) {
return Math.min(capacity, resource.amount);
}
if (!fluid.isFluidEqual(resource)) {
return 0;
}
return Math.min(capacity - fluid.amount, resource.amount);
}
if (fluid == null) {
fluid = new FluidStack(resource, Math.min(capacity, resource.amount));
if (tile != null) {
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return fluid.amount;
}
if (!fluid.isFluidEqual(resource)) {
return 0;
}
int filled = capacity - fluid.amount;
if (resource.amount < filled) {
fluid.amount += resource.amount;
filled = resource.amount;
} else {
fluid.amount = capacity;
}
if (tile != null) {
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return filled;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
if (fluid == null) {
return null;
}
int drained = maxDrain;
if (fluid.amount < drained) {
drained = fluid.amount;
}
FluidStack stack = new FluidStack(fluid, drained);
if (doDrain) {
fluid.amount -= drained;
if (fluid.amount <= 0) {
fluid = null;
}
if (tile != null) {
FluidEvent.fireEvent(new FluidEvent.FluidDrainingEvent(fluid, tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, this));
}
}
return stack;
}
}

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package net.minecraftforge.fluids;
/**
* Wrapper class used to encapsulate information about an IFluidTank.
*
* @author King Lemming
*
*/
public final class FluidTankInfo {
public final FluidStack fluid;
public final int capacity;
public FluidTankInfo(FluidStack fluid, int capacity) {
this.fluid = fluid;
this.capacity = capacity;
}
public FluidTankInfo(IFluidTank tank) {
this.fluid = tank.getFluid();
this.capacity = tank.getCapacity();
}
}

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package net.minecraftforge.fluids;
import net.minecraft.world.World;
/**
* Implement this interface on Block classes which represent world-placeable Fluids.
*
* NOTE: Using/extending the reference implementations {@link BlockFluidBase} is encouraged.
*
* @author King Lemming
*
*/
public interface IFluidBlock {
/**
* Returns the Fluid associated with this Block.
*/
Fluid getFluid();
/**
* Attempt to drain the block. This method should be called by devices such as pumps.
*
* NOTE: The block is intended to handle its own state changes.
*
* @param doDrain
* If false, the drain will only be simulated.
* @return
*/
FluidStack drain(World world, int x, int y, int z, boolean doDrain);
/**
* Check to see if a block can be drained. This method should be called by devices such as
* pumps.
*
* @param doDrain
* If false, the drain will only be simulated.
* @return
*/
boolean canDrain(World world, int x, int y, int z);
}

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package net.minecraftforge.fluids;
import net.minecraft.item.ItemStack;
/**
* Implement this interface on Item classes that support external manipulation of their internal
* fluid storage.
*
* A reference implementation is provided {@link ItemFluidContainer}.
*
* NOTE: Use of NBT data on the containing ItemStack is encouraged.
*
* @author King Lemming
*
*/
public interface IFluidContainerItem {
/**
*
* @param container
* ItemStack which is the fluid container.
* @return FluidStack representing the fluid in the container, null if the container is empty.
*/
FluidStack getFluid(ItemStack container);
/**
*
* @param container
* ItemStack which is the fluid container.
* @return Capacity of this fluid container.
*/
int getCapacity(ItemStack container);
/**
*
* @param container
* ItemStack which is the fluid container.
* @param resource
* FluidStack attempting to fill the container.
* @param doFill
* If false, the fill will only be simulated.
* @return Amount of fluid that was (or would have been, if simulated) filled into the
* container.
*/
int fill(ItemStack container, FluidStack resource, boolean doFill);
/**
*
* @param container
* ItemStack which is the fluid container.
* @param maxDrain
* Maximum amount of fluid to be removed from the container.
* @param doFill
* If false, the drain will only be simulated.
* @return Amount of fluid that was (or would have been, if simulated) drained from the
* container.
*/
FluidStack drain(ItemStack container, int maxDrain, boolean doDrain);
}

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package net.minecraftforge.fluids;
import net.minecraftforge.common.ForgeDirection;
/**
* Implement this interface on TileEntities which should handle fluids, generally storing them in
* one or more internal {@link IFluidTank} objects.
*
* A reference implementation is provided {@link TileFluidHandler}.
*
* @author King Lemming
*
*/
public interface IFluidHandler {
/**
* Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.
*
* @param from
* Orientation the Fluid is pumped in from.
* @param resource
* FluidStack representing the Fluid and maximum amount of fluid to be filled.
* @param doFill
* If false, fill will only be simulated.
* @return Amount of resource that was (or would have been, if simulated) filled.
*/
int fill(ForgeDirection from, FluidStack resource, boolean doFill);
/**
* Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
*
* @param from
* Orientation the Fluid is drained to.
* @param resource
* FluidStack representing the Fluid and maximum amount of fluid to be drained.
* @param doDrain
* If false, drain will only be simulated.
* @return FluidStack representing the Fluid and amount that was (or would have been, if
* simulated) drained.
*/
FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain);
/**
* Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
*
* This method is not Fluid-sensitive.
*
* @param from
* Orientation the fluid is drained to.
* @param maxDrain
* Maximum amount of fluid to drain.
* @param doDrain
* If false, drain will only be simulated.
* @return FluidStack representing the Fluid and amount that was (or would have been, if
* simulated) drained.
*/
FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain);
/**
* Returns true if the given fluid can be inserted into the given direction.
*
* More formally, this should return true if fluid is able to enter from the given direction.
*/
boolean canFill(ForgeDirection from, Fluid fluid);
/**
* Returns true if the given fluid can be extracted from the given direction.
*
* More formally, this should return true if fluid is able to leave from the given direction.
*/
boolean canDrain(ForgeDirection from, Fluid fluid);
/**
* Returns an array of objects which represent the internal tanks. These objects cannot be used
* to manipulate the internal tanks. See {@link FluidTankInfo}.
*
* @param from
* Orientation determining which tanks should be queried.
* @return Info for the relevant internal tanks.
*/
FluidTankInfo[] getTankInfo(ForgeDirection from);
}

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package net.minecraftforge.fluids;
/**
* A tank is the unit of interaction with Fluid inventories.
*
* A reference implementation can be found at {@link FluidTank}.
*
* @author King Lemming, cpw (ILiquidTank)
*
*/
public interface IFluidTank {
/**
* @return FluidStack representing the fluid in the tank, null if the tank is empty.
*/
FluidStack getFluid();
/**
* @return Current amount of fluid in the tank.
*/
int getFluidAmount();
/**
* @return Capacity of this fluid tank.
*/
int getCapacity();
/**
* Returns a wrapper object {@link FluidTankInfo } containing the capacity of the tank and the
* FluidStack it holds.
*
* Should prevent manipulation of the IFluidTank. See {@link FluidTank}.
*
* @return State information for the IFluidTank.
*/
FluidTankInfo getInfo();
/**
*
* @param resource
* FluidStack attempting to fill the tank.
* @param doFill
* If false, the fill will only be simulated.
* @return Amount of fluid that was accepted by the tank.
*/
int fill(FluidStack resource, boolean doFill);
/**
*
* @param maxDrain
* Maximum amount of fluid to be removed from the container.
* @param doFill
* If false, the fill will only be simulated.
* @return Amount of fluid that was removed from the tank.
*/
FluidStack drain(int maxDrain, boolean doDrain);
}

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package net.minecraftforge.fluids;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* Reference implementation of {@link IFluidContainerItem}. Use/extend this or implement your own.
*
* @author King Lemming
*
*/
public class ItemFluidContainer extends Item implements IFluidContainerItem {
protected int capacity;
public ItemFluidContainer(int itemID) {
super(itemID);
}
public ItemFluidContainer(int itemID, int capacity) {
super(itemID);
this.capacity = capacity;
}
public ItemFluidContainer setCapacity(int capacity) {
this.capacity = capacity;
return this;
}
/* IFluidContainerItem */
@Override
public FluidStack getFluid(ItemStack container) {
if (container.stackTagCompound == null || !container.stackTagCompound.hasKey("Fluid")) {
return null;
}
return FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
}
@Override
public int getCapacity(ItemStack container) {
return capacity;
}
@Override
public int fill(ItemStack container, FluidStack resource, boolean doFill) {
if (resource == null) {
return 0;
}
if (!doFill) {
if (container.stackTagCompound == null || !container.stackTagCompound.hasKey("Fluid")) {
return Math.min(capacity, resource.amount);
}
FluidStack stack = FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
if (stack == null) {
return Math.min(capacity, resource.amount);
}
if (!stack.isFluidEqual(resource)) {
return 0;
}
return Math.min(capacity - stack.amount, resource.amount);
}
if (container.stackTagCompound == null) {
container.stackTagCompound = new NBTTagCompound();
}
if (!container.stackTagCompound.hasKey("Fluid")) {
NBTTagCompound fluidTag = resource.writeToNBT(new NBTTagCompound());
if (capacity < resource.amount) {
fluidTag.setInteger("Amount", capacity);
container.stackTagCompound.setTag("Fluid", fluidTag);
return capacity;
}
container.stackTagCompound.setTag("Fluid", fluidTag);
return resource.amount;
}
NBTTagCompound fluidTag = container.stackTagCompound.getCompoundTag("Fluid");
FluidStack stack = FluidStack.loadFluidStackFromNBT(fluidTag);
if (!stack.isFluidEqual(resource)) {
return 0;
}
int filled = capacity - resource.amount;
if (resource.amount < filled) {
stack.amount += resource.amount;
filled = resource.amount;
} else {
stack.amount = capacity;
}
container.stackTagCompound.setTag("Fluid", stack.writeToNBT(fluidTag));
return filled;
}
@Override
public FluidStack drain(ItemStack container, int maxDrain, boolean doDrain) {
if (container.stackTagCompound == null || !container.stackTagCompound.hasKey("Fluid")) {
return null;
}
FluidStack stack = FluidStack.loadFluidStackFromNBT(container.stackTagCompound.getCompoundTag("Fluid"));
if (stack == null) {
return null;
}
stack.amount = Math.min(stack.amount, maxDrain);
if (doDrain) {
if (maxDrain >= capacity) {
container.stackTagCompound.removeTag("Fluid");
if (container.stackTagCompound.hasNoTags()) {
container.stackTagCompound = null;
}
return stack;
}
NBTTagCompound fluidTag = container.stackTagCompound.getCompoundTag("Fluid");
fluidTag.setInteger("Amount", fluidTag.getInteger("Amount") - maxDrain);
container.stackTagCompound.setTag("Fluid", fluidTag);
}
return stack;
}
}

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package net.minecraftforge.fluids;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
/**
* Default renderer for Forge fluid blocks.
*
* @author King Lemming
*
*/
public class RenderBlockFluid implements ISimpleBlockRenderingHandler {
public static RenderBlockFluid instance = new RenderBlockFluid();
static final float LIGHT_Y_NEG = 0.5F;
static final float LIGHT_Y_POS = 1.0F;
static final float LIGHT_XZ_NEG = 0.8F;
static final float LIGHT_XZ_POS = 0.6F;
static final double RENDER_OFFSET = 0.0010000000474974513D;
public float getFluidHeightAverage(float[] flow) {
float total = 0;
int count = 0;
for (int i = 0; i < flow.length; i++) {
if (flow[i] >= 0.875F) {
return flow[i];
}
if (flow[i] >= 0) {
total += flow[i];
count++;
}
}
return total / count;
}
public float getFluidHeightForRender(IBlockAccess world, int x, int y, int z, BlockFluidBase block) {
if (world.getBlockId(x, y, z) == block.blockID) {
if (world.getBlockId(x, y - block.densityDir, z) == block.blockID) {
return 1;
}
if (world.getBlockMetadata(x, y, z) == block.getMaxRenderHeightMeta()) {
return 0.875F;
}
}
return !world.getBlockMaterial(x, y, z).isSolid() && world.getBlockId(x, y - block.densityDir, z) == block.blockID ? 1 : block.getQuantaPercentage(world, x, y, z) * 0.875F;
}
/* ISimpleBlockRenderingHandler */
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
if (!(block instanceof BlockFluidBase)) {
return false;
}
Tessellator tessellator = Tessellator.instance;
int color = block.colorMultiplier(world, x, y, z);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
BlockFluidBase theFluid = (BlockFluidBase) block;
int bMeta = world.getBlockMetadata(x, y, z);
boolean renderTop = world.getBlockId(x, y - theFluid.densityDir, z) != theFluid.blockID;
boolean renderBottom = block.shouldSideBeRendered(world, x, y + theFluid.densityDir, z, 0) && world.getBlockId(x, y + theFluid.densityDir, z) != theFluid.blockID;
boolean[] renderSides = new boolean[] { block.shouldSideBeRendered(world, x, y, z - 1, 2), block.shouldSideBeRendered(world, x, y, z + 1, 3),
block.shouldSideBeRendered(world, x - 1, y, z, 4), block.shouldSideBeRendered(world, x + 1, y, z, 5) };
if (!renderTop && !renderBottom && !renderSides[0] && !renderSides[1] && !renderSides[2] && !renderSides[3]) {
return false;
} else {
boolean rendered = false;
double heightNW, heightSW, heightSE, heightNE;
float flow11 = getFluidHeightForRender(world, x, y, z, theFluid);
if (flow11 != 1) {
float flow00 = getFluidHeightForRender(world, x - 1, y, z - 1, theFluid);
float flow01 = getFluidHeightForRender(world, x - 1, y, z, theFluid);
float flow02 = getFluidHeightForRender(world, x - 1, y, z + 1, theFluid);
float flow10 = getFluidHeightForRender(world, x, y, z - 1, theFluid);
float flow12 = getFluidHeightForRender(world, x, y, z + 1, theFluid);
float flow20 = getFluidHeightForRender(world, x + 1, y, z - 1, theFluid);
float flow21 = getFluidHeightForRender(world, x + 1, y, z, theFluid);
float flow22 = getFluidHeightForRender(world, x + 1, y, z + 1, theFluid);
heightNW = getFluidHeightAverage(new float[] { flow00, flow01, flow10, flow11 });
heightSW = getFluidHeightAverage(new float[] { flow01, flow02, flow12, flow11 });
heightSE = getFluidHeightAverage(new float[] { flow12, flow21, flow22, flow11 });
heightNE = getFluidHeightAverage(new float[] { flow10, flow20, flow21, flow11 });
} else {
heightNW = flow11;
heightSW = flow11;
heightSE = flow11;
heightNE = flow11;
}
boolean rises = theFluid.densityDir == 1;
if (renderer.renderAllFaces || renderTop) {
rendered = true;
Icon iconStill = block.getIcon(1, bMeta);
float flowDir = (float) BlockFluidBase.getFlowDirection(world, x, y, z);
if (flowDir > -999.0F) {
iconStill = block.getIcon(2, bMeta);
}
heightNW -= RENDER_OFFSET;
heightSW -= RENDER_OFFSET;
heightSE -= RENDER_OFFSET;
heightNE -= RENDER_OFFSET;
double u1, u2, u3, u4, v1, v2, v3, v4;
if (flowDir < -999.0F) {
u2 = iconStill.getInterpolatedU(0.0D);
v2 = iconStill.getInterpolatedV(0.0D);
u1 = u2;
v1 = iconStill.getInterpolatedV(16.0D);
u4 = iconStill.getInterpolatedU(16.0D);
v4 = v1;
u3 = u4;
v3 = v2;
} else {
float xFlow = MathHelper.sin(flowDir) * 0.25F;
float zFlow = MathHelper.cos(flowDir) * 0.25F;
u2 = iconStill.getInterpolatedU(8.0F + (-zFlow - xFlow) * 16.0F);
v2 = iconStill.getInterpolatedV(8.0F + (-zFlow + xFlow) * 16.0F);
u1 = iconStill.getInterpolatedU(8.0F + (-zFlow + xFlow) * 16.0F);
v1 = iconStill.getInterpolatedV(8.0F + (zFlow + xFlow) * 16.0F);
u4 = iconStill.getInterpolatedU(8.0F + (zFlow + xFlow) * 16.0F);
v4 = iconStill.getInterpolatedV(8.0F + (zFlow - xFlow) * 16.0F);
u3 = iconStill.getInterpolatedU(8.0F + (zFlow - xFlow) * 16.0F);
v3 = iconStill.getInterpolatedV(8.0F + (-zFlow - xFlow) * 16.0F);
}
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tessellator.setColorOpaque_F(LIGHT_Y_POS * red, LIGHT_Y_POS * green, LIGHT_Y_POS * blue);
if (!rises) {
tessellator.addVertexWithUV(x + 0, y + heightNW, z + 0, u2, v2);
tessellator.addVertexWithUV(x + 0, y + heightSW, z + 1, u1, v1);
tessellator.addVertexWithUV(x + 1, y + heightSE, z + 1, u4, v4);
tessellator.addVertexWithUV(x + 1, y + heightNE, z + 0, u3, v3);
} else {
tessellator.addVertexWithUV(x + 1, y + 1 - heightNE, z + 0, u3, v3);
tessellator.addVertexWithUV(x + 1, y + 1 - heightSE, z + 1, u4, v4);
tessellator.addVertexWithUV(x + 0, y + 1 - heightSW, z + 1, u1, v1);
tessellator.addVertexWithUV(x + 0, y + 1 - heightNW, z + 0, u2, v2);
}
}
if (renderer.renderAllFaces || renderBottom) {
rendered = true;
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y - 1, z));
if (!rises) {
tessellator.setColorOpaque_F(LIGHT_Y_NEG, LIGHT_Y_NEG, LIGHT_Y_NEG);
renderer.renderFaceYNeg(block, x, y + RENDER_OFFSET, z, block.getIcon(0, bMeta));
} else {
tessellator.setColorOpaque_F(LIGHT_Y_POS, LIGHT_Y_POS, LIGHT_Y_POS);
renderer.renderFaceYPos(block, x, y + RENDER_OFFSET, z, block.getIcon(1, bMeta));
}
}
for (int side = 0; side < 4; ++side) {
int x2 = x;
int z2 = z;
switch (side) {
case 0:
--z2;
break;
case 1:
++z2;
break;
case 2:
--x2;
break;
case 3:
++x2;
break;
}
Icon iconFlow = block.getIcon(side + 2, bMeta);
if (renderer.renderAllFaces || renderSides[side]) {
rendered = true;
double ty1;
double tx1;
double ty2;
double tx2;
double tz1;
double tz2;
if (side == 0) {
ty1 = heightNW;
ty2 = heightNE;
tx1 = x;
tx2 = x + 1;
tz1 = z + RENDER_OFFSET;
tz2 = z + RENDER_OFFSET;
} else if (side == 1) {
ty1 = heightSE;
ty2 = heightSW;
tx1 = x + 1;
tx2 = x;
tz1 = z + 1 - RENDER_OFFSET;
tz2 = z + 1 - RENDER_OFFSET;
} else if (side == 2) {
ty1 = heightSW;
ty2 = heightNW;
tx1 = x + RENDER_OFFSET;
tx2 = x + RENDER_OFFSET;
tz1 = z + 1;
tz2 = z;
} else {
ty1 = heightNE;
ty2 = heightSE;
tx1 = x + 1 - RENDER_OFFSET;
tx2 = x + 1 - RENDER_OFFSET;
tz1 = z;
tz2 = z + 1;
}
float u1Flow = iconFlow.getInterpolatedU(0.0D);
float u2Flow = iconFlow.getInterpolatedU(8.0D);
float v1Flow = iconFlow.getInterpolatedV((1.0D - ty1) * 16.0D * 0.5D);
float v2Flow = iconFlow.getInterpolatedV((1.0D - ty2) * 16.0D * 0.5D);
float v3Flow = iconFlow.getInterpolatedV(8.0D);
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x2, y, z2));
float sideLighting = 1.0F;
if (side < 2) {
sideLighting = LIGHT_XZ_NEG;
} else {
sideLighting = LIGHT_XZ_POS;
}
tessellator.setColorOpaque_F(LIGHT_Y_POS * sideLighting * red, LIGHT_Y_POS * sideLighting * green, LIGHT_Y_POS * sideLighting * blue);
if (!rises) {
tessellator.addVertexWithUV(tx1, y + ty1, tz1, u1Flow, v1Flow);
tessellator.addVertexWithUV(tx2, y + ty2, tz2, u2Flow, v2Flow);
tessellator.addVertexWithUV(tx2, y + 0, tz2, u2Flow, v3Flow);
tessellator.addVertexWithUV(tx1, y + 0, tz1, u1Flow, v3Flow);
} else {
tessellator.addVertexWithUV(tx1, y + 1 - 0, tz1, u1Flow, v3Flow);
tessellator.addVertexWithUV(tx2, y + 1 - 0, tz2, u2Flow, v3Flow);
tessellator.addVertexWithUV(tx2, y + 1 - ty2, tz2, u2Flow, v2Flow);
tessellator.addVertexWithUV(tx1, y + 1 - ty1, tz1, u1Flow, v1Flow);
}
}
}
renderer.renderMinY = 0;
renderer.renderMaxY = 1;
return rendered;
}
}
@Override
public boolean shouldRender3DInInventory() {
return false;
}
@Override
public int getRenderId() {
return FluidRegistry.renderIdFluid;
}
}

View File

@ -0,0 +1,72 @@
package net.minecraftforge.fluids;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
/**
* Reference Tile Entity implementation of {@link IFluidHandler}. Use/extend this or write your own.
*
* @author King Lemming
*
*/
public class TileFluidHandler extends TileEntity implements IFluidHandler {
protected FluidTank tank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME);
@Override
public void readFromNBT(NBTTagCompound tag) {
super.readFromNBT(tag);
tank.writeToNBT(tag);
}
@Override
public void writeToNBT(NBTTagCompound tag) {
super.writeToNBT(tag);
tank.readFromNBT(tag);
}
/* IFluidHandler */
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill) {
return tank.fill(resource, doFill);
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) {
if (resource == null || !resource.isFluidEqual(tank.getFluid())) {
return null;
}
return tank.drain(resource.amount, doDrain);
}
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
return tank.drain(maxDrain, doDrain);
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid) {
return true;
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid) {
return true;
}
@Override
public FluidTankInfo[] getTankInfo(ForgeDirection from) {
return new FluidTankInfo[] { tank.getInfo() };
}
}