2022-01-30 06:47:22 +00:00
|
|
|
## [:rewind: Lua Reference](lua.md)
|
|
|
|
|
|
|
|
# Supported Constants
|
2022-05-20 00:06:51 +00:00
|
|
|
- [area.h](#areah)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [behavior_table.h](#behavior_tableh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum BehaviorId](#enum-BehaviorId)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [camera.h](#camerah)
|
2023-06-22 09:12:57 +00:00
|
|
|
- [enum RomhackCameraOverride](#enum-RomhackCameraOverride)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [characters.h](#charactersh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum CharacterSound](#enum-CharacterSound)
|
|
|
|
- [enum CharacterType](#enum-CharacterType)
|
2023-12-12 23:14:37 +00:00
|
|
|
- [enum PalettePreset](#enum-PalettePreset)
|
|
|
|
- [enum PlayerPart](#enum-PlayerPart)
|
2022-04-10 02:50:50 +00:00
|
|
|
- [dialog_ids.h](#dialog_idsh)
|
|
|
|
- [enum DialogId](#enum-DialogId)
|
2023-11-26 21:49:32 +00:00
|
|
|
- [djui_console.h](#djui_consoleh)
|
|
|
|
- [enum ConsoleMessageLevel](#enum-ConsoleMessageLevel)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [djui_hud_utils.h](#djui_hud_utilsh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum DjuiFontType](#enum-DjuiFontType)
|
2023-10-30 05:03:36 +00:00
|
|
|
- [enum HudUtilsFilter](#enum-HudUtilsFilter)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum HudUtilsResolution](#enum-HudUtilsResolution)
|
2023-03-23 18:46:15 +00:00
|
|
|
- [envfx_snow.h](#envfx_snowh)
|
2023-03-18 21:12:33 +00:00
|
|
|
- [external.h](#externalh)
|
2023-10-30 05:03:36 +00:00
|
|
|
- [enum DialogSound](#enum-DialogSound)
|
2023-11-11 21:49:46 +00:00
|
|
|
- [first_person_cam.h](#first_person_camh)
|
2023-03-21 02:36:25 +00:00
|
|
|
- [geo_commands.h](#geo_commandsh)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [graph_node.h](#graph_nodeh)
|
|
|
|
- [interaction.c](#interactionc)
|
|
|
|
- [interaction.h](#interactionh)
|
2023-05-09 19:38:29 +00:00
|
|
|
- [enum InteractionFlag](#enum-InteractionFlag)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum InteractionType](#enum-InteractionType)
|
2023-02-21 02:47:32 +00:00
|
|
|
- [level_commands.h](#level_commandsh)
|
2022-03-12 02:11:32 +00:00
|
|
|
- [level_defines.h](#level_definesh)
|
|
|
|
- [enum LevelNum](#enum-LevelNum)
|
2022-09-20 02:51:27 +00:00
|
|
|
- [level_update.h](#level_updateh)
|
|
|
|
- [enum HUDDisplayFlag](#enum-HUDDisplayFlag)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [mario_animation_ids.h](#mario_animation_idsh)
|
2023-10-28 00:43:45 +00:00
|
|
|
- [enum CharacterAnimID](#enum-CharacterAnimID)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum MarioAnimID](#enum-MarioAnimID)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [mario_geo_switch_case_ids.h](#mario_geo_switch_case_idsh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum MarioCapGSCId](#enum-MarioCapGSCId)
|
|
|
|
- [enum MarioEyesGSCId](#enum-MarioEyesGSCId)
|
|
|
|
- [enum MarioGrabPosGSCId](#enum-MarioGrabPosGSCId)
|
|
|
|
- [enum MarioHandGSCId](#enum-MarioHandGSCId)
|
2023-10-30 05:03:36 +00:00
|
|
|
- [mod_storage.h](#mod_storageh)
|
2022-03-26 08:08:15 +00:00
|
|
|
- [network.h](#networkh)
|
2023-11-15 17:54:48 +00:00
|
|
|
- [enum BouncyLevelBounds](#enum-BouncyLevelBounds)
|
2022-03-26 08:08:15 +00:00
|
|
|
- [enum NetworkSystemType](#enum-NetworkSystemType)
|
|
|
|
- [enum PlayerInteractions](#enum-PlayerInteractions)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [network_player.h](#network_playerh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum NetworkPlayerType](#enum-NetworkPlayerType)
|
2022-03-19 07:56:59 +00:00
|
|
|
- [obj_behaviors.c](#obj_behaviorsc)
|
2022-04-07 01:24:50 +00:00
|
|
|
- [obj_behaviors_2.h](#obj_behaviors_2h)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [object_constants.h](#object_constantsh)
|
|
|
|
- [object_list_processor.h](#object_list_processorh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum ObjectList](#enum-ObjectList)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [os_cont.h](#os_conth)
|
2022-03-25 02:30:15 +00:00
|
|
|
- [save_file.h](#save_fileh)
|
|
|
|
- [enum SaveFileIndex](#enum-SaveFileIndex)
|
2022-04-16 04:51:18 +00:00
|
|
|
- [seq_ids.h](#seq_idsh)
|
|
|
|
- [enum SeqId](#enum-SeqId)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [sm64.h](#sm64h)
|
|
|
|
- [smlua_hooks.h](#smlua_hooksh)
|
2022-08-07 22:25:00 +00:00
|
|
|
- [enum LuaActionHookType](#enum-LuaActionHookType)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum LuaHookedEventType](#enum-LuaHookedEventType)
|
2022-05-01 00:33:38 +00:00
|
|
|
- [smlua_misc_utils.h](#smlua_misc_utilsh)
|
|
|
|
- [enum HudDisplayFlags](#enum-HudDisplayFlags)
|
|
|
|
- [enum HudDisplayValue](#enum-HudDisplayValue)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [smlua_model_utils.h](#smlua_model_utilsh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum ModelExtendedId](#enum-ModelExtendedId)
|
2022-03-13 08:17:10 +00:00
|
|
|
- [sounds.h](#soundsh)
|
2022-05-03 00:31:55 +00:00
|
|
|
- [surface_terrains.h](#surface_terrainsh)
|
2022-03-05 06:24:21 +00:00
|
|
|
- [types.h](#typesh)
|
2022-03-05 06:11:10 +00:00
|
|
|
- [enum AreaTimerType](#enum-AreaTimerType)
|
|
|
|
- [enum SpTaskState](#enum-SpTaskState)
|
2023-02-08 15:42:16 +00:00
|
|
|
- [version.h](#versionh)
|
2022-01-30 06:47:22 +00:00
|
|
|
|
|
|
|
<br />
|
2022-05-20 00:06:51 +00:00
|
|
|
|
|
|
|
## [area.h](#area.h)
|
|
|
|
- INSTANT_WARP_INDEX_START
|
|
|
|
- INSTANT_WARP_INDEX_STOP
|
2023-06-18 19:28:26 +00:00
|
|
|
- MAX_AREAS
|
2022-05-20 00:06:51 +00:00
|
|
|
- WARP_TRANSITION_FADE_FROM_BOWSER
|
|
|
|
- WARP_TRANSITION_FADE_FROM_CIRCLE
|
|
|
|
- WARP_TRANSITION_FADE_FROM_COLOR
|
|
|
|
- WARP_TRANSITION_FADE_FROM_MARIO
|
|
|
|
- WARP_TRANSITION_FADE_FROM_STAR
|
|
|
|
- WARP_TRANSITION_FADE_INTO_BOWSER
|
|
|
|
- WARP_TRANSITION_FADE_INTO_CIRCLE
|
|
|
|
- WARP_TRANSITION_FADE_INTO_COLOR
|
|
|
|
- WARP_TRANSITION_FADE_INTO_MARIO
|
|
|
|
- WARP_TRANSITION_FADE_INTO_STAR
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
2022-01-30 06:47:22 +00:00
|
|
|
|
2022-02-22 06:46:39 +00:00
|
|
|
## [behavior_table.h](#behavior_table.h)
|
|
|
|
|
|
|
|
### [enum BehaviorId](#BehaviorId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
2022-04-06 08:36:33 +00:00
|
|
|
| id_bhv1Up | 0 |
|
|
|
|
| id_bhv1upJumpOnApproach | 1 |
|
|
|
|
| id_bhv1upRunningAway | 2 |
|
|
|
|
| id_bhv1upSliding | 3 |
|
|
|
|
| id_bhv1upWalking | 4 |
|
|
|
|
| id_bhvActivatedBackAndForthPlatform | 5 |
|
|
|
|
| id_bhvActSelector | 6 |
|
|
|
|
| id_bhvActSelectorStarType | 7 |
|
|
|
|
| id_bhvAirborneDeathWarp | 8 |
|
|
|
|
| id_bhvAirborneStarCollectWarp | 9 |
|
|
|
|
| id_bhvAirborneWarp | 10 |
|
|
|
|
| id_bhvAlphaBooKey | 11 |
|
|
|
|
| id_bhvAmbientSounds | 12 |
|
|
|
|
| id_bhvAnimatedTexture | 13 |
|
|
|
|
| id_bhvAnimatesOnFloorSwitchPress | 14 |
|
|
|
|
| id_bhvAnotherElavator | 15 |
|
|
|
|
| id_bhvAnotherTiltingPlatform | 16 |
|
|
|
|
| id_bhvArrowLift | 17 |
|
|
|
|
| id_bhvBalconyBigBoo | 18 |
|
|
|
|
| id_bhvBbhTiltingTrapPlatform | 19 |
|
|
|
|
| id_bhvBbhTumblingBridge | 20 |
|
|
|
|
| id_bhvBeginningLakitu | 21 |
|
|
|
|
| id_bhvBeginningPeach | 22 |
|
|
|
|
| id_bhvBetaBooKey | 23 |
|
|
|
|
| id_bhvBetaBowserAnchor | 24 |
|
|
|
|
| id_bhvBetaChestBottom | 25 |
|
|
|
|
| id_bhvBetaChestLid | 26 |
|
|
|
|
| id_bhvBetaFishSplashSpawner | 27 |
|
|
|
|
| id_bhvBetaHoldableObject | 28 |
|
|
|
|
| id_bhvBetaMovingFlames | 29 |
|
|
|
|
| id_bhvBetaMovingFlamesSpawn | 30 |
|
|
|
|
| id_bhvBetaTrampolineSpring | 31 |
|
|
|
|
| id_bhvBetaTrampolineTop | 32 |
|
|
|
|
| id_bhvBigBoulder | 33 |
|
|
|
|
| id_bhvBigBoulderGenerator | 34 |
|
|
|
|
| id_bhvBigBully | 35 |
|
|
|
|
| id_bhvBigBullyWithMinions | 36 |
|
|
|
|
| id_bhvBigChillBully | 37 |
|
|
|
|
| id_bhvBigSnowmanWhole | 38 |
|
|
|
|
| id_bhvBird | 39 |
|
|
|
|
| id_bhvBirdsSoundLoop | 40 |
|
|
|
|
| id_bhvBitfsSinkingCagePlatform | 41 |
|
|
|
|
| id_bhvBitfsSinkingPlatforms | 42 |
|
|
|
|
| id_bhvBitfsTiltingInvertedPyramid | 43 |
|
|
|
|
| id_bhvBlackSmokeBowser | 44 |
|
|
|
|
| id_bhvBlackSmokeMario | 45 |
|
|
|
|
| id_bhvBlackSmokeUpward | 46 |
|
|
|
|
| id_bhvBlueBowserFlame | 47 |
|
|
|
|
| id_bhvBlueCoinJumping | 48 |
|
|
|
|
| id_bhvBlueCoinSliding | 49 |
|
|
|
|
| id_bhvBlueCoinSwitch | 50 |
|
|
|
|
| id_bhvBlueFish | 51 |
|
|
|
|
| id_bhvBlueFlamesGroup | 52 |
|
|
|
|
| id_bhvBobBowlingBallSpawner | 53 |
|
|
|
|
| id_bhvBobomb | 54 |
|
|
|
|
| id_bhvBobombAnchorMario | 55 |
|
|
|
|
| id_bhvBobombBuddy | 56 |
|
|
|
|
| id_bhvBobombBuddyOpensCannon | 57 |
|
|
|
|
| id_bhvBobombBullyDeathSmoke | 58 |
|
|
|
|
| id_bhvBobombExplosionBubble | 59 |
|
|
|
|
| id_bhvBobombExplosionBubble3600 | 60 |
|
|
|
|
| id_bhvBobombFuseSmoke | 61 |
|
|
|
|
| id_bhvBoo | 62 |
|
|
|
|
| id_bhvBooBossSpawnedBridge | 63 |
|
|
|
|
| id_bhvBooCage | 64 |
|
|
|
|
| id_bhvBooInCastle | 65 |
|
|
|
|
| id_bhvBookendSpawn | 66 |
|
|
|
|
| id_bhvBookSwitch | 67 |
|
|
|
|
| id_bhvBooWithCage | 68 |
|
|
|
|
| id_bhvBouncingFireball | 69 |
|
|
|
|
| id_bhvBouncingFireballFlame | 70 |
|
|
|
|
| id_bhvBowlingBall | 71 |
|
|
|
|
| id_bhvBowser | 72 |
|
|
|
|
| id_bhvBowserBodyAnchor | 73 |
|
|
|
|
| id_bhvBowserBomb | 74 |
|
|
|
|
| id_bhvBowserBombExplosion | 75 |
|
|
|
|
| id_bhvBowserBombSmoke | 76 |
|
|
|
|
| id_bhvBowserCourseRedCoinStar | 77 |
|
|
|
|
| id_bhvBowserFlameSpawn | 78 |
|
|
|
|
| id_bhvBowserKey | 79 |
|
|
|
|
| id_bhvBowserKeyCourseExit | 80 |
|
|
|
|
| id_bhvBowserKeyUnlockDoor | 81 |
|
|
|
|
| id_bhvBowserShockWave | 82 |
|
|
|
|
| id_bhvBowsersSub | 83 |
|
|
|
|
| id_bhvBowserSubDoor | 84 |
|
|
|
|
| id_bhvBowserTailAnchor | 85 |
|
|
|
|
| id_bhvBreakableBox | 86 |
|
|
|
|
| id_bhvBreakableBoxSmall | 87 |
|
|
|
|
| id_bhvBreakBoxTriangle | 88 |
|
|
|
|
| id_bhvBreathParticleSpawner | 89 |
|
|
|
|
| id_bhvBub | 90 |
|
|
|
|
| id_bhvBubba | 91 |
|
|
|
|
| id_bhvBubbleMaybe | 92 |
|
|
|
|
| id_bhvBubbleParticleSpawner | 93 |
|
|
|
|
| id_bhvBubblePlayer | 94 |
|
|
|
|
| id_bhvBubbleSplash | 95 |
|
|
|
|
| id_bhvBulletBill | 96 |
|
|
|
|
| id_bhvBulletBillCannon | 97 |
|
|
|
|
| id_bhvButterfly | 98 |
|
|
|
|
| id_bhvCameraLakitu | 99 |
|
|
|
|
| id_bhvCannon | 100 |
|
|
|
|
| id_bhvCannonBarrel | 101 |
|
|
|
|
| id_bhvCannonBarrelBubbles | 102 |
|
|
|
|
| id_bhvCannonBaseUnused | 103 |
|
|
|
|
| id_bhvCannonClosed | 104 |
|
|
|
|
| id_bhvCapSwitch | 105 |
|
|
|
|
| id_bhvCapSwitchBase | 106 |
|
|
|
|
| id_bhvCarrySomething1 | 107 |
|
|
|
|
| id_bhvCarrySomething2 | 108 |
|
|
|
|
| id_bhvCarrySomething3 | 109 |
|
|
|
|
| id_bhvCarrySomething4 | 110 |
|
|
|
|
| id_bhvCarrySomething5 | 111 |
|
|
|
|
| id_bhvCarrySomething6 | 112 |
|
|
|
|
| id_bhvCastleFlagWaving | 113 |
|
|
|
|
| id_bhvCastleFloorTrap | 114 |
|
|
|
|
| id_bhvCcmTouchedStarSpawn | 115 |
|
|
|
|
| id_bhvCelebrationStar | 116 |
|
|
|
|
| id_bhvCelebrationStarSparkle | 117 |
|
|
|
|
| id_bhvChainChomp | 118 |
|
|
|
|
| id_bhvChainChompChainPart | 119 |
|
|
|
|
| id_bhvChainChompGate | 120 |
|
|
|
|
| id_bhvCheckerboardElevatorGroup | 121 |
|
|
|
|
| id_bhvCheckerboardPlatformSub | 122 |
|
|
|
|
| id_bhvChirpChirp | 123 |
|
|
|
|
| id_bhvChirpChirpUnused | 124 |
|
|
|
|
| id_bhvChuckya | 125 |
|
|
|
|
| id_bhvChuckyaAnchorMario | 126 |
|
|
|
|
| id_bhvCirclingAmp | 127 |
|
|
|
|
| id_bhvClamShell | 128 |
|
|
|
|
| id_bhvClockHourHand | 129 |
|
|
|
|
| id_bhvClockMinuteHand | 130 |
|
|
|
|
| id_bhvCloud | 131 |
|
|
|
|
| id_bhvCloudPart | 132 |
|
|
|
|
| id_bhvCoffin | 133 |
|
|
|
|
| id_bhvCoffinSpawner | 134 |
|
|
|
|
| id_bhvCoinFormation | 135 |
|
|
|
|
| id_bhvCoinFormationSpawn | 136 |
|
|
|
|
| id_bhvCoinInsideBoo | 137 |
|
|
|
|
| id_bhvCoinSparkles | 138 |
|
|
|
|
| id_bhvControllablePlatform | 139 |
|
|
|
|
| id_bhvControllablePlatformSub | 140 |
|
|
|
|
| id_bhvCourtyardBooTriplet | 141 |
|
|
|
|
| id_bhvCutOutObject | 142 |
|
|
|
|
| id_bhvDddMovingPole | 143 |
|
|
|
|
| id_bhvDDDPole | 144 |
|
|
|
|
| id_bhvDddWarp | 145 |
|
|
|
|
| id_bhvDeathWarp | 146 |
|
|
|
|
| id_bhvDecorativePendulum | 147 |
|
|
|
|
| id_bhvDirtParticleSpawner | 148 |
|
|
|
|
| id_bhvDonutPlatform | 149 |
|
|
|
|
| id_bhvDonutPlatformSpawner | 150 |
|
|
|
|
| id_bhvDoor | 151 |
|
|
|
|
| id_bhvDoorWarp | 152 |
|
|
|
|
| id_bhvDorrie | 153 |
|
|
|
|
| id_bhvEndBirds1 | 154 |
|
|
|
|
| id_bhvEndBirds2 | 155 |
|
|
|
|
| id_bhvEndPeach | 156 |
|
|
|
|
| id_bhvEndToad | 157 |
|
|
|
|
| id_bhvEnemyLakitu | 158 |
|
|
|
|
| id_bhvExclamationBox | 159 |
|
|
|
|
| id_bhvExitPodiumWarp | 160 |
|
|
|
|
| id_bhvExplosion | 161 |
|
|
|
|
| id_bhvEyerokBoss | 162 |
|
|
|
|
| id_bhvEyerokHand | 163 |
|
|
|
|
| id_bhvFadingWarp | 164 |
|
|
|
|
| id_bhvFallingBowserPlatform | 165 |
|
|
|
|
| id_bhvFallingPillar | 166 |
|
|
|
|
| id_bhvFallingPillarHitbox | 167 |
|
|
|
|
| id_bhvFerrisWheelAxle | 168 |
|
|
|
|
| id_bhvFerrisWheelPlatform | 169 |
|
|
|
|
| id_bhvFewBlueFishSpawner | 170 |
|
|
|
|
| id_bhvFireParticleSpawner | 171 |
|
|
|
|
| id_bhvFirePiranhaPlant | 172 |
|
|
|
|
| id_bhvFireSpitter | 173 |
|
|
|
|
| id_bhvFish | 174 |
|
|
|
|
| id_bhvFishGroup | 175 |
|
|
|
|
| id_bhvFishSpawner | 176 |
|
|
|
|
| id_bhvFlame | 177 |
|
|
|
|
| id_bhvFlameBouncing | 178 |
|
|
|
|
| id_bhvFlameBowser | 179 |
|
|
|
|
| id_bhvFlameFloatingLanding | 180 |
|
|
|
|
| id_bhvFlameLargeBurningOut | 181 |
|
|
|
|
| id_bhvFlameMovingForwardGrowing | 182 |
|
|
|
|
| id_bhvFlamethrower | 183 |
|
|
|
|
| id_bhvFlamethrowerFlame | 184 |
|
|
|
|
| id_bhvFloorSwitchAnimatesObject | 185 |
|
|
|
|
| id_bhvFloorSwitchGrills | 186 |
|
|
|
|
| id_bhvFloorSwitchHardcodedModel | 187 |
|
|
|
|
| id_bhvFloorSwitchHiddenObjects | 188 |
|
|
|
|
| id_bhvFloorTrapInCastle | 189 |
|
|
|
|
| id_bhvFlyGuy | 190 |
|
|
|
|
| id_bhvFlyguyFlame | 191 |
|
|
|
|
| id_bhvFlyingBookend | 192 |
|
|
|
|
| id_bhvFlyingWarp | 193 |
|
|
|
|
| id_bhvFreeBowlingBall | 194 |
|
|
|
|
| id_bhvGhostHuntBigBoo | 195 |
|
|
|
|
| id_bhvGhostHuntBoo | 196 |
|
|
|
|
| id_bhvGiantPole | 197 |
|
|
|
|
| id_bhvGoldenCoinSparkles | 198 |
|
|
|
|
| id_bhvGoomba | 199 |
|
|
|
|
| id_bhvGoombaTripletSpawner | 200 |
|
|
|
|
| id_bhvGrandStar | 201 |
|
|
|
|
| id_bhvGrindel | 202 |
|
|
|
|
| id_bhvHardAirKnockBackWarp | 203 |
|
|
|
|
| id_bhvHauntedBookshelf | 204 |
|
|
|
|
| id_bhvHauntedBookshelfManager | 205 |
|
|
|
|
| id_bhvHauntedChair | 206 |
|
|
|
|
| id_bhvHeaveHo | 207 |
|
|
|
|
| id_bhvHeaveHoThrowMario | 208 |
|
|
|
|
| id_bhvHidden1up | 209 |
|
|
|
|
| id_bhvHidden1upInPole | 210 |
|
|
|
|
| id_bhvHidden1upInPoleSpawner | 211 |
|
|
|
|
| id_bhvHidden1upInPoleTrigger | 212 |
|
|
|
|
| id_bhvHidden1upTrigger | 213 |
|
|
|
|
| id_bhvHiddenAt120Stars | 214 |
|
|
|
|
| id_bhvHiddenBlueCoin | 215 |
|
|
|
|
| id_bhvHiddenObject | 216 |
|
|
|
|
| id_bhvHiddenRedCoinStar | 217 |
|
|
|
|
| id_bhvHiddenStaircaseStep | 218 |
|
|
|
|
| id_bhvHiddenStar | 219 |
|
|
|
|
| id_bhvHiddenStarTrigger | 220 |
|
|
|
|
| id_bhvHmcElevatorPlatform | 221 |
|
|
|
|
| id_bhvHomingAmp | 222 |
|
|
|
|
| id_bhvHoot | 223 |
|
|
|
|
| id_bhvHorizontalGrindel | 224 |
|
|
|
|
| id_bhvHorStarParticleSpawner | 225 |
|
|
|
|
| id_bhvIdleWaterWave | 226 |
|
|
|
|
| id_bhvIgloo | 227 |
|
|
|
|
| id_bhvInitializeChangingWaterLevel | 228 |
|
|
|
|
| id_bhvInsideCannon | 229 |
|
|
|
|
| id_bhvInstantActiveWarp | 230 |
|
|
|
|
| id_bhvInSunkenShip | 231 |
|
|
|
|
| id_bhvInSunkenShip2 | 232 |
|
|
|
|
| id_bhvInSunkenShip3 | 233 |
|
|
|
|
| id_bhvIntroScene | 234 |
|
|
|
|
| id_bhvInvisibleObjectsUnderBridge | 235 |
|
|
|
|
| id_bhvJetStream | 236 |
|
|
|
|
| id_bhvJetStreamRingSpawner | 237 |
|
|
|
|
| id_bhvJetStreamWaterRing | 238 |
|
|
|
|
| id_bhvJrbFloatingBox | 239 |
|
|
|
|
| id_bhvJrbFloatingPlatform | 240 |
|
|
|
|
| id_bhvJrbSlidingBox | 241 |
|
|
|
|
| id_bhvJumpingBox | 242 |
|
|
|
|
| id_bhvKickableBoard | 243 |
|
|
|
|
| id_bhvKingBobomb | 244 |
|
|
|
|
| id_bhvKlepto | 245 |
|
|
|
|
| id_bhvKoopa | 246 |
|
|
|
|
| id_bhvKoopaFlag | 247 |
|
|
|
|
| id_bhvKoopaRaceEndpoint | 248 |
|
|
|
|
| id_bhvKoopaShell | 249 |
|
|
|
|
| id_bhvKoopaShellFlame | 250 |
|
|
|
|
| id_bhvKoopaShellUnderwater | 251 |
|
|
|
|
| id_bhvLargeBomp | 252 |
|
|
|
|
| id_bhvLaunchDeathWarp | 253 |
|
|
|
|
| id_bhvLaunchStarCollectWarp | 254 |
|
|
|
|
| id_bhvLeafParticleSpawner | 255 |
|
|
|
|
| id_bhvLllBowserPuzzle | 256 |
|
|
|
|
| id_bhvLllBowserPuzzlePiece | 257 |
|
|
|
|
| id_bhvLllDrawbridge | 258 |
|
|
|
|
| id_bhvLllDrawbridgeSpawner | 259 |
|
|
|
|
| id_bhvLllFloatingWoodBridge | 260 |
|
|
|
|
| id_bhvLllHexagonalMesh | 261 |
|
|
|
|
| id_bhvLllMovingOctagonalMeshPlatform | 262 |
|
|
|
|
| id_bhvLllRollingLog | 263 |
|
|
|
|
| id_bhvLllRotatingBlockWithFireBars | 264 |
|
|
|
|
| id_bhvLllRotatingHexagonalPlatform | 265 |
|
|
|
|
| id_bhvLllRotatingHexagonalRing | 266 |
|
|
|
|
| id_bhvLllRotatingHexFlame | 267 |
|
|
|
|
| id_bhvLllSinkingRectangularPlatform | 268 |
|
|
|
|
| id_bhvLllSinkingRockBlock | 269 |
|
|
|
|
| id_bhvLllSinkingSquarePlatforms | 270 |
|
|
|
|
| id_bhvLllTiltingInvertedPyramid | 271 |
|
|
|
|
| id_bhvLllTumblingBridge | 272 |
|
|
|
|
| id_bhvLllVolcanoFallingTrap | 273 |
|
|
|
|
| id_bhvLllWoodPiece | 274 |
|
|
|
|
| id_bhvMacroUkiki | 275 |
|
|
|
|
| id_bhvMadPiano | 276 |
|
|
|
|
| id_bhvMantaRay | 277 |
|
|
|
|
| id_bhvMantaRayRingManager | 278 |
|
|
|
|
| id_bhvMantaRayWaterRing | 279 |
|
|
|
|
| id_bhvManyBlueFishSpawner | 280 |
|
|
|
|
| id_bhvMario | 281 |
|
|
|
|
| id_bhvMenuButton | 282 |
|
|
|
|
| id_bhvMenuButtonManager | 283 |
|
|
|
|
| id_bhvMerryGoRound | 284 |
|
|
|
|
| id_bhvMerryGoRoundBigBoo | 285 |
|
|
|
|
| id_bhvMerryGoRoundBoo | 286 |
|
|
|
|
| id_bhvMerryGoRoundBooManager | 287 |
|
|
|
|
| id_bhvMeshElevator | 288 |
|
|
|
|
| id_bhvMessagePanel | 289 |
|
|
|
|
| id_bhvMetalCap | 290 |
|
|
|
|
| id_bhvMips | 291 |
|
|
|
|
| id_bhvMistCircParticleSpawner | 292 |
|
|
|
|
| id_bhvMistParticleSpawner | 293 |
|
|
|
|
| id_bhvMoatGrills | 294 |
|
|
|
|
| id_bhvMoneybag | 295 |
|
|
|
|
| id_bhvMoneybagHidden | 296 |
|
|
|
|
| id_bhvMontyMole | 297 |
|
|
|
|
| id_bhvMontyMoleHole | 298 |
|
|
|
|
| id_bhvMontyMoleRock | 299 |
|
|
|
|
| id_bhvMovingBlueCoin | 300 |
|
|
|
|
| id_bhvMovingYellowCoin | 301 |
|
|
|
|
| id_bhvMrBlizzard | 302 |
|
|
|
|
| id_bhvMrBlizzardSnowball | 303 |
|
|
|
|
| id_bhvMrI | 304 |
|
|
|
|
| id_bhvMrIBlueCoin | 305 |
|
|
|
|
| id_bhvMrIBody | 306 |
|
|
|
|
| id_bhvMrIParticle | 307 |
|
|
|
|
| id_bhvNormalCap | 308 |
|
|
|
|
| id_bhvObjectBubble | 309 |
|
|
|
|
| id_bhvObjectWaterSplash | 310 |
|
|
|
|
| id_bhvObjectWaterWave | 311 |
|
|
|
|
| id_bhvObjectWaveTrail | 312 |
|
|
|
|
| id_bhvOctagonalPlatformRotating | 313 |
|
|
|
|
| id_bhvOneCoin | 314 |
|
|
|
|
| id_bhvOpenableCageDoor | 315 |
|
|
|
|
| id_bhvOpenableGrill | 316 |
|
|
|
|
| id_bhvOrangeNumber | 317 |
|
|
|
|
| id_bhvPaintingDeathWarp | 318 |
|
|
|
|
| id_bhvPaintingStarCollectWarp | 319 |
|
|
|
|
| id_bhvPenguinBaby | 320 |
|
|
|
|
| id_bhvPenguinRaceFinishLine | 321 |
|
|
|
|
| id_bhvPenguinRaceShortcutCheck | 322 |
|
|
|
|
| id_bhvPillarBase | 323 |
|
|
|
|
| id_bhvPiranhaPlant | 324 |
|
|
|
|
| id_bhvPiranhaPlantBubble | 325 |
|
|
|
|
| id_bhvPiranhaPlantWakingBubbles | 326 |
|
|
|
|
| id_bhvPitBowlingBall | 327 |
|
|
|
|
| id_bhvPlatformOnTrack | 328 |
|
|
|
|
| id_bhvPlaysMusicTrackWhenTouched | 329 |
|
|
|
|
| id_bhvPlungeBubble | 330 |
|
|
|
|
| id_bhvPokey | 331 |
|
|
|
|
| id_bhvPokeyBodyPart | 332 |
|
|
|
|
| id_bhvPoleGrabbing | 333 |
|
|
|
|
| id_bhvPoundTinyStarParticle | 334 |
|
|
|
|
| id_bhvPunchTinyTriangle | 335 |
|
|
|
|
| id_bhvPurpleParticle | 336 |
|
|
|
|
| id_bhvPurpleSwitchHiddenBoxes | 337 |
|
|
|
|
| id_bhvPushableMetalBox | 338 |
|
|
|
|
| id_bhvPyramidElevator | 339 |
|
|
|
|
| id_bhvPyramidElevatorTrajectoryMarkerBall | 340 |
|
|
|
|
| id_bhvPyramidPillarTouchDetector | 341 |
|
|
|
|
| id_bhvPyramidTop | 342 |
|
|
|
|
| id_bhvPyramidTopFragment | 343 |
|
|
|
|
| id_bhvRacingPenguin | 344 |
|
|
|
|
| id_bhvRandomAnimatedTexture | 345 |
|
|
|
|
| id_bhvRecoveryHeart | 346 |
|
|
|
|
| id_bhvRedCoin | 347 |
|
|
|
|
| id_bhvRedCoinStarMarker | 348 |
|
|
|
|
| id_bhvRespawner | 349 |
|
|
|
|
| id_bhvRockSolid | 350 |
|
|
|
|
| id_bhvRotatingCounterClockwise | 351 |
|
|
|
|
| id_bhvRotatingExclamationMark | 352 |
|
|
|
|
| id_bhvRotatingPlatform | 353 |
|
|
|
|
| id_bhvRrCruiserWing | 354 |
|
|
|
|
| id_bhvRrElevatorPlatform | 355 |
|
|
|
|
| id_bhvRrRotatingBridgePlatform | 356 |
|
|
|
|
| id_bhvSandSoundLoop | 357 |
|
|
|
|
| id_bhvScuttlebug | 358 |
|
|
|
|
| id_bhvScuttlebugSpawn | 359 |
|
|
|
|
| id_bhvSeaweed | 360 |
|
|
|
|
| id_bhvSeaweedBundle | 361 |
|
|
|
|
| id_bhvSeesawPlatform | 362 |
|
|
|
|
| id_bhvShallowWaterSplash | 363 |
|
|
|
|
| id_bhvShallowWaterWave | 364 |
|
|
|
|
| id_bhvShipPart3 | 365 |
|
|
|
|
| id_bhvSignOnWall | 366 |
|
|
|
|
| id_bhvSingleCoinGetsSpawned | 367 |
|
|
|
|
| id_bhvSkeeter | 368 |
|
|
|
|
| id_bhvSkeeterWave | 369 |
|
|
|
|
| id_bhvSlidingPlatform2 | 370 |
|
|
|
|
| id_bhvSlidingSnowMound | 371 |
|
|
|
|
| id_bhvSLSnowmanWind | 372 |
|
|
|
|
| id_bhvSLWalkingPenguin | 373 |
|
|
|
|
| id_bhvSmallBomp | 374 |
|
|
|
|
| id_bhvSmallBully | 375 |
|
|
|
|
| id_bhvSmallChillBully | 376 |
|
|
|
|
| id_bhvSmallParticle | 377 |
|
|
|
|
| id_bhvSmallParticleBubbles | 378 |
|
|
|
|
| id_bhvSmallParticleSnow | 379 |
|
|
|
|
| id_bhvSmallPenguin | 380 |
|
|
|
|
| id_bhvSmallPiranhaFlame | 381 |
|
|
|
|
| id_bhvSmallWaterWave | 382 |
|
|
|
|
| id_bhvSmallWaterWave398 | 383 |
|
|
|
|
| id_bhvSmallWhomp | 384 |
|
|
|
|
| id_bhvSmoke | 385 |
|
|
|
|
| id_bhvSnowBall | 386 |
|
|
|
|
| id_bhvSnowmansBodyCheckpoint | 387 |
|
|
|
|
| id_bhvSnowmansBottom | 388 |
|
|
|
|
| id_bhvSnowmansHead | 389 |
|
|
|
|
| id_bhvSnowMoundSpawn | 390 |
|
|
|
|
| id_bhvSnowParticleSpawner | 391 |
|
|
|
|
| id_bhvSnufit | 392 |
|
|
|
|
| id_bhvSnufitBalls | 393 |
|
|
|
|
| id_bhvSoundSpawner | 394 |
|
|
|
|
| id_bhvSparkle | 395 |
|
|
|
|
| id_bhvSparkleParticleSpawner | 396 |
|
|
|
|
| id_bhvSparkleSpawn | 397 |
|
|
|
|
| id_bhvSpawnedStar | 398 |
|
|
|
|
| id_bhvSpawnedStarNoLevelExit | 399 |
|
|
|
|
| id_bhvSpinAirborneCircleWarp | 400 |
|
|
|
|
| id_bhvSpinAirborneWarp | 401 |
|
|
|
|
| id_bhvSpindel | 402 |
|
|
|
|
| id_bhvSpindrift | 403 |
|
|
|
|
| id_bhvSpiny | 404 |
|
|
|
|
| id_bhvSquarishPathMoving | 405 |
|
|
|
|
| id_bhvSquarishPathParent | 406 |
|
|
|
|
| id_bhvSquishablePlatform | 407 |
|
|
|
|
| id_bhvSslMovingPyramidWall | 408 |
|
|
|
|
| id_bhvStar | 409 |
|
|
|
|
| id_bhvStarDoor | 410 |
|
|
|
|
| id_bhvStarKeyCollectionPuffSpawner | 411 |
|
|
|
|
| id_bhvStarSpawnCoordinates | 412 |
|
|
|
|
| id_bhvStaticCheckeredPlatform | 413 |
|
|
|
|
| id_bhvStaticObject | 414 |
|
|
|
|
| id_bhvStrongWindParticle | 415 |
|
|
|
|
| id_bhvStub | 416 |
|
|
|
|
| id_bhvStub1D0C | 417 |
|
|
|
|
| id_bhvStub1D70 | 418 |
|
|
|
|
| id_bhvSunkenShipPart | 419 |
|
|
|
|
| id_bhvSunkenShipPart2 | 420 |
|
|
|
|
| id_bhvSunkenShipSetRotation | 421 |
|
|
|
|
| id_bhvSushiShark | 422 |
|
|
|
|
| id_bhvSushiSharkCollisionChild | 423 |
|
|
|
|
| id_bhvSwimmingWarp | 424 |
|
|
|
|
| id_bhvSwingPlatform | 425 |
|
|
|
|
| id_bhvSwoop | 426 |
|
|
|
|
| id_bhvTankFishGroup | 427 |
|
|
|
|
| id_bhvTemporaryYellowCoin | 428 |
|
|
|
|
| id_bhvTenCoinsSpawn | 429 |
|
|
|
|
| id_bhvThiBowlingBallSpawner | 430 |
|
|
|
|
| id_bhvThiHugeIslandTop | 431 |
|
|
|
|
| id_bhvThiTinyIslandTop | 432 |
|
|
|
|
| id_bhvThreeCoinsSpawn | 433 |
|
|
|
|
| id_bhvThwomp | 434 |
|
|
|
|
| id_bhvThwomp2 | 435 |
|
|
|
|
| id_bhvTiltingBowserLavaPlatform | 436 |
|
|
|
|
| id_bhvTinyStrongWindParticle | 437 |
|
|
|
|
| id_bhvToadMessage | 438 |
|
|
|
|
| id_bhvTower | 439 |
|
|
|
|
| id_bhvTowerDoor | 440 |
|
|
|
|
| id_bhvTowerPlatformGroup | 441 |
|
|
|
|
| id_bhvToxBox | 442 |
|
|
|
|
| id_bhvTrackBall | 443 |
|
|
|
|
| id_bhvTreasureChestBottom | 444 |
|
|
|
|
| id_bhvTreasureChests | 445 |
|
|
|
|
| id_bhvTreasureChestsJrb | 446 |
|
|
|
|
| id_bhvTreasureChestsShip | 447 |
|
|
|
|
| id_bhvTreasureChestTop | 448 |
|
|
|
|
| id_bhvTree | 449 |
|
|
|
|
| id_bhvTreeLeaf | 450 |
|
|
|
|
| id_bhvTreeSnow | 451 |
|
|
|
|
| id_bhvTriangleParticleSpawner | 452 |
|
|
|
|
| id_bhvTripletButterfly | 453 |
|
|
|
|
| id_bhvTTC2DRotator | 454 |
|
|
|
|
| id_bhvTTCCog | 455 |
|
|
|
|
| id_bhvTTCElevator | 456 |
|
|
|
|
| id_bhvTTCMovingBar | 457 |
|
|
|
|
| id_bhvTTCPendulum | 458 |
|
|
|
|
| id_bhvTTCPitBlock | 459 |
|
|
|
|
| id_bhvTTCRotatingSolid | 460 |
|
|
|
|
| id_bhvTTCSpinner | 461 |
|
|
|
|
| id_bhvTTCTreadmill | 462 |
|
|
|
|
| id_bhvTtmBowlingBallSpawner | 463 |
|
|
|
|
| id_bhvTtmRollingLog | 464 |
|
|
|
|
| id_bhvTumblingBridgePlatform | 465 |
|
|
|
|
| id_bhvTuxiesMother | 466 |
|
|
|
|
| id_bhvTweester | 467 |
|
|
|
|
| id_bhvTweesterSandParticle | 468 |
|
|
|
|
| id_bhvUkiki | 469 |
|
|
|
|
| id_bhvUkikiCage | 470 |
|
|
|
|
| id_bhvUkikiCageChild | 471 |
|
|
|
|
| id_bhvUkikiCageStar | 472 |
|
|
|
|
| id_bhvUnagi | 473 |
|
|
|
|
| id_bhvUnagiSubobject | 474 |
|
|
|
|
| id_bhvUnlockDoorStar | 475 |
|
|
|
|
| id_bhvUnused05A8 | 476 |
|
|
|
|
| id_bhvUnused0DFC | 477 |
|
|
|
|
| id_bhvUnused1820 | 478 |
|
|
|
|
| id_bhvUnused1F30 | 479 |
|
|
|
|
| id_bhvUnused20E0 | 480 |
|
|
|
|
| id_bhvUnused2A10 | 481 |
|
|
|
|
| id_bhvUnused2A54 | 482 |
|
|
|
|
| id_bhvUnusedFakeStar | 483 |
|
|
|
|
| id_bhvUnusedParticleSpawn | 484 |
|
|
|
|
| id_bhvUnusedPoundablePlatform | 485 |
|
|
|
|
| id_bhvVanishCap | 486 |
|
|
|
|
| id_bhvVertStarParticleSpawner | 487 |
|
|
|
|
| id_bhvVolcanoFlames | 488 |
|
|
|
|
| id_bhvVolcanoSoundLoop | 489 |
|
|
|
|
| id_bhvWallTinyStarParticle | 490 |
|
|
|
|
| id_bhvWarp | 491 |
|
|
|
|
| id_bhvWarpPipe | 492 |
|
|
|
|
| id_bhvWaterAirBubble | 493 |
|
|
|
|
| id_bhvWaterBomb | 494 |
|
|
|
|
| id_bhvWaterBombCannon | 495 |
|
|
|
|
| id_bhvWaterBombShadow | 496 |
|
|
|
|
| id_bhvWaterBombSpawner | 497 |
|
|
|
|
| id_bhvWaterDroplet | 498 |
|
|
|
|
| id_bhvWaterDropletSplash | 499 |
|
|
|
|
| id_bhvWaterfallSoundLoop | 500 |
|
|
|
|
| id_bhvWaterLevelDiamond | 501 |
|
|
|
|
| id_bhvWaterLevelPillar | 502 |
|
|
|
|
| id_bhvWaterMist | 503 |
|
|
|
|
| id_bhvWaterMist2 | 504 |
|
|
|
|
| id_bhvWaterSplash | 505 |
|
|
|
|
| id_bhvWaveTrail | 506 |
|
|
|
|
| id_bhvWdwExpressElevator | 507 |
|
|
|
|
| id_bhvWdwExpressElevatorPlatform | 508 |
|
|
|
|
| id_bhvWdwRectangularFloatingPlatform | 509 |
|
|
|
|
| id_bhvWdwSquareFloatingPlatform | 510 |
|
|
|
|
| id_bhvWfBreakableWallLeft | 511 |
|
|
|
|
| id_bhvWfBreakableWallRight | 512 |
|
|
|
|
| id_bhvWfElevatorTowerPlatform | 513 |
|
|
|
|
| id_bhvWfRotatingWoodenPlatform | 514 |
|
|
|
|
| id_bhvWfSlidingPlatform | 515 |
|
|
|
|
| id_bhvWfSlidingTowerPlatform | 516 |
|
|
|
|
| id_bhvWfSolidTowerPlatform | 517 |
|
|
|
|
| id_bhvWfTumblingBridge | 518 |
|
|
|
|
| id_bhvWhirlpool | 519 |
|
|
|
|
| id_bhvWhitePuff1 | 520 |
|
|
|
|
| id_bhvWhitePuff2 | 521 |
|
|
|
|
| id_bhvWhitePuffExplosion | 522 |
|
|
|
|
| id_bhvWhitePuffSmoke | 523 |
|
|
|
|
| id_bhvWhitePuffSmoke2 | 524 |
|
|
|
|
| id_bhvWhompKingBoss | 525 |
|
|
|
|
| id_bhvWigglerBody | 526 |
|
|
|
|
| id_bhvWigglerHead | 527 |
|
|
|
|
| id_bhvWind | 528 |
|
|
|
|
| id_bhvWingCap | 529 |
|
|
|
|
| id_bhvWoodenPost | 530 |
|
|
|
|
| id_bhvYellowBackgroundInMenu | 531 |
|
|
|
|
| id_bhvYellowBall | 532 |
|
|
|
|
| id_bhvYellowCoin | 533 |
|
|
|
|
| id_bhvYoshi | 534 |
|
2022-08-26 00:46:33 +00:00
|
|
|
| id_RM_Scroll_Texture | 535 |
|
|
|
|
| id_editor_Scroll_Texture | 536 |
|
2023-02-26 02:15:54 +00:00
|
|
|
| id_bhvBlueCoinNumber | 537 |
|
|
|
|
| id_bhvStarNumber | 538 |
|
|
|
|
| id_bhv_max_count | 539 |
|
2022-02-22 06:46:39 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-22 06:46:39 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [camera.h](#camera.h)
|
|
|
|
- CAMERA_MODE_8_DIRECTIONS
|
|
|
|
- CAMERA_MODE_BEHIND_MARIO
|
|
|
|
- CAMERA_MODE_BOSS_FIGHT
|
|
|
|
- CAMERA_MODE_CLOSE
|
|
|
|
- CAMERA_MODE_C_UP
|
|
|
|
- CAMERA_MODE_FIXED
|
|
|
|
- CAMERA_MODE_FREE_ROAM
|
|
|
|
- CAMERA_MODE_INSIDE_CANNON
|
|
|
|
- CAMERA_MODE_NEWCAM
|
|
|
|
- CAMERA_MODE_NONE
|
|
|
|
- CAMERA_MODE_OUTWARD_RADIAL
|
|
|
|
- CAMERA_MODE_PARALLEL_TRACKING
|
|
|
|
- CAMERA_MODE_RADIAL
|
2022-04-12 04:04:15 +00:00
|
|
|
- CAMERA_MODE_ROM_HACK
|
2022-02-03 08:43:17 +00:00
|
|
|
- CAMERA_MODE_SLIDE_HOOT
|
|
|
|
- CAMERA_MODE_SPIRAL_STAIRS
|
|
|
|
- CAMERA_MODE_WATER_SURFACE
|
|
|
|
- CAM_ANGLE_LAKITU
|
|
|
|
- CAM_ANGLE_MARIO
|
|
|
|
- CAM_EVENT_BOWSER_INIT
|
|
|
|
- CAM_EVENT_BOWSER_JUMP
|
|
|
|
- CAM_EVENT_BOWSER_THROW_BOUNCE
|
|
|
|
- CAM_EVENT_CANNON
|
|
|
|
- CAM_EVENT_DOOR
|
|
|
|
- CAM_EVENT_DOOR_WARP
|
|
|
|
- CAM_EVENT_SHOT_FROM_CANNON
|
|
|
|
- CAM_EVENT_START_CREDITS
|
|
|
|
- CAM_EVENT_START_ENDING
|
|
|
|
- CAM_EVENT_START_END_WAVING
|
|
|
|
- CAM_EVENT_START_GRAND_STAR
|
|
|
|
- CAM_EVENT_START_INTRO
|
|
|
|
- CAM_EVENT_UNUSED_3
|
|
|
|
- CAM_FLAG_BEHIND_MARIO_POST_DOOR
|
|
|
|
- CAM_FLAG_BLOCK_AREA_PROCESSING
|
|
|
|
- CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
|
|
|
|
- CAM_FLAG_CAM_NEAR_WALL
|
|
|
|
- CAM_FLAG_CCM_SLIDE_SHORTCUT
|
|
|
|
- CAM_FLAG_CHANGED_PARTRACK_INDEX
|
|
|
|
- CAM_FLAG_COLLIDED_WITH_WALL
|
|
|
|
- CAM_FLAG_FRAME_AFTER_CAM_INIT
|
|
|
|
- CAM_FLAG_SLEEPING
|
|
|
|
- CAM_FLAG_SMOOTH_MOVEMENT
|
|
|
|
- CAM_FLAG_START_TRANSITION
|
|
|
|
- CAM_FLAG_TRANSITION_OUT_OF_C_UP
|
|
|
|
- CAM_FLAG_UNUSED_13
|
|
|
|
- CAM_FLAG_UNUSED_7
|
|
|
|
- CAM_FLAG_UNUSED_8
|
|
|
|
- CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
|
|
|
|
- CAM_FOV_APP_20
|
|
|
|
- CAM_FOV_APP_30
|
|
|
|
- CAM_FOV_APP_45
|
|
|
|
- CAM_FOV_APP_60
|
|
|
|
- CAM_FOV_APP_80
|
|
|
|
- CAM_FOV_BBH
|
|
|
|
- CAM_FOV_DEFAULT
|
|
|
|
- CAM_FOV_SET_29
|
|
|
|
- CAM_FOV_SET_30
|
|
|
|
- CAM_FOV_SET_45
|
|
|
|
- CAM_FOV_ZOOM_30
|
|
|
|
- CAM_MODE_LAKITU_WAS_ZOOMED_OUT
|
|
|
|
- CAM_MODE_MARIO_ACTIVE
|
|
|
|
- CAM_MODE_MARIO_SELECTED
|
|
|
|
- CAM_MOVE_ALREADY_ZOOMED_OUT
|
|
|
|
- CAM_MOVE_C_UP_MODE
|
|
|
|
- CAM_MOVE_ENTERED_ROTATE_SURFACE
|
|
|
|
- CAM_MOVE_FIX_IN_PLACE
|
|
|
|
- CAM_MOVE_INIT_CAMERA
|
|
|
|
- CAM_MOVE_METAL_BELOW_WATER
|
|
|
|
- CAM_MOVE_PAUSE_SCREEN
|
|
|
|
- CAM_MOVE_RESTRICT
|
|
|
|
- CAM_MOVE_RETURN_TO_MIDDLE
|
|
|
|
- CAM_MOVE_ROTATE
|
|
|
|
- CAM_MOVE_ROTATE_LEFT
|
|
|
|
- CAM_MOVE_ROTATE_RIGHT
|
|
|
|
- CAM_MOVE_STARTED_EXITING_C_UP
|
|
|
|
- CAM_MOVE_SUBMERGED
|
|
|
|
- CAM_MOVE_UNKNOWN_11
|
|
|
|
- CAM_MOVE_UNKNOWN_8
|
|
|
|
- CAM_MOVE_ZOOMED_OUT
|
|
|
|
- CAM_MOVING_INTO_MODE
|
|
|
|
- CAM_SELECTION_FIXED
|
|
|
|
- CAM_SELECTION_MARIO
|
|
|
|
- CAM_SOUND_C_UP_PLAYED
|
|
|
|
- CAM_SOUND_FIXED_ACTIVE
|
|
|
|
- CAM_SOUND_MARIO_ACTIVE
|
|
|
|
- CAM_SOUND_NORMAL_ACTIVE
|
|
|
|
- CAM_SOUND_UNUSED_SELECT_FIXED
|
|
|
|
- CAM_SOUND_UNUSED_SELECT_MARIO
|
|
|
|
- CAM_STATUS_C_DOWN
|
|
|
|
- CAM_STATUS_C_MODE_GROUP
|
|
|
|
- CAM_STATUS_C_UP
|
|
|
|
- CAM_STATUS_FIXED
|
|
|
|
- CAM_STATUS_LAKITU
|
|
|
|
- CAM_STATUS_MARIO
|
|
|
|
- CAM_STATUS_MODE_GROUP
|
|
|
|
- CAM_STATUS_NONE
|
|
|
|
- CUTSCENE_0F_UNUSED
|
|
|
|
- CUTSCENE_CAP_SWITCH_PRESS
|
|
|
|
- CUTSCENE_CREDITS
|
|
|
|
- CUTSCENE_DANCE_CLOSEUP
|
|
|
|
- CUTSCENE_DANCE_DEFAULT
|
|
|
|
- CUTSCENE_DANCE_FLY_AWAY
|
|
|
|
- CUTSCENE_DANCE_ROTATE
|
|
|
|
- CUTSCENE_DEATH_EXIT
|
|
|
|
- CUTSCENE_DEATH_ON_BACK
|
|
|
|
- CUTSCENE_DEATH_ON_STOMACH
|
|
|
|
- CUTSCENE_DIALOG
|
|
|
|
- CUTSCENE_DOOR_PULL
|
|
|
|
- CUTSCENE_DOOR_PULL_MODE
|
|
|
|
- CUTSCENE_DOOR_PUSH
|
|
|
|
- CUTSCENE_DOOR_PUSH_MODE
|
|
|
|
- CUTSCENE_DOOR_WARP
|
|
|
|
- CUTSCENE_ENDING
|
|
|
|
- CUTSCENE_END_WAVING
|
|
|
|
- CUTSCENE_ENTER_BOWSER_ARENA
|
|
|
|
- CUTSCENE_ENTER_CANNON
|
|
|
|
- CUTSCENE_ENTER_PAINTING
|
|
|
|
- CUTSCENE_ENTER_POOL
|
|
|
|
- CUTSCENE_ENTER_PYRAMID_TOP
|
|
|
|
- CUTSCENE_EXIT_BOWSER_DEATH
|
|
|
|
- CUTSCENE_EXIT_BOWSER_SUCC
|
|
|
|
- CUTSCENE_EXIT_FALL_WMOTR
|
|
|
|
- CUTSCENE_EXIT_PAINTING_SUCC
|
|
|
|
- CUTSCENE_EXIT_SPECIAL_SUCC
|
|
|
|
- CUTSCENE_EXIT_WATERFALL
|
|
|
|
- CUTSCENE_GRAND_STAR
|
|
|
|
- CUTSCENE_INTRO_PEACH
|
|
|
|
- CUTSCENE_KEY_DANCE
|
|
|
|
- CUTSCENE_LOOP
|
|
|
|
- CUTSCENE_NONPAINTING_DEATH
|
2024-03-28 22:53:46 +00:00
|
|
|
- CUTSCENE_PALETTE_EDITOR
|
2022-02-03 08:43:17 +00:00
|
|
|
- CUTSCENE_PREPARE_CANNON
|
|
|
|
- CUTSCENE_QUICKSAND_DEATH
|
|
|
|
- CUTSCENE_RACE_DIALOG
|
|
|
|
- CUTSCENE_READ_MESSAGE
|
|
|
|
- CUTSCENE_RED_COIN_STAR_SPAWN
|
|
|
|
- CUTSCENE_SLIDING_DOORS_OPEN
|
|
|
|
- CUTSCENE_SSL_PYRAMID_EXPLODE
|
|
|
|
- CUTSCENE_STANDING_DEATH
|
|
|
|
- CUTSCENE_STAR_SPAWN
|
|
|
|
- CUTSCENE_STOP
|
|
|
|
- CUTSCENE_SUFFOCATION_DEATH
|
|
|
|
- CUTSCENE_UNLOCK_KEY_DOOR
|
|
|
|
- CUTSCENE_UNUSED_EXIT
|
|
|
|
- CUTSCENE_WATER_DEATH
|
|
|
|
- DOOR_DEFAULT
|
|
|
|
- DOOR_ENTER_LOBBY
|
|
|
|
- DOOR_LEAVING_SPECIAL
|
|
|
|
- HAND_CAM_SHAKE_CUTSCENE
|
|
|
|
- HAND_CAM_SHAKE_HANG_OWL
|
|
|
|
- HAND_CAM_SHAKE_HIGH
|
|
|
|
- HAND_CAM_SHAKE_LOW
|
|
|
|
- HAND_CAM_SHAKE_OFF
|
|
|
|
- HAND_CAM_SHAKE_STAR_DANCE
|
|
|
|
- HAND_CAM_SHAKE_UNUSED
|
|
|
|
- SHAKE_ATTACK
|
|
|
|
- SHAKE_ENV_BOWSER_JUMP
|
|
|
|
- SHAKE_ENV_BOWSER_THROW_BOUNCE
|
|
|
|
- SHAKE_ENV_EXPLOSION
|
|
|
|
- SHAKE_ENV_FALLING_BITS_PLAT
|
|
|
|
- SHAKE_ENV_JRB_SHIP_DRAIN
|
|
|
|
- SHAKE_ENV_PYRAMID_EXPLODE
|
|
|
|
- SHAKE_ENV_UNUSED_5
|
|
|
|
- SHAKE_ENV_UNUSED_6
|
|
|
|
- SHAKE_ENV_UNUSED_7
|
|
|
|
- SHAKE_FALL_DAMAGE
|
|
|
|
- SHAKE_FOV_LARGE
|
|
|
|
- SHAKE_FOV_MEDIUM
|
|
|
|
- SHAKE_FOV_SMALL
|
|
|
|
- SHAKE_FOV_UNUSED
|
|
|
|
- SHAKE_GROUND_POUND
|
|
|
|
- SHAKE_HIT_FROM_BELOW
|
|
|
|
- SHAKE_LARGE_DAMAGE
|
|
|
|
- SHAKE_MED_DAMAGE
|
|
|
|
- SHAKE_POS_BOWLING_BALL
|
|
|
|
- SHAKE_POS_LARGE
|
|
|
|
- SHAKE_POS_MEDIUM
|
|
|
|
- SHAKE_POS_SMALL
|
|
|
|
- SHAKE_SHOCK
|
|
|
|
- SHAKE_SMALL_DAMAGE
|
2022-01-30 06:47:22 +00:00
|
|
|
|
2023-06-22 09:12:57 +00:00
|
|
|
### [enum RomhackCameraOverride](#RomhackCameraOverride)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| RCO_ALL | 0 |
|
|
|
|
| RCO_ALL_EXCEPT_BOWSER | 1 |
|
|
|
|
| RCO_NONE | 2 |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-01-30 06:47:22 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [characters.h](#characters.h)
|
|
|
|
|
|
|
|
### [enum CharacterSound](#CharacterSound)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| CHAR_SOUND_YAH_WAH_HOO | 0 |
|
|
|
|
| CHAR_SOUND_HOOHOO | 1 |
|
|
|
|
| CHAR_SOUND_YAHOO | 2 |
|
|
|
|
| CHAR_SOUND_UH | 3 |
|
|
|
|
| CHAR_SOUND_HRMM | 4 |
|
|
|
|
| CHAR_SOUND_WAH2 | 5 |
|
|
|
|
| CHAR_SOUND_WHOA | 6 |
|
|
|
|
| CHAR_SOUND_EEUH | 7 |
|
|
|
|
| CHAR_SOUND_ATTACKED | 8 |
|
|
|
|
| CHAR_SOUND_OOOF | 9 |
|
|
|
|
| CHAR_SOUND_OOOF2 | 10 |
|
|
|
|
| CHAR_SOUND_HERE_WE_GO | 11 |
|
|
|
|
| CHAR_SOUND_YAWNING | 12 |
|
|
|
|
| CHAR_SOUND_SNORING1 | 13 |
|
|
|
|
| CHAR_SOUND_SNORING2 | 14 |
|
|
|
|
| CHAR_SOUND_WAAAOOOW | 15 |
|
|
|
|
| CHAR_SOUND_HAHA | 16 |
|
|
|
|
| CHAR_SOUND_HAHA_2 | 17 |
|
|
|
|
| CHAR_SOUND_UH2 | 18 |
|
|
|
|
| CHAR_SOUND_UH2_2 | 19 |
|
|
|
|
| CHAR_SOUND_ON_FIRE | 20 |
|
|
|
|
| CHAR_SOUND_DYING | 21 |
|
|
|
|
| CHAR_SOUND_PANTING_COLD | 22 |
|
|
|
|
| CHAR_SOUND_PANTING | 23 |
|
|
|
|
| CHAR_SOUND_COUGHING1 | 24 |
|
|
|
|
| CHAR_SOUND_COUGHING2 | 25 |
|
|
|
|
| CHAR_SOUND_COUGHING3 | 26 |
|
|
|
|
| CHAR_SOUND_PUNCH_YAH | 27 |
|
|
|
|
| CHAR_SOUND_PUNCH_HOO | 28 |
|
|
|
|
| CHAR_SOUND_MAMA_MIA | 29 |
|
|
|
|
| CHAR_SOUND_GROUND_POUND_WAH | 30 |
|
|
|
|
| CHAR_SOUND_DROWNING | 31 |
|
|
|
|
| CHAR_SOUND_PUNCH_WAH | 32 |
|
|
|
|
| CHAR_SOUND_YAHOO_WAHA_YIPPEE | 33 |
|
|
|
|
| CHAR_SOUND_DOH | 34 |
|
|
|
|
| CHAR_SOUND_GAME_OVER | 35 |
|
|
|
|
| CHAR_SOUND_HELLO | 36 |
|
|
|
|
| CHAR_SOUND_PRESS_START_TO_PLAY | 37 |
|
|
|
|
| CHAR_SOUND_TWIRL_BOUNCE | 38 |
|
|
|
|
| CHAR_SOUND_SNORING3 | 39 |
|
|
|
|
| CHAR_SOUND_SO_LONGA_BOWSER | 40 |
|
|
|
|
| CHAR_SOUND_IMA_TIRED | 41 |
|
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
muting
Fix: Force the BGM sequences to follow the vanilla behavior:
Volume can't go higher than default volume
Volume is reduced to 31% when the game is paused
Audio is stopped when the game is paused outside the Castle levels
Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
player's character's in the following instances: fall to death
barrier, "here we go" in the ending cutscene, "let's a go"
after selecting a star, "okey dokey" after starting the game.
Fix: The first two ones now call
play_character_sound(m, CHAR_SOUND_...) instead of
play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
fixed the same way for two reasons: First, the corresponding sounds
were not referenced in the sound table, second, the sound played is
always cut-off after a few frames (due to how sm64 resets the sound
banks after loading a level).
Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
character as Bass samples.
Character Bass sounds work the same way as vanilla sounds (i.e. can be
played with play_character_sound), but they cannot be prematurely stopped
by sm64 sound banks shenanigans.
This fixes the cut-off for both the star select and the castle grounds
entry, plays the sound corresponding to the player's character, and doesn't
need to extend or edit the sound table.
DynOS can detect texture duplicates when generating a bin or lvl file.
When a duplicate is detected, the name of the original texture node is
written instead of the whole PNG data, decreasing significantly the
resulting file size.
2022-05-19 23:40:45 +00:00
|
|
|
| CHAR_SOUND_LETS_A_GO | 42 |
|
|
|
|
| CHAR_SOUND_OKEY_DOKEY | 43 |
|
|
|
|
| CHAR_SOUND_MAX | 44 |
|
2022-02-03 08:43:17 +00:00
|
|
|
|
|
|
|
### [enum CharacterType](#CharacterType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| CT_MARIO | 0 |
|
|
|
|
| CT_LUIGI | 1 |
|
|
|
|
| CT_TOAD | 2 |
|
|
|
|
| CT_WALUIGI | 3 |
|
2022-02-14 06:18:03 +00:00
|
|
|
| CT_WARIO | 4 |
|
|
|
|
| CT_MAX | 5 |
|
2022-02-03 08:43:17 +00:00
|
|
|
|
2023-12-12 23:14:37 +00:00
|
|
|
### [enum PalettePreset](#PalettePreset)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| PALETTE_MARIO | 0 |
|
|
|
|
| PALETTE_LUIGI | 1 |
|
|
|
|
| PALETTE_TOAD | 2 |
|
|
|
|
| PALETTE_WARIO | 3 |
|
|
|
|
| PALETTE_WALUIGI | 4 |
|
2024-03-09 19:18:30 +00:00
|
|
|
| PALETTE_TOADETTE | 5 |
|
|
|
|
| PALETTE_YOSHI | 6 |
|
2023-12-12 23:14:37 +00:00
|
|
|
| PALETTE_BUCKEN_BERRY | 7 |
|
|
|
|
| PALETTE_ALA_GOLD | 8 |
|
|
|
|
| PALETTE_FIRE_MARIO | 9 |
|
|
|
|
| PALETTE_FIRE_LUIGI | 10 |
|
|
|
|
| PALETTE_ICE_MARIO | 11 |
|
|
|
|
| PALETTE_ICE_LUIGI | 12 |
|
|
|
|
| PALETTE_TOADSWORTH | 13 |
|
|
|
|
| PALETTE_PEACH | 14 |
|
|
|
|
| PALETTE_DAISY | 15 |
|
|
|
|
| PALETTE_WARIO_WOODS | 16 |
|
|
|
|
| PALETTE_GB | 17 |
|
2023-12-16 01:25:23 +00:00
|
|
|
| PALETTE_N64 | 18 |
|
|
|
|
| PALETTE_SNES | 19 |
|
|
|
|
| PALETTE_SWITCH | 20 |
|
|
|
|
| PALETTE_CLOVER | 21 |
|
|
|
|
| PALETTE_COBALT | 22 |
|
|
|
|
| PALETTE_RUBY | 23 |
|
|
|
|
| PALETTE_FURY | 24 |
|
|
|
|
| PALETTE_HOT_PINK | 25 |
|
|
|
|
| PALETTE_NICE_PINK | 26 |
|
|
|
|
| PALETTE_SEAFOAM | 27 |
|
|
|
|
| PALETTE_LILAC | 28 |
|
|
|
|
| PALETTE_COPPER | 29 |
|
|
|
|
| PALETTE_AZURE | 30 |
|
|
|
|
| PALETTE_BURGUNDY | 31 |
|
|
|
|
| PALETTE_MINT | 32 |
|
|
|
|
| PALETTE_ORANGE | 33 |
|
|
|
|
| PALETTE_ARCTIC | 34 |
|
|
|
|
| PALETTE_BLACK | 35 |
|
|
|
|
| PALETTE_BUBBLEGUM | 36 |
|
|
|
|
| PALETTE_BUSY_BEE | 37 |
|
|
|
|
| PALETTE_FORTRESS | 38 |
|
|
|
|
| PALETTE_BLUEBERRY_PIE | 39 |
|
|
|
|
| PALETTE_RASPBERRY | 40 |
|
|
|
|
| PALETTE_COFFEE | 41 |
|
|
|
|
| PALETTE_MARGIN | 42 |
|
|
|
|
| PALETTE_PUMPKIN | 43 |
|
|
|
|
| PALETTE_SOIL | 44 |
|
|
|
|
| PALETTE_CREVASE | 45 |
|
|
|
|
| PALETTE_PRESET_MAX | 46 |
|
2023-12-12 23:14:37 +00:00
|
|
|
|
|
|
|
### [enum PlayerPart](#PlayerPart)
|
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors
You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.
* Remove paletteIndex and friends
Restructured and filled in some remaining code to account for that.
* Add Edit Palette panel to Player panel
* Change PlayerPalette contents to an enum-indexed array, remove shoes
This gets rid of all the hokey code doing switch cases on the
different parts.
* Fix goof with player model selection box
Should actually have affect now even if a custom palette is being used.
* Fix gap in player color display list commands
The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.
* Standardize PlayerParts enum, including for lua constants autogen
* djui_panel_player.c: Properly hook sending palette changes on unpause
Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.
* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`
This lets mod code like this still work unchanged:
if s.team == 2 then
np.overridePaletteIndex = 7
elseif s.team == 1 then
np.overridePaletteIndex = 15
else
np.overridePaletteIndex = np.paletteIndex
end
It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.
Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.
* characters.h: Pack `PlayerPalette` to eliminate size differences between computers
* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
2022-09-19 00:30:13 +00:00
|
|
|
| PANTS | 0 |
|
|
|
|
| SHIRT | 1 |
|
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors
You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.
* Remove paletteIndex and friends
Restructured and filled in some remaining code to account for that.
* Add Edit Palette panel to Player panel
* Change PlayerPalette contents to an enum-indexed array, remove shoes
This gets rid of all the hokey code doing switch cases on the
different parts.
* Fix goof with player model selection box
Should actually have affect now even if a custom palette is being used.
* Fix gap in player color display list commands
The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.
* Standardize PlayerParts enum, including for lua constants autogen
* djui_panel_player.c: Properly hook sending palette changes on unpause
Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.
* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`
This lets mod code like this still work unchanged:
if s.team == 2 then
np.overridePaletteIndex = 7
elseif s.team == 1 then
np.overridePaletteIndex = 15
else
np.overridePaletteIndex = np.paletteIndex
end
It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.
Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.
* characters.h: Pack `PlayerPalette` to eliminate size differences between computers
* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
|
|
|
| GLOVES | 2 |
|
2022-09-19 00:30:13 +00:00
|
|
|
| SHOES | 3 |
|
|
|
|
| HAIR | 4 |
|
|
|
|
| SKIN | 5 |
|
2022-10-31 00:30:40 +00:00
|
|
|
| CAP | 6 |
|
|
|
|
| PLAYER_PART_MAX | 7 |
|
2022-11-12 03:02:11 +00:00
|
|
|
| METAL | CAP |
|
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors
You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.
* Remove paletteIndex and friends
Restructured and filled in some remaining code to account for that.
* Add Edit Palette panel to Player panel
* Change PlayerPalette contents to an enum-indexed array, remove shoes
This gets rid of all the hokey code doing switch cases on the
different parts.
* Fix goof with player model selection box
Should actually have affect now even if a custom palette is being used.
* Fix gap in player color display list commands
The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.
* Standardize PlayerParts enum, including for lua constants autogen
* djui_panel_player.c: Properly hook sending palette changes on unpause
Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.
* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`
This lets mod code like this still work unchanged:
if s.team == 2 then
np.overridePaletteIndex = 7
elseif s.team == 1 then
np.overridePaletteIndex = 15
else
np.overridePaletteIndex = np.paletteIndex
end
It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.
Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.
* characters.h: Pack `PlayerPalette` to eliminate size differences between computers
* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
<br />
|
|
|
|
|
2022-04-10 02:50:50 +00:00
|
|
|
## [dialog_ids.h](#dialog_ids.h)
|
|
|
|
|
|
|
|
### [enum DialogId](#DialogId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| DIALOG_000 | 0 |
|
|
|
|
| DIALOG_001 | 1 |
|
|
|
|
| DIALOG_002 | 2 |
|
|
|
|
| DIALOG_003 | 3 |
|
|
|
|
| DIALOG_004 | 4 |
|
|
|
|
| DIALOG_005 | 5 |
|
|
|
|
| DIALOG_006 | 6 |
|
|
|
|
| DIALOG_007 | 7 |
|
|
|
|
| DIALOG_008 | 8 |
|
|
|
|
| DIALOG_009 | 9 |
|
|
|
|
| DIALOG_010 | 10 |
|
|
|
|
| DIALOG_011 | 11 |
|
|
|
|
| DIALOG_012 | 12 |
|
|
|
|
| DIALOG_013 | 13 |
|
|
|
|
| DIALOG_014 | 14 |
|
|
|
|
| DIALOG_015 | 15 |
|
|
|
|
| DIALOG_016 | 16 |
|
|
|
|
| DIALOG_017 | 17 |
|
|
|
|
| DIALOG_018 | 18 |
|
|
|
|
| DIALOG_019 | 19 |
|
|
|
|
| DIALOG_020 | 20 |
|
|
|
|
| DIALOG_021 | 21 |
|
|
|
|
| DIALOG_022 | 22 |
|
|
|
|
| DIALOG_023 | 23 |
|
|
|
|
| DIALOG_024 | 24 |
|
|
|
|
| DIALOG_025 | 25 |
|
|
|
|
| DIALOG_026 | 26 |
|
|
|
|
| DIALOG_027 | 27 |
|
|
|
|
| DIALOG_028 | 28 |
|
|
|
|
| DIALOG_029 | 29 |
|
|
|
|
| DIALOG_030 | 30 |
|
|
|
|
| DIALOG_031 | 31 |
|
|
|
|
| DIALOG_032 | 32 |
|
|
|
|
| DIALOG_033 | 33 |
|
|
|
|
| DIALOG_034 | 34 |
|
|
|
|
| DIALOG_035 | 35 |
|
|
|
|
| DIALOG_036 | 36 |
|
|
|
|
| DIALOG_037 | 37 |
|
|
|
|
| DIALOG_038 | 38 |
|
|
|
|
| DIALOG_039 | 39 |
|
|
|
|
| DIALOG_040 | 40 |
|
|
|
|
| DIALOG_041 | 41 |
|
|
|
|
| DIALOG_042 | 42 |
|
|
|
|
| DIALOG_043 | 43 |
|
|
|
|
| DIALOG_044 | 44 |
|
|
|
|
| DIALOG_045 | 45 |
|
|
|
|
| DIALOG_046 | 46 |
|
|
|
|
| DIALOG_047 | 47 |
|
|
|
|
| DIALOG_048 | 48 |
|
|
|
|
| DIALOG_049 | 49 |
|
|
|
|
| DIALOG_050 | 50 |
|
|
|
|
| DIALOG_051 | 51 |
|
|
|
|
| DIALOG_052 | 52 |
|
|
|
|
| DIALOG_053 | 53 |
|
|
|
|
| DIALOG_054 | 54 |
|
|
|
|
| DIALOG_055 | 55 |
|
|
|
|
| DIALOG_056 | 56 |
|
|
|
|
| DIALOG_057 | 57 |
|
|
|
|
| DIALOG_058 | 58 |
|
|
|
|
| DIALOG_059 | 59 |
|
|
|
|
| DIALOG_060 | 60 |
|
|
|
|
| DIALOG_061 | 61 |
|
|
|
|
| DIALOG_062 | 62 |
|
|
|
|
| DIALOG_063 | 63 |
|
|
|
|
| DIALOG_064 | 64 |
|
|
|
|
| DIALOG_065 | 65 |
|
|
|
|
| DIALOG_066 | 66 |
|
|
|
|
| DIALOG_067 | 67 |
|
|
|
|
| DIALOG_068 | 68 |
|
|
|
|
| DIALOG_069 | 69 |
|
|
|
|
| DIALOG_070 | 70 |
|
|
|
|
| DIALOG_071 | 71 |
|
|
|
|
| DIALOG_072 | 72 |
|
|
|
|
| DIALOG_073 | 73 |
|
|
|
|
| DIALOG_074 | 74 |
|
|
|
|
| DIALOG_075 | 75 |
|
|
|
|
| DIALOG_076 | 76 |
|
|
|
|
| DIALOG_077 | 77 |
|
|
|
|
| DIALOG_078 | 78 |
|
|
|
|
| DIALOG_079 | 79 |
|
|
|
|
| DIALOG_080 | 80 |
|
|
|
|
| DIALOG_081 | 81 |
|
|
|
|
| DIALOG_082 | 82 |
|
|
|
|
| DIALOG_083 | 83 |
|
|
|
|
| DIALOG_084 | 84 |
|
|
|
|
| DIALOG_085 | 85 |
|
|
|
|
| DIALOG_086 | 86 |
|
|
|
|
| DIALOG_087 | 87 |
|
|
|
|
| DIALOG_088 | 88 |
|
|
|
|
| DIALOG_089 | 89 |
|
|
|
|
| DIALOG_090 | 90 |
|
|
|
|
| DIALOG_091 | 91 |
|
|
|
|
| DIALOG_092 | 92 |
|
|
|
|
| DIALOG_093 | 93 |
|
|
|
|
| DIALOG_094 | 94 |
|
|
|
|
| DIALOG_095 | 95 |
|
|
|
|
| DIALOG_096 | 96 |
|
|
|
|
| DIALOG_097 | 97 |
|
|
|
|
| DIALOG_098 | 98 |
|
|
|
|
| DIALOG_099 | 99 |
|
|
|
|
| DIALOG_100 | 100 |
|
|
|
|
| DIALOG_101 | 101 |
|
|
|
|
| DIALOG_102 | 102 |
|
|
|
|
| DIALOG_103 | 103 |
|
|
|
|
| DIALOG_104 | 104 |
|
|
|
|
| DIALOG_105 | 105 |
|
|
|
|
| DIALOG_106 | 106 |
|
|
|
|
| DIALOG_107 | 107 |
|
|
|
|
| DIALOG_108 | 108 |
|
|
|
|
| DIALOG_109 | 109 |
|
|
|
|
| DIALOG_110 | 110 |
|
|
|
|
| DIALOG_111 | 111 |
|
|
|
|
| DIALOG_112 | 112 |
|
|
|
|
| DIALOG_113 | 113 |
|
|
|
|
| DIALOG_114 | 114 |
|
|
|
|
| DIALOG_115 | 115 |
|
|
|
|
| DIALOG_116 | 116 |
|
|
|
|
| DIALOG_117 | 117 |
|
|
|
|
| DIALOG_118 | 118 |
|
|
|
|
| DIALOG_119 | 119 |
|
|
|
|
| DIALOG_120 | 120 |
|
|
|
|
| DIALOG_121 | 121 |
|
|
|
|
| DIALOG_122 | 122 |
|
|
|
|
| DIALOG_123 | 123 |
|
|
|
|
| DIALOG_124 | 124 |
|
|
|
|
| DIALOG_125 | 125 |
|
|
|
|
| DIALOG_126 | 126 |
|
|
|
|
| DIALOG_127 | 127 |
|
|
|
|
| DIALOG_128 | 128 |
|
|
|
|
| DIALOG_129 | 129 |
|
|
|
|
| DIALOG_130 | 130 |
|
|
|
|
| DIALOG_131 | 131 |
|
|
|
|
| DIALOG_132 | 132 |
|
|
|
|
| DIALOG_133 | 133 |
|
|
|
|
| DIALOG_134 | 134 |
|
|
|
|
| DIALOG_135 | 135 |
|
|
|
|
| DIALOG_136 | 136 |
|
|
|
|
| DIALOG_137 | 137 |
|
|
|
|
| DIALOG_138 | 138 |
|
|
|
|
| DIALOG_139 | 139 |
|
|
|
|
| DIALOG_140 | 140 |
|
|
|
|
| DIALOG_141 | 141 |
|
|
|
|
| DIALOG_142 | 142 |
|
|
|
|
| DIALOG_143 | 143 |
|
|
|
|
| DIALOG_144 | 144 |
|
|
|
|
| DIALOG_145 | 145 |
|
|
|
|
| DIALOG_146 | 146 |
|
|
|
|
| DIALOG_147 | 147 |
|
|
|
|
| DIALOG_148 | 148 |
|
|
|
|
| DIALOG_149 | 149 |
|
|
|
|
| DIALOG_150 | 150 |
|
|
|
|
| DIALOG_151 | 151 |
|
|
|
|
| DIALOG_152 | 152 |
|
|
|
|
| DIALOG_153 | 153 |
|
|
|
|
| DIALOG_154 | 154 |
|
|
|
|
| DIALOG_155 | 155 |
|
|
|
|
| DIALOG_156 | 156 |
|
|
|
|
| DIALOG_157 | 157 |
|
|
|
|
| DIALOG_158 | 158 |
|
|
|
|
| DIALOG_159 | 159 |
|
|
|
|
| DIALOG_160 | 160 |
|
|
|
|
| DIALOG_161 | 161 |
|
|
|
|
| DIALOG_162 | 162 |
|
|
|
|
| DIALOG_163 | 163 |
|
|
|
|
| DIALOG_164 | 164 |
|
|
|
|
| DIALOG_165 | 165 |
|
|
|
|
| DIALOG_166 | 166 |
|
|
|
|
| DIALOG_167 | 167 |
|
|
|
|
| DIALOG_168 | 168 |
|
|
|
|
| DIALOG_169 | 169 |
|
|
|
|
| DIALOG_COUNT | 170 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2023-11-26 21:49:32 +00:00
|
|
|
## [djui_console.h](#djui_console.h)
|
|
|
|
|
|
|
|
### [enum ConsoleMessageLevel](#ConsoleMessageLevel)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| CONSOLE_MESSAGE_INFO | 0 |
|
|
|
|
| CONSOLE_MESSAGE_WARNING | 1 |
|
|
|
|
| CONSOLE_MESSAGE_ERROR | 2 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-16 06:12:20 +00:00
|
|
|
## [djui_hud_utils.h](#djui_hud_utils.h)
|
2022-02-16 06:09:21 +00:00
|
|
|
|
|
|
|
### [enum DjuiFontType](#DjuiFontType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| FONT_NORMAL | 0 |
|
|
|
|
| FONT_MENU | 1 |
|
|
|
|
| FONT_HUD | 2 |
|
2024-01-08 01:23:24 +00:00
|
|
|
| FONT_ALIASED | 3 |
|
2024-01-21 21:06:18 +00:00
|
|
|
| FONT_CUSTOM_HUD | 4 |
|
|
|
|
| FONT_RECOLOR_HUD | 5 |
|
|
|
|
| FONT_COUNT | 6 |
|
2022-02-16 06:09:21 +00:00
|
|
|
|
2023-10-30 05:03:36 +00:00
|
|
|
### [enum HudUtilsFilter](#HudUtilsFilter)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| FILTER_NEAREST | 0 |
|
|
|
|
| FILTER_LINEAR | 1 |
|
|
|
|
| FILTER_COUNT | 2 |
|
|
|
|
|
2022-02-16 06:12:20 +00:00
|
|
|
### [enum HudUtilsResolution](#HudUtilsResolution)
|
2022-02-16 06:09:21 +00:00
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| RESOLUTION_DJUI | 0 |
|
|
|
|
| RESOLUTION_N64 | 1 |
|
|
|
|
| RESOLUTION_COUNT | 2 |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-16 06:09:21 +00:00
|
|
|
<br />
|
|
|
|
|
2023-03-23 18:46:15 +00:00
|
|
|
## [envfx_snow.h](#envfx_snow.h)
|
|
|
|
- ENVFX_BUBBLE_START
|
|
|
|
- ENVFX_FLOWERS
|
|
|
|
- ENVFX_JETSTREAM_BUBBLES
|
|
|
|
- ENVFX_LAVA_BUBBLES
|
|
|
|
- ENVFX_MODE_NONE
|
2024-03-05 00:26:44 +00:00
|
|
|
- ENVFX_MODE_NO_OVERRIDE
|
2023-03-23 18:46:15 +00:00
|
|
|
- ENVFX_SNOW_BLIZZARD
|
|
|
|
- ENVFX_SNOW_NORMAL
|
|
|
|
- ENVFX_SNOW_WATER
|
|
|
|
- ENVFX_WHIRLPOOL_BUBBLES
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2023-03-18 21:12:33 +00:00
|
|
|
## [external.h](#external.h)
|
2023-10-30 05:03:36 +00:00
|
|
|
- DS_DIFF
|
2023-03-18 21:12:33 +00:00
|
|
|
- SEQ_PLAYER_ENV
|
|
|
|
- SEQ_PLAYER_LEVEL
|
|
|
|
- SEQ_PLAYER_SFX
|
|
|
|
|
2023-10-30 05:03:36 +00:00
|
|
|
### [enum DialogSound](#DialogSound)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| DS_UKIKI | 0 |
|
|
|
|
| DS_TUXIE | 1 |
|
|
|
|
| DS_BOWS1 | 2 |
|
|
|
|
| DS_KOOPA | 3 |
|
|
|
|
| DS_KBOMB | 4 |
|
|
|
|
| DS_BOO | 5 |
|
|
|
|
| DS_BOMB | 6 |
|
|
|
|
| DS_BOWS2 | 7 |
|
|
|
|
| DS_GRUNT | 8 |
|
|
|
|
| DS_WIGLR | 9 |
|
|
|
|
| DS_YOSHI | 10 |
|
|
|
|
| DS_MAX | 11 |
|
|
|
|
| DS_NONE | 0xff |
|
|
|
|
|
2023-03-18 21:12:33 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2023-11-11 21:49:46 +00:00
|
|
|
## [first_person_cam.h](#first_person_cam.h)
|
|
|
|
- FIRST_PERSON_DEFAULT_FOV
|
2023-12-06 04:06:57 +00:00
|
|
|
- FIRST_PERSON_MARIO_HEAD_POS
|
|
|
|
- FIRST_PERSON_MARIO_HEAD_POS_SHORT
|
2023-11-11 21:49:46 +00:00
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2023-03-21 02:36:25 +00:00
|
|
|
## [geo_commands.h](#geo_commands.h)
|
|
|
|
- BACKGROUND_ABOVE_CLOUDS
|
|
|
|
- BACKGROUND_BELOW_CLOUDS
|
|
|
|
- BACKGROUND_CUSTOM
|
|
|
|
- BACKGROUND_DESERT
|
|
|
|
- BACKGROUND_FLAMING_SKY
|
|
|
|
- BACKGROUND_GREEN_SKY
|
|
|
|
- BACKGROUND_HAUNTED
|
|
|
|
- BACKGROUND_OCEAN_SKY
|
|
|
|
- BACKGROUND_PURPLE_SKY
|
|
|
|
- BACKGROUND_SNOW_MOUNTAINS
|
|
|
|
- BACKGROUND_UNDERWATER_CITY
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-03-03 09:04:15 +00:00
|
|
|
## [graph_node.h](#graph_node.h)
|
|
|
|
- GEO_CONTEXT_AREA_INIT
|
|
|
|
- GEO_CONTEXT_AREA_LOAD
|
|
|
|
- GEO_CONTEXT_AREA_UNLOAD
|
|
|
|
- GEO_CONTEXT_CREATE
|
|
|
|
- GEO_CONTEXT_HELD_OBJ
|
|
|
|
- GEO_CONTEXT_RENDER
|
|
|
|
- GFX_NUM_MASTER_LISTS
|
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
Return a level name as an ascii string. If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
Return a level name as an sm64 u8 string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
Return a star name as an ascii string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
Return a star name as an sm64 u8 string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const char *get_star_name(s16 courseNum, s16 starNum):
Shortcut for get_star_name_ascii(courseNum, starNum, -1).
Added play_transition function to LUA.
I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
to the autogen tool, as most structures, variables and functions in area.h aren't meant
to be used by LUA scripts.
Added a dev-only warp chat command.
This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
This command is available only when building the game with DEBUG and DEVELOPMENT.
This command cannot be used if hosting through Discord.
Fixed a bug with moving sounds when they are played via a lua script.
Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
are not played correctly when a lua script play them via a call of
play_sound or play_sound_with_freq_scale. This is due to how the moving
sounds are handled internally. They use the f32 pointer provided to the
play_sound functions to decide if the sound must be kept playing,
stopped or restarted. Most of the time, the pointer provided is the
cameraToObject field of Mario's object graph node. Since smlua uses a
circular buffer for Vec3f conversion, this pointer is lost, and the
sound engine can't decide what to do with the sound, resulting in a
weird and incorrect sound effect.
Fix: play_sound and play_sound_with_freq_scale now calls
smlua_get_vec3f_for_play_sound before filling the sound request queue,
to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 20:48:50 +00:00
|
|
|
- GRAPH_EXTRA_FORCE_3D
|
2022-03-03 09:04:15 +00:00
|
|
|
- GRAPH_NODE_TYPE_400
|
|
|
|
- GRAPH_NODE_TYPE_ANIMATED_PART
|
|
|
|
- GRAPH_NODE_TYPE_BACKGROUND
|
|
|
|
- GRAPH_NODE_TYPE_BILLBOARD
|
|
|
|
- GRAPH_NODE_TYPE_CAMERA
|
|
|
|
- GRAPH_NODE_TYPE_CULLING_RADIUS
|
|
|
|
- GRAPH_NODE_TYPE_DISPLAY_LIST
|
|
|
|
- GRAPH_NODE_TYPE_FUNCTIONAL
|
|
|
|
- GRAPH_NODE_TYPE_GENERATED_LIST
|
|
|
|
- GRAPH_NODE_TYPE_HELD_OBJ
|
|
|
|
- GRAPH_NODE_TYPE_LEVEL_OF_DETAIL
|
|
|
|
- GRAPH_NODE_TYPE_MASTER_LIST
|
|
|
|
- GRAPH_NODE_TYPE_OBJECT
|
|
|
|
- GRAPH_NODE_TYPE_OBJECT_PARENT
|
|
|
|
- GRAPH_NODE_TYPE_ORTHO_PROJECTION
|
|
|
|
- GRAPH_NODE_TYPE_PERSPECTIVE
|
|
|
|
- GRAPH_NODE_TYPE_ROOT
|
|
|
|
- GRAPH_NODE_TYPE_ROTATION
|
|
|
|
- GRAPH_NODE_TYPE_SCALE
|
|
|
|
- GRAPH_NODE_TYPE_SHADOW
|
|
|
|
- GRAPH_NODE_TYPE_START
|
|
|
|
- GRAPH_NODE_TYPE_SWITCH_CASE
|
|
|
|
- GRAPH_NODE_TYPE_TRANSLATION
|
|
|
|
- GRAPH_NODE_TYPE_TRANSLATION_ROTATION
|
|
|
|
- GRAPH_RENDER_ACTIVE
|
|
|
|
- GRAPH_RENDER_BILLBOARD
|
|
|
|
- GRAPH_RENDER_CHILDREN_FIRST
|
|
|
|
- GRAPH_RENDER_CYLBOARD
|
|
|
|
- GRAPH_RENDER_HAS_ANIMATION
|
|
|
|
- GRAPH_RENDER_INVISIBLE
|
|
|
|
- GRAPH_RENDER_PLAYER
|
|
|
|
- GRAPH_RENDER_Z_BUFFER
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-03-03 09:04:15 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-15 02:26:44 +00:00
|
|
|
## [interaction.c](#interaction.c)
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-15 02:26:44 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-16 06:21:31 +00:00
|
|
|
## [interaction.h](#interaction.h)
|
|
|
|
- ATTACK_FAST_ATTACK
|
|
|
|
- ATTACK_FROM_ABOVE
|
|
|
|
- ATTACK_FROM_BELOW
|
|
|
|
- ATTACK_GROUND_POUND_OR_TWIRL
|
|
|
|
- ATTACK_KICK_OR_TRIP
|
|
|
|
- ATTACK_PUNCH
|
2024-05-03 08:38:21 +00:00
|
|
|
- INTERACT_UNKNOWN_08
|
2023-05-09 19:38:29 +00:00
|
|
|
- INT_ANY_ATTACK
|
|
|
|
- INT_ATTACK_NOT_FROM_BELOW
|
|
|
|
- INT_ATTACK_NOT_WEAK_FROM_ABOVE
|
|
|
|
- INT_ATTACK_SLIDE
|
2022-02-16 06:21:31 +00:00
|
|
|
- INT_STATUS_ATTACKED_MARIO
|
|
|
|
- INT_STATUS_ATTACK_MASK
|
|
|
|
- INT_STATUS_GRABBED_MARIO
|
2022-02-19 06:43:38 +00:00
|
|
|
- INT_STATUS_HIT_BY_SHOCKWAVE
|
2022-02-16 06:21:31 +00:00
|
|
|
- INT_STATUS_HIT_MINE
|
|
|
|
- INT_STATUS_HOOT_GRABBED_BY_MARIO
|
|
|
|
- INT_STATUS_INTERACTED
|
|
|
|
- INT_STATUS_MARIO_DROP_OBJECT
|
|
|
|
- INT_STATUS_MARIO_UNK1
|
|
|
|
- INT_STATUS_MARIO_UNK2
|
|
|
|
- INT_STATUS_MARIO_UNK5
|
|
|
|
- INT_STATUS_MARIO_UNK6
|
|
|
|
- INT_STATUS_MARIO_UNK7
|
|
|
|
- INT_STATUS_STOP_RIDING
|
|
|
|
- INT_STATUS_TOUCHED_BOB_OMB
|
|
|
|
- INT_STATUS_TRAP_TURN
|
|
|
|
- INT_STATUS_WAS_ATTACKED
|
|
|
|
- INT_SUBTYPE_BIG_KNOCKBACK
|
|
|
|
- INT_SUBTYPE_DELAY_INVINCIBILITY
|
|
|
|
- INT_SUBTYPE_DROP_IMMEDIATELY
|
|
|
|
- INT_SUBTYPE_EATS_MARIO
|
|
|
|
- INT_SUBTYPE_FADING_WARP
|
|
|
|
- INT_SUBTYPE_GRABS_MARIO
|
|
|
|
- INT_SUBTYPE_GRAND_STAR
|
|
|
|
- INT_SUBTYPE_HOLDABLE_NPC
|
|
|
|
- INT_SUBTYPE_KICKABLE
|
|
|
|
- INT_SUBTYPE_NOT_GRABBABLE
|
|
|
|
- INT_SUBTYPE_NO_EXIT
|
|
|
|
- INT_SUBTYPE_NPC
|
|
|
|
- INT_SUBTYPE_SIGN
|
|
|
|
- INT_SUBTYPE_STAR_DOOR
|
|
|
|
- INT_SUBTYPE_TWIRL_BOUNCE
|
|
|
|
|
2023-05-09 19:38:29 +00:00
|
|
|
### [enum InteractionFlag](#InteractionFlag)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| INT_GROUND_POUND | (1 << 0) |
|
|
|
|
| INT_PUNCH | (1 << 1) |
|
|
|
|
| INT_KICK | (1 << 2) |
|
|
|
|
| INT_TRIP | (1 << 3) |
|
|
|
|
| INT_SLIDE_KICK | (1 << 4) |
|
|
|
|
| INT_FAST_ATTACK_OR_SHELL | (1 << 5) |
|
|
|
|
| INT_HIT_FROM_ABOVE | (1 << 6) |
|
|
|
|
| INT_HIT_FROM_BELOW | (1 << 7) |
|
|
|
|
| INT_TWIRL | (1 << 8) |
|
|
|
|
| INT_GROUND_POUND_OR_TWIRL | (INT_GROUND_POUND | INT_TWIRL) |
|
|
|
|
|
2022-02-16 06:21:31 +00:00
|
|
|
### [enum InteractionType](#InteractionType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| INTERACT_HOOT | (1 << 0) |
|
|
|
|
| INTERACT_GRABBABLE | (1 << 1) |
|
|
|
|
| INTERACT_DOOR | (1 << 2) |
|
|
|
|
| INTERACT_DAMAGE | (1 << 3) |
|
|
|
|
| INTERACT_COIN | (1 << 4) |
|
|
|
|
| INTERACT_CAP | (1 << 5) |
|
|
|
|
| INTERACT_POLE | (1 << 6) |
|
|
|
|
| INTERACT_KOOPA | (1 << 7) |
|
2024-05-03 08:38:21 +00:00
|
|
|
| INTERACT_SPINY_WALKING | (1 << 8) |
|
2022-02-16 06:21:31 +00:00
|
|
|
| INTERACT_BREAKABLE | (1 << 9) |
|
|
|
|
| INTERACT_STRONG_WIND | (1 << 10) |
|
|
|
|
| INTERACT_WARP_DOOR | (1 << 11) |
|
|
|
|
| INTERACT_STAR_OR_KEY | (1 << 12) |
|
|
|
|
| INTERACT_WARP | (1 << 13) |
|
|
|
|
| INTERACT_CANNON_BASE | (1 << 14) |
|
|
|
|
| INTERACT_BOUNCE_TOP | (1 << 15) |
|
|
|
|
| INTERACT_WATER_RING | (1 << 16) |
|
|
|
|
| INTERACT_BULLY | (1 << 17) |
|
|
|
|
| INTERACT_FLAME | (1 << 18) |
|
|
|
|
| INTERACT_KOOPA_SHELL | (1 << 19) |
|
|
|
|
| INTERACT_BOUNCE_TOP2 | (1 << 20) |
|
|
|
|
| INTERACT_MR_BLIZZARD | (1 << 21) |
|
|
|
|
| INTERACT_HIT_FROM_BELOW | (1 << 22) |
|
|
|
|
| INTERACT_TEXT | (1 << 23) |
|
|
|
|
| INTERACT_TORNADO | (1 << 24) |
|
|
|
|
| INTERACT_WHIRLPOOL | (1 << 25) |
|
|
|
|
| INTERACT_CLAM_OR_BUBBA | (1 << 26) |
|
|
|
|
| INTERACT_BBH_ENTRANCE | (1 << 27) |
|
|
|
|
| INTERACT_SNUFIT_BULLET | (1 << 28) |
|
|
|
|
| INTERACT_SHOCK | (1 << 29) |
|
|
|
|
| INTERACT_IGLOO_BARRIER | (1 << 30) |
|
|
|
|
| INTERACT_PLAYER | (1 << 31) |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-16 06:21:31 +00:00
|
|
|
<br />
|
|
|
|
|
2023-02-21 02:47:32 +00:00
|
|
|
## [level_commands.h](#level_commands.h)
|
|
|
|
- WARP_CHECKPOINT
|
|
|
|
- WARP_NO_CHECKPOINT
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-03-12 02:11:32 +00:00
|
|
|
## [level_defines.h](#level_defines.h)
|
|
|
|
|
|
|
|
### [enum LevelNum](#LevelNum)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| LEVEL_NONE | 0 |
|
|
|
|
| LEVEL_UNKNOWN_1 | 1 |
|
|
|
|
| LEVEL_UNKNOWN_2 | 2 |
|
|
|
|
| LEVEL_UNKNOWN_3 | 3 |
|
|
|
|
| LEVEL_BBH | 4 |
|
|
|
|
| LEVEL_CCM | 5 |
|
|
|
|
| LEVEL_CASTLE | 6 |
|
|
|
|
| LEVEL_HMC | 7 |
|
|
|
|
| LEVEL_SSL | 8 |
|
|
|
|
| LEVEL_BOB | 9 |
|
|
|
|
| LEVEL_SL | 10 |
|
|
|
|
| LEVEL_WDW | 11 |
|
|
|
|
| LEVEL_JRB | 12 |
|
|
|
|
| LEVEL_THI | 13 |
|
|
|
|
| LEVEL_TTC | 14 |
|
|
|
|
| LEVEL_RR | 15 |
|
|
|
|
| LEVEL_CASTLE_GROUNDS | 16 |
|
|
|
|
| LEVEL_BITDW | 17 |
|
|
|
|
| LEVEL_VCUTM | 18 |
|
|
|
|
| LEVEL_BITFS | 19 |
|
|
|
|
| LEVEL_SA | 20 |
|
|
|
|
| LEVEL_BITS | 21 |
|
|
|
|
| LEVEL_LLL | 22 |
|
|
|
|
| LEVEL_DDD | 23 |
|
|
|
|
| LEVEL_WF | 24 |
|
|
|
|
| LEVEL_ENDING | 25 |
|
|
|
|
| LEVEL_CASTLE_COURTYARD | 26 |
|
|
|
|
| LEVEL_PSS | 27 |
|
|
|
|
| LEVEL_COTMC | 28 |
|
|
|
|
| LEVEL_TOTWC | 29 |
|
|
|
|
| LEVEL_BOWSER_1 | 30 |
|
|
|
|
| LEVEL_WMOTR | 31 |
|
|
|
|
| LEVEL_UNKNOWN_32 | 32 |
|
|
|
|
| LEVEL_BOWSER_2 | 33 |
|
|
|
|
| LEVEL_BOWSER_3 | 34 |
|
|
|
|
| LEVEL_UNKNOWN_35 | 35 |
|
|
|
|
| LEVEL_TTM | 36 |
|
|
|
|
| LEVEL_UNKNOWN_37 | 37 |
|
|
|
|
| LEVEL_UNKNOWN_38 | 38 |
|
|
|
|
| LEVEL_COUNT | 39 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-09-20 02:51:27 +00:00
|
|
|
## [level_update.h](#level_update.h)
|
|
|
|
- MARIO_SPAWN_AIRBORNE
|
|
|
|
- MARIO_SPAWN_AIRBORNE_DEATH
|
|
|
|
- MARIO_SPAWN_AIRBORNE_STAR_COLLECT
|
|
|
|
- MARIO_SPAWN_DEATH
|
|
|
|
- MARIO_SPAWN_DOOR_WARP
|
|
|
|
- MARIO_SPAWN_FLYING
|
|
|
|
- MARIO_SPAWN_HARD_AIR_KNOCKBACK
|
|
|
|
- MARIO_SPAWN_INSTANT_ACTIVE
|
|
|
|
- MARIO_SPAWN_LAUNCH_DEATH
|
|
|
|
- MARIO_SPAWN_LAUNCH_STAR_COLLECT
|
|
|
|
- MARIO_SPAWN_PAINTING_DEATH
|
|
|
|
- MARIO_SPAWN_PAINTING_STAR_COLLECT
|
|
|
|
- MARIO_SPAWN_SPIN_AIRBORNE
|
|
|
|
- MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE
|
|
|
|
- MARIO_SPAWN_SWIMMING
|
|
|
|
- MARIO_SPAWN_TELEPORT
|
|
|
|
- MARIO_SPAWN_UNKNOWN_02
|
|
|
|
- MARIO_SPAWN_UNKNOWN_03
|
|
|
|
- MARIO_SPAWN_UNKNOWN_27
|
2023-03-18 21:12:33 +00:00
|
|
|
- PRESS_START_DEMO_TIMER
|
2023-11-04 23:58:07 +00:00
|
|
|
- SPECIAL_WARP_CAKE
|
|
|
|
- SPECIAL_WARP_GODDARD
|
|
|
|
- SPECIAL_WARP_GODDARD_GAMEOVER
|
|
|
|
- SPECIAL_WARP_LEVEL_SELECT
|
|
|
|
- SPECIAL_WARP_TITLE
|
2022-09-20 02:51:27 +00:00
|
|
|
- TIMER_CONTROL_HIDE
|
|
|
|
- TIMER_CONTROL_SHOW
|
|
|
|
- TIMER_CONTROL_START
|
|
|
|
- TIMER_CONTROL_STOP
|
2023-11-15 17:54:48 +00:00
|
|
|
- WARP_NODE_CREDITS_END
|
|
|
|
- WARP_NODE_CREDITS_MIN
|
|
|
|
- WARP_NODE_CREDITS_NEXT
|
|
|
|
- WARP_NODE_CREDITS_START
|
|
|
|
- WARP_NODE_DEATH
|
|
|
|
- WARP_NODE_F0
|
|
|
|
- WARP_NODE_F2
|
|
|
|
- WARP_NODE_WARP_FLOOR
|
2022-09-20 02:51:27 +00:00
|
|
|
- WARP_OP_CREDITS_END
|
|
|
|
- WARP_OP_CREDITS_NEXT
|
|
|
|
- WARP_OP_CREDITS_START
|
|
|
|
- WARP_OP_DEATH
|
|
|
|
- WARP_OP_DEMO_END
|
|
|
|
- WARP_OP_DEMO_NEXT
|
|
|
|
- WARP_OP_EXIT
|
|
|
|
- WARP_OP_FORCE_SYNC
|
|
|
|
- WARP_OP_GAME_OVER
|
|
|
|
- WARP_OP_LOOK_UP
|
|
|
|
- WARP_OP_NONE
|
|
|
|
- WARP_OP_SPIN_SHRINK
|
|
|
|
- WARP_OP_STAR_EXIT
|
|
|
|
- WARP_OP_TELEPORT
|
|
|
|
- WARP_OP_TRIGGERS_LEVEL_SELECT
|
|
|
|
- WARP_OP_WARP_DOOR
|
|
|
|
- WARP_OP_WARP_FLOOR
|
|
|
|
- WARP_OP_WARP_OBJECT
|
|
|
|
- WARP_TYPE_CHANGE_AREA
|
|
|
|
- WARP_TYPE_CHANGE_LEVEL
|
|
|
|
- WARP_TYPE_NOT_WARPING
|
|
|
|
- WARP_TYPE_SAME_AREA
|
|
|
|
|
|
|
|
### [enum HUDDisplayFlag](#HUDDisplayFlag)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| HUD_DISPLAY_FLAG_LIVES | 0x0001 |
|
|
|
|
| HUD_DISPLAY_FLAG_COIN_COUNT | 0x0002 |
|
|
|
|
| HUD_DISPLAY_FLAG_STAR_COUNT | 0x0004 |
|
|
|
|
| HUD_DISPLAY_FLAG_CAMERA_AND_POWER | 0x0008 |
|
|
|
|
| HUD_DISPLAY_FLAG_KEYS | 0x0010 |
|
|
|
|
| HUD_DISPLAY_FLAG_UNKNOWN_0020 | 0x0020 |
|
|
|
|
| HUD_DISPLAY_FLAG_TIMER | 0x0040 |
|
2023-02-21 05:23:15 +00:00
|
|
|
| HUD_DISPLAY_FLAG_CAMERA | 0x0080 |
|
|
|
|
| HUD_DISPLAY_FLAG_POWER | 0x0100 |
|
2022-09-20 02:51:27 +00:00
|
|
|
| HUD_DISPLAY_FLAG_EMPHASIZE_POWER | 0x8000 |
|
|
|
|
| HUD_DISPLAY_NONE | 0x0000 |
|
2023-02-22 05:56:30 +00:00
|
|
|
| HUD_DISPLAY_DEFAULT | HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020 |
|
2022-09-20 02:51:27 +00:00
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [mario_animation_ids.h](#mario_animation_ids.h)
|
|
|
|
|
2023-10-28 00:43:45 +00:00
|
|
|
### [enum CharacterAnimID](#CharacterAnimID)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| CHAR_ANIM_SLOW_LEDGE_GRAB | 0 |
|
|
|
|
| CHAR_ANIM_FALL_OVER_BACKWARDS | 1 |
|
|
|
|
| CHAR_ANIM_BACKWARD_AIR_KB | 2 |
|
|
|
|
| CHAR_ANIM_DYING_ON_BACK | 3 |
|
|
|
|
| CHAR_ANIM_BACKFLIP | 4 |
|
|
|
|
| CHAR_ANIM_CLIMB_UP_POLE | 5 |
|
|
|
|
| CHAR_ANIM_GRAB_POLE_SHORT | 6 |
|
|
|
|
| CHAR_ANIM_GRAB_POLE_SWING_PART1 | 7 |
|
|
|
|
| CHAR_ANIM_GRAB_POLE_SWING_PART2 | 8 |
|
|
|
|
| CHAR_ANIM_HANDSTAND_IDLE | 9 |
|
|
|
|
| CHAR_ANIM_HANDSTAND_JUMP | 10 |
|
|
|
|
| CHAR_ANIM_START_HANDSTAND | 11 |
|
|
|
|
| CHAR_ANIM_RETURN_FROM_HANDSTAND | 12 |
|
|
|
|
| CHAR_ANIM_IDLE_ON_POLE | 13 |
|
|
|
|
| CHAR_ANIM_A_POSE | 14 |
|
|
|
|
| CHAR_ANIM_SKID_ON_GROUND | 15 |
|
|
|
|
| CHAR_ANIM_STOP_SKID | 16 |
|
|
|
|
| CHAR_ANIM_CROUCH_FROM_FAST_LONGJUMP | 17 |
|
|
|
|
| CHAR_ANIM_CROUCH_FROM_SLOW_LONGJUMP | 18 |
|
|
|
|
| CHAR_ANIM_FAST_LONGJUMP | 19 |
|
|
|
|
| CHAR_ANIM_SLOW_LONGJUMP | 20 |
|
|
|
|
| CHAR_ANIM_AIRBORNE_ON_STOMACH | 21 |
|
|
|
|
| CHAR_ANIM_WALK_WITH_LIGHT_OBJ | 22 |
|
|
|
|
| CHAR_ANIM_RUN_WITH_LIGHT_OBJ | 23 |
|
|
|
|
| CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ | 24 |
|
|
|
|
| CHAR_ANIM_SHIVERING_WARMING_HAND | 25 |
|
|
|
|
| CHAR_ANIM_SHIVERING_RETURN_TO_IDLE | 26 |
|
|
|
|
| CHAR_ANIM_SHIVERING | 27 |
|
|
|
|
| CHAR_ANIM_CLIMB_DOWN_LEDGE | 28 |
|
|
|
|
| CHAR_ANIM_CREDITS_WAVING | 29 |
|
|
|
|
| CHAR_ANIM_CREDITS_LOOK_UP | 30 |
|
|
|
|
| CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP | 31 |
|
|
|
|
| CHAR_ANIM_CREDITS_RAISE_HAND | 32 |
|
|
|
|
| CHAR_ANIM_CREDITS_LOWER_HAND | 33 |
|
|
|
|
| CHAR_ANIM_CREDITS_TAKE_OFF_CAP | 34 |
|
|
|
|
| CHAR_ANIM_CREDITS_START_WALK_LOOK_UP | 35 |
|
|
|
|
| CHAR_ANIM_CREDITS_LOOK_BACK_THEN_RUN | 36 |
|
|
|
|
| CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN | 37 |
|
|
|
|
| CHAR_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF | 38 |
|
|
|
|
| CHAR_ANIM_CREDITS_PEACE_SIGN | 39 |
|
|
|
|
| CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST | 40 |
|
|
|
|
| CHAR_ANIM_FIRE_LAVA_BURN | 41 |
|
|
|
|
| CHAR_ANIM_WING_CAP_FLY | 42 |
|
|
|
|
| CHAR_ANIM_HANG_ON_OWL | 43 |
|
|
|
|
| CHAR_ANIM_LAND_ON_STOMACH | 44 |
|
|
|
|
| CHAR_ANIM_AIR_FORWARD_KB | 45 |
|
|
|
|
| CHAR_ANIM_DYING_ON_STOMACH | 46 |
|
|
|
|
| CHAR_ANIM_SUFFOCATING | 47 |
|
|
|
|
| CHAR_ANIM_COUGHING | 48 |
|
|
|
|
| CHAR_ANIM_THROW_CATCH_KEY | 49 |
|
|
|
|
| CHAR_ANIM_DYING_FALL_OVER | 50 |
|
|
|
|
| CHAR_ANIM_IDLE_ON_LEDGE | 51 |
|
|
|
|
| CHAR_ANIM_FAST_LEDGE_GRAB | 52 |
|
|
|
|
| CHAR_ANIM_HANG_ON_CEILING | 53 |
|
|
|
|
| CHAR_ANIM_PUT_CAP_ON | 54 |
|
|
|
|
| CHAR_ANIM_TAKE_CAP_OFF_THEN_ON | 55 |
|
|
|
|
| CHAR_ANIM_QUICKLY_PUT_CAP_ON | 56 |
|
|
|
|
| CHAR_ANIM_HEAD_STUCK_IN_GROUND | 57 |
|
|
|
|
| CHAR_ANIM_GROUND_POUND_LANDING | 58 |
|
|
|
|
| CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND | 59 |
|
|
|
|
| CHAR_ANIM_START_GROUND_POUND | 60 |
|
|
|
|
| CHAR_ANIM_GROUND_POUND | 61 |
|
|
|
|
| CHAR_ANIM_BOTTOM_STUCK_IN_GROUND | 62 |
|
|
|
|
| CHAR_ANIM_IDLE_WITH_LIGHT_OBJ | 63 |
|
|
|
|
| CHAR_ANIM_JUMP_LAND_WITH_LIGHT_OBJ | 64 |
|
|
|
|
| CHAR_ANIM_JUMP_WITH_LIGHT_OBJ | 65 |
|
|
|
|
| CHAR_ANIM_FALL_LAND_WITH_LIGHT_OBJ | 66 |
|
|
|
|
| CHAR_ANIM_FALL_WITH_LIGHT_OBJ | 67 |
|
|
|
|
| CHAR_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ | 68 |
|
|
|
|
| CHAR_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ | 69 |
|
|
|
|
| CHAR_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ | 70 |
|
|
|
|
| CHAR_ANIM_RIDING_SHELL | 71 |
|
|
|
|
| CHAR_ANIM_WALKING | 72 |
|
|
|
|
| CHAR_ANIM_FORWARD_FLIP | 73 |
|
|
|
|
| CHAR_ANIM_JUMP_RIDING_SHELL | 74 |
|
|
|
|
| CHAR_ANIM_LAND_FROM_DOUBLE_JUMP | 75 |
|
|
|
|
| CHAR_ANIM_DOUBLE_JUMP_FALL | 76 |
|
|
|
|
| CHAR_ANIM_SINGLE_JUMP | 77 |
|
|
|
|
| CHAR_ANIM_LAND_FROM_SINGLE_JUMP | 78 |
|
|
|
|
| CHAR_ANIM_AIR_KICK | 79 |
|
|
|
|
| CHAR_ANIM_DOUBLE_JUMP_RISE | 80 |
|
|
|
|
| CHAR_ANIM_START_FORWARD_SPINNING | 81 |
|
|
|
|
| CHAR_ANIM_THROW_LIGHT_OBJECT | 82 |
|
|
|
|
| CHAR_ANIM_FALL_FROM_SLIDE_KICK | 83 |
|
|
|
|
| CHAR_ANIM_BEND_KNESS_RIDING_SHELL | 84 |
|
|
|
|
| CHAR_ANIM_LEGS_STUCK_IN_GROUND | 85 |
|
|
|
|
| CHAR_ANIM_GENERAL_FALL | 86 |
|
|
|
|
| CHAR_ANIM_GENERAL_LAND | 87 |
|
|
|
|
| CHAR_ANIM_BEING_GRABBED | 88 |
|
|
|
|
| CHAR_ANIM_GRAB_HEAVY_OBJECT | 89 |
|
|
|
|
| CHAR_ANIM_SLOW_LAND_FROM_DIVE | 90 |
|
|
|
|
| CHAR_ANIM_FLY_FROM_CANNON | 91 |
|
|
|
|
| CHAR_ANIM_MOVE_ON_WIRE_NET_RIGHT | 92 |
|
|
|
|
| CHAR_ANIM_MOVE_ON_WIRE_NET_LEFT | 93 |
|
|
|
|
| CHAR_ANIM_MISSING_CAP | 94 |
|
|
|
|
| CHAR_ANIM_PULL_DOOR_WALK_IN | 95 |
|
|
|
|
| CHAR_ANIM_PUSH_DOOR_WALK_IN | 96 |
|
|
|
|
| CHAR_ANIM_UNLOCK_DOOR | 97 |
|
|
|
|
| CHAR_ANIM_START_REACH_POCKET | 98 |
|
|
|
|
| CHAR_ANIM_REACH_POCKET | 99 |
|
|
|
|
| CHAR_ANIM_STOP_REACH_POCKET | 100 |
|
|
|
|
| CHAR_ANIM_GROUND_THROW | 101 |
|
|
|
|
| CHAR_ANIM_GROUND_KICK | 102 |
|
|
|
|
| CHAR_ANIM_FIRST_PUNCH | 103 |
|
|
|
|
| CHAR_ANIM_SECOND_PUNCH | 104 |
|
|
|
|
| CHAR_ANIM_FIRST_PUNCH_FAST | 105 |
|
|
|
|
| CHAR_ANIM_SECOND_PUNCH_FAST | 106 |
|
|
|
|
| CHAR_ANIM_PICK_UP_LIGHT_OBJ | 107 |
|
|
|
|
| CHAR_ANIM_PUSHING | 108 |
|
|
|
|
| CHAR_ANIM_START_RIDING_SHELL | 109 |
|
|
|
|
| CHAR_ANIM_PLACE_LIGHT_OBJ | 110 |
|
|
|
|
| CHAR_ANIM_FORWARD_SPINNING | 111 |
|
|
|
|
| CHAR_ANIM_BACKWARD_SPINNING | 112 |
|
|
|
|
| CHAR_ANIM_BREAKDANCE | 113 |
|
|
|
|
| CHAR_ANIM_RUNNING | 114 |
|
|
|
|
| CHAR_ANIM_RUNNING_UNUSED | 115 |
|
|
|
|
| CHAR_ANIM_SOFT_BACK_KB | 116 |
|
|
|
|
| CHAR_ANIM_SOFT_FRONT_KB | 117 |
|
|
|
|
| CHAR_ANIM_DYING_IN_QUICKSAND | 118 |
|
|
|
|
| CHAR_ANIM_IDLE_IN_QUICKSAND | 119 |
|
|
|
|
| CHAR_ANIM_MOVE_IN_QUICKSAND | 120 |
|
|
|
|
| CHAR_ANIM_ELECTROCUTION | 121 |
|
|
|
|
| CHAR_ANIM_SHOCKED | 122 |
|
|
|
|
| CHAR_ANIM_BACKWARD_KB | 123 |
|
|
|
|
| CHAR_ANIM_FORWARD_KB | 124 |
|
|
|
|
| CHAR_ANIM_IDLE_HEAVY_OBJ | 125 |
|
|
|
|
| CHAR_ANIM_STAND_AGAINST_WALL | 126 |
|
|
|
|
| CHAR_ANIM_SIDESTEP_LEFT | 127 |
|
|
|
|
| CHAR_ANIM_SIDESTEP_RIGHT | 128 |
|
|
|
|
| CHAR_ANIM_START_SLEEP_IDLE | 129 |
|
|
|
|
| CHAR_ANIM_START_SLEEP_SCRATCH | 130 |
|
|
|
|
| CHAR_ANIM_START_SLEEP_YAWN | 131 |
|
|
|
|
| CHAR_ANIM_START_SLEEP_SITTING | 132 |
|
|
|
|
| CHAR_ANIM_SLEEP_IDLE | 133 |
|
|
|
|
| CHAR_ANIM_SLEEP_START_LYING | 134 |
|
|
|
|
| CHAR_ANIM_SLEEP_LYING | 135 |
|
|
|
|
| CHAR_ANIM_DIVE | 136 |
|
|
|
|
| CHAR_ANIM_SLIDE_DIVE | 137 |
|
|
|
|
| CHAR_ANIM_GROUND_BONK | 138 |
|
|
|
|
| CHAR_ANIM_STOP_SLIDE_LIGHT_OBJ | 139 |
|
|
|
|
| CHAR_ANIM_SLIDE_KICK | 140 |
|
|
|
|
| CHAR_ANIM_CROUCH_FROM_SLIDE_KICK | 141 |
|
|
|
|
| CHAR_ANIM_SLIDE_MOTIONLESS | 142 |
|
|
|
|
| CHAR_ANIM_STOP_SLIDE | 143 |
|
|
|
|
| CHAR_ANIM_FALL_FROM_SLIDE | 144 |
|
|
|
|
| CHAR_ANIM_SLIDE | 145 |
|
|
|
|
| CHAR_ANIM_TIPTOE | 146 |
|
|
|
|
| CHAR_ANIM_TWIRL_LAND | 147 |
|
|
|
|
| CHAR_ANIM_TWIRL | 148 |
|
|
|
|
| CHAR_ANIM_START_TWIRL | 149 |
|
|
|
|
| CHAR_ANIM_STOP_CROUCHING | 150 |
|
|
|
|
| CHAR_ANIM_START_CROUCHING | 151 |
|
|
|
|
| CHAR_ANIM_CROUCHING | 152 |
|
|
|
|
| CHAR_ANIM_CRAWLING | 153 |
|
|
|
|
| CHAR_ANIM_STOP_CRAWLING | 154 |
|
|
|
|
| CHAR_ANIM_START_CRAWLING | 155 |
|
|
|
|
| CHAR_ANIM_SUMMON_STAR | 156 |
|
|
|
|
| CHAR_ANIM_RETURN_STAR_APPROACH_DOOR | 157 |
|
|
|
|
| CHAR_ANIM_BACKWARDS_WATER_KB | 158 |
|
|
|
|
| CHAR_ANIM_SWIM_WITH_OBJ_PART1 | 159 |
|
|
|
|
| CHAR_ANIM_SWIM_WITH_OBJ_PART2 | 160 |
|
|
|
|
| CHAR_ANIM_FLUTTERKICK_WITH_OBJ | 161 |
|
|
|
|
| CHAR_ANIM_WATER_ACTION_END_WITH_OBJ | 162 |
|
|
|
|
| CHAR_ANIM_STOP_GRAB_OBJ_WATER | 163 |
|
|
|
|
| CHAR_ANIM_WATER_IDLE_WITH_OBJ | 164 |
|
|
|
|
| CHAR_ANIM_DROWNING_PART1 | 165 |
|
|
|
|
| CHAR_ANIM_DROWNING_PART2 | 166 |
|
|
|
|
| CHAR_ANIM_WATER_DYING | 167 |
|
|
|
|
| CHAR_ANIM_WATER_FORWARD_KB | 168 |
|
|
|
|
| CHAR_ANIM_FALL_FROM_WATER | 169 |
|
|
|
|
| CHAR_ANIM_SWIM_PART1 | 170 |
|
|
|
|
| CHAR_ANIM_SWIM_PART2 | 171 |
|
|
|
|
| CHAR_ANIM_FLUTTERKICK | 172 |
|
|
|
|
| CHAR_ANIM_WATER_ACTION_END | 173 |
|
|
|
|
| CHAR_ANIM_WATER_PICK_UP_OBJ | 174 |
|
|
|
|
| CHAR_ANIM_WATER_GRAB_OBJ_PART2 | 175 |
|
|
|
|
| CHAR_ANIM_WATER_GRAB_OBJ_PART1 | 176 |
|
|
|
|
| CHAR_ANIM_WATER_THROW_OBJ | 177 |
|
|
|
|
| CHAR_ANIM_WATER_IDLE | 178 |
|
|
|
|
| CHAR_ANIM_WATER_STAR_DANCE | 179 |
|
|
|
|
| CHAR_ANIM_RETURN_FROM_WATER_STAR_DANCE | 180 |
|
|
|
|
| CHAR_ANIM_GRAB_BOWSER | 181 |
|
|
|
|
| CHAR_ANIM_SWINGING_BOWSER | 182 |
|
|
|
|
| CHAR_ANIM_RELEASE_BOWSER | 183 |
|
|
|
|
| CHAR_ANIM_HOLDING_BOWSER | 184 |
|
|
|
|
| CHAR_ANIM_HEAVY_THROW | 185 |
|
|
|
|
| CHAR_ANIM_WALK_PANTING | 186 |
|
|
|
|
| CHAR_ANIM_WALK_WITH_HEAVY_OBJ | 187 |
|
|
|
|
| CHAR_ANIM_TURNING_PART1 | 188 |
|
|
|
|
| CHAR_ANIM_TURNING_PART2 | 189 |
|
|
|
|
| CHAR_ANIM_SLIDEFLIP_LAND | 190 |
|
|
|
|
| CHAR_ANIM_SLIDEFLIP | 191 |
|
|
|
|
| CHAR_ANIM_TRIPLE_JUMP_LAND | 192 |
|
|
|
|
| CHAR_ANIM_TRIPLE_JUMP | 193 |
|
|
|
|
| CHAR_ANIM_FIRST_PERSON | 194 |
|
|
|
|
| CHAR_ANIM_IDLE_HEAD_LEFT | 195 |
|
|
|
|
| CHAR_ANIM_IDLE_HEAD_RIGHT | 196 |
|
|
|
|
| CHAR_ANIM_IDLE_HEAD_CENTER | 197 |
|
|
|
|
| CHAR_ANIM_HANDSTAND_LEFT | 198 |
|
|
|
|
| CHAR_ANIM_HANDSTAND_RIGHT | 199 |
|
|
|
|
| CHAR_ANIM_WAKE_FROM_SLEEP | 200 |
|
|
|
|
| CHAR_ANIM_WAKE_FROM_LYING | 201 |
|
|
|
|
| CHAR_ANIM_START_TIPTOE | 202 |
|
|
|
|
| CHAR_ANIM_SLIDEJUMP | 203 |
|
|
|
|
| CHAR_ANIM_START_WALLKICK | 204 |
|
|
|
|
| CHAR_ANIM_STAR_DANCE | 205 |
|
|
|
|
| CHAR_ANIM_RETURN_FROM_STAR_DANCE | 206 |
|
|
|
|
| CHAR_ANIM_FORWARD_SPINNING_FLIP | 207 |
|
|
|
|
| CHAR_ANIM_TRIPLE_JUMP_FLY | 208 |
|
2023-10-28 01:59:00 +00:00
|
|
|
| CHAR_ANIM_MAX | 209 |
|
2023-10-28 00:43:45 +00:00
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
### [enum MarioAnimID](#MarioAnimID)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| MARIO_ANIM_SLOW_LEDGE_GRAB | 0 |
|
|
|
|
| MARIO_ANIM_FALL_OVER_BACKWARDS | 1 |
|
|
|
|
| MARIO_ANIM_BACKWARD_AIR_KB | 2 |
|
|
|
|
| MARIO_ANIM_DYING_ON_BACK | 3 |
|
|
|
|
| MARIO_ANIM_BACKFLIP | 4 |
|
|
|
|
| MARIO_ANIM_CLIMB_UP_POLE | 5 |
|
|
|
|
| MARIO_ANIM_GRAB_POLE_SHORT | 6 |
|
|
|
|
| MARIO_ANIM_GRAB_POLE_SWING_PART1 | 7 |
|
|
|
|
| MARIO_ANIM_GRAB_POLE_SWING_PART2 | 8 |
|
|
|
|
| MARIO_ANIM_HANDSTAND_IDLE | 9 |
|
|
|
|
| MARIO_ANIM_HANDSTAND_JUMP | 10 |
|
|
|
|
| MARIO_ANIM_START_HANDSTAND | 11 |
|
|
|
|
| MARIO_ANIM_RETURN_FROM_HANDSTAND | 12 |
|
|
|
|
| MARIO_ANIM_IDLE_ON_POLE | 13 |
|
|
|
|
| MARIO_ANIM_A_POSE | 14 |
|
|
|
|
| MARIO_ANIM_SKID_ON_GROUND | 15 |
|
|
|
|
| MARIO_ANIM_STOP_SKID | 16 |
|
|
|
|
| MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP | 17 |
|
|
|
|
| MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP | 18 |
|
|
|
|
| MARIO_ANIM_FAST_LONGJUMP | 19 |
|
|
|
|
| MARIO_ANIM_SLOW_LONGJUMP | 20 |
|
|
|
|
| MARIO_ANIM_AIRBORNE_ON_STOMACH | 21 |
|
|
|
|
| MARIO_ANIM_WALK_WITH_LIGHT_OBJ | 22 |
|
|
|
|
| MARIO_ANIM_RUN_WITH_LIGHT_OBJ | 23 |
|
|
|
|
| MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ | 24 |
|
|
|
|
| MARIO_ANIM_SHIVERING_WARMING_HAND | 25 |
|
|
|
|
| MARIO_ANIM_SHIVERING_RETURN_TO_IDLE | 26 |
|
|
|
|
| MARIO_ANIM_SHIVERING | 27 |
|
|
|
|
| MARIO_ANIM_CLIMB_DOWN_LEDGE | 28 |
|
|
|
|
| MARIO_ANIM_CREDITS_WAVING | 29 |
|
|
|
|
| MARIO_ANIM_CREDITS_LOOK_UP | 30 |
|
|
|
|
| MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP | 31 |
|
|
|
|
| MARIO_ANIM_CREDITS_RAISE_HAND | 32 |
|
|
|
|
| MARIO_ANIM_CREDITS_LOWER_HAND | 33 |
|
|
|
|
| MARIO_ANIM_CREDITS_TAKE_OFF_CAP | 34 |
|
|
|
|
| MARIO_ANIM_CREDITS_START_WALK_LOOK_UP | 35 |
|
|
|
|
| MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN | 36 |
|
|
|
|
| MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN | 37 |
|
|
|
|
| MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF | 38 |
|
|
|
|
| MARIO_ANIM_CREDITS_PEACE_SIGN | 39 |
|
|
|
|
| MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST | 40 |
|
|
|
|
| MARIO_ANIM_FIRE_LAVA_BURN | 41 |
|
|
|
|
| MARIO_ANIM_WING_CAP_FLY | 42 |
|
|
|
|
| MARIO_ANIM_HANG_ON_OWL | 43 |
|
|
|
|
| MARIO_ANIM_LAND_ON_STOMACH | 44 |
|
|
|
|
| MARIO_ANIM_AIR_FORWARD_KB | 45 |
|
|
|
|
| MARIO_ANIM_DYING_ON_STOMACH | 46 |
|
|
|
|
| MARIO_ANIM_SUFFOCATING | 47 |
|
|
|
|
| MARIO_ANIM_COUGHING | 48 |
|
|
|
|
| MARIO_ANIM_THROW_CATCH_KEY | 49 |
|
|
|
|
| MARIO_ANIM_DYING_FALL_OVER | 50 |
|
|
|
|
| MARIO_ANIM_IDLE_ON_LEDGE | 51 |
|
|
|
|
| MARIO_ANIM_FAST_LEDGE_GRAB | 52 |
|
|
|
|
| MARIO_ANIM_HANG_ON_CEILING | 53 |
|
|
|
|
| MARIO_ANIM_PUT_CAP_ON | 54 |
|
|
|
|
| MARIO_ANIM_TAKE_CAP_OFF_THEN_ON | 55 |
|
|
|
|
| MARIO_ANIM_QUICKLY_PUT_CAP_ON | 56 |
|
|
|
|
| MARIO_ANIM_HEAD_STUCK_IN_GROUND | 57 |
|
|
|
|
| MARIO_ANIM_GROUND_POUND_LANDING | 58 |
|
|
|
|
| MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND | 59 |
|
|
|
|
| MARIO_ANIM_START_GROUND_POUND | 60 |
|
|
|
|
| MARIO_ANIM_GROUND_POUND | 61 |
|
|
|
|
| MARIO_ANIM_BOTTOM_STUCK_IN_GROUND | 62 |
|
|
|
|
| MARIO_ANIM_IDLE_WITH_LIGHT_OBJ | 63 |
|
|
|
|
| MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ | 64 |
|
|
|
|
| MARIO_ANIM_JUMP_WITH_LIGHT_OBJ | 65 |
|
|
|
|
| MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ | 66 |
|
|
|
|
| MARIO_ANIM_FALL_WITH_LIGHT_OBJ | 67 |
|
|
|
|
| MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ | 68 |
|
|
|
|
| MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ | 69 |
|
|
|
|
| MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ | 70 |
|
|
|
|
| MARIO_ANIM_RIDING_SHELL | 71 |
|
|
|
|
| MARIO_ANIM_WALKING | 72 |
|
|
|
|
| MARIO_ANIM_FORWARD_FLIP | 73 |
|
|
|
|
| MARIO_ANIM_JUMP_RIDING_SHELL | 74 |
|
|
|
|
| MARIO_ANIM_LAND_FROM_DOUBLE_JUMP | 75 |
|
|
|
|
| MARIO_ANIM_DOUBLE_JUMP_FALL | 76 |
|
|
|
|
| MARIO_ANIM_SINGLE_JUMP | 77 |
|
|
|
|
| MARIO_ANIM_LAND_FROM_SINGLE_JUMP | 78 |
|
|
|
|
| MARIO_ANIM_AIR_KICK | 79 |
|
|
|
|
| MARIO_ANIM_DOUBLE_JUMP_RISE | 80 |
|
|
|
|
| MARIO_ANIM_START_FORWARD_SPINNING | 81 |
|
|
|
|
| MARIO_ANIM_THROW_LIGHT_OBJECT | 82 |
|
|
|
|
| MARIO_ANIM_FALL_FROM_SLIDE_KICK | 83 |
|
|
|
|
| MARIO_ANIM_BEND_KNESS_RIDING_SHELL | 84 |
|
|
|
|
| MARIO_ANIM_LEGS_STUCK_IN_GROUND | 85 |
|
|
|
|
| MARIO_ANIM_GENERAL_FALL | 86 |
|
|
|
|
| MARIO_ANIM_GENERAL_LAND | 87 |
|
|
|
|
| MARIO_ANIM_BEING_GRABBED | 88 |
|
|
|
|
| MARIO_ANIM_GRAB_HEAVY_OBJECT | 89 |
|
|
|
|
| MARIO_ANIM_SLOW_LAND_FROM_DIVE | 90 |
|
|
|
|
| MARIO_ANIM_FLY_FROM_CANNON | 91 |
|
|
|
|
| MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT | 92 |
|
|
|
|
| MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT | 93 |
|
|
|
|
| MARIO_ANIM_MISSING_CAP | 94 |
|
|
|
|
| MARIO_ANIM_PULL_DOOR_WALK_IN | 95 |
|
|
|
|
| MARIO_ANIM_PUSH_DOOR_WALK_IN | 96 |
|
|
|
|
| MARIO_ANIM_UNLOCK_DOOR | 97 |
|
|
|
|
| MARIO_ANIM_START_REACH_POCKET | 98 |
|
|
|
|
| MARIO_ANIM_REACH_POCKET | 99 |
|
|
|
|
| MARIO_ANIM_STOP_REACH_POCKET | 100 |
|
|
|
|
| MARIO_ANIM_GROUND_THROW | 101 |
|
|
|
|
| MARIO_ANIM_GROUND_KICK | 102 |
|
|
|
|
| MARIO_ANIM_FIRST_PUNCH | 103 |
|
|
|
|
| MARIO_ANIM_SECOND_PUNCH | 104 |
|
|
|
|
| MARIO_ANIM_FIRST_PUNCH_FAST | 105 |
|
|
|
|
| MARIO_ANIM_SECOND_PUNCH_FAST | 106 |
|
|
|
|
| MARIO_ANIM_PICK_UP_LIGHT_OBJ | 107 |
|
|
|
|
| MARIO_ANIM_PUSHING | 108 |
|
|
|
|
| MARIO_ANIM_START_RIDING_SHELL | 109 |
|
|
|
|
| MARIO_ANIM_PLACE_LIGHT_OBJ | 110 |
|
|
|
|
| MARIO_ANIM_FORWARD_SPINNING | 111 |
|
|
|
|
| MARIO_ANIM_BACKWARD_SPINNING | 112 |
|
|
|
|
| MARIO_ANIM_BREAKDANCE | 113 |
|
|
|
|
| MARIO_ANIM_RUNNING | 114 |
|
|
|
|
| MARIO_ANIM_RUNNING_UNUSED | 115 |
|
|
|
|
| MARIO_ANIM_SOFT_BACK_KB | 116 |
|
|
|
|
| MARIO_ANIM_SOFT_FRONT_KB | 117 |
|
|
|
|
| MARIO_ANIM_DYING_IN_QUICKSAND | 118 |
|
|
|
|
| MARIO_ANIM_IDLE_IN_QUICKSAND | 119 |
|
|
|
|
| MARIO_ANIM_MOVE_IN_QUICKSAND | 120 |
|
|
|
|
| MARIO_ANIM_ELECTROCUTION | 121 |
|
|
|
|
| MARIO_ANIM_SHOCKED | 122 |
|
|
|
|
| MARIO_ANIM_BACKWARD_KB | 123 |
|
|
|
|
| MARIO_ANIM_FORWARD_KB | 124 |
|
|
|
|
| MARIO_ANIM_IDLE_HEAVY_OBJ | 125 |
|
|
|
|
| MARIO_ANIM_STAND_AGAINST_WALL | 126 |
|
|
|
|
| MARIO_ANIM_SIDESTEP_LEFT | 127 |
|
|
|
|
| MARIO_ANIM_SIDESTEP_RIGHT | 128 |
|
|
|
|
| MARIO_ANIM_START_SLEEP_IDLE | 129 |
|
|
|
|
| MARIO_ANIM_START_SLEEP_SCRATCH | 130 |
|
|
|
|
| MARIO_ANIM_START_SLEEP_YAWN | 131 |
|
|
|
|
| MARIO_ANIM_START_SLEEP_SITTING | 132 |
|
|
|
|
| MARIO_ANIM_SLEEP_IDLE | 133 |
|
|
|
|
| MARIO_ANIM_SLEEP_START_LYING | 134 |
|
|
|
|
| MARIO_ANIM_SLEEP_LYING | 135 |
|
|
|
|
| MARIO_ANIM_DIVE | 136 |
|
|
|
|
| MARIO_ANIM_SLIDE_DIVE | 137 |
|
|
|
|
| MARIO_ANIM_GROUND_BONK | 138 |
|
|
|
|
| MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ | 139 |
|
|
|
|
| MARIO_ANIM_SLIDE_KICK | 140 |
|
|
|
|
| MARIO_ANIM_CROUCH_FROM_SLIDE_KICK | 141 |
|
|
|
|
| MARIO_ANIM_SLIDE_MOTIONLESS | 142 |
|
|
|
|
| MARIO_ANIM_STOP_SLIDE | 143 |
|
|
|
|
| MARIO_ANIM_FALL_FROM_SLIDE | 144 |
|
|
|
|
| MARIO_ANIM_SLIDE | 145 |
|
|
|
|
| MARIO_ANIM_TIPTOE | 146 |
|
|
|
|
| MARIO_ANIM_TWIRL_LAND | 147 |
|
|
|
|
| MARIO_ANIM_TWIRL | 148 |
|
|
|
|
| MARIO_ANIM_START_TWIRL | 149 |
|
|
|
|
| MARIO_ANIM_STOP_CROUCHING | 150 |
|
|
|
|
| MARIO_ANIM_START_CROUCHING | 151 |
|
|
|
|
| MARIO_ANIM_CROUCHING | 152 |
|
|
|
|
| MARIO_ANIM_CRAWLING | 153 |
|
|
|
|
| MARIO_ANIM_STOP_CRAWLING | 154 |
|
|
|
|
| MARIO_ANIM_START_CRAWLING | 155 |
|
|
|
|
| MARIO_ANIM_SUMMON_STAR | 156 |
|
|
|
|
| MARIO_ANIM_RETURN_STAR_APPROACH_DOOR | 157 |
|
|
|
|
| MARIO_ANIM_BACKWARDS_WATER_KB | 158 |
|
|
|
|
| MARIO_ANIM_SWIM_WITH_OBJ_PART1 | 159 |
|
|
|
|
| MARIO_ANIM_SWIM_WITH_OBJ_PART2 | 160 |
|
|
|
|
| MARIO_ANIM_FLUTTERKICK_WITH_OBJ | 161 |
|
|
|
|
| MARIO_ANIM_WATER_ACTION_END_WITH_OBJ | 162 |
|
|
|
|
| MARIO_ANIM_STOP_GRAB_OBJ_WATER | 163 |
|
|
|
|
| MARIO_ANIM_WATER_IDLE_WITH_OBJ | 164 |
|
|
|
|
| MARIO_ANIM_DROWNING_PART1 | 165 |
|
|
|
|
| MARIO_ANIM_DROWNING_PART2 | 166 |
|
|
|
|
| MARIO_ANIM_WATER_DYING | 167 |
|
|
|
|
| MARIO_ANIM_WATER_FORWARD_KB | 168 |
|
|
|
|
| MARIO_ANIM_FALL_FROM_WATER | 169 |
|
|
|
|
| MARIO_ANIM_SWIM_PART1 | 170 |
|
|
|
|
| MARIO_ANIM_SWIM_PART2 | 171 |
|
|
|
|
| MARIO_ANIM_FLUTTERKICK | 172 |
|
|
|
|
| MARIO_ANIM_WATER_ACTION_END | 173 |
|
|
|
|
| MARIO_ANIM_WATER_PICK_UP_OBJ | 174 |
|
|
|
|
| MARIO_ANIM_WATER_GRAB_OBJ_PART2 | 175 |
|
|
|
|
| MARIO_ANIM_WATER_GRAB_OBJ_PART1 | 176 |
|
|
|
|
| MARIO_ANIM_WATER_THROW_OBJ | 177 |
|
|
|
|
| MARIO_ANIM_WATER_IDLE | 178 |
|
|
|
|
| MARIO_ANIM_WATER_STAR_DANCE | 179 |
|
|
|
|
| MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE | 180 |
|
|
|
|
| MARIO_ANIM_GRAB_BOWSER | 181 |
|
|
|
|
| MARIO_ANIM_SWINGING_BOWSER | 182 |
|
|
|
|
| MARIO_ANIM_RELEASE_BOWSER | 183 |
|
|
|
|
| MARIO_ANIM_HOLDING_BOWSER | 184 |
|
|
|
|
| MARIO_ANIM_HEAVY_THROW | 185 |
|
|
|
|
| MARIO_ANIM_WALK_PANTING | 186 |
|
|
|
|
| MARIO_ANIM_WALK_WITH_HEAVY_OBJ | 187 |
|
|
|
|
| MARIO_ANIM_TURNING_PART1 | 188 |
|
|
|
|
| MARIO_ANIM_TURNING_PART2 | 189 |
|
|
|
|
| MARIO_ANIM_SLIDEFLIP_LAND | 190 |
|
|
|
|
| MARIO_ANIM_SLIDEFLIP | 191 |
|
|
|
|
| MARIO_ANIM_TRIPLE_JUMP_LAND | 192 |
|
|
|
|
| MARIO_ANIM_TRIPLE_JUMP | 193 |
|
|
|
|
| MARIO_ANIM_FIRST_PERSON | 194 |
|
|
|
|
| MARIO_ANIM_IDLE_HEAD_LEFT | 195 |
|
|
|
|
| MARIO_ANIM_IDLE_HEAD_RIGHT | 196 |
|
|
|
|
| MARIO_ANIM_IDLE_HEAD_CENTER | 197 |
|
|
|
|
| MARIO_ANIM_HANDSTAND_LEFT | 198 |
|
|
|
|
| MARIO_ANIM_HANDSTAND_RIGHT | 199 |
|
|
|
|
| MARIO_ANIM_WAKE_FROM_SLEEP | 200 |
|
|
|
|
| MARIO_ANIM_WAKE_FROM_LYING | 201 |
|
|
|
|
| MARIO_ANIM_START_TIPTOE | 202 |
|
|
|
|
| MARIO_ANIM_SLIDEJUMP | 203 |
|
|
|
|
| MARIO_ANIM_START_WALLKICK | 204 |
|
|
|
|
| MARIO_ANIM_STAR_DANCE | 205 |
|
|
|
|
| MARIO_ANIM_RETURN_FROM_STAR_DANCE | 206 |
|
|
|
|
| MARIO_ANIM_FORWARD_SPINNING_FLIP | 207 |
|
|
|
|
| MARIO_ANIM_TRIPLE_JUMP_FLY | 208 |
|
2023-12-03 15:22:41 +00:00
|
|
|
| WALUIGI_ANIM_WALKING | 209 |
|
|
|
|
| WALUIGI_ANIM_RUNNING | 210 |
|
2022-02-03 08:43:17 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-26 06:44:37 +00:00
|
|
|
## [mario_geo_switch_case_ids.h](#mario_geo_switch_case_ids.h)
|
|
|
|
|
|
|
|
### [enum MarioCapGSCId](#MarioCapGSCId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| MARIO_HAS_DEFAULT_CAP_ON | 0 |
|
|
|
|
| MARIO_HAS_DEFAULT_CAP_OFF | 1 |
|
|
|
|
| MARIO_HAS_WING_CAP_ON | 2 |
|
|
|
|
| MARIO_HAS_WING_CAP_OFF | 3 |
|
|
|
|
|
|
|
|
### [enum MarioEyesGSCId](#MarioEyesGSCId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| MARIO_EYES_BLINK | 0 |
|
|
|
|
| MARIO_EYES_OPEN | 1 |
|
|
|
|
| MARIO_EYES_HALF_CLOSED | 2 |
|
|
|
|
| MARIO_EYES_CLOSED | 3 |
|
|
|
|
| MARIO_EYES_LOOK_LEFT | 4 |
|
|
|
|
| MARIO_EYES_LOOK_RIGHT | 5 |
|
|
|
|
| MARIO_EYES_LOOK_UP | 6 |
|
|
|
|
| MARIO_EYES_LOOK_DOWN | 7 |
|
|
|
|
| MARIO_EYES_DEAD | 8 |
|
|
|
|
|
|
|
|
### [enum MarioGrabPosGSCId](#MarioGrabPosGSCId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| GRAB_POS_NULL | 0 |
|
|
|
|
| GRAB_POS_LIGHT_OBJ | 1 |
|
|
|
|
| GRAB_POS_HEAVY_OBJ | 2 |
|
|
|
|
| GRAB_POS_BOWSER | 3 |
|
|
|
|
|
|
|
|
### [enum MarioHandGSCId](#MarioHandGSCId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| MARIO_HAND_FISTS | 0 |
|
|
|
|
| MARIO_HAND_OPEN | 1 |
|
|
|
|
| MARIO_HAND_PEACE_SIGN | 2 |
|
|
|
|
| MARIO_HAND_HOLDING_CAP | 3 |
|
|
|
|
| MARIO_HAND_HOLDING_WING_CAP | 4 |
|
|
|
|
| MARIO_HAND_RIGHT_OPEN | 5 |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-26 06:44:37 +00:00
|
|
|
<br />
|
|
|
|
|
2023-10-30 05:03:36 +00:00
|
|
|
## [mod_storage.h](#mod_storage.h)
|
2023-07-18 21:52:11 +00:00
|
|
|
- MAX_KEYS
|
|
|
|
- MAX_KEY_VALUE_LENGTH
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-03-26 08:08:15 +00:00
|
|
|
## [network.h](#network.h)
|
|
|
|
- PACKET_LENGTH
|
|
|
|
- SYNC_DISTANCE_INFINITE
|
2023-12-14 20:27:01 +00:00
|
|
|
- SYNC_DISTANCE_ONLY_DEATH
|
|
|
|
- SYNC_DISTANCE_ONLY_EVENTS
|
2022-03-26 08:08:15 +00:00
|
|
|
|
2023-11-15 17:54:48 +00:00
|
|
|
### [enum BouncyLevelBounds](#BouncyLevelBounds)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| BOUNCY_LEVEL_BOUNDS_OFF | 0 |
|
|
|
|
| BOUNCY_LEVEL_BOUNDS_ON | 1 |
|
|
|
|
| BOUNCY_LEVEL_BOUNDS_ON_CAP | 2 |
|
|
|
|
|
2022-03-26 08:08:15 +00:00
|
|
|
### [enum NetworkSystemType](#NetworkSystemType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| NS_SOCKET | 0 |
|
2023-04-16 02:53:34 +00:00
|
|
|
| NS_COOPNET | 1 |
|
|
|
|
| NS_MAX | 2 |
|
2022-03-26 08:08:15 +00:00
|
|
|
|
|
|
|
### [enum PlayerInteractions](#PlayerInteractions)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| PLAYER_INTERACTIONS_NONE | 0 |
|
|
|
|
| PLAYER_INTERACTIONS_SOLID | 1 |
|
|
|
|
| PLAYER_INTERACTIONS_PVP | 2 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [network_player.h](#network_player.h)
|
2024-05-11 21:55:38 +00:00
|
|
|
- MAX_DESCRIPTION_STRING
|
2022-02-03 08:43:17 +00:00
|
|
|
- MAX_RX_SEQ_IDS
|
2023-03-27 18:50:32 +00:00
|
|
|
- NETWORK_PLAYER_PING_TIMEOUT
|
2022-02-03 08:43:17 +00:00
|
|
|
- NETWORK_PLAYER_TIMEOUT
|
|
|
|
- UNKNOWN_GLOBAL_INDEX
|
|
|
|
- UNKNOWN_LOCAL_INDEX
|
|
|
|
- UNKNOWN_NETWORK_INDEX
|
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors
You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.
* Remove paletteIndex and friends
Restructured and filled in some remaining code to account for that.
* Add Edit Palette panel to Player panel
* Change PlayerPalette contents to an enum-indexed array, remove shoes
This gets rid of all the hokey code doing switch cases on the
different parts.
* Fix goof with player model selection box
Should actually have affect now even if a custom palette is being used.
* Fix gap in player color display list commands
The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.
* Standardize PlayerParts enum, including for lua constants autogen
* djui_panel_player.c: Properly hook sending palette changes on unpause
Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.
* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`
This lets mod code like this still work unchanged:
if s.team == 2 then
np.overridePaletteIndex = 7
elseif s.team == 1 then
np.overridePaletteIndex = 15
else
np.overridePaletteIndex = np.paletteIndex
end
It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.
Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.
* characters.h: Pack `PlayerPalette` to eliminate size differences between computers
* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
|
|
|
- USE_REAL_PALETTE_VAR
|
2022-02-03 08:43:17 +00:00
|
|
|
|
|
|
|
### [enum NetworkPlayerType](#NetworkPlayerType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| NPT_UNKNOWN | 0 |
|
|
|
|
| NPT_LOCAL | 1 |
|
|
|
|
| NPT_SERVER | 2 |
|
|
|
|
| NPT_CLIENT | 3 |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
2022-03-19 07:56:59 +00:00
|
|
|
|
|
|
|
<br />
|
|
|
|
|
|
|
|
## [obj_behaviors.c](#obj_behaviors.c)
|
|
|
|
- OBJ_COL_FLAGS_LANDED
|
|
|
|
- OBJ_COL_FLAG_GROUNDED
|
|
|
|
- OBJ_COL_FLAG_HIT_WALL
|
|
|
|
- OBJ_COL_FLAG_NO_Y_VEL
|
|
|
|
- OBJ_COL_FLAG_UNDERWATER
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
2022-03-05 06:38:43 +00:00
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
<br />
|
|
|
|
|
2022-04-07 01:24:50 +00:00
|
|
|
## [obj_behaviors_2.h](#obj_behaviors_2.h)
|
|
|
|
- ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE
|
|
|
|
- ATTACK_HANDLER_KNOCKBACK
|
|
|
|
- ATTACK_HANDLER_NOP
|
|
|
|
- ATTACK_HANDLER_SET_SPEED_TO_ZERO
|
|
|
|
- ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED
|
|
|
|
- ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL
|
|
|
|
- ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON
|
|
|
|
- ATTACK_HANDLER_SQUISHED
|
|
|
|
- ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-26 02:27:58 +00:00
|
|
|
## [object_constants.h](#object_constants.h)
|
2022-04-09 08:47:20 +00:00
|
|
|
- ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
|
|
|
|
- ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
|
|
|
|
- ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
|
2022-02-26 02:27:58 +00:00
|
|
|
- ACTIVE_FLAG_ACTIVE
|
|
|
|
- ACTIVE_FLAG_DEACTIVATED
|
|
|
|
- ACTIVE_FLAG_DITHERED_ALPHA
|
2023-02-19 04:45:13 +00:00
|
|
|
- ACTIVE_FLAG_DORMANT
|
2022-02-26 02:27:58 +00:00
|
|
|
- ACTIVE_FLAG_FAR_AWAY
|
|
|
|
- ACTIVE_FLAG_INITIATED_TIME_STOP
|
|
|
|
- ACTIVE_FLAG_IN_DIFFERENT_ROOM
|
|
|
|
- ACTIVE_FLAG_MOVE_THROUGH_GRATE
|
|
|
|
- ACTIVE_FLAG_UNIMPORTANT
|
|
|
|
- ACTIVE_FLAG_UNK10
|
|
|
|
- ACTIVE_FLAG_UNK2
|
|
|
|
- ACTIVE_FLAG_UNK8
|
|
|
|
- ACTIVE_FLAG_UNK9
|
|
|
|
- ACTIVE_PARTICLE_BREATH
|
|
|
|
- ACTIVE_PARTICLE_BUBBLE
|
|
|
|
- ACTIVE_PARTICLE_DIRT
|
|
|
|
- ACTIVE_PARTICLE_DUST
|
|
|
|
- ACTIVE_PARTICLE_FIRE
|
|
|
|
- ACTIVE_PARTICLE_H_STAR
|
|
|
|
- ACTIVE_PARTICLE_IDLE_WATER_WAVE
|
|
|
|
- ACTIVE_PARTICLE_LEAF
|
|
|
|
- ACTIVE_PARTICLE_MIST_CIRCLE
|
|
|
|
- ACTIVE_PARTICLE_PLUNGE_BUBBLE
|
|
|
|
- ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
|
|
|
|
- ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
|
|
|
|
- ACTIVE_PARTICLE_SNOW
|
|
|
|
- ACTIVE_PARTICLE_SPARKLES
|
|
|
|
- ACTIVE_PARTICLE_TRIANGLE
|
|
|
|
- ACTIVE_PARTICLE_UNUSED_1
|
|
|
|
- ACTIVE_PARTICLE_UNUSED_2
|
|
|
|
- ACTIVE_PARTICLE_V_STAR
|
|
|
|
- ACTIVE_PARTICLE_WATER_SPLASH
|
|
|
|
- ACTIVE_PARTICLE_WAVE_TRAIL
|
2022-04-09 08:47:20 +00:00
|
|
|
- AMP_ACT_ATTACK_COOLDOWN
|
|
|
|
- AMP_ACT_IDLE
|
|
|
|
- AMP_BP_ROT_RADIUS_0
|
|
|
|
- AMP_BP_ROT_RADIUS_200
|
|
|
|
- AMP_BP_ROT_RADIUS_300
|
|
|
|
- AMP_BP_ROT_RADIUS_400
|
|
|
|
- ARROW_LIFT_ACT_IDLE
|
|
|
|
- ARROW_LIFT_ACT_MOVING_AWAY
|
|
|
|
- ARROW_LIFT_ACT_MOVING_BACK
|
|
|
|
- ARROW_LIFT_DONE_MOVING
|
|
|
|
- ARROW_LIFT_NOT_DONE_MOVING
|
|
|
|
- BBALL_ACT_INITIALIZE
|
|
|
|
- BBALL_ACT_ROLL
|
|
|
|
- BBALL_BP_STYPE_BOB_LOWER
|
|
|
|
- BBALL_BP_STYPE_BOB_UPPER
|
|
|
|
- BBALL_BP_STYPE_THI_LARGE
|
|
|
|
- BBALL_BP_STYPE_THI_SMALL
|
|
|
|
- BBALL_BP_STYPE_TTM
|
|
|
|
- BBH_DYNAMIC_SURFACE_ROOM
|
|
|
|
- BBH_NEAR_MERRY_GO_ROUND_ROOM
|
|
|
|
- BBH_OUTSIDE_ROOM
|
|
|
|
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
|
|
|
|
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
|
|
|
|
- BETA_BOO_KEY_ACT_DROPPED
|
|
|
|
- BETA_BOO_KEY_ACT_DROPPING
|
|
|
|
- BETA_BOO_KEY_ACT_IN_BOO
|
|
|
|
- BETA_CHEST_ACT_IDLE_CLOSED
|
|
|
|
- BETA_CHEST_ACT_IDLE_OPEN
|
|
|
|
- BETA_CHEST_ACT_OPENING
|
|
|
|
- BIRD_ACT_FLY
|
|
|
|
- BIRD_ACT_INACTIVE
|
|
|
|
- BIRD_BP_SPAWNED
|
|
|
|
- BIRD_BP_SPAWNER
|
|
|
|
- BLUE_COIN_SWITCH_ACT_IDLE
|
|
|
|
- BLUE_COIN_SWITCH_ACT_RECEDING
|
2023-02-26 02:15:54 +00:00
|
|
|
- BLUE_COIN_SWITCH_ACT_RESPAWNING
|
2022-04-09 08:47:20 +00:00
|
|
|
- BLUE_COIN_SWITCH_ACT_TICKING
|
|
|
|
- BLUE_FISH_ACT_ASCEND
|
|
|
|
- BLUE_FISH_ACT_DIVE
|
|
|
|
- BLUE_FISH_ACT_DUPLICATE
|
|
|
|
- BLUE_FISH_ACT_ROOM
|
|
|
|
- BLUE_FISH_ACT_SPAWN
|
|
|
|
- BLUE_FISH_ACT_TURN
|
|
|
|
- BLUE_FISH_ACT_TURN_BACK
|
|
|
|
- BOBOMB_ACT_CHASE_MARIO
|
|
|
|
- BOBOMB_ACT_DEATH_PLANE_DEATH
|
|
|
|
- BOBOMB_ACT_EXPLODE
|
|
|
|
- BOBOMB_ACT_LAUNCHED
|
|
|
|
- BOBOMB_ACT_LAVA_DEATH
|
|
|
|
- BOBOMB_ACT_PATROL
|
|
|
|
- BOBOMB_BP_STYPE_GENERIC
|
|
|
|
- BOBOMB_BP_STYPE_STATIONARY
|
|
|
|
- BOBOMB_BUDDY_ACT_IDLE
|
|
|
|
- BOBOMB_BUDDY_ACT_TALK
|
|
|
|
- BOBOMB_BUDDY_ACT_TURN_TO_TALK
|
|
|
|
- BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
|
|
|
|
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
|
|
|
|
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
|
|
|
|
- BOBOMB_BUDDY_BP_STYPE_GENERIC
|
|
|
|
- BOBOMB_BUDDY_CANNON_OPENED
|
|
|
|
- BOBOMB_BUDDY_CANNON_OPENING
|
|
|
|
- BOBOMB_BUDDY_CANNON_STOP_TALKING
|
|
|
|
- BOBOMB_BUDDY_CANNON_UNOPENED
|
|
|
|
- BOBOMB_BUDDY_HAS_NOT_TALKED
|
|
|
|
- BOBOMB_BUDDY_HAS_TALKED
|
|
|
|
- BOBOMB_BUDDY_ROLE_ADVICE
|
|
|
|
- BOBOMB_BUDDY_ROLE_CANNON
|
|
|
|
- BOMP_ACT_EXTEND
|
|
|
|
- BOMP_ACT_POKE_OUT
|
|
|
|
- BOMP_ACT_RETRACT
|
|
|
|
- BOMP_ACT_WAIT
|
|
|
|
- BOO_ATTACKED
|
|
|
|
- BOO_BOUNCED_ON
|
|
|
|
- BOO_CAGE_ACT_FALLING
|
|
|
|
- BOO_CAGE_ACT_IN_BOO
|
|
|
|
- BOO_CAGE_ACT_MARIO_JUMPING_IN
|
|
|
|
- BOO_CAGE_ACT_ON_GROUND
|
|
|
|
- BOO_CAGE_ACT_USELESS
|
|
|
|
- BOO_DEATH_STATUS_ALIVE
|
|
|
|
- BOO_DEATH_STATUS_DEAD
|
|
|
|
- BOO_DEATH_STATUS_DYING
|
|
|
|
- BOO_NOT_ATTACKED
|
|
|
|
- BOWSER_PUZZLE_ACT_DONE
|
|
|
|
- BOWSER_PUZZLE_ACT_SPAWN_PIECES
|
|
|
|
- BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
|
|
|
|
- BULLY_ACT_ACTIVATE_AND_FALL
|
|
|
|
- BULLY_ACT_BACK_UP
|
|
|
|
- BULLY_ACT_CHASE_MARIO
|
|
|
|
- BULLY_ACT_DEATH_PLANE_DEATH
|
|
|
|
- BULLY_ACT_INACTIVE
|
|
|
|
- BULLY_ACT_KNOCKBACK
|
|
|
|
- BULLY_ACT_LAVA_DEATH
|
|
|
|
- BULLY_ACT_PATROL
|
|
|
|
- BULLY_BP_SIZE_BIG
|
|
|
|
- BULLY_BP_SIZE_SMALL
|
|
|
|
- BULLY_STYPE_CHILL
|
|
|
|
- BULLY_STYPE_GENERIC
|
|
|
|
- BULLY_STYPE_MINION
|
|
|
|
- BUTTERFLY_ACT_FOLLOW_MARIO
|
|
|
|
- BUTTERFLY_ACT_RESTING
|
|
|
|
- BUTTERFLY_ACT_RETURN_HOME
|
|
|
|
- CAMERA_LAKITU_BP_FOLLOW_CAMERA
|
|
|
|
- CAMERA_LAKITU_BP_INTRO
|
|
|
|
- CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
|
|
|
|
- CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
|
|
|
|
- CAMERA_LAKITU_INTRO_ACT_UNK2
|
|
|
|
- CANNON_TRAP_DOOR_ACT_CAM_ZOOM
|
|
|
|
- CANNON_TRAP_DOOR_ACT_CLOSED
|
|
|
|
- CANNON_TRAP_DOOR_ACT_OPEN
|
|
|
|
- CANNON_TRAP_DOOR_ACT_OPENING
|
|
|
|
- CELEB_STAR_ACT_FACE_CAMERA
|
|
|
|
- CELEB_STAR_ACT_SPIN_AROUND_MARIO
|
|
|
|
- CHAIN_CHOMP_ACT_MOVE
|
|
|
|
- CHAIN_CHOMP_ACT_UNINITIALIZED
|
|
|
|
- CHAIN_CHOMP_ACT_UNLOAD_CHAIN
|
|
|
|
- CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
|
|
|
|
- CHAIN_CHOMP_NOT_RELEASED
|
|
|
|
- CHAIN_CHOMP_RELEASED_BREAK_GATE
|
|
|
|
- CHAIN_CHOMP_RELEASED_END_CUTSCENE
|
|
|
|
- CHAIN_CHOMP_RELEASED_JUMP_AWAY
|
|
|
|
- CHAIN_CHOMP_RELEASED_LUNGE_AROUND
|
|
|
|
- CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
|
|
|
|
- CHAIN_CHOMP_SUB_ACT_LUNGE
|
|
|
|
- CHAIN_CHOMP_SUB_ACT_TURN
|
|
|
|
- CLOUD_ACT_FWOOSH_HIDDEN
|
|
|
|
- CLOUD_ACT_MAIN
|
|
|
|
- CLOUD_ACT_SPAWN_PARTS
|
|
|
|
- CLOUD_ACT_UNLOAD
|
|
|
|
- CLOUD_BP_FWOOSH
|
|
|
|
- CLOUD_BP_LAKITU_CLOUD
|
|
|
|
- COFFIN_ACT_IDLE
|
|
|
|
- COFFIN_ACT_STAND_UP
|
|
|
|
- COFFIN_BP_STATIC
|
|
|
|
- COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
|
|
|
|
- DIALOG_UNK1_AWAIT_DIALOG
|
|
|
|
- DIALOG_UNK1_BEGIN_DIALOG
|
|
|
|
- DIALOG_UNK1_DISABLE_TIME_STOP
|
|
|
|
- DIALOG_UNK1_ENABLE_TIME_STOP
|
|
|
|
- DIALOG_UNK1_FLAG_4
|
|
|
|
- DIALOG_UNK1_FLAG_DEFAULT
|
|
|
|
- DIALOG_UNK1_FLAG_RESPONSE
|
|
|
|
- DIALOG_UNK1_INTERRUPT_MARIO_ACTION
|
|
|
|
- DIALOG_UNK2_AWAIT_DIALOG
|
|
|
|
- DIALOG_UNK2_ENABLE_TIME_STOP
|
|
|
|
- DIALOG_UNK2_END_DIALOG
|
|
|
|
- DIALOG_UNK2_FLAG_0
|
|
|
|
- DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
|
|
|
|
- DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
|
|
|
|
- DORRIE_ACT_LOWER_HEAD
|
|
|
|
- DORRIE_ACT_MOVE
|
|
|
|
- DORRIE_ACT_RAISE_HEAD
|
|
|
|
- ENEMY_LAKITU_ACT_MAIN
|
|
|
|
- ENEMY_LAKITU_ACT_UNINITIALIZED
|
|
|
|
- ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
|
|
|
|
- ENEMY_LAKITU_SUB_ACT_NO_SPINY
|
|
|
|
- ENEMY_LAKITU_SUB_ACT_THROW_SPINY
|
|
|
|
- EYEROK_BOSS_ACT_DEAD
|
|
|
|
- EYEROK_BOSS_ACT_DIE
|
|
|
|
- EYEROK_BOSS_ACT_FIGHT
|
|
|
|
- EYEROK_BOSS_ACT_PAUSE
|
|
|
|
- EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
|
|
|
|
- EYEROK_BOSS_ACT_SLEEP
|
|
|
|
- EYEROK_BOSS_ACT_WAKE_UP
|
|
|
|
- EYEROK_HAND_ACT_ATTACKED
|
|
|
|
- EYEROK_HAND_ACT_BECOME_ACTIVE
|
|
|
|
- EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
|
|
|
|
- EYEROK_HAND_ACT_CLOSE
|
|
|
|
- EYEROK_HAND_ACT_DEAD
|
|
|
|
- EYEROK_HAND_ACT_DIE
|
|
|
|
- EYEROK_HAND_ACT_DOUBLE_POUND
|
|
|
|
- EYEROK_HAND_ACT_FIST_PUSH
|
|
|
|
- EYEROK_HAND_ACT_FIST_SWEEP
|
|
|
|
- EYEROK_HAND_ACT_IDLE
|
|
|
|
- EYEROK_HAND_ACT_OPEN
|
|
|
|
- EYEROK_HAND_ACT_PAUSE
|
|
|
|
- EYEROK_HAND_ACT_RECOVER
|
|
|
|
- EYEROK_HAND_ACT_RETREAT
|
|
|
|
- EYEROK_HAND_ACT_SHOW_EYE
|
|
|
|
- EYEROK_HAND_ACT_SLEEP
|
|
|
|
- EYEROK_HAND_ACT_SMASH
|
|
|
|
- EYEROK_HAND_ACT_TARGET_MARIO
|
|
|
|
- FAKE_MONEYBAG_COIN_ACT_IDLE
|
|
|
|
- FAKE_MONEYBAG_COIN_ACT_TRANSFORM
|
|
|
|
- FALLING_PILLAR_ACT_FALLING
|
|
|
|
- FALLING_PILLAR_ACT_IDLE
|
|
|
|
- FALLING_PILLAR_ACT_TURNING
|
|
|
|
- FIRE_PIRANHA_PLANT_ACT_GROW
|
|
|
|
- FIRE_PIRANHA_PLANT_ACT_HIDE
|
|
|
|
- FIRE_SPITTER_ACT_IDLE
|
|
|
|
- FIRE_SPITTER_ACT_SPIT_FIRE
|
|
|
|
- FISH_ACT_FLEE
|
|
|
|
- FISH_ACT_INIT
|
|
|
|
- FISH_ACT_ROAM
|
|
|
|
- FISH_SPAWNER_ACT_IDLE
|
|
|
|
- FISH_SPAWNER_ACT_RESPAWN
|
|
|
|
- FISH_SPAWNER_ACT_SPAWN
|
|
|
|
- FISH_SPAWNER_BP_FEW_BLUE
|
|
|
|
- FISH_SPAWNER_BP_FEW_CYAN
|
|
|
|
- FISH_SPAWNER_BP_MANY_BLUE
|
|
|
|
- FISH_SPAWNER_BP_MANY_CYAN
|
|
|
|
- FLY_GUY_ACT_APPROACH_MARIO
|
|
|
|
- FLY_GUY_ACT_IDLE
|
|
|
|
- FLY_GUY_ACT_LUNGE
|
|
|
|
- FLY_GUY_ACT_SHOOT_FIRE
|
|
|
|
- FREE_BBALL_ACT_IDLE
|
|
|
|
- FREE_BBALL_ACT_RESET
|
|
|
|
- FREE_BBALL_ACT_ROLL
|
|
|
|
- GOOMBA_ACT_ATTACKED_MARIO
|
|
|
|
- GOOMBA_ACT_JUMP
|
|
|
|
- GOOMBA_ACT_WALK
|
|
|
|
- GOOMBA_BP_SIZE_MASK
|
|
|
|
- GOOMBA_BP_TRIPLET_FLAG_MASK
|
|
|
|
- GOOMBA_SIZE_HUGE
|
|
|
|
- GOOMBA_SIZE_REGULAR
|
|
|
|
- GOOMBA_SIZE_TINY
|
|
|
|
- GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
|
|
|
|
- GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
|
|
|
|
- GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
|
|
|
|
- GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
|
|
|
|
- HAUNTED_BOOKSHELF_ACT_IDLE
|
|
|
|
- HAUNTED_BOOKSHELF_ACT_RECEDE
|
2022-02-26 02:27:58 +00:00
|
|
|
- HELD_DROPPED
|
|
|
|
- HELD_FREE
|
|
|
|
- HELD_HELD
|
|
|
|
- HELD_THROWN
|
2022-04-09 08:47:20 +00:00
|
|
|
- HIDDEN_BLUE_COIN_ACT_ACTIVE
|
|
|
|
- HIDDEN_BLUE_COIN_ACT_INACTIVE
|
|
|
|
- HIDDEN_BLUE_COIN_ACT_WAITING
|
|
|
|
- HOMING_AMP_ACT_APPEAR
|
|
|
|
- HOMING_AMP_ACT_ATTACK_COOLDOWN
|
|
|
|
- HOMING_AMP_ACT_CHASE
|
|
|
|
- HOMING_AMP_ACT_GIVE_UP
|
|
|
|
- HOMING_AMP_ACT_INACTIVE
|
|
|
|
- HOOT_ACT_ASCENT
|
|
|
|
- HOOT_ACT_CARRY
|
|
|
|
- HOOT_ACT_TIRED
|
|
|
|
- HOOT_AVAIL_ASLEEP_IN_TREE
|
|
|
|
- HOOT_AVAIL_READY_TO_FLY
|
|
|
|
- HOOT_AVAIL_WANTS_TO_TALK
|
|
|
|
- JS_RING_SPAWNER_ACT_ACTIVE
|
|
|
|
- JS_RING_SPAWNER_ACT_INACTIVE
|
|
|
|
- KLEPTO_ACT_APPROACH_TARGET_HOLDING
|
|
|
|
- KLEPTO_ACT_CIRCLE_TARGET_HOLDING
|
|
|
|
- KLEPTO_ACT_DIVE_AT_MARIO
|
|
|
|
- KLEPTO_ACT_RESET_POSITION
|
|
|
|
- KLEPTO_ACT_RETREAT
|
|
|
|
- KLEPTO_ACT_STRUCK_BY_MARIO
|
|
|
|
- KLEPTO_ACT_TURN_TOWARD_MARIO
|
|
|
|
- KLEPTO_ACT_WAIT_FOR_MARIO
|
|
|
|
- KLEPTO_ANIM_STATE_HOLDING_CAP
|
|
|
|
- KLEPTO_ANIM_STATE_HOLDING_NOTHING
|
|
|
|
- KLEPTO_ANIM_STATE_HOLDING_STAR
|
|
|
|
- KOOPA_BP_KOOPA_THE_QUICK_BASE
|
|
|
|
- KOOPA_BP_KOOPA_THE_QUICK_BOB
|
|
|
|
- KOOPA_BP_KOOPA_THE_QUICK_THI
|
|
|
|
- KOOPA_BP_NORMAL
|
|
|
|
- KOOPA_BP_TINY
|
|
|
|
- KOOPA_BP_UNSHELLED
|
|
|
|
- KOOPA_SHELLED_ACT_DIE
|
|
|
|
- KOOPA_SHELLED_ACT_LYING
|
|
|
|
- KOOPA_SHELLED_ACT_RUN_FROM_MARIO
|
|
|
|
- KOOPA_SHELLED_ACT_STOPPED
|
|
|
|
- KOOPA_SHELLED_ACT_WALK
|
|
|
|
- KOOPA_SHELLED_SUB_ACT_START_WALK
|
|
|
|
- KOOPA_SHELLED_SUB_ACT_STOP_WALK
|
|
|
|
- KOOPA_SHELLED_SUB_ACT_WALK
|
|
|
|
- KOOPA_THE_QUICK_ACT_AFTER_RACE
|
|
|
|
- KOOPA_THE_QUICK_ACT_DECELERATE
|
|
|
|
- KOOPA_THE_QUICK_ACT_RACE
|
|
|
|
- KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
|
|
|
|
- KOOPA_THE_QUICK_ACT_STOP
|
|
|
|
- KOOPA_THE_QUICK_ACT_UNUSED1
|
|
|
|
- KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
|
|
|
|
- KOOPA_THE_QUICK_BOB_INDEX
|
|
|
|
- KOOPA_THE_QUICK_SUB_ACT_JUMP
|
|
|
|
- KOOPA_THE_QUICK_SUB_ACT_RUN
|
|
|
|
- KOOPA_THE_QUICK_SUB_ACT_START_RUN
|
|
|
|
- KOOPA_THE_QUICK_THI_INDEX
|
|
|
|
- KOOPA_UNSHELLED_ACT_DIVE
|
|
|
|
- KOOPA_UNSHELLED_ACT_LYING
|
|
|
|
- KOOPA_UNSHELLED_ACT_RUN
|
|
|
|
- KOOPA_UNSHELLED_ACT_UNUSED3
|
|
|
|
- LLL_DRAWBRIDGE_ACT_LOWER
|
|
|
|
- LLL_DRAWBRIDGE_ACT_RAISE
|
|
|
|
- MAD_PIANO_ACT_ATTACK
|
|
|
|
- MAD_PIANO_ACT_WAIT
|
|
|
|
- MANTA_ACT_NO_RINGS
|
|
|
|
- MANTA_ACT_SPAWN_RINGS
|
|
|
|
- MIPS_ACT_FALL_DOWN
|
|
|
|
- MIPS_ACT_FOLLOW_PATH
|
|
|
|
- MIPS_ACT_IDLE
|
|
|
|
- MIPS_ACT_WAIT_FOR_ANIMATION_DONE
|
|
|
|
- MIPS_ACT_WAIT_FOR_NEARBY_MARIO
|
|
|
|
- MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
|
|
|
|
- MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
|
|
|
|
- MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
|
|
|
|
- MONEYBAG_ACT_APPEAR
|
|
|
|
- MONEYBAG_ACT_DEATH
|
|
|
|
- MONEYBAG_ACT_DISAPPEAR
|
|
|
|
- MONEYBAG_ACT_MOVE_AROUND
|
|
|
|
- MONEYBAG_ACT_RETURN_HOME
|
|
|
|
- MONEYBAG_ACT_UNUSED_APPEAR
|
|
|
|
- MONEYBAG_JUMP_JUMP
|
|
|
|
- MONEYBAG_JUMP_JUMP_AND_BOUNCE
|
|
|
|
- MONEYBAG_JUMP_LANDING
|
|
|
|
- MONEYBAG_JUMP_PREPARE
|
|
|
|
- MONEYBAG_JUMP_WALK_AROUND
|
|
|
|
- MONEYBAG_JUMP_WALK_HOME
|
|
|
|
- MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
|
|
|
|
- MONTY_MOLE_ACT_HIDE
|
|
|
|
- MONTY_MOLE_ACT_JUMP_INTO_HOLE
|
|
|
|
- MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
|
|
|
|
- MONTY_MOLE_ACT_RISE_FROM_HOLE
|
|
|
|
- MONTY_MOLE_ACT_SELECT_HOLE
|
|
|
|
- MONTY_MOLE_ACT_SPAWN_ROCK
|
|
|
|
- MONTY_MOLE_ACT_THROW_ROCK
|
|
|
|
- MONTY_MOLE_BP_NO_ROCK
|
|
|
|
- MONTY_MOLE_ROCK_ACT_HELD
|
|
|
|
- MONTY_MOLE_ROCK_ACT_MOVE
|
|
|
|
- MOV_BCOIN_ACT_MOVING
|
|
|
|
- MOV_BCOIN_ACT_STILL
|
|
|
|
- MOV_YCOIN_ACT_BLINKING
|
|
|
|
- MOV_YCOIN_ACT_DEATH_PLANE_DEATH
|
|
|
|
- MOV_YCOIN_ACT_IDLE
|
|
|
|
- MOV_YCOIN_ACT_LAVA_DEATH
|
|
|
|
- MR_BLIZZARD_ACT_BURROW
|
|
|
|
- MR_BLIZZARD_ACT_DEATH
|
|
|
|
- MR_BLIZZARD_ACT_HIDE_UNHIDE
|
|
|
|
- MR_BLIZZARD_ACT_JUMP
|
|
|
|
- MR_BLIZZARD_ACT_RISE_FROM_GROUND
|
|
|
|
- MR_BLIZZARD_ACT_ROTATE
|
|
|
|
- MR_BLIZZARD_ACT_SPAWN_SNOWBALL
|
|
|
|
- MR_BLIZZARD_ACT_THROW_SNOWBALL
|
|
|
|
- MR_BLIZZARD_STYPE_JUMPING
|
|
|
|
- MR_BLIZZARD_STYPE_NO_CAP
|
|
|
|
- OBJ_ACT_DEATH_PLANE_DEATH
|
|
|
|
- OBJ_ACT_HORIZONTAL_KNOCKBACK
|
|
|
|
- OBJ_ACT_LAVA_DEATH
|
|
|
|
- OBJ_ACT_SQUISHED
|
|
|
|
- OBJ_ACT_VERTICAL_KNOCKBACK
|
2022-02-26 02:27:58 +00:00
|
|
|
- OBJ_FLAG_0020
|
|
|
|
- OBJ_FLAG_0100
|
|
|
|
- OBJ_FLAG_1000
|
|
|
|
- OBJ_FLAG_30
|
|
|
|
- OBJ_FLAG_8000
|
|
|
|
- OBJ_FLAG_ACTIVE_FROM_AFAR
|
|
|
|
- OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
|
|
|
|
- OBJ_FLAG_COMPUTE_DIST_TO_MARIO
|
|
|
|
- OBJ_FLAG_HOLDABLE
|
|
|
|
- OBJ_FLAG_MOVE_XZ_USING_FVEL
|
|
|
|
- OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
|
|
|
|
- OBJ_FLAG_PERSISTENT_RESPAWN
|
|
|
|
- OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
|
|
|
|
- OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
|
|
|
|
- OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
|
|
|
|
- OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
|
|
|
|
- OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
|
2022-03-03 09:04:15 +00:00
|
|
|
- OBJ_MOVE_ABOVE_DEATH_BARRIER
|
|
|
|
- OBJ_MOVE_ABOVE_LAVA
|
|
|
|
- OBJ_MOVE_AT_WATER_SURFACE
|
|
|
|
- OBJ_MOVE_BOUNCE
|
|
|
|
- OBJ_MOVE_ENTERED_WATER
|
|
|
|
- OBJ_MOVE_HIT_EDGE
|
|
|
|
- OBJ_MOVE_HIT_WALL
|
|
|
|
- OBJ_MOVE_IN_AIR
|
|
|
|
- OBJ_MOVE_LANDED
|
|
|
|
- OBJ_MOVE_LEAVING_WATER
|
|
|
|
- OBJ_MOVE_LEFT_GROUND
|
|
|
|
- OBJ_MOVE_MASK_IN_WATER
|
|
|
|
- OBJ_MOVE_MASK_ON_GROUND
|
|
|
|
- OBJ_MOVE_ON_GROUND
|
|
|
|
- OBJ_MOVE_OUT_SCOPE
|
|
|
|
- OBJ_MOVE_UNDERWATER_OFF_GROUND
|
|
|
|
- OBJ_MOVE_UNDERWATER_ON_GROUND
|
2022-04-09 08:47:20 +00:00
|
|
|
- PENGUIN_ANIM_IDLE
|
|
|
|
- PENGUIN_ANIM_WALK
|
|
|
|
- PENGUIN_WALK_BABY
|
|
|
|
- PENGUIN_WALK_BIG
|
|
|
|
- PIRANHA_PLANT_ACT_ATTACKED
|
|
|
|
- PIRANHA_PLANT_ACT_BITING
|
|
|
|
- PIRANHA_PLANT_ACT_IDLE
|
|
|
|
- PIRANHA_PLANT_ACT_RESPAWN
|
|
|
|
- PIRANHA_PLANT_ACT_SHRINK_AND_DIE
|
|
|
|
- PIRANHA_PLANT_ACT_SLEEPING
|
|
|
|
- PIRANHA_PLANT_ACT_STOPPED_BITING
|
|
|
|
- PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
|
|
|
|
- PIRANHA_PLANT_ACT_WOKEN_UP
|
|
|
|
- PIRANHA_PLANT_BUBBLE_ACT_BURST
|
|
|
|
- PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
|
|
|
|
- PIRANHA_PLANT_BUBBLE_ACT_IDLE
|
|
|
|
- PLATFORM_ON_TRACK_ACT_FALL
|
|
|
|
- PLATFORM_ON_TRACK_ACT_INIT
|
|
|
|
- PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
|
|
|
|
- PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
|
|
|
|
- PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
|
|
|
|
- PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
|
|
|
|
- PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
|
|
|
|
- PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
|
|
|
|
- PLATFORM_ON_TRACK_BP_MASK_PATH
|
|
|
|
- PLATFORM_ON_TRACK_BP_MASK_TYPE
|
|
|
|
- PLATFORM_ON_TRACK_BP_RETURN_TO_START
|
|
|
|
- PLATFORM_ON_TRACK_TYPE_CARPET
|
|
|
|
- PLATFORM_ON_TRACK_TYPE_CHECKERED
|
|
|
|
- PLATFORM_ON_TRACK_TYPE_GRATE
|
|
|
|
- PLATFORM_ON_TRACK_TYPE_SKI_LIFT
|
|
|
|
- POKEY_ACT_UNINITIALIZED
|
|
|
|
- POKEY_ACT_UNLOAD_PARTS
|
|
|
|
- POKEY_ACT_WANDER
|
|
|
|
- PURPLE_SWITCH_IDLE
|
|
|
|
- PURPLE_SWITCH_PRESSED
|
|
|
|
- PURPLE_SWITCH_TICKING
|
|
|
|
- PURPLE_SWITCH_UNPRESSED
|
|
|
|
- PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
|
|
|
|
- PYRAMID_ELEVATOR_AT_BOTTOM
|
|
|
|
- PYRAMID_ELEVATOR_CONSTANT_VELOCITY
|
|
|
|
- PYRAMID_ELEVATOR_END_MOVING
|
|
|
|
- PYRAMID_ELEVATOR_IDLE
|
|
|
|
- PYRAMID_ELEVATOR_START_MOVING
|
|
|
|
- PYRAMID_TOP_ACT_CHECK_IF_SOLVED
|
|
|
|
- PYRAMID_TOP_ACT_EXPLODE
|
|
|
|
- PYRAMID_TOP_ACT_SPINNING
|
|
|
|
- PYRAMID_WALL_ACT_MOVING_DOWN
|
|
|
|
- PYRAMID_WALL_ACT_MOVING_UP
|
|
|
|
- PYRAMID_WALL_BP_POSITION_HIGH
|
|
|
|
- PYRAMID_WALL_BP_POSITION_LOW
|
|
|
|
- PYRAMID_WALL_BP_POSITION_MIDDLE
|
|
|
|
- RACING_PENGUIN_ACT_FINISH_RACE
|
|
|
|
- RACING_PENGUIN_ACT_PREPARE_FOR_RACE
|
|
|
|
- RACING_PENGUIN_ACT_RACE
|
|
|
|
- RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
|
|
|
|
- RACING_PENGUIN_ACT_SHOW_INIT_TEXT
|
|
|
|
- RACING_PENGUIN_ACT_WAIT_FOR_MARIO
|
2022-02-26 02:27:58 +00:00
|
|
|
- RESPAWN_INFO_DONT_RESPAWN
|
|
|
|
- RESPAWN_INFO_TYPE_16
|
|
|
|
- RESPAWN_INFO_TYPE_32
|
|
|
|
- RESPAWN_INFO_TYPE_NULL
|
2022-04-09 08:47:20 +00:00
|
|
|
- SKEETER_ACT_IDLE
|
|
|
|
- SKEETER_ACT_LUNGE
|
|
|
|
- SKEETER_ACT_WALK
|
|
|
|
- SL_SNOWMAN_WIND_ACT_BLOWING
|
|
|
|
- SL_SNOWMAN_WIND_ACT_IDLE
|
|
|
|
- SL_SNOWMAN_WIND_ACT_TALKING
|
|
|
|
- SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
|
|
|
|
- SL_WALKING_PENGUIN_ACT_RETURNING
|
|
|
|
- SL_WALKING_PENGUIN_ACT_TURNING_BACK
|
|
|
|
- SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
|
|
|
|
- SNUFIT_ACT_IDLE
|
|
|
|
- SNUFIT_ACT_SHOOT
|
|
|
|
- SPINY_ACT_ATTACKED_MARIO
|
|
|
|
- SPINY_ACT_HELD_BY_LAKITU
|
|
|
|
- SPINY_ACT_THROWN_BY_LAKITU
|
|
|
|
- SPINY_ACT_WALK
|
|
|
|
- SWOOP_ACT_IDLE
|
|
|
|
- SWOOP_ACT_MOVE
|
|
|
|
- TRIPLET_BUTTERFLY_ACT_ACTIVATE
|
|
|
|
- TRIPLET_BUTTERFLY_ACT_EXPLODE
|
|
|
|
- TRIPLET_BUTTERFLY_ACT_INIT
|
|
|
|
- TRIPLET_BUTTERFLY_ACT_WANDER
|
|
|
|
- TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
|
|
|
|
- TRIPLET_BUTTERFLY_BP_NO_BOMBS
|
|
|
|
- TRIPLET_BUTTERFLY_TYPE_EXPLODES
|
|
|
|
- TRIPLET_BUTTERFLY_TYPE_NORMAL
|
|
|
|
- TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
|
|
|
|
- TTC_2D_ROTATOR_BP_2D_COG
|
|
|
|
- TTC_2D_ROTATOR_BP_HAND
|
|
|
|
- TTC_COG_BP_DIR_CCW
|
|
|
|
- TTC_COG_BP_DIR_CW
|
|
|
|
- TTC_COG_BP_DIR_MASK
|
|
|
|
- TTC_COG_BP_SHAPE_HEXAGON
|
|
|
|
- TTC_COG_BP_SHAPE_MASK
|
|
|
|
- TTC_COG_BP_SHAPE_TRIANGLE
|
|
|
|
- TTC_MOVING_BAR_ACT_EXTEND
|
|
|
|
- TTC_MOVING_BAR_ACT_PULL_BACK
|
|
|
|
- TTC_MOVING_BAR_ACT_RETRACT
|
|
|
|
- TTC_MOVING_BAR_ACT_WAIT
|
|
|
|
- TTC_ROTATING_SOLID_BP_CUBE
|
|
|
|
- TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
|
|
|
|
- TTC_SPEED_FAST
|
|
|
|
- TTC_SPEED_RANDOM
|
|
|
|
- TTC_SPEED_SLOW
|
|
|
|
- TTC_SPEED_STOPPED
|
|
|
|
- TWEESTER_ACT_CHASE
|
|
|
|
- TWEESTER_ACT_HIDE
|
|
|
|
- TWEESTER_ACT_IDLE
|
|
|
|
- TWEESTER_SUB_ACT_CHASE
|
|
|
|
- TWEESTER_SUB_ACT_WAIT
|
|
|
|
- UKIKI_ACT_GO_TO_CAGE
|
|
|
|
- UKIKI_ACT_IDLE
|
|
|
|
- UKIKI_ACT_JUMP
|
|
|
|
- UKIKI_ACT_RETURN_HOME
|
|
|
|
- UKIKI_ACT_RUN
|
|
|
|
- UKIKI_ACT_TURN_TO_MARIO
|
|
|
|
- UKIKI_ACT_UNUSED_TURN
|
|
|
|
- UKIKI_ACT_WAIT_TO_RESPAWN
|
|
|
|
- UKIKI_ANIM_HANDSTAND
|
|
|
|
- UKIKI_ANIM_HELD
|
|
|
|
- UKIKI_ANIM_ITCH
|
|
|
|
- UKIKI_ANIM_JUMP
|
|
|
|
- UKIKI_ANIM_JUMP_CLAP
|
|
|
|
- UKIKI_ANIM_LAND
|
|
|
|
- UKIKI_ANIM_RUN
|
|
|
|
- UKIKI_ANIM_SCREECH
|
|
|
|
- UKIKI_ANIM_STATE_CAP_ON
|
|
|
|
- UKIKI_ANIM_STATE_DEFAULT
|
|
|
|
- UKIKI_ANIM_STATE_EYE_CLOSED
|
|
|
|
- UKIKI_ANIM_TURN
|
|
|
|
- UKIKI_ANIM_UNUSED_APOSE
|
|
|
|
- UKIKI_ANIM_UNUSED_DEATH
|
|
|
|
- UKIKI_ANIM_UNUSED_HOP
|
|
|
|
- UKIKI_ANIM_UNUSED_WALK
|
|
|
|
- UKIKI_CAGE
|
|
|
|
- UKIKI_CAGE_ACT_FALL
|
|
|
|
- UKIKI_CAGE_ACT_HIDE
|
|
|
|
- UKIKI_CAGE_ACT_SPIN
|
|
|
|
- UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
|
|
|
|
- UKIKI_CAGE_STAR_ACT_IN_CAGE
|
|
|
|
- UKIKI_CAGE_STAR_ACT_SPAWN_STAR
|
|
|
|
- UKIKI_CAP
|
|
|
|
- UKIKI_CAP_ON
|
|
|
|
- UKIKI_SUB_ACT_CAGE_DESPAWN
|
|
|
|
- UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
|
|
|
|
- UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
|
|
|
|
- UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
|
|
|
|
- UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
|
|
|
|
- UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
|
|
|
|
- UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
|
|
|
|
- UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
|
|
|
|
- UKIKI_SUB_ACT_TAUNT_HANDSTAND
|
|
|
|
- UKIKI_SUB_ACT_TAUNT_ITCH
|
|
|
|
- UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
|
|
|
|
- UKIKI_SUB_ACT_TAUNT_NONE
|
|
|
|
- UKIKI_SUB_ACT_TAUNT_SCREECH
|
|
|
|
- UKIKI_TEXT_CAGE_TEXTBOX
|
|
|
|
- UKIKI_TEXT_DEFAULT
|
|
|
|
- UKIKI_TEXT_DO_NOT_LET_GO
|
|
|
|
- UKIKI_TEXT_GAVE_CAP_BACK
|
|
|
|
- UKIKI_TEXT_GO_TO_CAGE
|
|
|
|
- UKIKI_TEXT_HAS_CAP
|
|
|
|
- UKIKI_TEXT_STEAL_CAP
|
|
|
|
- UKIKI_TEXT_STOLE_CAP
|
|
|
|
- WATER_BOMB_ACT_DROP
|
|
|
|
- WATER_BOMB_ACT_EXPLODE
|
|
|
|
- WATER_BOMB_ACT_INIT
|
|
|
|
- WATER_BOMB_ACT_SHOT_FROM_CANNON
|
|
|
|
- WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
|
|
|
|
- WATER_LEVEL_DIAMOND_ACT_IDLE
|
|
|
|
- WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
|
|
|
|
- WATER_LEVEL_DIAMOND_ACT_INIT
|
|
|
|
- WATER_RING_ACT_COLLECTED
|
|
|
|
- WATER_RING_ACT_NOT_COLLECTED
|
|
|
|
- WF_SLID_BRICK_PTFM_ACT_EXTEND
|
|
|
|
- WF_SLID_BRICK_PTFM_ACT_RETRACT
|
|
|
|
- WF_SLID_BRICK_PTFM_ACT_WAIT
|
|
|
|
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
|
|
|
|
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
|
|
|
|
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
|
|
|
|
- WIGGLER_ACT_FALL_THROUGH_FLOOR
|
|
|
|
- WIGGLER_ACT_JUMPED_ON
|
|
|
|
- WIGGLER_ACT_KNOCKBACK
|
|
|
|
- WIGGLER_ACT_SHRINK
|
|
|
|
- WIGGLER_ACT_UNINITIALIZED
|
|
|
|
- WIGGLER_ACT_WALK
|
|
|
|
- WIGGLER_TEXT_STATUS_AWAIT_DIALOG
|
|
|
|
- WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
|
|
|
|
- WIGGLER_TEXT_STATUS_SHOWING_DIALOG
|
|
|
|
- WOODEN_POST_BP_NO_COINS_MASK
|
|
|
|
- YOSHI_ACT_CREDITS
|
|
|
|
- YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
|
|
|
|
- YOSHI_ACT_GIVE_PRESENT
|
|
|
|
- YOSHI_ACT_IDLE
|
|
|
|
- YOSHI_ACT_TALK
|
|
|
|
- YOSHI_ACT_WALK
|
|
|
|
- YOSHI_ACT_WALK_JUMP_OFF_ROOF
|
2022-02-26 02:27:58 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-26 02:27:58 +00:00
|
|
|
<br />
|
|
|
|
|
2022-03-03 09:04:15 +00:00
|
|
|
## [object_list_processor.h](#object_list_processor.h)
|
|
|
|
- OBJECT_POOL_CAPACITY
|
|
|
|
- TIME_STOP_ACTIVE
|
|
|
|
- TIME_STOP_ALL_OBJECTS
|
|
|
|
- TIME_STOP_DIALOG
|
|
|
|
- TIME_STOP_ENABLED
|
|
|
|
- TIME_STOP_MARIO_AND_DOORS
|
|
|
|
- TIME_STOP_MARIO_OPENED_DOOR
|
|
|
|
- TIME_STOP_UNKNOWN_0
|
|
|
|
|
|
|
|
### [enum ObjectList](#ObjectList)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| OBJ_LIST_PLAYER | 0 |
|
2024-03-05 01:09:53 +00:00
|
|
|
| OBJ_LIST_EXT | 1 |
|
2022-03-03 09:04:15 +00:00
|
|
|
| OBJ_LIST_DESTRUCTIVE | 2 |
|
|
|
|
| OBJ_LIST_UNUSED_3 | 3 |
|
|
|
|
| OBJ_LIST_GENACTOR | 4 |
|
|
|
|
| OBJ_LIST_PUSHABLE | 5 |
|
|
|
|
| OBJ_LIST_LEVEL | 6 |
|
|
|
|
| OBJ_LIST_UNUSED_7 | 7 |
|
|
|
|
| OBJ_LIST_DEFAULT | 8 |
|
|
|
|
| OBJ_LIST_SURFACE | 9 |
|
|
|
|
| OBJ_LIST_POLELIKE | 10 |
|
|
|
|
| OBJ_LIST_SPAWNER | 11 |
|
|
|
|
| OBJ_LIST_UNIMPORTANT | 12 |
|
|
|
|
| NUM_OBJ_LISTS | 13 |
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-03-03 09:04:15 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [os_cont.h](#os_cont.h)
|
|
|
|
- A_BUTTON
|
|
|
|
- B_BUTTON
|
|
|
|
- CONT_A
|
|
|
|
- CONT_ABSOLUTE
|
|
|
|
- CONT_ADDR_CRC_ER
|
|
|
|
- CONT_B
|
|
|
|
- CONT_C
|
|
|
|
- CONT_CARD_ON
|
|
|
|
- CONT_CARD_PULL
|
|
|
|
- CONT_COLLISION_ERROR
|
|
|
|
- CONT_D
|
|
|
|
- CONT_DOWN
|
|
|
|
- CONT_E
|
|
|
|
- CONT_EEP16K
|
|
|
|
- CONT_EEPROM
|
|
|
|
- CONT_EEPROM_BUSY
|
|
|
|
- CONT_F
|
|
|
|
- CONT_FRAME_ERROR
|
|
|
|
- CONT_G
|
|
|
|
- CONT_JOYPORT
|
|
|
|
- CONT_L
|
|
|
|
- CONT_LEFT
|
|
|
|
- CONT_NO_RESPONSE_ERROR
|
|
|
|
- CONT_OVERRUN_ERROR
|
|
|
|
- CONT_R
|
|
|
|
- CONT_RELATIVE
|
|
|
|
- CONT_RIGHT
|
|
|
|
- CONT_START
|
|
|
|
- CONT_TYPE_MASK
|
|
|
|
- CONT_TYPE_MOUSE
|
|
|
|
- CONT_TYPE_NORMAL
|
|
|
|
- CONT_TYPE_VOICE
|
|
|
|
- CONT_UP
|
2022-02-27 22:31:59 +00:00
|
|
|
- CONT_X
|
|
|
|
- CONT_Y
|
2022-02-03 08:43:17 +00:00
|
|
|
- D_CBUTTONS
|
|
|
|
- D_JPAD
|
|
|
|
- L_CBUTTONS
|
|
|
|
- L_JPAD
|
|
|
|
- L_TRIG
|
|
|
|
- R_CBUTTONS
|
|
|
|
- R_JPAD
|
|
|
|
- R_TRIG
|
|
|
|
- START_BUTTON
|
|
|
|
- U_CBUTTONS
|
|
|
|
- U_JPAD
|
2022-02-27 22:31:59 +00:00
|
|
|
- X_BUTTON
|
|
|
|
- Y_BUTTON
|
2022-02-03 08:43:17 +00:00
|
|
|
- Z_TRIG
|
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
<br />
|
|
|
|
|
2022-03-25 02:30:15 +00:00
|
|
|
## [save_file.h](#save_file.h)
|
|
|
|
- EEPROM_SIZE
|
|
|
|
- NUM_SAVE_FILES
|
|
|
|
- SAVE_FLAG_CAP_ON_GROUND
|
|
|
|
- SAVE_FLAG_CAP_ON_KLEPTO
|
|
|
|
- SAVE_FLAG_CAP_ON_MR_BLIZZARD
|
|
|
|
- SAVE_FLAG_CAP_ON_UKIKI
|
|
|
|
- SAVE_FLAG_COLLECTED_MIPS_STAR_1
|
|
|
|
- SAVE_FLAG_COLLECTED_MIPS_STAR_2
|
|
|
|
- SAVE_FLAG_COLLECTED_TOAD_STAR_1
|
|
|
|
- SAVE_FLAG_COLLECTED_TOAD_STAR_2
|
|
|
|
- SAVE_FLAG_COLLECTED_TOAD_STAR_3
|
|
|
|
- SAVE_FLAG_DDD_MOVED_BACK
|
|
|
|
- SAVE_FLAG_FILE_EXISTS
|
|
|
|
- SAVE_FLAG_HAVE_KEY_1
|
|
|
|
- SAVE_FLAG_HAVE_KEY_2
|
|
|
|
- SAVE_FLAG_HAVE_METAL_CAP
|
|
|
|
- SAVE_FLAG_HAVE_VANISH_CAP
|
|
|
|
- SAVE_FLAG_HAVE_WING_CAP
|
|
|
|
- SAVE_FLAG_MOAT_DRAINED
|
|
|
|
- SAVE_FLAG_UNLOCKED_50_STAR_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_BASEMENT_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_BITDW_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_BITFS_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_CCM_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_JRB_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_PSS_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR
|
|
|
|
- SAVE_FLAG_UNLOCKED_WF_DOOR
|
|
|
|
|
|
|
|
### [enum SaveFileIndex](#SaveFileIndex)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| SAVE_FILE_A | 0 |
|
|
|
|
| SAVE_FILE_B | 1 |
|
|
|
|
| SAVE_FILE_C | 2 |
|
|
|
|
| SAVE_FILE_D | 3 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-04-16 04:51:18 +00:00
|
|
|
## [seq_ids.h](#seq_ids.h)
|
|
|
|
- SEQ_BASE_ID
|
|
|
|
- SEQ_VARIATION
|
|
|
|
|
|
|
|
### [enum SeqId](#SeqId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| SEQ_SOUND_PLAYER | 0 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_COLLECT_STAR | 1 |
|
|
|
|
| SEQ_MENU_TITLE_SCREEN | 2 |
|
|
|
|
| SEQ_LEVEL_GRASS | 3 |
|
|
|
|
| SEQ_LEVEL_INSIDE_CASTLE | 4 |
|
|
|
|
| SEQ_LEVEL_WATER | 5 |
|
|
|
|
| SEQ_LEVEL_HOT | 6 |
|
|
|
|
| SEQ_LEVEL_BOSS_KOOPA | 7 |
|
|
|
|
| SEQ_LEVEL_SNOW | 8 |
|
|
|
|
| SEQ_LEVEL_SLIDE | 9 |
|
|
|
|
| SEQ_LEVEL_SPOOKY | 10 |
|
|
|
|
| SEQ_EVENT_PIRANHA_PLANT | 11 |
|
|
|
|
| SEQ_LEVEL_UNDERGROUND | 12 |
|
|
|
|
| SEQ_MENU_STAR_SELECT | 13 |
|
|
|
|
| SEQ_EVENT_POWERUP | 14 |
|
|
|
|
| SEQ_EVENT_METAL_CAP | 15 |
|
|
|
|
| SEQ_EVENT_KOOPA_MESSAGE | 16 |
|
|
|
|
| SEQ_LEVEL_KOOPA_ROAD | 17 |
|
|
|
|
| SEQ_EVENT_HIGH_SCORE | 18 |
|
|
|
|
| SEQ_EVENT_MERRY_GO_ROUND | 19 |
|
|
|
|
| SEQ_EVENT_RACE | 20 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_STAR_SPAWN | 21 |
|
|
|
|
| SEQ_EVENT_BOSS | 22 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_COLLECT_KEY | 23 |
|
|
|
|
| SEQ_EVENT_ENDLESS_STAIRS | 24 |
|
|
|
|
| SEQ_LEVEL_BOSS_KOOPA_FINAL | 25 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_CREDITS | 26 |
|
|
|
|
| SEQ_EVENT_SOLVE_PUZZLE | 27 |
|
|
|
|
| SEQ_EVENT_TOAD_MESSAGE | 28 |
|
|
|
|
| SEQ_EVENT_PEACH_MESSAGE | 29 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_INTRO | 30 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_VICTORY | 31 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_ENDING | 32 |
|
|
|
|
| SEQ_MENU_FILE_SELECT | 33 |
|
|
|
|
| SEQ_EVENT_CUTSCENE_LAKITU | 34 |
|
|
|
|
| SEQ_COUNT | 35 |
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [sm64.h](#sm64.h)
|
|
|
|
- ACT_AIR_HIT_WALL
|
|
|
|
- ACT_AIR_THROW
|
|
|
|
- ACT_AIR_THROW_LAND
|
|
|
|
- ACT_BACKFLIP
|
|
|
|
- ACT_BACKFLIP_LAND
|
|
|
|
- ACT_BACKFLIP_LAND_STOP
|
|
|
|
- ACT_BACKWARD_AIR_KB
|
|
|
|
- ACT_BACKWARD_GROUND_KB
|
|
|
|
- ACT_BACKWARD_ROLLOUT
|
|
|
|
- ACT_BACKWARD_WATER_KB
|
|
|
|
- ACT_BBH_ENTER_JUMP
|
|
|
|
- ACT_BBH_ENTER_SPIN
|
|
|
|
- ACT_BEGIN_SLIDING
|
|
|
|
- ACT_BRAKING
|
|
|
|
- ACT_BRAKING_STOP
|
|
|
|
- ACT_BREASTSTROKE
|
|
|
|
- ACT_BUBBLED
|
|
|
|
- ACT_BURNING_FALL
|
|
|
|
- ACT_BURNING_GROUND
|
|
|
|
- ACT_BURNING_JUMP
|
|
|
|
- ACT_BUTT_SLIDE
|
|
|
|
- ACT_BUTT_SLIDE_AIR
|
|
|
|
- ACT_BUTT_SLIDE_STOP
|
|
|
|
- ACT_BUTT_STUCK_IN_GROUND
|
|
|
|
- ACT_CAUGHT_IN_WHIRLPOOL
|
|
|
|
- ACT_CLIMBING_POLE
|
|
|
|
- ACT_COUGHING
|
|
|
|
- ACT_CRAWLING
|
|
|
|
- ACT_CRAZY_BOX_BOUNCE
|
|
|
|
- ACT_CREDITS_CUTSCENE
|
|
|
|
- ACT_CROUCHING
|
|
|
|
- ACT_CROUCH_SLIDE
|
|
|
|
- ACT_DEATH_EXIT
|
|
|
|
- ACT_DEATH_EXIT_LAND
|
|
|
|
- ACT_DEATH_ON_BACK
|
|
|
|
- ACT_DEATH_ON_STOMACH
|
|
|
|
- ACT_DEBUG_FREE_MOVE
|
|
|
|
- ACT_DECELERATING
|
|
|
|
- ACT_DISAPPEARED
|
|
|
|
- ACT_DIVE
|
|
|
|
- ACT_DIVE_PICKING_UP
|
|
|
|
- ACT_DIVE_SLIDE
|
|
|
|
- ACT_DOUBLE_JUMP
|
|
|
|
- ACT_DOUBLE_JUMP_LAND
|
|
|
|
- ACT_DOUBLE_JUMP_LAND_STOP
|
|
|
|
- ACT_DROWNING
|
|
|
|
- ACT_EATEN_BY_BUBBA
|
|
|
|
- ACT_ELECTROCUTION
|
|
|
|
- ACT_EMERGE_FROM_PIPE
|
|
|
|
- ACT_END_PEACH_CUTSCENE
|
|
|
|
- ACT_END_WAVING_CUTSCENE
|
|
|
|
- ACT_ENTERING_STAR_DOOR
|
|
|
|
- ACT_EXIT_AIRBORNE
|
|
|
|
- ACT_EXIT_LAND_SAVE_DIALOG
|
|
|
|
- ACT_FALLING_DEATH_EXIT
|
|
|
|
- ACT_FALLING_EXIT_AIRBORNE
|
|
|
|
- ACT_FALL_AFTER_STAR_GRAB
|
|
|
|
- ACT_FEET_STUCK_IN_GROUND
|
|
|
|
- ACT_FINISH_TURNING_AROUND
|
|
|
|
- ACT_FIRST_PERSON
|
|
|
|
- ACT_FLAG_AIR
|
|
|
|
- ACT_FLAG_ALLOW_FIRST_PERSON
|
|
|
|
- ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
|
|
|
|
- ACT_FLAG_ATTACKING
|
|
|
|
- ACT_FLAG_BUTT_OR_STOMACH_SLIDE
|
|
|
|
- ACT_FLAG_CONTROL_JUMP_HEIGHT
|
2022-03-17 08:17:34 +00:00
|
|
|
- ACT_FLAG_CUSTOM_ACTION
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_FLAG_DIVING
|
2023-05-09 19:38:29 +00:00
|
|
|
- ACT_FLAG_FLYING
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_FLAG_HANGING
|
|
|
|
- ACT_FLAG_IDLE
|
|
|
|
- ACT_FLAG_INTANGIBLE
|
|
|
|
- ACT_FLAG_INVULNERABLE
|
|
|
|
- ACT_FLAG_METAL_WATER
|
|
|
|
- ACT_FLAG_MOVING
|
|
|
|
- ACT_FLAG_ON_POLE
|
|
|
|
- ACT_FLAG_PAUSE_EXIT
|
|
|
|
- ACT_FLAG_RIDING_SHELL
|
|
|
|
- ACT_FLAG_SHORT_HITBOX
|
|
|
|
- ACT_FLAG_STATIONARY
|
|
|
|
- ACT_FLAG_SWIMMING
|
|
|
|
- ACT_FLAG_SWIMMING_OR_FLYING
|
|
|
|
- ACT_FLAG_THROWING
|
|
|
|
- ACT_FLAG_WATER_OR_TEXT
|
|
|
|
- ACT_FLUTTER_KICK
|
|
|
|
- ACT_FLYING
|
|
|
|
- ACT_FLYING_TRIPLE_JUMP
|
|
|
|
- ACT_FORWARD_AIR_KB
|
|
|
|
- ACT_FORWARD_GROUND_KB
|
|
|
|
- ACT_FORWARD_ROLLOUT
|
|
|
|
- ACT_FORWARD_WATER_KB
|
|
|
|
- ACT_FREEFALL
|
|
|
|
- ACT_FREEFALL_LAND
|
|
|
|
- ACT_FREEFALL_LAND_STOP
|
|
|
|
- ACT_GETTING_BLOWN
|
|
|
|
- ACT_GRABBED
|
|
|
|
- ACT_GRAB_POLE_FAST
|
|
|
|
- ACT_GRAB_POLE_SLOW
|
|
|
|
- ACT_GROUND_BONK
|
|
|
|
- ACT_GROUND_POUND
|
|
|
|
- ACT_GROUND_POUND_LAND
|
|
|
|
- ACT_GROUP_AIRBORNE
|
|
|
|
- ACT_GROUP_AUTOMATIC
|
|
|
|
- ACT_GROUP_CUTSCENE
|
|
|
|
- ACT_GROUP_MASK
|
|
|
|
- ACT_GROUP_MOVING
|
|
|
|
- ACT_GROUP_OBJECT
|
|
|
|
- ACT_GROUP_STATIONARY
|
|
|
|
- ACT_GROUP_SUBMERGED
|
|
|
|
- ACT_HANGING
|
|
|
|
- ACT_HANG_MOVING
|
|
|
|
- ACT_HARD_BACKWARD_AIR_KB
|
|
|
|
- ACT_HARD_BACKWARD_GROUND_KB
|
|
|
|
- ACT_HARD_FORWARD_AIR_KB
|
|
|
|
- ACT_HARD_FORWARD_GROUND_KB
|
|
|
|
- ACT_HEAD_STUCK_IN_GROUND
|
|
|
|
- ACT_HEAVY_THROW
|
|
|
|
- ACT_HOLDING_BOWSER
|
|
|
|
- ACT_HOLDING_POLE
|
|
|
|
- ACT_HOLD_BEGIN_SLIDING
|
|
|
|
- ACT_HOLD_BREASTSTROKE
|
|
|
|
- ACT_HOLD_BUTT_SLIDE
|
|
|
|
- ACT_HOLD_BUTT_SLIDE_AIR
|
|
|
|
- ACT_HOLD_BUTT_SLIDE_STOP
|
|
|
|
- ACT_HOLD_DECELERATING
|
|
|
|
- ACT_HOLD_FLUTTER_KICK
|
|
|
|
- ACT_HOLD_FREEFALL
|
|
|
|
- ACT_HOLD_FREEFALL_LAND
|
|
|
|
- ACT_HOLD_FREEFALL_LAND_STOP
|
|
|
|
- ACT_HOLD_HEAVY_IDLE
|
|
|
|
- ACT_HOLD_HEAVY_WALKING
|
|
|
|
- ACT_HOLD_IDLE
|
|
|
|
- ACT_HOLD_JUMP
|
|
|
|
- ACT_HOLD_JUMP_LAND
|
|
|
|
- ACT_HOLD_JUMP_LAND_STOP
|
|
|
|
- ACT_HOLD_METAL_WATER_FALLING
|
|
|
|
- ACT_HOLD_METAL_WATER_FALL_LAND
|
|
|
|
- ACT_HOLD_METAL_WATER_JUMP
|
|
|
|
- ACT_HOLD_METAL_WATER_JUMP_LAND
|
|
|
|
- ACT_HOLD_METAL_WATER_STANDING
|
|
|
|
- ACT_HOLD_METAL_WATER_WALKING
|
|
|
|
- ACT_HOLD_PANTING_UNUSED
|
|
|
|
- ACT_HOLD_QUICKSAND_JUMP_LAND
|
|
|
|
- ACT_HOLD_STOMACH_SLIDE
|
|
|
|
- ACT_HOLD_SWIMMING_END
|
|
|
|
- ACT_HOLD_WALKING
|
|
|
|
- ACT_HOLD_WATER_ACTION_END
|
|
|
|
- ACT_HOLD_WATER_IDLE
|
|
|
|
- ACT_HOLD_WATER_JUMP
|
|
|
|
- ACT_IDLE
|
|
|
|
- ACT_ID_MASK
|
2023-08-18 16:55:39 +00:00
|
|
|
- ACT_INDEX_MASK
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_INTRO_CUTSCENE
|
|
|
|
- ACT_IN_CANNON
|
|
|
|
- ACT_IN_QUICKSAND
|
|
|
|
- ACT_JUMBO_STAR_CUTSCENE
|
|
|
|
- ACT_JUMP
|
|
|
|
- ACT_JUMP_KICK
|
|
|
|
- ACT_JUMP_LAND
|
|
|
|
- ACT_JUMP_LAND_STOP
|
|
|
|
- ACT_LAVA_BOOST
|
|
|
|
- ACT_LAVA_BOOST_LAND
|
|
|
|
- ACT_LEDGE_CLIMB_DOWN
|
|
|
|
- ACT_LEDGE_CLIMB_FAST
|
|
|
|
- ACT_LEDGE_CLIMB_SLOW_1
|
|
|
|
- ACT_LEDGE_CLIMB_SLOW_2
|
|
|
|
- ACT_LEDGE_GRAB
|
|
|
|
- ACT_LONG_JUMP
|
|
|
|
- ACT_LONG_JUMP_LAND
|
|
|
|
- ACT_LONG_JUMP_LAND_STOP
|
|
|
|
- ACT_METAL_WATER_FALLING
|
|
|
|
- ACT_METAL_WATER_FALL_LAND
|
|
|
|
- ACT_METAL_WATER_JUMP
|
|
|
|
- ACT_METAL_WATER_JUMP_LAND
|
|
|
|
- ACT_METAL_WATER_STANDING
|
|
|
|
- ACT_METAL_WATER_WALKING
|
|
|
|
- ACT_MOVE_PUNCHING
|
2023-08-18 16:55:39 +00:00
|
|
|
- ACT_NUM_ACTIONS_PER_GROUP
|
|
|
|
- ACT_NUM_GROUPS
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_PANTING
|
|
|
|
- ACT_PICKING_UP
|
|
|
|
- ACT_PICKING_UP_BOWSER
|
|
|
|
- ACT_PLACING_DOWN
|
|
|
|
- ACT_PULLING_DOOR
|
|
|
|
- ACT_PUNCHING
|
|
|
|
- ACT_PUSHING_DOOR
|
|
|
|
- ACT_PUTTING_ON_CAP
|
|
|
|
- ACT_QUICKSAND_DEATH
|
|
|
|
- ACT_QUICKSAND_JUMP_LAND
|
|
|
|
- ACT_READING_AUTOMATIC_DIALOG
|
|
|
|
- ACT_READING_NPC_DIALOG
|
|
|
|
- ACT_READING_SIGN
|
|
|
|
- ACT_RELEASING_BOWSER
|
|
|
|
- ACT_RIDING_HOOT
|
|
|
|
- ACT_RIDING_SHELL_FALL
|
|
|
|
- ACT_RIDING_SHELL_GROUND
|
|
|
|
- ACT_RIDING_SHELL_JUMP
|
|
|
|
- ACT_SHIVERING
|
|
|
|
- ACT_SHOCKED
|
|
|
|
- ACT_SHOCKWAVE_BOUNCE
|
|
|
|
- ACT_SHOT_FROM_CANNON
|
|
|
|
- ACT_SIDE_FLIP
|
|
|
|
- ACT_SIDE_FLIP_LAND
|
|
|
|
- ACT_SIDE_FLIP_LAND_STOP
|
|
|
|
- ACT_SLEEPING
|
|
|
|
- ACT_SLIDE_KICK
|
|
|
|
- ACT_SLIDE_KICK_SLIDE
|
|
|
|
- ACT_SLIDE_KICK_SLIDE_STOP
|
|
|
|
- ACT_SOFT_BACKWARD_GROUND_KB
|
|
|
|
- ACT_SOFT_BONK
|
|
|
|
- ACT_SOFT_FORWARD_GROUND_KB
|
|
|
|
- ACT_SPAWN_NO_SPIN_AIRBORNE
|
|
|
|
- ACT_SPAWN_NO_SPIN_LANDING
|
|
|
|
- ACT_SPAWN_SPIN_AIRBORNE
|
|
|
|
- ACT_SPAWN_SPIN_LANDING
|
|
|
|
- ACT_SPECIAL_DEATH_EXIT
|
|
|
|
- ACT_SPECIAL_EXIT_AIRBORNE
|
|
|
|
- ACT_SPECIAL_TRIPLE_JUMP
|
|
|
|
- ACT_SQUISHED
|
|
|
|
- ACT_STANDING_AGAINST_WALL
|
|
|
|
- ACT_STANDING_DEATH
|
|
|
|
- ACT_START_CRAWLING
|
|
|
|
- ACT_START_CROUCHING
|
|
|
|
- ACT_START_HANGING
|
|
|
|
- ACT_START_SLEEPING
|
|
|
|
- ACT_STAR_DANCE_EXIT
|
|
|
|
- ACT_STAR_DANCE_NO_EXIT
|
|
|
|
- ACT_STAR_DANCE_WATER
|
|
|
|
- ACT_STEEP_JUMP
|
|
|
|
- ACT_STOMACH_SLIDE
|
|
|
|
- ACT_STOMACH_SLIDE_STOP
|
|
|
|
- ACT_STOP_CRAWLING
|
|
|
|
- ACT_STOP_CROUCHING
|
|
|
|
- ACT_SUFFOCATION
|
|
|
|
- ACT_SWIMMING_END
|
2024-03-28 22:53:46 +00:00
|
|
|
- ACT_TAKING_OFF_CAP
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_TELEPORT_FADE_IN
|
|
|
|
- ACT_TELEPORT_FADE_OUT
|
|
|
|
- ACT_THROWING
|
|
|
|
- ACT_THROWN_BACKWARD
|
|
|
|
- ACT_THROWN_FORWARD
|
|
|
|
- ACT_TOP_OF_POLE
|
|
|
|
- ACT_TOP_OF_POLE_JUMP
|
|
|
|
- ACT_TOP_OF_POLE_TRANSITION
|
|
|
|
- ACT_TORNADO_TWIRLING
|
|
|
|
- ACT_TRIPLE_JUMP
|
|
|
|
- ACT_TRIPLE_JUMP_LAND
|
|
|
|
- ACT_TRIPLE_JUMP_LAND_STOP
|
|
|
|
- ACT_TURNING_AROUND
|
|
|
|
- ACT_TWIRLING
|
|
|
|
- ACT_TWIRL_LAND
|
|
|
|
- ACT_UNINITIALIZED
|
2022-02-19 06:43:38 +00:00
|
|
|
- ACT_UNKNOWN_0002020E
|
2022-02-03 08:43:17 +00:00
|
|
|
- ACT_UNLOCKING_KEY_DOOR
|
|
|
|
- ACT_UNLOCKING_STAR_DOOR
|
|
|
|
- ACT_UNUSED_DEATH_EXIT
|
|
|
|
- ACT_VERTICAL_WIND
|
|
|
|
- ACT_WAITING_FOR_DIALOG
|
|
|
|
- ACT_WAKING_UP
|
|
|
|
- ACT_WALKING
|
|
|
|
- ACT_WALL_KICK_AIR
|
|
|
|
- ACT_WARP_DOOR_SPAWN
|
|
|
|
- ACT_WATER_ACTION_END
|
|
|
|
- ACT_WATER_DEATH
|
|
|
|
- ACT_WATER_IDLE
|
|
|
|
- ACT_WATER_JUMP
|
|
|
|
- ACT_WATER_PLUNGE
|
|
|
|
- ACT_WATER_PUNCH
|
|
|
|
- ACT_WATER_SHELL_SWIMMING
|
|
|
|
- ACT_WATER_SHOCKED
|
|
|
|
- ACT_WATER_THROW
|
|
|
|
- AIR_STEP_CHECK_HANG
|
|
|
|
- AIR_STEP_CHECK_LEDGE_GRAB
|
|
|
|
- AIR_STEP_GRABBED_CEILING
|
|
|
|
- AIR_STEP_GRABBED_LEDGE
|
|
|
|
- AIR_STEP_HIT_LAVA_WALL
|
|
|
|
- AIR_STEP_HIT_WALL
|
|
|
|
- AIR_STEP_LANDED
|
|
|
|
- AIR_STEP_NONE
|
|
|
|
- C_BUTTONS
|
|
|
|
- END_DEMO
|
|
|
|
- GROUND_STEP_HIT_WALL
|
|
|
|
- GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
|
|
|
|
- GROUND_STEP_HIT_WALL_STOP_QSTEPS
|
|
|
|
- GROUND_STEP_LEFT_GROUND
|
|
|
|
- GROUND_STEP_NONE
|
|
|
|
- INPUT_ABOVE_SLIDE
|
|
|
|
- INPUT_A_DOWN
|
|
|
|
- INPUT_A_PRESSED
|
|
|
|
- INPUT_B_PRESSED
|
|
|
|
- INPUT_FIRST_PERSON
|
|
|
|
- INPUT_INTERACT_OBJ_GRABBABLE
|
|
|
|
- INPUT_IN_POISON_GAS
|
|
|
|
- INPUT_IN_WATER
|
|
|
|
- INPUT_NONZERO_ANALOG
|
|
|
|
- INPUT_OFF_FLOOR
|
|
|
|
- INPUT_SQUISHED
|
|
|
|
- INPUT_UNKNOWN_10
|
|
|
|
- INPUT_UNKNOWN_12
|
|
|
|
- INPUT_ZERO_MOVEMENT
|
|
|
|
- INPUT_Z_DOWN
|
|
|
|
- INPUT_Z_PRESSED
|
|
|
|
- LAYER_ALPHA
|
|
|
|
- LAYER_FORCE
|
|
|
|
- LAYER_OPAQUE
|
|
|
|
- LAYER_OPAQUE_DECAL
|
|
|
|
- LAYER_OPAQUE_INTER
|
|
|
|
- LAYER_TRANSPARENT
|
|
|
|
- LAYER_TRANSPARENT_DECAL
|
|
|
|
- LAYER_TRANSPARENT_INTER
|
|
|
|
- MARIO_ACTION_SOUND_PLAYED
|
2022-02-19 06:43:38 +00:00
|
|
|
- MARIO_CAPS
|
2022-02-03 08:43:17 +00:00
|
|
|
- MARIO_CAP_IN_HAND
|
|
|
|
- MARIO_CAP_ON_HEAD
|
|
|
|
- MARIO_KICKING
|
|
|
|
- MARIO_MARIO_SOUND_PLAYED
|
|
|
|
- MARIO_METAL_CAP
|
|
|
|
- MARIO_METAL_SHOCK
|
|
|
|
- MARIO_NORMAL_CAP
|
|
|
|
- MARIO_PUNCHING
|
2022-02-19 06:43:38 +00:00
|
|
|
- MARIO_SPECIAL_CAPS
|
2022-02-03 08:43:17 +00:00
|
|
|
- MARIO_TELEPORTING
|
|
|
|
- MARIO_TRIPPING
|
|
|
|
- MARIO_UNKNOWN_08
|
|
|
|
- MARIO_UNKNOWN_13
|
|
|
|
- MARIO_UNKNOWN_18
|
|
|
|
- MARIO_UNKNOWN_25
|
|
|
|
- MARIO_UNKNOWN_30
|
|
|
|
- MARIO_UNKNOWN_31
|
|
|
|
- MARIO_VANISH_CAP
|
|
|
|
- MARIO_WING_CAP
|
|
|
|
- MODEL_STATE_METAL
|
|
|
|
- MODEL_STATE_NOISE_ALPHA
|
|
|
|
- PARTICLE_19
|
|
|
|
- PARTICLE_2
|
|
|
|
- PARTICLE_BREATH
|
|
|
|
- PARTICLE_BUBBLE
|
|
|
|
- PARTICLE_DIRT
|
|
|
|
- PARTICLE_DUST
|
|
|
|
- PARTICLE_FIRE
|
|
|
|
- PARTICLE_HORIZONTAL_STAR
|
|
|
|
- PARTICLE_IDLE_WATER_WAVE
|
|
|
|
- PARTICLE_LEAF
|
|
|
|
- PARTICLE_MIST_CIRCLE
|
|
|
|
- PARTICLE_PLUNGE_BUBBLE
|
|
|
|
- PARTICLE_SHALLOW_WATER_SPLASH
|
|
|
|
- PARTICLE_SHALLOW_WATER_WAVE
|
|
|
|
- PARTICLE_SNOW
|
|
|
|
- PARTICLE_SPARKLES
|
|
|
|
- PARTICLE_TRIANGLE
|
|
|
|
- PARTICLE_VERTICAL_STAR
|
|
|
|
- PARTICLE_WATER_SPLASH
|
|
|
|
- PARTICLE_WAVE_TRAIL
|
2023-06-01 04:10:06 +00:00
|
|
|
- STEP_TYPE_AIR
|
|
|
|
- STEP_TYPE_GROUND
|
|
|
|
- STEP_TYPE_HANG
|
|
|
|
- STEP_TYPE_WATER
|
2022-02-03 08:43:17 +00:00
|
|
|
- VALID_BUTTONS
|
|
|
|
- WATER_STEP_CANCELLED
|
|
|
|
- WATER_STEP_HIT_CEILING
|
|
|
|
- WATER_STEP_HIT_FLOOR
|
|
|
|
- WATER_STEP_HIT_WALL
|
|
|
|
- WATER_STEP_NONE
|
2022-01-30 06:47:22 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-01-30 06:47:22 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [smlua_hooks.h](#smlua_hooks.h)
|
|
|
|
|
2022-08-07 22:25:00 +00:00
|
|
|
### [enum LuaActionHookType](#LuaActionHookType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| ACTION_HOOK_EVERY_FRAME | 0 |
|
|
|
|
| ACTION_HOOK_GRAVITY | 1 |
|
|
|
|
| ACTION_HOOK_MAX | 2 |
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
### [enum LuaHookedEventType](#LuaHookedEventType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| HOOK_UPDATE | 0 |
|
|
|
|
| HOOK_MARIO_UPDATE | 1 |
|
|
|
|
| HOOK_BEFORE_MARIO_UPDATE | 2 |
|
|
|
|
| HOOK_ON_SET_MARIO_ACTION | 3 |
|
|
|
|
| HOOK_BEFORE_PHYS_STEP | 4 |
|
2022-03-13 07:43:47 +00:00
|
|
|
| HOOK_ALLOW_PVP_ATTACK | 5 |
|
|
|
|
| HOOK_ON_PVP_ATTACK | 6 |
|
|
|
|
| HOOK_ON_PLAYER_CONNECTED | 7 |
|
|
|
|
| HOOK_ON_PLAYER_DISCONNECTED | 8 |
|
|
|
|
| HOOK_ON_HUD_RENDER | 9 |
|
2022-05-01 00:33:38 +00:00
|
|
|
| HOOK_ALLOW_INTERACT | 10 |
|
|
|
|
| HOOK_ON_INTERACT | 11 |
|
|
|
|
| HOOK_ON_LEVEL_INIT | 12 |
|
|
|
|
| HOOK_ON_WARP | 13 |
|
|
|
|
| HOOK_ON_SYNC_VALID | 14 |
|
|
|
|
| HOOK_ON_OBJECT_UNLOAD | 15 |
|
|
|
|
| HOOK_ON_SYNC_OBJECT_UNLOAD | 16 |
|
|
|
|
| HOOK_ON_PAUSE_EXIT | 17 |
|
|
|
|
| HOOK_GET_STAR_COLLECTION_DIALOG | 18 |
|
|
|
|
| HOOK_ON_SET_CAMERA_MODE | 19 |
|
|
|
|
| HOOK_ON_OBJECT_RENDER | 20 |
|
|
|
|
| HOOK_ON_DEATH | 21 |
|
|
|
|
| HOOK_ON_PACKET_RECEIVE | 22 |
|
2022-08-04 08:12:16 +00:00
|
|
|
| HOOK_USE_ACT_SELECT | 23 |
|
2022-09-13 03:00:51 +00:00
|
|
|
| HOOK_ON_CHANGE_CAMERA_ANGLE | 24 |
|
2022-09-19 00:30:29 +00:00
|
|
|
| HOOK_ON_SCREEN_TRANSITION | 25 |
|
2022-10-31 00:25:56 +00:00
|
|
|
| HOOK_ALLOW_HAZARD_SURFACE | 26 |
|
2022-10-31 00:34:50 +00:00
|
|
|
| HOOK_ON_CHAT_MESSAGE | 27 |
|
2022-11-30 08:37:43 +00:00
|
|
|
| HOOK_OBJECT_SET_MODEL | 28 |
|
2022-12-17 18:25:30 +00:00
|
|
|
| HOOK_CHARACTER_SOUND | 29 |
|
2023-02-23 01:28:23 +00:00
|
|
|
| HOOK_BEFORE_SET_MARIO_ACTION | 30 |
|
2023-03-21 23:43:29 +00:00
|
|
|
| HOOK_JOINED_GAME | 31 |
|
2023-04-28 23:56:18 +00:00
|
|
|
| HOOK_ON_OBJECT_ANIM_UPDATE | 32 |
|
2023-06-19 03:04:39 +00:00
|
|
|
| HOOK_ON_DIALOG | 33 |
|
2023-10-30 05:03:36 +00:00
|
|
|
| HOOK_ON_EXIT | 34 |
|
|
|
|
| HOOK_DIALOG_SOUND | 35 |
|
2023-11-07 23:50:49 +00:00
|
|
|
| HOOK_ON_HUD_RENDER_BEHIND | 36 |
|
2023-11-12 18:28:38 +00:00
|
|
|
| HOOK_ON_COLLIDE_LEVEL_BOUNDS | 37 |
|
2023-11-20 01:21:15 +00:00
|
|
|
| HOOK_MIRROR_MARIO_RENDER | 38 |
|
2023-12-13 21:57:38 +00:00
|
|
|
| HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED | 39 |
|
2023-12-15 00:33:17 +00:00
|
|
|
| HOOK_ON_OBJECT_LOAD | 40 |
|
2024-02-18 19:54:01 +00:00
|
|
|
| HOOK_ON_PLAY_SOUND | 41 |
|
2024-04-24 12:39:34 +00:00
|
|
|
| HOOK_ON_SEQ_LOAD | 42 |
|
2024-05-11 22:44:18 +00:00
|
|
|
| HOOK_ON_ATTACK_OBJECT | 43 |
|
|
|
|
| HOOK_MAX | 44 |
|
2022-05-01 00:33:38 +00:00
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
|
|
|
## [smlua_misc_utils.h](#smlua_misc_utils.h)
|
|
|
|
|
|
|
|
### [enum HudDisplayFlags](#HudDisplayFlags)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| HUD_DISPLAY_FLAGS_NONE | 0x0000 |
|
|
|
|
| HUD_DISPLAY_FLAGS_LIVES | 0x0001 |
|
|
|
|
| HUD_DISPLAY_FLAGS_COIN_COUNT | 0x0002 |
|
|
|
|
| HUD_DISPLAY_FLAGS_STAR_COUNT | 0x0004 |
|
|
|
|
| HUD_DISPLAY_FLAGS_CAMERA_AND_POWER | 0x0008 |
|
|
|
|
| HUD_DISPLAY_FLAGS_KEYS | 0x0010 |
|
|
|
|
| HUD_DISPLAY_FLAGS_UNKNOWN_0020 | 0x0020 |
|
|
|
|
| HUD_DISPLAY_FLAGS_TIMER | 0x0040 |
|
2023-02-21 05:23:15 +00:00
|
|
|
| HUD_DISPLAY_FLAGS_CAMERA | 0x0080 |
|
|
|
|
| HUD_DISPLAY_FLAGS_POWER | 0x0100 |
|
2022-05-01 00:33:38 +00:00
|
|
|
| HUD_DISPLAY_FLAGS_EMPHASIZE_POWER | 0x8000 |
|
|
|
|
|
|
|
|
### [enum HudDisplayValue](#HudDisplayValue)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| HUD_DISPLAY_LIVES | 0 |
|
|
|
|
| HUD_DISPLAY_COINS | 1 |
|
|
|
|
| HUD_DISPLAY_STARS | 2 |
|
|
|
|
| HUD_DISPLAY_WEDGES | 3 |
|
|
|
|
| HUD_DISPLAY_KEYS | 4 |
|
|
|
|
| HUD_DISPLAY_FLAGS | 5 |
|
|
|
|
| HUD_DISPLAY_TIMER | 6 |
|
2024-02-22 19:34:43 +00:00
|
|
|
| HUD_DISPLAY_CAMERA_STATUS | 7 |
|
2022-01-30 06:47:22 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-01-30 06:47:22 +00:00
|
|
|
<br />
|
|
|
|
|
2022-02-22 06:46:39 +00:00
|
|
|
## [smlua_model_utils.h](#smlua_model_utils.h)
|
|
|
|
|
|
|
|
### [enum ModelExtendedId](#ModelExtendedId)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
2022-02-23 02:04:12 +00:00
|
|
|
| E_MODEL_NONE | 0 |
|
|
|
|
| E_MODEL_MARIO | 1 |
|
|
|
|
| E_MODEL_SMOKE | 2 |
|
|
|
|
| E_MODEL_SPARKLES | 3 |
|
|
|
|
| E_MODEL_BUBBLE | 4 |
|
|
|
|
| E_MODEL_SMALL_WATER_SPLASH | 5 |
|
|
|
|
| E_MODEL_IDLE_WATER_WAVE | 6 |
|
|
|
|
| E_MODEL_WATER_SPLASH | 7 |
|
|
|
|
| E_MODEL_WAVE_TRAIL | 8 |
|
|
|
|
| E_MODEL_YELLOW_COIN | 9 |
|
|
|
|
| E_MODEL_STAR | 10 |
|
|
|
|
| E_MODEL_TRANSPARENT_STAR | 11 |
|
|
|
|
| E_MODEL_WOODEN_SIGNPOST | 12 |
|
|
|
|
| E_MODEL_WHITE_PARTICLE_SMALL | 13 |
|
|
|
|
| E_MODEL_RED_FLAME | 14 |
|
|
|
|
| E_MODEL_BLUE_FLAME | 15 |
|
|
|
|
| E_MODEL_BURN_SMOKE | 16 |
|
|
|
|
| E_MODEL_LEAVES | 17 |
|
|
|
|
| E_MODEL_PURPLE_MARBLE | 18 |
|
2022-02-26 10:14:30 +00:00
|
|
|
| E_MODEL_TRAMPOLINE | 19 |
|
|
|
|
| E_MODEL_TRAMPOLINE_CENTER | 20 |
|
|
|
|
| E_MODEL_TRAMPOLINE_BASE | 21 |
|
|
|
|
| E_MODEL_FISH | 22 |
|
|
|
|
| E_MODEL_FISH_SHADOW | 23 |
|
|
|
|
| E_MODEL_SPARKLES_ANIMATION | 24 |
|
|
|
|
| E_MODEL_SAND_DUST | 25 |
|
|
|
|
| E_MODEL_BUTTERFLY | 26 |
|
|
|
|
| E_MODEL_BURN_SMOKE_UNUSED | 27 |
|
|
|
|
| E_MODEL_PEBBLE | 28 |
|
|
|
|
| E_MODEL_MIST | 29 |
|
|
|
|
| E_MODEL_WHITE_PUFF | 30 |
|
|
|
|
| E_MODEL_WHITE_PARTICLE_DL | 31 |
|
|
|
|
| E_MODEL_WHITE_PARTICLE | 32 |
|
|
|
|
| E_MODEL_YELLOW_COIN_NO_SHADOW | 33 |
|
|
|
|
| E_MODEL_BLUE_COIN | 34 |
|
|
|
|
| E_MODEL_BLUE_COIN_NO_SHADOW | 35 |
|
|
|
|
| E_MODEL_MARIOS_WINGED_METAL_CAP | 36 |
|
|
|
|
| E_MODEL_MARIOS_METAL_CAP | 37 |
|
|
|
|
| E_MODEL_MARIOS_WING_CAP | 38 |
|
|
|
|
| E_MODEL_MARIOS_CAP | 39 |
|
|
|
|
| E_MODEL_BOWSER_KEY_CUTSCENE | 40 |
|
|
|
|
| E_MODEL_BOWSER_KEY | 41 |
|
|
|
|
| E_MODEL_RED_FLAME_SHADOW | 42 |
|
|
|
|
| E_MODEL_1UP | 43 |
|
|
|
|
| E_MODEL_RED_COIN | 44 |
|
|
|
|
| E_MODEL_RED_COIN_NO_SHADOW | 45 |
|
|
|
|
| E_MODEL_NUMBER | 46 |
|
|
|
|
| E_MODEL_EXPLOSION | 47 |
|
|
|
|
| E_MODEL_DIRT_ANIMATION | 48 |
|
|
|
|
| E_MODEL_CARTOON_STAR | 49 |
|
|
|
|
| E_MODEL_BLUE_COIN_SWITCH | 50 |
|
|
|
|
| E_MODEL_AMP | 51 |
|
|
|
|
| E_MODEL_PURPLE_SWITCH | 52 |
|
|
|
|
| E_MODEL_CHECKERBOARD_PLATFORM | 53 |
|
|
|
|
| E_MODEL_BREAKABLE_BOX | 54 |
|
|
|
|
| E_MODEL_BREAKABLE_BOX_SMALL | 55 |
|
|
|
|
| E_MODEL_EXCLAMATION_BOX_OUTLINE | 56 |
|
|
|
|
| E_MODEL_EXCLAMATION_BOX | 57 |
|
|
|
|
| E_MODEL_GOOMBA | 58 |
|
|
|
|
| E_MODEL_EXCLAMATION_POINT | 59 |
|
|
|
|
| E_MODEL_KOOPA_SHELL | 60 |
|
|
|
|
| E_MODEL_METAL_BOX | 61 |
|
|
|
|
| E_MODEL_METAL_BOX_DL | 62 |
|
|
|
|
| E_MODEL_BLACK_BOBOMB | 63 |
|
|
|
|
| E_MODEL_BOBOMB_BUDDY | 64 |
|
|
|
|
| E_MODEL_DL_CANNON_LID | 65 |
|
|
|
|
| E_MODEL_BOWLING_BALL | 66 |
|
|
|
|
| E_MODEL_CANNON_BARREL | 67 |
|
|
|
|
| E_MODEL_CANNON_BASE | 68 |
|
|
|
|
| E_MODEL_HEART | 69 |
|
|
|
|
| E_MODEL_FLYGUY | 70 |
|
|
|
|
| E_MODEL_CHUCKYA | 71 |
|
|
|
|
| E_MODEL_TRAJECTORY_MARKER_BALL | 72 |
|
|
|
|
| E_MODEL_BULLET_BILL | 73 |
|
|
|
|
| E_MODEL_YELLOW_SPHERE | 74 |
|
|
|
|
| E_MODEL_HOOT | 75 |
|
|
|
|
| E_MODEL_YOSHI_EGG | 76 |
|
|
|
|
| E_MODEL_THWOMP | 77 |
|
|
|
|
| E_MODEL_HEAVE_HO | 78 |
|
|
|
|
| E_MODEL_BLARGG | 79 |
|
|
|
|
| E_MODEL_BULLY | 80 |
|
|
|
|
| E_MODEL_BULLY_BOSS | 81 |
|
|
|
|
| E_MODEL_WATER_BOMB | 82 |
|
|
|
|
| E_MODEL_WATER_BOMB_SHADOW | 83 |
|
|
|
|
| E_MODEL_KING_BOBOMB | 84 |
|
|
|
|
| E_MODEL_MANTA_RAY | 85 |
|
|
|
|
| E_MODEL_UNAGI | 86 |
|
|
|
|
| E_MODEL_SUSHI | 87 |
|
|
|
|
| E_MODEL_DL_WHIRLPOOL | 88 |
|
|
|
|
| E_MODEL_CLAM_SHELL | 89 |
|
|
|
|
| E_MODEL_POKEY_HEAD | 90 |
|
|
|
|
| E_MODEL_POKEY_BODY_PART | 91 |
|
|
|
|
| E_MODEL_TWEESTER | 92 |
|
|
|
|
| E_MODEL_KLEPTO | 93 |
|
|
|
|
| E_MODEL_EYEROK_LEFT_HAND | 94 |
|
|
|
|
| E_MODEL_EYEROK_RIGHT_HAND | 95 |
|
|
|
|
| E_MODEL_DL_MONTY_MOLE_HOLE | 96 |
|
|
|
|
| E_MODEL_MONTY_MOLE | 97 |
|
|
|
|
| E_MODEL_UKIKI | 98 |
|
|
|
|
| E_MODEL_FWOOSH | 99 |
|
|
|
|
| E_MODEL_SPINDRIFT | 100 |
|
|
|
|
| E_MODEL_MR_BLIZZARD_HIDDEN | 101 |
|
|
|
|
| E_MODEL_MR_BLIZZARD | 102 |
|
|
|
|
| E_MODEL_PENGUIN | 103 |
|
|
|
|
| E_MODEL_CAP_SWITCH_EXCLAMATION | 104 |
|
|
|
|
| E_MODEL_CAP_SWITCH | 105 |
|
|
|
|
| E_MODEL_CAP_SWITCH_BASE | 106 |
|
|
|
|
| E_MODEL_BOO | 107 |
|
|
|
|
| E_MODEL_BETA_BOO_KEY | 108 |
|
|
|
|
| E_MODEL_HAUNTED_CHAIR | 109 |
|
|
|
|
| E_MODEL_MAD_PIANO | 110 |
|
|
|
|
| E_MODEL_BOOKEND_PART | 111 |
|
|
|
|
| E_MODEL_BOOKEND | 112 |
|
|
|
|
| E_MODEL_HAUNTED_CAGE | 113 |
|
|
|
|
| E_MODEL_BIRDS | 114 |
|
|
|
|
| E_MODEL_PEACH | 115 |
|
|
|
|
| E_MODEL_YOSHI | 116 |
|
|
|
|
| E_MODEL_ENEMY_LAKITU | 117 |
|
|
|
|
| E_MODEL_SPINY_BALL | 118 |
|
|
|
|
| E_MODEL_SPINY | 119 |
|
|
|
|
| E_MODEL_WIGGLER_HEAD | 120 |
|
|
|
|
| E_MODEL_WIGGLER_BODY | 121 |
|
|
|
|
| E_MODEL_BUBBA | 122 |
|
|
|
|
| E_MODEL_BOWSER | 123 |
|
|
|
|
| E_MODEL_BOWSER_BOMB_CHILD_OBJ | 124 |
|
|
|
|
| E_MODEL_BOWSER_BOMB | 125 |
|
|
|
|
| E_MODEL_BOWSER_SMOKE | 126 |
|
|
|
|
| E_MODEL_BOWSER_FLAMES | 127 |
|
|
|
|
| E_MODEL_BOWSER_WAVE | 128 |
|
|
|
|
| E_MODEL_BOWSER2 | 129 |
|
|
|
|
| E_MODEL_BUB | 130 |
|
|
|
|
| E_MODEL_TREASURE_CHEST_BASE | 131 |
|
|
|
|
| E_MODEL_TREASURE_CHEST_LID | 132 |
|
|
|
|
| E_MODEL_CYAN_FISH | 133 |
|
|
|
|
| E_MODEL_WATER_RING | 134 |
|
|
|
|
| E_MODEL_WATER_MINE | 135 |
|
|
|
|
| E_MODEL_SEAWEED | 136 |
|
|
|
|
| E_MODEL_SKEETER | 137 |
|
|
|
|
| E_MODEL_PIRANHA_PLANT | 138 |
|
|
|
|
| E_MODEL_WHOMP | 139 |
|
|
|
|
| E_MODEL_KOOPA_WITH_SHELL | 140 |
|
|
|
|
| E_MODEL_KOOPA_WITHOUT_SHELL | 141 |
|
|
|
|
| E_MODEL_METALLIC_BALL | 142 |
|
|
|
|
| E_MODEL_CHAIN_CHOMP | 143 |
|
|
|
|
| E_MODEL_KOOPA_FLAG | 144 |
|
|
|
|
| E_MODEL_WOODEN_POST | 145 |
|
|
|
|
| E_MODEL_MIPS | 146 |
|
|
|
|
| E_MODEL_BOO_CASTLE | 147 |
|
|
|
|
| E_MODEL_LAKITU | 148 |
|
|
|
|
| E_MODEL_TOAD | 149 |
|
|
|
|
| E_MODEL_CHILL_BULLY | 150 |
|
|
|
|
| E_MODEL_BIG_CHILL_BULLY | 151 |
|
|
|
|
| E_MODEL_MONEYBAG | 152 |
|
|
|
|
| E_MODEL_SWOOP | 153 |
|
|
|
|
| E_MODEL_SCUTTLEBUG | 154 |
|
|
|
|
| E_MODEL_MR_I_IRIS | 155 |
|
|
|
|
| E_MODEL_MR_I | 156 |
|
|
|
|
| E_MODEL_DORRIE | 157 |
|
|
|
|
| E_MODEL_SNUFIT | 158 |
|
2022-03-16 08:34:18 +00:00
|
|
|
| E_MODEL_ERROR_MODEL | 159 |
|
|
|
|
| E_MODEL_BUBBLY_TREE | 160 |
|
|
|
|
| E_MODEL_COURTYARD_SPIKY_TREE | 161 |
|
|
|
|
| E_MODEL_SNOW_TREE | 162 |
|
|
|
|
| E_MODEL_PALM_TREE | 163 |
|
|
|
|
| E_MODEL_CASTLE_CASTLE_DOOR | 164 |
|
|
|
|
| E_MODEL_BBH_HAUNTED_DOOR | 165 |
|
|
|
|
| E_MODEL_HMC_WOODEN_DOOR | 166 |
|
|
|
|
| E_MODEL_HMC_METAL_DOOR | 167 |
|
|
|
|
| E_MODEL_HMC_HAZY_MAZE_DOOR | 168 |
|
|
|
|
| E_MODEL_CASTLE_DOOR_0_STARS | 169 |
|
|
|
|
| E_MODEL_CASTLE_DOOR_1_STAR | 170 |
|
|
|
|
| E_MODEL_CASTLE_DOOR_3_STARS | 171 |
|
2022-10-25 20:28:02 +00:00
|
|
|
| E_MODEL_CASTLE_STAR_DOOR_8_STARS | 172 |
|
|
|
|
| E_MODEL_CASTLE_STAR_DOOR_30_STARS | 173 |
|
|
|
|
| E_MODEL_CASTLE_STAR_DOOR_50_STARS | 174 |
|
|
|
|
| E_MODEL_CASTLE_STAR_DOOR_70_STARS | 175 |
|
|
|
|
| E_MODEL_CASTLE_KEY_DOOR | 176 |
|
|
|
|
| E_MODEL_CCM_CABIN_DOOR | 177 |
|
|
|
|
| E_MODEL_CASTLE_METAL_DOOR | 178 |
|
|
|
|
| E_MODEL_CASTLE_GROUNDS_METAL_DOOR | 179 |
|
|
|
|
| E_MODEL_WF_TOWER_TRAPEZOID_PLATORM | 180 |
|
|
|
|
| E_MODEL_WF_TOWER_SQUARE_PLATORM | 181 |
|
|
|
|
| E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED | 182 |
|
|
|
|
| E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR | 183 |
|
|
|
|
| E_MODEL_BBH_STAIRCASE_STEP | 184 |
|
|
|
|
| E_MODEL_BBH_TILTING_FLOOR_PLATFORM | 185 |
|
|
|
|
| E_MODEL_BBH_TUMBLING_PLATFORM | 186 |
|
|
|
|
| E_MODEL_BBH_TUMBLING_PLATFORM_PART | 187 |
|
|
|
|
| E_MODEL_BBH_MOVING_BOOKSHELF | 188 |
|
|
|
|
| E_MODEL_BBH_MESH_ELEVATOR | 189 |
|
|
|
|
| E_MODEL_BBH_MERRY_GO_ROUND | 190 |
|
|
|
|
| E_MODEL_BBH_WOODEN_TOMB | 191 |
|
|
|
|
| E_MODEL_CCM_ROPEWAY_LIFT | 192 |
|
|
|
|
| E_MODEL_CCM_SNOWMAN_HEAD | 193 |
|
|
|
|
| E_MODEL_CASTLE_BOWSER_TRAP | 194 |
|
|
|
|
| E_MODEL_CASTLE_WATER_LEVEL_PILLAR | 195 |
|
|
|
|
| E_MODEL_CASTLE_CLOCK_MINUTE_HAND | 196 |
|
|
|
|
| E_MODEL_CASTLE_CLOCK_HOUR_HAND | 197 |
|
|
|
|
| E_MODEL_CASTLE_CLOCK_PENDULUM | 198 |
|
|
|
|
| E_MODEL_HMC_METAL_PLATFORM | 199 |
|
|
|
|
| E_MODEL_HMC_METAL_ARROW_PLATFORM | 200 |
|
|
|
|
| E_MODEL_HMC_ELEVATOR_PLATFORM | 201 |
|
|
|
|
| E_MODEL_HMC_ROLLING_ROCK | 202 |
|
|
|
|
| E_MODEL_HMC_ROCK_PIECE | 203 |
|
|
|
|
| E_MODEL_HMC_ROCK_SMALL_PIECE | 204 |
|
|
|
|
| E_MODEL_HMC_RED_GRILLS | 205 |
|
|
|
|
| E_MODEL_SSL_PYRAMID_TOP | 206 |
|
|
|
|
| E_MODEL_SSL_GRINDEL | 207 |
|
|
|
|
| E_MODEL_SSL_SPINDEL | 208 |
|
|
|
|
| E_MODEL_SSL_MOVING_PYRAMID_WALL | 209 |
|
|
|
|
| E_MODEL_SSL_PYRAMID_ELEVATOR | 210 |
|
2022-12-17 18:29:24 +00:00
|
|
|
| E_MODEL_SSL_TOX_BOX | 211 |
|
|
|
|
| E_MODEL_BOB_CHAIN_CHOMP_GATE | 212 |
|
|
|
|
| E_MODEL_BOB_SEESAW_PLATFORM | 213 |
|
|
|
|
| E_MODEL_BOB_BARS_GRILLS | 214 |
|
|
|
|
| E_MODEL_SL_SNOW_TRIANGLE | 215 |
|
|
|
|
| E_MODEL_SL_CRACKED_ICE | 216 |
|
|
|
|
| E_MODEL_SL_CRACKED_ICE_CHUNK | 217 |
|
|
|
|
| E_MODEL_WDW_SQUARE_FLOATING_PLATFORM | 218 |
|
|
|
|
| E_MODEL_WDW_ARROW_LIFT | 219 |
|
|
|
|
| E_MODEL_WDW_WATER_LEVEL_DIAMOND | 220 |
|
|
|
|
| E_MODEL_WDW_HIDDEN_PLATFORM | 221 |
|
|
|
|
| E_MODEL_WDW_EXPRESS_ELEVATOR | 222 |
|
|
|
|
| E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM | 223 |
|
|
|
|
| E_MODEL_WDW_ROTATING_PLATFORM | 224 |
|
|
|
|
| E_MODEL_JRB_SHIP_LEFT_HALF_PART | 225 |
|
|
|
|
| E_MODEL_JRB_SHIP_BACK_LEFT_PART | 226 |
|
|
|
|
| E_MODEL_JRB_SHIP_RIGHT_HALF_PART | 227 |
|
|
|
|
| E_MODEL_JRB_SHIP_BACK_RIGHT_PART | 228 |
|
|
|
|
| E_MODEL_JRB_SUNKEN_SHIP | 229 |
|
|
|
|
| E_MODEL_JRB_SUNKEN_SHIP_BACK | 230 |
|
|
|
|
| E_MODEL_JRB_ROCK | 231 |
|
|
|
|
| E_MODEL_JRB_SLIDING_BOX | 232 |
|
|
|
|
| E_MODEL_JRB_FALLING_PILLAR | 233 |
|
|
|
|
| E_MODEL_JRB_FALLING_PILLAR_BASE | 234 |
|
|
|
|
| E_MODEL_JRB_FLOATING_PLATFORM | 235 |
|
|
|
|
| E_MODEL_THI_HUGE_ISLAND_TOP | 236 |
|
|
|
|
| E_MODEL_THI_TINY_ISLAND_TOP | 237 |
|
|
|
|
| E_MODEL_TTC_ROTATING_CUBE | 238 |
|
|
|
|
| E_MODEL_TTC_ROTATING_PRISM | 239 |
|
|
|
|
| E_MODEL_TTC_PENDULUM | 240 |
|
|
|
|
| E_MODEL_TTC_LARGE_TREADMILL | 241 |
|
|
|
|
| E_MODEL_TTC_SMALL_TREADMILL | 242 |
|
|
|
|
| E_MODEL_TTC_PUSH_BLOCK | 243 |
|
|
|
|
| E_MODEL_TTC_ROTATING_HEXAGON | 244 |
|
|
|
|
| E_MODEL_TTC_ROTATING_TRIANGLE | 245 |
|
|
|
|
| E_MODEL_TTC_PIT_BLOCK | 246 |
|
|
|
|
| E_MODEL_TTC_PIT_BLOCK_UNUSED | 247 |
|
|
|
|
| E_MODEL_TTC_ELEVATOR_PLATFORM | 248 |
|
|
|
|
| E_MODEL_TTC_CLOCK_HAND | 249 |
|
|
|
|
| E_MODEL_TTC_SPINNER | 250 |
|
|
|
|
| E_MODEL_TTC_SMALL_GEAR | 251 |
|
|
|
|
| E_MODEL_TTC_LARGE_GEAR | 252 |
|
|
|
|
| E_MODEL_RR_SLIDING_PLATFORM | 253 |
|
|
|
|
| E_MODEL_RR_FLYING_CARPET | 254 |
|
|
|
|
| E_MODEL_RR_OCTAGONAL_PLATFORM | 255 |
|
|
|
|
| E_MODEL_RR_ROTATING_BRIDGE_PLATFORM | 256 |
|
|
|
|
| E_MODEL_RR_TRIANGLE_PLATFORM | 257 |
|
|
|
|
| E_MODEL_RR_CRUISER_WING | 258 |
|
|
|
|
| E_MODEL_RR_SEESAW_PLATFORM | 259 |
|
|
|
|
| E_MODEL_RR_L_SHAPED_PLATFORM | 260 |
|
|
|
|
| E_MODEL_RR_SWINGING_PLATFORM | 261 |
|
|
|
|
| E_MODEL_RR_DONUT_PLATFORM | 262 |
|
|
|
|
| E_MODEL_RR_ELEVATOR_PLATFORM | 263 |
|
|
|
|
| E_MODEL_RR_TRICKY_TRIANGLES | 264 |
|
|
|
|
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 | 265 |
|
|
|
|
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 | 266 |
|
|
|
|
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 | 267 |
|
|
|
|
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 | 268 |
|
|
|
|
| E_MODEL_BITDW_SQUARE_PLATFORM | 269 |
|
|
|
|
| E_MODEL_BITDW_SEESAW_PLATFORM | 270 |
|
|
|
|
| E_MODEL_BITDW_SLIDING_PLATFORM | 271 |
|
|
|
|
| E_MODEL_BITDW_FERRIS_WHEEL_AXLE | 272 |
|
|
|
|
| E_MODEL_BITDW_BLUE_PLATFORM | 273 |
|
|
|
|
| E_MODEL_BITDW_STAIRCASE_FRAME4 | 274 |
|
|
|
|
| E_MODEL_BITDW_STAIRCASE_FRAME3 | 275 |
|
|
|
|
| E_MODEL_BITDW_STAIRCASE_FRAME2 | 276 |
|
|
|
|
| E_MODEL_BITDW_STAIRCASE_FRAME1 | 277 |
|
|
|
|
| E_MODEL_BITDW_STAIRCASE | 278 |
|
|
|
|
| E_MODEL_BITFS_PLATFORM_ON_TRACK | 279 |
|
|
|
|
| E_MODEL_BITFS_TILTING_SQUARE_PLATFORM | 280 |
|
|
|
|
| E_MODEL_BITFS_SINKING_PLATFORMS | 281 |
|
|
|
|
| E_MODEL_BITFS_BLUE_POLE | 282 |
|
|
|
|
| E_MODEL_BITFS_SINKING_CAGE_PLATFORM | 283 |
|
|
|
|
| E_MODEL_BITFS_ELEVATOR | 284 |
|
|
|
|
| E_MODEL_BITFS_STRETCHING_PLATFORMS | 285 |
|
|
|
|
| E_MODEL_BITFS_SEESAW_PLATFORM | 286 |
|
|
|
|
| E_MODEL_BITFS_MOVING_SQUARE_PLATFORM | 287 |
|
|
|
|
| E_MODEL_BITFS_SLIDING_PLATFORM | 288 |
|
|
|
|
| E_MODEL_BITFS_TUMBLING_PLATFORM_PART | 289 |
|
|
|
|
| E_MODEL_BITFS_TUMBLING_PLATFORM | 290 |
|
|
|
|
| E_MODEL_BITS_SLIDING_PLATFORM | 291 |
|
|
|
|
| E_MODEL_BITS_TWIN_SLIDING_PLATFORMS | 292 |
|
|
|
|
| E_MODEL_BITS_OCTAGONAL_PLATFORM | 293 |
|
|
|
|
| E_MODEL_BITS_BLUE_PLATFORM | 294 |
|
|
|
|
| E_MODEL_BITS_FERRIS_WHEEL_AXLE | 295 |
|
|
|
|
| E_MODEL_BITS_ARROW_PLATFORM | 296 |
|
|
|
|
| E_MODEL_BITS_SEESAW_PLATFORM | 297 |
|
|
|
|
| E_MODEL_BITS_TILTING_W_PLATFORM | 298 |
|
|
|
|
| E_MODEL_BITS_STAIRCASE | 299 |
|
|
|
|
| E_MODEL_BITS_STAIRCASE_FRAME1 | 300 |
|
|
|
|
| E_MODEL_BITS_STAIRCASE_FRAME2 | 301 |
|
|
|
|
| E_MODEL_BITS_STAIRCASE_FRAME3 | 302 |
|
|
|
|
| E_MODEL_BITS_STAIRCASE_FRAME4 | 303 |
|
|
|
|
| E_MODEL_BITS_WARP_PIPE | 304 |
|
|
|
|
| E_MODEL_LLL_DRAWBRIDGE_PART | 305 |
|
|
|
|
| E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS | 306 |
|
|
|
|
| E_MODEL_LLL_ROTATING_HEXAGONAL_RING | 307 |
|
|
|
|
| E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM | 308 |
|
|
|
|
| E_MODEL_LLL_SINKING_SQUARE_PLATFORMS | 309 |
|
|
|
|
| E_MODEL_LLL_TILTING_SQUARE_PLATFORM | 310 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_1 | 311 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_2 | 312 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_3 | 313 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_4 | 314 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_5 | 315 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_6 | 316 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_7 | 317 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_8 | 318 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_9 | 319 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_10 | 320 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_11 | 321 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_12 | 322 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_13 | 323 |
|
|
|
|
| E_MODEL_LLL_BOWSER_PIECE_14 | 324 |
|
|
|
|
| E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM | 325 |
|
|
|
|
| E_MODEL_LLL_SINKING_ROCK_BLOCK | 326 |
|
|
|
|
| E_MODEL_LLL_ROLLING_LOG | 327 |
|
|
|
|
| E_MODEL_LLL_WOOD_BRIDGE | 328 |
|
|
|
|
| E_MODEL_LLL_LARGE_WOOD_BRIDGE | 329 |
|
|
|
|
| E_MODEL_LLL_FALLING_PLATFORM | 330 |
|
|
|
|
| E_MODEL_LLL_LARGE_FALLING_PLATFORM | 331 |
|
|
|
|
| E_MODEL_LLL_VOLCANO_FALLING_TRAP | 332 |
|
|
|
|
| E_MODEL_DDD_BOWSER_SUB_DOOR | 333 |
|
|
|
|
| E_MODEL_DDD_BOWSER_SUB | 334 |
|
|
|
|
| E_MODEL_DDD_POLE | 335 |
|
|
|
|
| E_MODEL_WF_BREAKABLE_WALL_RIGHT | 336 |
|
|
|
|
| E_MODEL_WF_BREAKABLE_WALL_LEFT | 337 |
|
|
|
|
| E_MODEL_WF_KICKABLE_BOARD | 338 |
|
|
|
|
| E_MODEL_WF_TOWER_DOOR | 339 |
|
|
|
|
| E_MODEL_WF_KICKABLE_BOARD_FELLED | 340 |
|
|
|
|
| E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL | 341 |
|
|
|
|
| E_MODEL_CASTLE_GROUNDS_FLAG | 342 |
|
|
|
|
| E_MODEL_CASTLE_GROUNDS_CANNON_GRILL | 343 |
|
|
|
|
| E_MODEL_BOWSER_2_TILTING_ARENA | 344 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_1 | 345 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_2 | 346 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_3 | 347 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_4 | 348 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_5 | 349 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_6 | 350 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_7 | 351 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_8 | 352 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_9 | 353 |
|
|
|
|
| E_MODEL_BOWSER_3_FALLING_PLATFORM_10 | 354 |
|
|
|
|
| E_MODEL_TTM_ROLLING_LOG | 355 |
|
|
|
|
| E_MODEL_TTM_STAR_CAGE | 356 |
|
|
|
|
| E_MODEL_TTM_BLUE_SMILEY | 357 |
|
|
|
|
| E_MODEL_TTM_YELLOW_SMILEY | 358 |
|
|
|
|
| E_MODEL_TTM_STAR_SMILEY | 359 |
|
|
|
|
| E_MODEL_TTM_MOON_SMILEY | 360 |
|
|
|
|
| E_MODEL_BUBBLE_PLAYER | 361 |
|
|
|
|
| E_MODEL_LUIGI | 362 |
|
|
|
|
| E_MODEL_LUIGIS_CAP | 363 |
|
|
|
|
| E_MODEL_LUIGIS_METAL_CAP | 364 |
|
|
|
|
| E_MODEL_LUIGIS_WING_CAP | 365 |
|
|
|
|
| E_MODEL_LUIGIS_WINGED_METAL_CAP | 366 |
|
|
|
|
| E_MODEL_TOAD_PLAYER | 367 |
|
|
|
|
| E_MODEL_TOADS_CAP | 368 |
|
|
|
|
| E_MODEL_TOADS_METAL_CAP | 369 |
|
|
|
|
| E_MODEL_TOADS_WING_CAP | 370 |
|
|
|
|
| E_MODEL_WALUIGI | 371 |
|
|
|
|
| E_MODEL_WALUIGIS_CAP | 372 |
|
|
|
|
| E_MODEL_WALUIGIS_METAL_CAP | 373 |
|
|
|
|
| E_MODEL_WALUIGIS_WING_CAP | 374 |
|
|
|
|
| E_MODEL_WALUIGIS_WINGED_METAL_CAP | 375 |
|
|
|
|
| E_MODEL_WARIO | 376 |
|
|
|
|
| E_MODEL_WARIOS_CAP | 377 |
|
|
|
|
| E_MODEL_WARIOS_METAL_CAP | 378 |
|
|
|
|
| E_MODEL_WARIOS_WING_CAP | 379 |
|
|
|
|
| E_MODEL_WARIOS_WINGED_METAL_CAP | 380 |
|
|
|
|
| E_MODEL_MAX | 381 |
|
2022-02-22 06:46:39 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-02-22 06:46:39 +00:00
|
|
|
<br />
|
|
|
|
|
2022-03-13 08:17:10 +00:00
|
|
|
## [sounds.h](#sounds.h)
|
|
|
|
- NO_SOUND
|
|
|
|
- SOUNDARGS_MASK_BANK
|
|
|
|
- SOUNDARGS_MASK_PRIORITY
|
|
|
|
- SOUNDARGS_MASK_SOUNDID
|
|
|
|
- SOUNDARGS_MASK_STATUS
|
|
|
|
- SOUNDARGS_SHIFT_BANK
|
|
|
|
- SOUNDARGS_SHIFT_PRIORITY
|
|
|
|
- SOUNDARGS_SHIFT_SOUNDID
|
|
|
|
- SOUND_ACTION_BONK
|
|
|
|
- SOUND_ACTION_BOUNCE_OFF_OBJECT
|
|
|
|
- SOUND_ACTION_BRUSH_HAIR
|
|
|
|
- SOUND_ACTION_CLAP_HANDS_COLD
|
|
|
|
- SOUND_ACTION_CLIMB_DOWN_TREE
|
|
|
|
- SOUND_ACTION_CLIMB_UP_POLE
|
|
|
|
- SOUND_ACTION_CLIMB_UP_TREE
|
|
|
|
- SOUND_ACTION_FLYING_FAST
|
|
|
|
- SOUND_ACTION_HANGING_STEP
|
|
|
|
- SOUND_ACTION_HIT
|
|
|
|
- SOUND_ACTION_HIT_2
|
|
|
|
- SOUND_ACTION_HIT_3
|
|
|
|
- SOUND_ACTION_INTRO_UNK45E
|
|
|
|
- SOUND_ACTION_INTRO_UNK45F
|
|
|
|
- SOUND_ACTION_KEY_SWISH
|
|
|
|
- SOUND_ACTION_METAL_BONK
|
|
|
|
- SOUND_ACTION_METAL_HEAVY_LANDING
|
|
|
|
- SOUND_ACTION_METAL_JUMP
|
|
|
|
- SOUND_ACTION_METAL_JUMP_WATER
|
|
|
|
- SOUND_ACTION_METAL_LANDING
|
|
|
|
- SOUND_ACTION_METAL_LAND_WATER
|
|
|
|
- SOUND_ACTION_METAL_STEP
|
|
|
|
- SOUND_ACTION_METAL_STEP_TIPTOE
|
|
|
|
- SOUND_ACTION_METAL_STEP_WATER
|
|
|
|
- SOUND_ACTION_PAT_BACK
|
|
|
|
- SOUND_ACTION_QUICKSAND_STEP
|
|
|
|
- SOUND_ACTION_READ_SIGN
|
|
|
|
- SOUND_ACTION_SHRINK_INTO_BBH
|
|
|
|
- SOUND_ACTION_SIDE_FLIP_UNK
|
|
|
|
- SOUND_ACTION_SPIN
|
|
|
|
- SOUND_ACTION_SWIM
|
|
|
|
- SOUND_ACTION_SWIM_FAST
|
|
|
|
- SOUND_ACTION_TELEPORT
|
|
|
|
- SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
|
|
|
|
- SOUND_ACTION_TERRAIN_HEAVY_LANDING
|
|
|
|
- SOUND_ACTION_TERRAIN_JUMP
|
|
|
|
- SOUND_ACTION_TERRAIN_LANDING
|
|
|
|
- SOUND_ACTION_TERRAIN_STEP
|
|
|
|
- SOUND_ACTION_TERRAIN_STEP_TIPTOE
|
|
|
|
- SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
|
|
|
|
- SOUND_ACTION_THROW
|
|
|
|
- SOUND_ACTION_TWIRL
|
|
|
|
- SOUND_ACTION_UNK3C
|
|
|
|
- SOUND_ACTION_UNK53
|
|
|
|
- SOUND_ACTION_UNK54
|
|
|
|
- SOUND_ACTION_UNK55
|
|
|
|
- SOUND_ACTION_UNK5D
|
|
|
|
- SOUND_ACTION_UNKNOWN430
|
|
|
|
- SOUND_ACTION_UNKNOWN431
|
|
|
|
- SOUND_ACTION_UNKNOWN432
|
|
|
|
- SOUND_ACTION_UNKNOWN434
|
|
|
|
- SOUND_ACTION_UNKNOWN43D
|
|
|
|
- SOUND_ACTION_UNKNOWN43E
|
|
|
|
- SOUND_ACTION_UNKNOWN458
|
|
|
|
- SOUND_ACTION_UNKNOWN45C
|
|
|
|
- SOUND_ACTION_UNSTUCK_FROM_GROUND
|
|
|
|
- SOUND_AIR_AMP_BUZZ
|
|
|
|
- SOUND_AIR_BLOW_FIRE
|
|
|
|
- SOUND_AIR_BLOW_WIND
|
|
|
|
- SOUND_AIR_BOBOMB_LIT_FUSE
|
|
|
|
- SOUND_AIR_BOWSER_SPIT_FIRE
|
|
|
|
- SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
|
|
|
|
- SOUND_AIR_CHUCKYA_MOVE
|
|
|
|
- SOUND_AIR_HEAVEHO_MOVE
|
|
|
|
- SOUND_AIR_HOWLING_WIND
|
|
|
|
- SOUND_AIR_LAKITU_FLY
|
|
|
|
- SOUND_AIR_LAKITU_FLY_HIGHPRIO
|
|
|
|
- SOUND_AIR_PEACH_TWINKLE
|
|
|
|
- SOUND_AIR_ROUGH_SLIDE
|
|
|
|
- SOUND_AIR_UNK01
|
|
|
|
- SOUND_AIR_UNK07
|
|
|
|
- SOUND_BANKS_ALL
|
|
|
|
- SOUND_BANKS_ALL_BITS
|
|
|
|
- SOUND_BANKS_BACKGROUND
|
|
|
|
- SOUND_BANKS_DISABLED_AFTER_CREDITS
|
|
|
|
- SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE
|
|
|
|
- SOUND_BANKS_FOREGROUND
|
|
|
|
- SOUND_BANK_ACTION
|
|
|
|
- SOUND_BANK_AIR
|
|
|
|
- SOUND_BANK_COUNT
|
|
|
|
- SOUND_BANK_ENV
|
|
|
|
- SOUND_BANK_GENERAL
|
|
|
|
- SOUND_BANK_GENERAL2
|
|
|
|
- SOUND_BANK_LUIGI_VOICE
|
|
|
|
- SOUND_BANK_MARIO_VOICE
|
|
|
|
- SOUND_BANK_MENU
|
|
|
|
- SOUND_BANK_MOVING
|
|
|
|
- SOUND_BANK_OBJ
|
|
|
|
- SOUND_BANK_OBJ2
|
2023-10-30 05:03:36 +00:00
|
|
|
- SOUND_BANK_TOAD_VOICE
|
2022-03-13 08:17:10 +00:00
|
|
|
- SOUND_BANK_WARIO_VOICE
|
|
|
|
- SOUND_CONSTANT_FREQUENCY
|
|
|
|
- SOUND_DISCRETE
|
|
|
|
- SOUND_ENV_BOAT_ROCKING1
|
|
|
|
- SOUND_ENV_DRONING1
|
|
|
|
- SOUND_ENV_DRONING2
|
|
|
|
- SOUND_ENV_ELEVATOR1
|
|
|
|
- SOUND_ENV_ELEVATOR2
|
|
|
|
- SOUND_ENV_ELEVATOR3
|
|
|
|
- SOUND_ENV_ELEVATOR4
|
|
|
|
- SOUND_ENV_ELEVATOR4_2
|
|
|
|
- SOUND_ENV_MERRY_GO_ROUND_CREAKING
|
|
|
|
- SOUND_ENV_METAL_BOX_PUSH
|
|
|
|
- SOUND_ENV_MOVINGSAND
|
|
|
|
- SOUND_ENV_MOVING_SAND_SNOW
|
|
|
|
- SOUND_ENV_SINK_QUICKSAND
|
|
|
|
- SOUND_ENV_SLIDING
|
|
|
|
- SOUND_ENV_STAR
|
|
|
|
- SOUND_ENV_UNK07
|
|
|
|
- SOUND_ENV_UNK12
|
|
|
|
- SOUND_ENV_UNKNOWN2
|
|
|
|
- SOUND_ENV_UNKNOWN4
|
|
|
|
- SOUND_ENV_WATER
|
|
|
|
- SOUND_ENV_WATERFALL1
|
|
|
|
- SOUND_ENV_WATERFALL2
|
|
|
|
- SOUND_ENV_WATER_DRAIN
|
|
|
|
- SOUND_ENV_WIND1
|
|
|
|
- SOUND_ENV_WIND2
|
|
|
|
- SOUND_GENERAL2_1UP_APPEAR
|
|
|
|
- SOUND_GENERAL2_BIRD_CHIRP2
|
|
|
|
- SOUND_GENERAL2_BOBOMB_EXPLOSION
|
|
|
|
- SOUND_GENERAL2_BOWSER_EXPLODE
|
|
|
|
- SOUND_GENERAL2_BOWSER_KEY
|
|
|
|
- SOUND_GENERAL2_PURPLE_SWITCH
|
|
|
|
- SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
|
|
|
|
- SOUND_GENERAL2_PYRAMID_TOP_SPIN
|
|
|
|
- SOUND_GENERAL2_RIGHT_ANSWER
|
|
|
|
- SOUND_GENERAL2_ROTATING_BLOCK_ALERT
|
|
|
|
- SOUND_GENERAL2_ROTATING_BLOCK_CLICK
|
|
|
|
- SOUND_GENERAL2_SPINDEL_ROLL
|
|
|
|
- SOUND_GENERAL2_STAR_APPEARS
|
|
|
|
- SOUND_GENERAL2_SWITCH_TICK_FAST
|
|
|
|
- SOUND_GENERAL2_SWITCH_TICK_SLOW
|
|
|
|
- SOUND_GENERAL_ACTIVATE_CAP_SWITCH
|
|
|
|
- SOUND_GENERAL_BIG_CLOCK
|
|
|
|
- SOUND_GENERAL_BIG_POUND
|
|
|
|
- SOUND_GENERAL_BIRDS_FLY_AWAY
|
|
|
|
- SOUND_GENERAL_BOAT_ROCK
|
|
|
|
- SOUND_GENERAL_BOAT_TILT1
|
|
|
|
- SOUND_GENERAL_BOAT_TILT2
|
|
|
|
- SOUND_GENERAL_BOING1
|
|
|
|
- SOUND_GENERAL_BOING2
|
|
|
|
- SOUND_GENERAL_BOING2_LOWPRIO
|
|
|
|
- SOUND_GENERAL_BOING3
|
|
|
|
- SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
|
|
|
|
- SOUND_GENERAL_BOWSER_PLATFORM
|
|
|
|
- SOUND_GENERAL_BOWSER_PLATFORM_2
|
|
|
|
- SOUND_GENERAL_BOX_LANDING
|
|
|
|
- SOUND_GENERAL_BOX_LANDING_2
|
|
|
|
- SOUND_GENERAL_BREAK_BOX
|
|
|
|
- SOUND_GENERAL_BUBBLES
|
|
|
|
- SOUND_GENERAL_BUTTON_PRESS
|
|
|
|
- SOUND_GENERAL_BUTTON_PRESS_2
|
|
|
|
- SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
|
|
|
|
- SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
|
|
|
|
- SOUND_GENERAL_CAGE_OPEN
|
|
|
|
- SOUND_GENERAL_CANNON_UP
|
|
|
|
- SOUND_GENERAL_CASTLE_TRAP_OPEN
|
|
|
|
- SOUND_GENERAL_CHAIN_CHOMP1
|
|
|
|
- SOUND_GENERAL_CHAIN_CHOMP2
|
|
|
|
- SOUND_GENERAL_CLAM_SHELL1
|
|
|
|
- SOUND_GENERAL_CLAM_SHELL2
|
|
|
|
- SOUND_GENERAL_CLAM_SHELL3
|
|
|
|
- SOUND_GENERAL_CLOSE_IRON_DOOR
|
|
|
|
- SOUND_GENERAL_CLOSE_WOOD_DOOR
|
|
|
|
- SOUND_GENERAL_COIN
|
|
|
|
- SOUND_GENERAL_COIN_DROP
|
|
|
|
- SOUND_GENERAL_COIN_SPURT
|
|
|
|
- SOUND_GENERAL_COIN_SPURT_2
|
|
|
|
- SOUND_GENERAL_COIN_SPURT_EU
|
|
|
|
- SOUND_GENERAL_COIN_WATER
|
|
|
|
- SOUND_GENERAL_COLLECT_1UP
|
|
|
|
- SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
|
|
|
|
- SOUND_GENERAL_DOOR_INSERT_KEY
|
|
|
|
- SOUND_GENERAL_DOOR_TURN_KEY
|
|
|
|
- SOUND_GENERAL_ELEVATOR_MOVE
|
|
|
|
- SOUND_GENERAL_ELEVATOR_MOVE_2
|
|
|
|
- SOUND_GENERAL_ENEMY_ALERT1
|
|
|
|
- SOUND_GENERAL_EXPLOSION6
|
|
|
|
- SOUND_GENERAL_EXPLOSION7
|
|
|
|
- SOUND_GENERAL_FLAME_OUT
|
|
|
|
- SOUND_GENERAL_GRAND_STAR
|
|
|
|
- SOUND_GENERAL_GRAND_STAR_JUMP
|
|
|
|
- SOUND_GENERAL_GRINDEL_ROLL
|
|
|
|
- SOUND_GENERAL_HAUNTED_CHAIR
|
|
|
|
- SOUND_GENERAL_HAUNTED_CHAIR_MOVE
|
|
|
|
- SOUND_GENERAL_HEART_SPIN
|
|
|
|
- SOUND_GENERAL_LEVEL_SELECT_CHANGE
|
|
|
|
- SOUND_GENERAL_LOUD_POUND
|
|
|
|
- SOUND_GENERAL_LOUD_POUND2
|
|
|
|
- SOUND_GENERAL_METAL_POUND
|
|
|
|
- SOUND_GENERAL_MOVING_IN_SAND
|
|
|
|
- SOUND_GENERAL_MOVING_PLATFORM_SWITCH
|
|
|
|
- SOUND_GENERAL_MOVING_WATER
|
|
|
|
- SOUND_GENERAL_OPEN_CHEST
|
|
|
|
- SOUND_GENERAL_OPEN_IRON_DOOR
|
|
|
|
- SOUND_GENERAL_OPEN_WOOD_DOOR
|
|
|
|
- SOUND_GENERAL_PAINTING_EJECT
|
|
|
|
- SOUND_GENERAL_PENDULUM_SWING
|
|
|
|
- SOUND_GENERAL_PLATFORM
|
|
|
|
- SOUND_GENERAL_POUND_ROCK
|
|
|
|
- SOUND_GENERAL_POUND_WOOD_POST
|
|
|
|
- SOUND_GENERAL_QUIET_BUBBLE
|
|
|
|
- SOUND_GENERAL_QUIET_BUBBLE2
|
|
|
|
- SOUND_GENERAL_QUIET_POUND1
|
|
|
|
- SOUND_GENERAL_QUIET_POUND1_LOWPRIO
|
|
|
|
- SOUND_GENERAL_QUIET_POUND2
|
|
|
|
- SOUND_GENERAL_RACE_GUN_SHOT
|
|
|
|
- SOUND_GENERAL_RED_COIN
|
|
|
|
- SOUND_GENERAL_SHAKE_COFFIN
|
|
|
|
- SOUND_GENERAL_SHORT_POUND1
|
|
|
|
- SOUND_GENERAL_SHORT_POUND2
|
|
|
|
- SOUND_GENERAL_SHORT_POUND3
|
|
|
|
- SOUND_GENERAL_SHORT_POUND4
|
|
|
|
- SOUND_GENERAL_SHORT_POUND5
|
|
|
|
- SOUND_GENERAL_SHORT_POUND6
|
|
|
|
- SOUND_GENERAL_SHORT_STAR
|
|
|
|
- SOUND_GENERAL_SOFT_LANDING
|
|
|
|
- SOUND_GENERAL_SPLATTERING
|
|
|
|
- SOUND_GENERAL_STAR_APPEARS
|
|
|
|
- SOUND_GENERAL_STAR_DOOR_CLOSE
|
|
|
|
- SOUND_GENERAL_STAR_DOOR_OPEN
|
|
|
|
- SOUND_GENERAL_SWISH_AIR
|
|
|
|
- SOUND_GENERAL_SWISH_AIR_2
|
|
|
|
- SOUND_GENERAL_SWISH_WATER
|
|
|
|
- SOUND_GENERAL_SWITCH_DOOR_OPEN
|
|
|
|
- SOUND_GENERAL_UNK32
|
|
|
|
- SOUND_GENERAL_UNK45
|
|
|
|
- SOUND_GENERAL_UNK46
|
|
|
|
- SOUND_GENERAL_UNK46_LOWPRIO
|
|
|
|
- SOUND_GENERAL_UNKNOWN1
|
|
|
|
- SOUND_GENERAL_UNKNOWN1_2
|
|
|
|
- SOUND_GENERAL_UNKNOWN3
|
|
|
|
- SOUND_GENERAL_UNKNOWN3_2
|
|
|
|
- SOUND_GENERAL_UNKNOWN3_LOWPRIO
|
|
|
|
- SOUND_GENERAL_UNKNOWN4
|
|
|
|
- SOUND_GENERAL_UNKNOWN4_LOWPRIO
|
|
|
|
- SOUND_GENERAL_VANISH_SFX
|
|
|
|
- SOUND_GENERAL_VOLCANO_EXPLOSION
|
|
|
|
- SOUND_GENERAL_WALL_EXPLOSION
|
|
|
|
- SOUND_GENERAL_WATER_LEVEL_TRIG
|
|
|
|
- SOUND_GENERAL_YOSHI_TALK
|
|
|
|
- SOUND_GENERAL_YOSHI_WALK
|
|
|
|
- SOUND_LOWER_BACKGROUND_MUSIC
|
|
|
|
- SOUND_MARIO_ATTACKED
|
|
|
|
- SOUND_MARIO_COUGHING1
|
|
|
|
- SOUND_MARIO_COUGHING2
|
|
|
|
- SOUND_MARIO_COUGHING3
|
|
|
|
- SOUND_MARIO_DOH
|
|
|
|
- SOUND_MARIO_DROWNING
|
|
|
|
- SOUND_MARIO_DYING
|
|
|
|
- SOUND_MARIO_EEUH
|
|
|
|
- SOUND_MARIO_GAME_OVER
|
|
|
|
- SOUND_MARIO_GROUND_POUND_WAH
|
|
|
|
- SOUND_MARIO_HAHA
|
|
|
|
- SOUND_MARIO_HAHA_2
|
|
|
|
- SOUND_MARIO_HELLO
|
|
|
|
- SOUND_MARIO_HERE_WE_GO
|
|
|
|
- SOUND_MARIO_HOOHOO
|
|
|
|
- SOUND_MARIO_HRMM
|
|
|
|
- SOUND_MARIO_IMA_TIRED
|
2024-03-23 20:11:30 +00:00
|
|
|
- SOUND_MARIO_LETS_A_GO
|
2022-03-13 08:17:10 +00:00
|
|
|
- SOUND_MARIO_MAMA_MIA
|
|
|
|
- SOUND_MARIO_OKEY_DOKEY
|
|
|
|
- SOUND_MARIO_ON_FIRE
|
|
|
|
- SOUND_MARIO_OOOF
|
|
|
|
- SOUND_MARIO_OOOF2
|
|
|
|
- SOUND_MARIO_PANTING
|
|
|
|
- SOUND_MARIO_PANTING_COLD
|
|
|
|
- SOUND_MARIO_PRESS_START_TO_PLAY
|
|
|
|
- SOUND_MARIO_PUNCH_HOO
|
|
|
|
- SOUND_MARIO_PUNCH_WAH
|
|
|
|
- SOUND_MARIO_PUNCH_YAH
|
|
|
|
- SOUND_MARIO_SNORING1
|
|
|
|
- SOUND_MARIO_SNORING2
|
|
|
|
- SOUND_MARIO_SNORING3
|
|
|
|
- SOUND_MARIO_SO_LONGA_BOWSER
|
|
|
|
- SOUND_MARIO_TWIRL_BOUNCE
|
|
|
|
- SOUND_MARIO_UH
|
|
|
|
- SOUND_MARIO_UH2
|
|
|
|
- SOUND_MARIO_UH2_2
|
|
|
|
- SOUND_MARIO_WAAAOOOW
|
|
|
|
- SOUND_MARIO_WAH2
|
|
|
|
- SOUND_MARIO_WHOA
|
|
|
|
- SOUND_MARIO_YAHOO
|
|
|
|
- SOUND_MARIO_YAHOO_WAHA_YIPPEE
|
|
|
|
- SOUND_MARIO_YAH_WAH_HOO
|
|
|
|
- SOUND_MARIO_YAWNING
|
|
|
|
- SOUND_MENU_BOWSER_LAUGH
|
|
|
|
- SOUND_MENU_CAMERA_BUZZ
|
|
|
|
- SOUND_MENU_CAMERA_TURN
|
|
|
|
- SOUND_MENU_CAMERA_UNUSED1
|
|
|
|
- SOUND_MENU_CAMERA_UNUSED2
|
|
|
|
- SOUND_MENU_CAMERA_ZOOM_IN
|
|
|
|
- SOUND_MENU_CAMERA_ZOOM_OUT
|
|
|
|
- SOUND_MENU_CHANGE_SELECT
|
|
|
|
- SOUND_MENU_CLICK_CHANGE_VIEW
|
|
|
|
- SOUND_MENU_CLICK_FILE_SELECT
|
|
|
|
- SOUND_MENU_COIN_ITS_A_ME_MARIO
|
|
|
|
- SOUND_MENU_COLLECT_RED_COIN
|
|
|
|
- SOUND_MENU_COLLECT_SECRET
|
|
|
|
- SOUND_MENU_ENTER_HOLE
|
|
|
|
- SOUND_MENU_ENTER_PIPE
|
|
|
|
- SOUND_MENU_EXIT_A_SIGN
|
|
|
|
- SOUND_MENU_EXIT_PIPE
|
|
|
|
- SOUND_MENU_HAND_APPEAR
|
|
|
|
- SOUND_MENU_HAND_DISAPPEAR
|
|
|
|
- SOUND_MENU_LET_GO_MARIO_FACE
|
|
|
|
- SOUND_MENU_MARIO_CASTLE_WARP
|
|
|
|
- SOUND_MENU_MARIO_CASTLE_WARP2
|
|
|
|
- SOUND_MENU_MESSAGE_APPEAR
|
|
|
|
- SOUND_MENU_MESSAGE_DISAPPEAR
|
|
|
|
- SOUND_MENU_MESSAGE_NEXT_PAGE
|
|
|
|
- SOUND_MENU_PAUSE
|
|
|
|
- SOUND_MENU_PAUSE_2
|
|
|
|
- SOUND_MENU_PAUSE_HIGHPRIO
|
|
|
|
- SOUND_MENU_PINCH_MARIO_FACE
|
|
|
|
- SOUND_MENU_POWER_METER
|
|
|
|
- SOUND_MENU_READ_A_SIGN
|
|
|
|
- SOUND_MENU_REVERSE_PAUSE
|
|
|
|
- SOUND_MENU_STAR_SOUND
|
|
|
|
- SOUND_MENU_STAR_SOUND_LETS_A_GO
|
|
|
|
- SOUND_MENU_STAR_SOUND_OKEY_DOKEY
|
|
|
|
- SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
|
|
|
|
- SOUND_MENU_UNK0C
|
|
|
|
- SOUND_MENU_UNK10
|
|
|
|
- SOUND_MENU_YOSHI_GAIN_LIVES
|
|
|
|
- SOUND_MOVING_AIM_CANNON
|
|
|
|
- SOUND_MOVING_ALMOST_DROWNING
|
|
|
|
- SOUND_MOVING_FLYING
|
|
|
|
- SOUND_MOVING_LAVA_BURN
|
|
|
|
- SOUND_MOVING_QUICKSAND_DEATH
|
|
|
|
- SOUND_MOVING_RIDING_SHELL_LAVA
|
|
|
|
- SOUND_MOVING_SHOCKED
|
|
|
|
- SOUND_MOVING_SLIDE_DOWN_POLE
|
|
|
|
- SOUND_MOVING_SLIDE_DOWN_TREE
|
|
|
|
- SOUND_MOVING_TERRAIN_RIDING_SHELL
|
|
|
|
- SOUND_MOVING_TERRAIN_SLIDE
|
|
|
|
- SOUND_MOVING_UNK1A
|
|
|
|
- SOUND_NO_ECHO
|
|
|
|
- SOUND_NO_PRIORITY_LOSS
|
|
|
|
- SOUND_NO_VOLUME_LOSS
|
|
|
|
- SOUND_OBJ2_BABY_PENGUIN_YELL
|
|
|
|
- SOUND_OBJ2_BIRD_CHIRP1
|
|
|
|
- SOUND_OBJ2_BOSS_DIALOG_GRUNT
|
|
|
|
- SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
|
|
|
|
- SOUND_OBJ2_BOWSER_ROAR
|
|
|
|
- SOUND_OBJ2_BOWSER_TELEPORT
|
|
|
|
- SOUND_OBJ2_BULLY_ATTACKED
|
|
|
|
- SOUND_OBJ2_EYEROK_SOUND_LONG
|
|
|
|
- SOUND_OBJ2_EYEROK_SOUND_SHORT
|
|
|
|
- SOUND_OBJ2_KING_BOBOMB_DAMAGE
|
|
|
|
- SOUND_OBJ2_LARGE_BULLY_ATTACKED
|
|
|
|
- SOUND_OBJ2_MONTY_MOLE_APPEAR
|
|
|
|
- SOUND_OBJ2_MRI_SPINNING
|
|
|
|
- SOUND_OBJ2_PIRANHA_PLANT_BITE
|
|
|
|
- SOUND_OBJ2_PIRANHA_PLANT_DYING
|
|
|
|
- SOUND_OBJ2_SCUTTLEBUG_ALERT
|
|
|
|
- SOUND_OBJ2_SCUTTLEBUG_WALK
|
|
|
|
- SOUND_OBJ2_SWOOP
|
|
|
|
- SOUND_OBJ2_WHOMP_SOUND_SHORT
|
|
|
|
- SOUND_OBJ_BABY_PENGUIN_DIVE
|
|
|
|
- SOUND_OBJ_BABY_PENGUIN_WALK
|
|
|
|
- SOUND_OBJ_BIG_PENGUIN_WALK
|
|
|
|
- SOUND_OBJ_BIG_PENGUIN_YELL
|
|
|
|
- SOUND_OBJ_BIRD_CHIRP3
|
|
|
|
- SOUND_OBJ_BOBOMB_BUDDY_TALK
|
|
|
|
- SOUND_OBJ_BOBOMB_WALK
|
|
|
|
- SOUND_OBJ_BOO_BOUNCE_TOP
|
|
|
|
- SOUND_OBJ_BOO_LAUGH_LONG
|
|
|
|
- SOUND_OBJ_BOO_LAUGH_SHORT
|
|
|
|
- SOUND_OBJ_BOWSER_DEFEATED
|
|
|
|
- SOUND_OBJ_BOWSER_INHALING
|
|
|
|
- SOUND_OBJ_BOWSER_INTRO_LAUGH
|
|
|
|
- SOUND_OBJ_BOWSER_LAUGH
|
|
|
|
- SOUND_OBJ_BOWSER_SPINNING
|
|
|
|
- SOUND_OBJ_BOWSER_TAIL_PICKUP
|
|
|
|
- SOUND_OBJ_BOWSER_WALK
|
|
|
|
- SOUND_OBJ_BUBBA_CHOMP
|
|
|
|
- SOUND_OBJ_BULLY_EXPLODE
|
|
|
|
- SOUND_OBJ_BULLY_EXPLODE_2
|
|
|
|
- SOUND_OBJ_BULLY_METAL
|
|
|
|
- SOUND_OBJ_BULLY_WALK
|
|
|
|
- SOUND_OBJ_BULLY_WALKING
|
|
|
|
- SOUND_OBJ_CANNON1
|
|
|
|
- SOUND_OBJ_CANNON2
|
|
|
|
- SOUND_OBJ_CANNON3
|
|
|
|
- SOUND_OBJ_CANNON4
|
|
|
|
- SOUND_OBJ_CHUCKYA_DEATH
|
|
|
|
- SOUND_OBJ_DEFAULT_DEATH
|
|
|
|
- SOUND_OBJ_DIVING_INTO_WATER
|
|
|
|
- SOUND_OBJ_DIVING_IN_WATER
|
|
|
|
- SOUND_OBJ_DORRIE
|
|
|
|
- SOUND_OBJ_DYING_ENEMY1
|
|
|
|
- SOUND_OBJ_DYING_ENEMY2
|
|
|
|
- SOUND_OBJ_EEL
|
|
|
|
- SOUND_OBJ_EEL_2
|
|
|
|
- SOUND_OBJ_ENEMY_DEATH_HIGH
|
|
|
|
- SOUND_OBJ_ENEMY_DEATH_LOW
|
|
|
|
- SOUND_OBJ_ENEMY_DEFEAT_SHRINK
|
|
|
|
- SOUND_OBJ_EVIL_LAKITU_THROW
|
|
|
|
- SOUND_OBJ_EYEROK_EXPLODE
|
|
|
|
- SOUND_OBJ_EYEROK_SHOW_EYE
|
|
|
|
- SOUND_OBJ_FLAME_BLOWN
|
|
|
|
- SOUND_OBJ_GOOMBA_ALERT
|
|
|
|
- SOUND_OBJ_GOOMBA_WALK
|
|
|
|
- SOUND_OBJ_HEAVEHO_TOSSED
|
|
|
|
- SOUND_OBJ_JUMP_WALK_WATER
|
|
|
|
- SOUND_OBJ_KING_BOBOMB
|
|
|
|
- SOUND_OBJ_KING_BOBOMB_JUMP
|
|
|
|
- SOUND_OBJ_KING_BOBOMB_TALK
|
|
|
|
- SOUND_OBJ_KING_WHOMP_DEATH
|
|
|
|
- SOUND_OBJ_KLEPTO1
|
|
|
|
- SOUND_OBJ_KLEPTO2
|
|
|
|
- SOUND_OBJ_KOOPA_DAMAGE
|
|
|
|
- SOUND_OBJ_KOOPA_FLYGUY_DEATH
|
|
|
|
- SOUND_OBJ_KOOPA_TALK
|
|
|
|
- SOUND_OBJ_KOOPA_THE_QUICK_WALK
|
|
|
|
- SOUND_OBJ_KOOPA_WALK
|
|
|
|
- SOUND_OBJ_MAD_PIANO_CHOMPING
|
|
|
|
- SOUND_OBJ_MIPS_RABBIT
|
|
|
|
- SOUND_OBJ_MIPS_RABBIT_WATER
|
|
|
|
- SOUND_OBJ_MONTY_MOLE_ATTACK
|
|
|
|
- SOUND_OBJ_MRI_DEATH
|
|
|
|
- SOUND_OBJ_MRI_SHOOT
|
|
|
|
- SOUND_OBJ_MR_BLIZZARD_ALERT
|
|
|
|
- SOUND_OBJ_PIRANHA_PLANT_APPEAR
|
|
|
|
- SOUND_OBJ_PIRANHA_PLANT_SHRINK
|
|
|
|
- SOUND_OBJ_POKEY_DEATH
|
|
|
|
- SOUND_OBJ_POUNDING1
|
|
|
|
- SOUND_OBJ_POUNDING1_HIGHPRIO
|
|
|
|
- SOUND_OBJ_POUNDING_CANNON
|
|
|
|
- SOUND_OBJ_POUNDING_LOUD
|
|
|
|
- SOUND_OBJ_SKEETER_WALK
|
|
|
|
- SOUND_OBJ_SNOWMAN_BOUNCE
|
|
|
|
- SOUND_OBJ_SNOWMAN_EXPLODE
|
|
|
|
- SOUND_OBJ_SNOW_SAND1
|
|
|
|
- SOUND_OBJ_SNOW_SAND2
|
|
|
|
- SOUND_OBJ_SNUFIT_SHOOT
|
|
|
|
- SOUND_OBJ_SNUFIT_SKEETER_DEATH
|
|
|
|
- SOUND_OBJ_SOMETHING_LANDING
|
|
|
|
- SOUND_OBJ_SPINY_UNK59
|
|
|
|
- SOUND_OBJ_STOMPED
|
|
|
|
- SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
|
|
|
|
- SOUND_OBJ_SWOOP_DEATH
|
|
|
|
- SOUND_OBJ_THWOMP
|
|
|
|
- SOUND_OBJ_UKIKI_CHATTER_IDLE
|
|
|
|
- SOUND_OBJ_UKIKI_CHATTER_LONG
|
|
|
|
- SOUND_OBJ_UKIKI_CHATTER_SHORT
|
|
|
|
- SOUND_OBJ_UKIKI_STEP_DEFAULT
|
|
|
|
- SOUND_OBJ_UKIKI_STEP_LEAVES
|
|
|
|
- SOUND_OBJ_UNK23
|
|
|
|
- SOUND_OBJ_UNKNOWN2
|
|
|
|
- SOUND_OBJ_UNKNOWN3
|
|
|
|
- SOUND_OBJ_UNKNOWN4
|
|
|
|
- SOUND_OBJ_UNKNOWN6
|
|
|
|
- SOUND_OBJ_WALKING_WATER
|
|
|
|
- SOUND_OBJ_WATER_BOMB_BOUNCING
|
|
|
|
- SOUND_OBJ_WHOMP_LOWPRIO
|
|
|
|
- SOUND_OBJ_WIGGLER_ATTACKED
|
|
|
|
- SOUND_OBJ_WIGGLER_DEATH
|
|
|
|
- SOUND_OBJ_WIGGLER_HIGH_PITCH
|
|
|
|
- SOUND_OBJ_WIGGLER_JUMP
|
|
|
|
- SOUND_OBJ_WIGGLER_LOW_PITCH
|
|
|
|
- SOUND_OBJ_WIGGLER_TALK
|
|
|
|
- SOUND_PEACH_BAKE_A_CAKE
|
|
|
|
- SOUND_PEACH_DEAR_MARIO
|
|
|
|
- SOUND_PEACH_FOR_MARIO
|
|
|
|
- SOUND_PEACH_MARIO
|
|
|
|
- SOUND_PEACH_MARIO2
|
|
|
|
- SOUND_PEACH_POWER_OF_THE_STARS
|
|
|
|
- SOUND_PEACH_SOMETHING_SPECIAL
|
|
|
|
- SOUND_PEACH_THANKS_TO_YOU
|
|
|
|
- SOUND_PEACH_THANK_YOU_MARIO
|
|
|
|
- SOUND_STATUS_PLAYING
|
|
|
|
- SOUND_STATUS_STOPPED
|
|
|
|
- SOUND_STATUS_WAITING
|
|
|
|
- SOUND_TERRAIN_DEFAULT
|
|
|
|
- SOUND_TERRAIN_GRASS
|
|
|
|
- SOUND_TERRAIN_ICE
|
|
|
|
- SOUND_TERRAIN_SAND
|
|
|
|
- SOUND_TERRAIN_SNOW
|
|
|
|
- SOUND_TERRAIN_SPOOKY
|
|
|
|
- SOUND_TERRAIN_STONE
|
|
|
|
- SOUND_TERRAIN_WATER
|
|
|
|
- SOUND_VIBRATO
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-05-03 00:31:55 +00:00
|
|
|
## [surface_terrains.h](#surface_terrains.h)
|
2023-04-23 16:11:56 +00:00
|
|
|
- HAZARD_TYPE_LAVA_FLOOR
|
|
|
|
- HAZARD_TYPE_LAVA_WALL
|
|
|
|
- HAZARD_TYPE_QUICKSAND
|
2022-05-03 00:31:55 +00:00
|
|
|
- SURFACE_0004
|
|
|
|
- SURFACE_BOSS_FIGHT_CAMERA
|
|
|
|
- SURFACE_BURNING
|
|
|
|
- SURFACE_CAMERA_8_DIR
|
|
|
|
- SURFACE_CAMERA_BOUNDARY
|
|
|
|
- SURFACE_CAMERA_FREE_ROAM
|
|
|
|
- SURFACE_CAMERA_MIDDLE
|
|
|
|
- SURFACE_CAMERA_ROTATE_LEFT
|
|
|
|
- SURFACE_CAMERA_ROTATE_RIGHT
|
|
|
|
- SURFACE_CLASS_DEFAULT
|
|
|
|
- SURFACE_CLASS_NOT_SLIPPERY
|
|
|
|
- SURFACE_CLASS_SLIPPERY
|
|
|
|
- SURFACE_CLASS_VERY_SLIPPERY
|
|
|
|
- SURFACE_CLOSE_CAMERA
|
|
|
|
- SURFACE_DEATH_PLANE
|
|
|
|
- SURFACE_DEEP_MOVING_QUICKSAND
|
|
|
|
- SURFACE_DEEP_QUICKSAND
|
|
|
|
- SURFACE_DEFAULT
|
|
|
|
- SURFACE_FLAG_DYNAMIC
|
|
|
|
- SURFACE_FLAG_NO_CAM_COLLISION
|
|
|
|
- SURFACE_FLAG_X_PROJECTION
|
|
|
|
- SURFACE_FLOWING_WATER
|
|
|
|
- SURFACE_HANGABLE
|
|
|
|
- SURFACE_HARD
|
|
|
|
- SURFACE_HARD_NOT_SLIPPERY
|
|
|
|
- SURFACE_HARD_SLIPPERY
|
|
|
|
- SURFACE_HARD_VERY_SLIPPERY
|
|
|
|
- SURFACE_HORIZONTAL_WIND
|
|
|
|
- SURFACE_ICE
|
|
|
|
- SURFACE_INSTANT_MOVING_QUICKSAND
|
|
|
|
- SURFACE_INSTANT_QUICKSAND
|
|
|
|
- SURFACE_INSTANT_WARP_1B
|
|
|
|
- SURFACE_INSTANT_WARP_1C
|
|
|
|
- SURFACE_INSTANT_WARP_1D
|
|
|
|
- SURFACE_INSTANT_WARP_1E
|
|
|
|
- SURFACE_INTANGIBLE
|
|
|
|
- SURFACE_LOOK_UP_WARP
|
|
|
|
- SURFACE_MGR_MUSIC
|
|
|
|
- SURFACE_MOVING_QUICKSAND
|
|
|
|
- SURFACE_NOISE_DEFAULT
|
|
|
|
- SURFACE_NOISE_SLIPPERY
|
|
|
|
- SURFACE_NOISE_VERY_SLIPPERY
|
|
|
|
- SURFACE_NOISE_VERY_SLIPPERY_73
|
|
|
|
- SURFACE_NOISE_VERY_SLIPPERY_74
|
|
|
|
- SURFACE_NOT_SLIPPERY
|
|
|
|
- SURFACE_NO_CAM_COLLISION
|
|
|
|
- SURFACE_NO_CAM_COLLISION_77
|
|
|
|
- SURFACE_NO_CAM_COL_SLIPPERY
|
|
|
|
- SURFACE_NO_CAM_COL_VERY_SLIPPERY
|
|
|
|
- SURFACE_PAINTING_WARP_D3
|
|
|
|
- SURFACE_PAINTING_WARP_D4
|
|
|
|
- SURFACE_PAINTING_WARP_D5
|
|
|
|
- SURFACE_PAINTING_WARP_D6
|
|
|
|
- SURFACE_PAINTING_WARP_D7
|
|
|
|
- SURFACE_PAINTING_WARP_D8
|
|
|
|
- SURFACE_PAINTING_WARP_D9
|
|
|
|
- SURFACE_PAINTING_WARP_DA
|
|
|
|
- SURFACE_PAINTING_WARP_DB
|
|
|
|
- SURFACE_PAINTING_WARP_DC
|
|
|
|
- SURFACE_PAINTING_WARP_DD
|
|
|
|
- SURFACE_PAINTING_WARP_DE
|
|
|
|
- SURFACE_PAINTING_WARP_DF
|
|
|
|
- SURFACE_PAINTING_WARP_E0
|
|
|
|
- SURFACE_PAINTING_WARP_E1
|
|
|
|
- SURFACE_PAINTING_WARP_E2
|
|
|
|
- SURFACE_PAINTING_WARP_E3
|
|
|
|
- SURFACE_PAINTING_WARP_E4
|
|
|
|
- SURFACE_PAINTING_WARP_E5
|
|
|
|
- SURFACE_PAINTING_WARP_E6
|
|
|
|
- SURFACE_PAINTING_WARP_E7
|
|
|
|
- SURFACE_PAINTING_WARP_E8
|
|
|
|
- SURFACE_PAINTING_WARP_E9
|
|
|
|
- SURFACE_PAINTING_WARP_EA
|
|
|
|
- SURFACE_PAINTING_WARP_EB
|
|
|
|
- SURFACE_PAINTING_WARP_EC
|
|
|
|
- SURFACE_PAINTING_WARP_ED
|
|
|
|
- SURFACE_PAINTING_WARP_EE
|
|
|
|
- SURFACE_PAINTING_WARP_EF
|
|
|
|
- SURFACE_PAINTING_WARP_F0
|
|
|
|
- SURFACE_PAINTING_WARP_F1
|
|
|
|
- SURFACE_PAINTING_WARP_F2
|
|
|
|
- SURFACE_PAINTING_WARP_F3
|
|
|
|
- SURFACE_PAINTING_WARP_F7
|
|
|
|
- SURFACE_PAINTING_WARP_F8
|
|
|
|
- SURFACE_PAINTING_WARP_F9
|
|
|
|
- SURFACE_PAINTING_WARP_FA
|
|
|
|
- SURFACE_PAINTING_WARP_FB
|
|
|
|
- SURFACE_PAINTING_WARP_FC
|
|
|
|
- SURFACE_PAINTING_WOBBLE_A6
|
|
|
|
- SURFACE_PAINTING_WOBBLE_A7
|
|
|
|
- SURFACE_PAINTING_WOBBLE_A8
|
|
|
|
- SURFACE_PAINTING_WOBBLE_A9
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AA
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AB
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AC
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AD
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AE
|
|
|
|
- SURFACE_PAINTING_WOBBLE_AF
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B0
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B1
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B2
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B3
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B4
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B5
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B6
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B7
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B8
|
|
|
|
- SURFACE_PAINTING_WOBBLE_B9
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BA
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BB
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BC
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BD
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BE
|
|
|
|
- SURFACE_PAINTING_WOBBLE_BF
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C0
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C1
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C2
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C3
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C4
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C5
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C6
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C7
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C8
|
|
|
|
- SURFACE_PAINTING_WOBBLE_C9
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CA
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CB
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CC
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CD
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CE
|
|
|
|
- SURFACE_PAINTING_WOBBLE_CF
|
|
|
|
- SURFACE_PAINTING_WOBBLE_D0
|
|
|
|
- SURFACE_PAINTING_WOBBLE_D1
|
|
|
|
- SURFACE_PAINTING_WOBBLE_D2
|
|
|
|
- SURFACE_QUICKSAND
|
2022-09-13 02:56:24 +00:00
|
|
|
- SURFACE_RAYCAST
|
2022-05-03 00:31:55 +00:00
|
|
|
- SURFACE_SHALLOW_MOVING_QUICKSAND
|
|
|
|
- SURFACE_SHALLOW_QUICKSAND
|
|
|
|
- SURFACE_SLIPPERY
|
|
|
|
- SURFACE_SLOW
|
|
|
|
- SURFACE_SWITCH
|
|
|
|
- SURFACE_THI3_WALLKICK
|
|
|
|
- SURFACE_TIMER_END
|
|
|
|
- SURFACE_TIMER_START
|
|
|
|
- SURFACE_TRAPDOOR
|
|
|
|
- SURFACE_TTC_PAINTING_1
|
|
|
|
- SURFACE_TTC_PAINTING_2
|
|
|
|
- SURFACE_TTC_PAINTING_3
|
|
|
|
- SURFACE_TTM_VINES
|
|
|
|
- SURFACE_VANISH_CAP_WALLS
|
|
|
|
- SURFACE_VERTICAL_WIND
|
|
|
|
- SURFACE_VERY_SLIPPERY
|
|
|
|
- SURFACE_WALL_MISC
|
|
|
|
- SURFACE_WARP
|
|
|
|
- SURFACE_WATER
|
|
|
|
- SURFACE_WOBBLING_WARP
|
|
|
|
- TERRAIN_GRASS
|
|
|
|
- TERRAIN_LOAD_CONTINUE
|
|
|
|
- TERRAIN_LOAD_END
|
|
|
|
- TERRAIN_LOAD_ENVIRONMENT
|
|
|
|
- TERRAIN_LOAD_OBJECTS
|
|
|
|
- TERRAIN_LOAD_VERTICES
|
|
|
|
- TERRAIN_MASK
|
|
|
|
- TERRAIN_SAND
|
|
|
|
- TERRAIN_SLIDE
|
|
|
|
- TERRAIN_SNOW
|
|
|
|
- TERRAIN_SPOOKY
|
|
|
|
- TERRAIN_STONE
|
|
|
|
- TERRAIN_WATER
|
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
## [types.h](#types.h)
|
|
|
|
- ANIM_FLAG_2
|
|
|
|
- ANIM_FLAG_5
|
|
|
|
- ANIM_FLAG_6
|
|
|
|
- ANIM_FLAG_7
|
|
|
|
- ANIM_FLAG_FORWARD
|
|
|
|
- ANIM_FLAG_HOR_TRANS
|
|
|
|
- ANIM_FLAG_NOLOOP
|
|
|
|
- ANIM_FLAG_VERT_TRANS
|
2023-03-28 03:25:35 +00:00
|
|
|
- COOP_OBJ_FLAG_INITIALIZED
|
2022-03-10 04:11:45 +00:00
|
|
|
- COOP_OBJ_FLAG_LUA
|
|
|
|
- COOP_OBJ_FLAG_NETWORK
|
|
|
|
- COOP_OBJ_FLAG_NON_SYNC
|
2023-05-17 04:49:13 +00:00
|
|
|
- GRAPH_NODE_GUARD
|
2022-02-03 08:43:17 +00:00
|
|
|
- MAX_PLAYERS
|
2024-05-13 22:52:56 +00:00
|
|
|
- OBJECT_CUSTOM_FIELDS_START
|
2023-05-15 08:15:20 +00:00
|
|
|
- OBJECT_MAX_BHV_STACK
|
2024-05-13 22:52:56 +00:00
|
|
|
- OBJECT_NUM_CUSTOM_FIELDS
|
|
|
|
- OBJECT_NUM_FIELDS
|
|
|
|
- OBJECT_NUM_REGULAR_FIELDS
|
2022-02-03 08:43:17 +00:00
|
|
|
- PLAY_MODE_CHANGE_AREA
|
|
|
|
- PLAY_MODE_CHANGE_LEVEL
|
|
|
|
- PLAY_MODE_FRAME_ADVANCE
|
|
|
|
- PLAY_MODE_NORMAL
|
|
|
|
- PLAY_MODE_PAUSED
|
|
|
|
|
2022-03-05 06:31:32 +00:00
|
|
|
### [enum AreaTimerType](#AreaTimerType)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| AREA_TIMER_TYPE_NONE | 0 |
|
|
|
|
| AREA_TIMER_TYPE_LOOP | 1 |
|
|
|
|
| AREA_TIMER_TYPE_MAXIMUM | 2 |
|
|
|
|
|
2022-02-03 08:43:17 +00:00
|
|
|
### [enum SpTaskState](#SpTaskState)
|
|
|
|
| Identifier | Value |
|
|
|
|
| :--------- | :---- |
|
|
|
|
| SPTASK_STATE_NOT_STARTED | 0 |
|
|
|
|
| SPTASK_STATE_RUNNING | 1 |
|
|
|
|
| SPTASK_STATE_INTERRUPTED | 2 |
|
|
|
|
| SPTASK_STATE_FINISHED | 3 |
|
|
|
|
| SPTASK_STATE_FINISHED_DP | 4 |
|
2022-01-30 06:47:22 +00:00
|
|
|
|
2022-03-05 06:38:43 +00:00
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
2022-01-30 06:47:22 +00:00
|
|
|
<br />
|
|
|
|
|
2023-02-08 15:42:16 +00:00
|
|
|
## [version.h](#version.h)
|
|
|
|
- MAX_VERSION_LENGTH
|
2023-04-20 08:28:42 +00:00
|
|
|
- MINOR_VERSION_NUMBER
|
2023-03-26 05:15:28 +00:00
|
|
|
- PATCH_VERSION_NUMBER
|
2024-03-19 10:47:18 +00:00
|
|
|
- SM64COOPDX_VERSION
|
2023-04-20 08:28:42 +00:00
|
|
|
- VERSION_NUMBER
|
2023-05-03 08:01:36 +00:00
|
|
|
- VERSION_REGION
|
|
|
|
- VERSION_REGION
|
|
|
|
- VERSION_REGION
|
|
|
|
- VERSION_REGION
|
2023-04-20 08:28:42 +00:00
|
|
|
- VERSION_TEXT
|
2023-02-08 15:42:16 +00:00
|
|
|
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
|
|
|
|
<br />
|
|
|
|
|