mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 08:20:22 +00:00
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08 INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
This commit is contained in:
parent
df7da84cc6
commit
90b071acc0
16 changed files with 3497 additions and 1949 deletions
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@ -3786,6 +3786,9 @@ ATTACK_KICK_OR_TRIP = 2
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--- @type integer
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ATTACK_PUNCH = 1
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--- @type integer
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INTERACT_UNKNOWN_08 = (1 << 8)
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--- @type integer
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INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
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@ -3953,7 +3956,7 @@ INTERACT_POLE = (1 << 6)
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INTERACT_KOOPA = (1 << 7)
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--- @type InteractionType
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INTERACT_UNKNOWN_08 = (1 << 8)
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INTERACT_SPINY_WALKING = (1 << 8)
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--- @type InteractionType
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INTERACT_BREAKABLE = (1 << 9)
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@ -4077,6 +4077,70 @@ function get_door_save_file_flag(door)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_bbh_entrance(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_bounce_top(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_breakable(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_bully(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_cannon_base(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_cap(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_clam_or_bubba(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_coin(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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@ -4085,6 +4149,174 @@ function interact_damage(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_door(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_flame(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_grabbable(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_hit_from_below(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_hoot(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_igloo_barrier(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_koopa_shell(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_mr_blizzard(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_player(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_pole(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_shock(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_snufit_bullet(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_spiny_walking(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_star_or_key(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_strong_wind(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_text(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_tornado(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_warp(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_warp_door(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_water_ring(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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function interact_whirlpool(m, interactType, o)
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-- ...
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end
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--- @param m MarioState
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--- @param capSpeed number
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--- @return nil
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@ -2006,6 +2006,7 @@
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--- @field public headlessServer integer
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--- @field public maxPlayers integer
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--- @field public nametags integer
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--- @field public pauseAnywhere integer
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--- @field public playerInteractions PlayerInteractions
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--- @field public playerKnockbackStrength integer
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--- @field public skipIntro integer
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@ -107,6 +107,7 @@ s64 DynOS_Bhv_ParseBehaviorIntegerScriptConstants(const String &_Arg, bool *foun
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bhv_constant(INTERACT_POLE);
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bhv_constant(INTERACT_KOOPA);
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bhv_constant(INTERACT_UNKNOWN_08);
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bhv_constant(INTERACT_SPINY_WALKING);
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bhv_constant(INTERACT_BREAKABLE);
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bhv_constant(INTERACT_STRONG_WIND);
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bhv_constant(INTERACT_WARP_DOOR);
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@ -2494,7 +2495,7 @@ static DataNode<BehaviorScript> *DynOS_Bhv_Load(BinFile *aFile, GfxData *aGfxDat
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// We have nothing to return, So return NULL.
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return NULL;
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}
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// Allocate our node.
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DataNode<BehaviorScript> *_Node = New<DataNode<BehaviorScript>>();
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@ -2518,7 +2519,7 @@ static DataNode<BehaviorScript> *DynOS_Bhv_Load(BinFile *aFile, GfxData *aGfxDat
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// We have nothing to return, So return NULL.
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return NULL;
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}
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// If we have nothing in the .bhv file, It compiled incorrectly or is maliciously crafted.
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// We also check if the specified behavior size is valid for the file.
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u32 dataSize = aFile->Read<u32>();
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@ -2548,7 +2549,7 @@ static DataNode<BehaviorScript> *DynOS_Bhv_Load(BinFile *aFile, GfxData *aGfxDat
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_Node->mData[i] = (uintptr_t) _Value;
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}
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}
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// Add it
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if (aGfxData != NULL) {
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aGfxData->mBehaviorScripts.Add(_Node);
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@ -1321,6 +1321,7 @@
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- ATTACK_GROUND_POUND_OR_TWIRL
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- ATTACK_KICK_OR_TRIP
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- ATTACK_PUNCH
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- INTERACT_UNKNOWN_08
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- INT_ANY_ATTACK
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- INT_ATTACK_NOT_FROM_BELOW
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- INT_ATTACK_NOT_WEAK_FROM_ABOVE
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@ -1383,7 +1384,7 @@
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| INTERACT_CAP | (1 << 5) |
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| INTERACT_POLE | (1 << 6) |
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| INTERACT_KOOPA | (1 << 7) |
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| INTERACT_UNKNOWN_08 | (1 << 8) |
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| INTERACT_SPINY_WALKING | (1 << 8) |
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| INTERACT_BREAKABLE | (1 << 9) |
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| INTERACT_STRONG_WIND | (1 << 10) |
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| INTERACT_WARP_DOOR | (1 << 11) |
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -5,6 +5,571 @@
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[< prev](functions-4.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | 5]
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---
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# functions from smlua_collision_utils.h
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<br />
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## [collision_find_ceil](#collision_find_ceil)
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### Lua Example
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`local SurfaceValue = collision_find_ceil(x, y, z)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| x | `number` |
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| y | `number` |
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| z | `number` |
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### Returns
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[Surface](structs.md#Surface)
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### C Prototype
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`struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);`
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[:arrow_up_small:](#)
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<br />
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## [collision_find_floor](#collision_find_floor)
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### Lua Example
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`local SurfaceValue = collision_find_floor(x, y, z)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| x | `number` |
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| y | `number` |
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| z | `number` |
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### Returns
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[Surface](structs.md#Surface)
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### C Prototype
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`struct Surface* collision_find_floor(f32 x, f32 y, f32 z);`
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[:arrow_up_small:](#)
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<br />
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## [collision_find_surface_on_ray](#collision_find_surface_on_ray)
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### Lua Example
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`local RayIntersectionInfoValue = collision_find_surface_on_ray(startX, startY, startZ, dirX, dirY, dirZ)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| startX | `number` |
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| startY | `number` |
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| startZ | `number` |
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| dirX | `number` |
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| dirY | `number` |
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| dirZ | `number` |
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### Returns
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[RayIntersectionInfo](structs.md#RayIntersectionInfo)
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### C Prototype
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`struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ);`
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[:arrow_up_small:](#)
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<br />
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## [collision_get_temp_wall_collision_data](#collision_get_temp_wall_collision_data)
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### Lua Example
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`local WallCollisionDataValue = collision_get_temp_wall_collision_data()`
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### Parameters
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- None
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### Returns
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[WallCollisionData](structs.md#WallCollisionData)
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### C Prototype
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`struct WallCollisionData* collision_get_temp_wall_collision_data(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_water_surface_pseudo_floor](#get_water_surface_pseudo_floor)
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### Lua Example
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`local SurfaceValue = get_water_surface_pseudo_floor()`
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### Parameters
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- None
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### Returns
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[Surface](structs.md#Surface)
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### C Prototype
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`struct Surface* get_water_surface_pseudo_floor(void);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_collision_util_get](#smlua_collision_util_get)
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### Lua Example
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`local PointerValue = smlua_collision_util_get(name)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| name | `string` |
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### Returns
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- `Pointer` <`Collision`>
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### C Prototype
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`Collision* smlua_collision_util_get(const char* name);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_deprecated.h
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<br />
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---
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# functions from smlua_level_utils.h
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<br />
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## [level_is_vanilla_level](#level_is_vanilla_level)
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### Lua Example
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`local booleanValue = level_is_vanilla_level(levelNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| levelNum | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool level_is_vanilla_level(s16 levelNum);`
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[:arrow_up_small:](#)
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<br />
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## [level_register](#level_register)
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### Lua Example
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`local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| scriptEntryName | `string` |
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| courseNum | `integer` |
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| fullName | `string` |
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| shortName | `string` |
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| acousticReach | `integer` |
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| echoLevel1 | `integer` |
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| echoLevel2 | `integer` |
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| echoLevel3 | `integer` |
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### Returns
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- `integer`
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|
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### C Prototype
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`s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_level_util_change_area](#smlua_level_util_change_area)
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### Lua Example
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`smlua_level_util_change_area(areaIndex)`
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### Parameters
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| Field | Type |
|
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| ----- | ---- |
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| areaIndex | `integer` |
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### Returns
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- None
|
||||
|
||||
### C Prototype
|
||||
`void smlua_level_util_change_area(s32 areaIndex);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [smlua_level_util_get_info](#smlua_level_util_get_info)
|
||||
|
||||
### Lua Example
|
||||
`local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| levelNum | `integer` |
|
||||
|
||||
### Returns
|
||||
[CustomLevelInfo](structs.md#CustomLevelInfo)
|
||||
|
||||
### C Prototype
|
||||
`struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [smlua_level_util_get_info_from_course_num](#smlua_level_util_get_info_from_course_num)
|
||||
|
||||
### Lua Example
|
||||
`local CustomLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| courseNum | `integer` |
|
||||
|
||||
### Returns
|
||||
[CustomLevelInfo](structs.md#CustomLevelInfo)
|
||||
|
||||
### C Prototype
|
||||
`struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [smlua_level_util_get_info_from_short_name](#smlua_level_util_get_info_from_short_name)
|
||||
|
||||
### Lua Example
|
||||
`local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| shortName | `string` |
|
||||
|
||||
### Returns
|
||||
[CustomLevelInfo](structs.md#CustomLevelInfo)
|
||||
|
||||
### C Prototype
|
||||
`struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_exit_level](#warp_exit_level)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_exit_level(aDelay)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| aDelay | `integer` |
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_exit_level(s32 aDelay);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_restart_level](#warp_restart_level)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_restart_level()`
|
||||
|
||||
### Parameters
|
||||
- None
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_restart_level(void);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_to_castle](#warp_to_castle)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_to_castle(aLevel)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| aLevel | `integer` |
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_to_castle(s32 aLevel);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_to_level](#warp_to_level)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_to_level(aLevel, aArea, aAct)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| aLevel | `integer` |
|
||||
| aArea | `integer` |
|
||||
| aAct | `integer` |
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_to_start_level](#warp_to_start_level)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_to_start_level()`
|
||||
|
||||
### Parameters
|
||||
- None
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_to_start_level(void);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [warp_to_warpnode](#warp_to_warpnode)
|
||||
|
||||
### Lua Example
|
||||
`local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| aLevel | `integer` |
|
||||
| aArea | `integer` |
|
||||
| aAct | `integer` |
|
||||
| aWarpId | `integer` |
|
||||
|
||||
### Returns
|
||||
- `boolean`
|
||||
|
||||
### C Prototype
|
||||
`bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
---
|
||||
# functions from smlua_math_utils.h
|
||||
|
||||
<br />
|
||||
|
||||
|
||||
## [clamp](#clamp)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = clamp(a, b, c)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `integer` |
|
||||
| b | `integer` |
|
||||
| c | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 clamp(s32 a, s32 b, s32 c);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [clampf](#clampf)
|
||||
|
||||
### Lua Example
|
||||
`local numberValue = clampf(a, b, c)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `number` |
|
||||
| b | `number` |
|
||||
| c | `number` |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 clampf(f32 a, f32 b, f32 c);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [max](#max)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = max(a, b)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `integer` |
|
||||
| b | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 max(s32 a, s32 b);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [maxf](#maxf)
|
||||
|
||||
### Lua Example
|
||||
`local numberValue = maxf(a, b)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `number` |
|
||||
| b | `number` |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 maxf(f32 a, f32 b);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [min](#min)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = min(a, b)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `integer` |
|
||||
| b | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 min(s32 a, s32 b);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [minf](#minf)
|
||||
|
||||
### Lua Example
|
||||
`local numberValue = minf(a, b)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| a | `number` |
|
||||
| b | `number` |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 minf(f32 a, f32 b);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [sqr](#sqr)
|
||||
|
||||
### Lua Example
|
||||
`local integerValue = sqr(x)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| x | `integer` |
|
||||
|
||||
### Returns
|
||||
- `integer`
|
||||
|
||||
### C Prototype
|
||||
`s32 sqr(s32 x);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [sqrf](#sqrf)
|
||||
|
||||
### Lua Example
|
||||
`local numberValue = sqrf(x)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| x | `number` |
|
||||
|
||||
### Returns
|
||||
- `number`
|
||||
|
||||
### C Prototype
|
||||
`f32 sqrf(f32 x);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
---
|
||||
# functions from smlua_misc_utils.h
|
||||
|
||||
|
|
|
@ -820,7 +820,36 @@
|
|||
- [determine_interaction](functions-3.md#determine_interaction)
|
||||
- [does_mario_have_normal_cap_on_head](functions-3.md#does_mario_have_normal_cap_on_head)
|
||||
- [get_door_save_file_flag](functions-3.md#get_door_save_file_flag)
|
||||
- [interact_bbh_entrance](functions-3.md#interact_bbh_entrance)
|
||||
- [interact_bounce_top](functions-3.md#interact_bounce_top)
|
||||
- [interact_breakable](functions-3.md#interact_breakable)
|
||||
- [interact_bully](functions-3.md#interact_bully)
|
||||
- [interact_cannon_base](functions-3.md#interact_cannon_base)
|
||||
- [interact_cap](functions-3.md#interact_cap)
|
||||
- [interact_clam_or_bubba](functions-3.md#interact_clam_or_bubba)
|
||||
- [interact_coin](functions-3.md#interact_coin)
|
||||
- [interact_damage](functions-3.md#interact_damage)
|
||||
- [interact_door](functions-3.md#interact_door)
|
||||
- [interact_flame](functions-3.md#interact_flame)
|
||||
- [interact_grabbable](functions-3.md#interact_grabbable)
|
||||
- [interact_hit_from_below](functions-3.md#interact_hit_from_below)
|
||||
- [interact_hoot](functions-3.md#interact_hoot)
|
||||
- [interact_igloo_barrier](functions-3.md#interact_igloo_barrier)
|
||||
- [interact_koopa_shell](functions-3.md#interact_koopa_shell)
|
||||
- [interact_mr_blizzard](functions-3.md#interact_mr_blizzard)
|
||||
- [interact_player](functions-3.md#interact_player)
|
||||
- [interact_pole](functions-3.md#interact_pole)
|
||||
- [interact_shock](functions-3.md#interact_shock)
|
||||
- [interact_snufit_bullet](functions-3.md#interact_snufit_bullet)
|
||||
- [interact_spiny_walking](functions-3.md#interact_spiny_walking)
|
||||
- [interact_star_or_key](functions-3.md#interact_star_or_key)
|
||||
- [interact_strong_wind](functions-3.md#interact_strong_wind)
|
||||
- [interact_text](functions-3.md#interact_text)
|
||||
- [interact_tornado](functions-3.md#interact_tornado)
|
||||
- [interact_warp](functions-3.md#interact_warp)
|
||||
- [interact_warp_door](functions-3.md#interact_warp_door)
|
||||
- [interact_water_ring](functions-3.md#interact_water_ring)
|
||||
- [interact_whirlpool](functions-3.md#interact_whirlpool)
|
||||
- [mario_blow_off_cap](functions-3.md#mario_blow_off_cap)
|
||||
- [mario_check_object_grab](functions-3.md#mario_check_object_grab)
|
||||
- [mario_drop_held_object](functions-3.md#mario_drop_held_object)
|
||||
|
@ -1075,69 +1104,69 @@
|
|||
<br />
|
||||
|
||||
- math_util.h
|
||||
- [anim_spline_init](functions-3.md#anim_spline_init)
|
||||
- [anim_spline_poll](functions-3.md#anim_spline_poll)
|
||||
- [approach_f32](functions-3.md#approach_f32)
|
||||
- [approach_s32](functions-3.md#approach_s32)
|
||||
- [find_vector_perpendicular_to_plane](functions-3.md#find_vector_perpendicular_to_plane)
|
||||
- [get_pos_from_transform_mtx](functions-3.md#get_pos_from_transform_mtx)
|
||||
- [mtxf_align_terrain_normal](functions-3.md#mtxf_align_terrain_normal)
|
||||
- [mtxf_align_terrain_triangle](functions-3.md#mtxf_align_terrain_triangle)
|
||||
- [mtxf_billboard](functions-3.md#mtxf_billboard)
|
||||
- [mtxf_copy](functions-3.md#mtxf_copy)
|
||||
- [mtxf_cylboard](functions-3.md#mtxf_cylboard)
|
||||
- [mtxf_identity](functions-3.md#mtxf_identity)
|
||||
- [mtxf_inverse](functions-3.md#mtxf_inverse)
|
||||
- [mtxf_lookat](functions-3.md#mtxf_lookat)
|
||||
- [mtxf_mul](functions-3.md#mtxf_mul)
|
||||
- [mtxf_mul_vec3s](functions-3.md#mtxf_mul_vec3s)
|
||||
- [mtxf_rotate_xy](functions-3.md#mtxf_rotate_xy)
|
||||
- [mtxf_rotate_xyz_and_translate](functions-3.md#mtxf_rotate_xyz_and_translate)
|
||||
- [mtxf_rotate_zxy_and_translate](functions-3.md#mtxf_rotate_zxy_and_translate)
|
||||
- [mtxf_scale_vec3f](functions-3.md#mtxf_scale_vec3f)
|
||||
- [mtxf_to_mtx](functions-3.md#mtxf_to_mtx)
|
||||
- [mtxf_translate](functions-3.md#mtxf_translate)
|
||||
- [not_zero](functions-3.md#not_zero)
|
||||
- [spline_get_weights](functions-3.md#spline_get_weights)
|
||||
- [vec3f_add](functions-3.md#vec3f_add)
|
||||
- [vec3f_combine](functions-3.md#vec3f_combine)
|
||||
- [vec3f_copy](functions-3.md#vec3f_copy)
|
||||
- [vec3f_cross](functions-3.md#vec3f_cross)
|
||||
- [vec3f_dif](functions-3.md#vec3f_dif)
|
||||
- [vec3f_dist](functions-3.md#vec3f_dist)
|
||||
- [vec3f_dot](functions-3.md#vec3f_dot)
|
||||
- [vec3f_get_dist_and_angle](functions-3.md#vec3f_get_dist_and_angle)
|
||||
- [vec3f_length](functions-3.md#vec3f_length)
|
||||
- [vec3f_mul](functions-3.md#vec3f_mul)
|
||||
- [vec3f_normalize](functions-3.md#vec3f_normalize)
|
||||
- [vec3f_project](functions-3.md#vec3f_project)
|
||||
- [vec3f_rotate_zxy](functions-3.md#vec3f_rotate_zxy)
|
||||
- [vec3f_set](functions-3.md#vec3f_set)
|
||||
- [vec3f_set_dist_and_angle](functions-3.md#vec3f_set_dist_and_angle)
|
||||
- [vec3f_sum](functions-3.md#vec3f_sum)
|
||||
- [vec3f_to_vec3s](functions-3.md#vec3f_to_vec3s)
|
||||
- [vec3s_add](functions-3.md#vec3s_add)
|
||||
- [vec3s_copy](functions-3.md#vec3s_copy)
|
||||
- [vec3s_set](functions-3.md#vec3s_set)
|
||||
- [vec3s_sum](functions-3.md#vec3s_sum)
|
||||
- [vec3s_to_vec3f](functions-3.md#vec3s_to_vec3f)
|
||||
- [anim_spline_init](functions-4.md#anim_spline_init)
|
||||
- [anim_spline_poll](functions-4.md#anim_spline_poll)
|
||||
- [approach_f32](functions-4.md#approach_f32)
|
||||
- [approach_s32](functions-4.md#approach_s32)
|
||||
- [find_vector_perpendicular_to_plane](functions-4.md#find_vector_perpendicular_to_plane)
|
||||
- [get_pos_from_transform_mtx](functions-4.md#get_pos_from_transform_mtx)
|
||||
- [mtxf_align_terrain_normal](functions-4.md#mtxf_align_terrain_normal)
|
||||
- [mtxf_align_terrain_triangle](functions-4.md#mtxf_align_terrain_triangle)
|
||||
- [mtxf_billboard](functions-4.md#mtxf_billboard)
|
||||
- [mtxf_copy](functions-4.md#mtxf_copy)
|
||||
- [mtxf_cylboard](functions-4.md#mtxf_cylboard)
|
||||
- [mtxf_identity](functions-4.md#mtxf_identity)
|
||||
- [mtxf_inverse](functions-4.md#mtxf_inverse)
|
||||
- [mtxf_lookat](functions-4.md#mtxf_lookat)
|
||||
- [mtxf_mul](functions-4.md#mtxf_mul)
|
||||
- [mtxf_mul_vec3s](functions-4.md#mtxf_mul_vec3s)
|
||||
- [mtxf_rotate_xy](functions-4.md#mtxf_rotate_xy)
|
||||
- [mtxf_rotate_xyz_and_translate](functions-4.md#mtxf_rotate_xyz_and_translate)
|
||||
- [mtxf_rotate_zxy_and_translate](functions-4.md#mtxf_rotate_zxy_and_translate)
|
||||
- [mtxf_scale_vec3f](functions-4.md#mtxf_scale_vec3f)
|
||||
- [mtxf_to_mtx](functions-4.md#mtxf_to_mtx)
|
||||
- [mtxf_translate](functions-4.md#mtxf_translate)
|
||||
- [not_zero](functions-4.md#not_zero)
|
||||
- [spline_get_weights](functions-4.md#spline_get_weights)
|
||||
- [vec3f_add](functions-4.md#vec3f_add)
|
||||
- [vec3f_combine](functions-4.md#vec3f_combine)
|
||||
- [vec3f_copy](functions-4.md#vec3f_copy)
|
||||
- [vec3f_cross](functions-4.md#vec3f_cross)
|
||||
- [vec3f_dif](functions-4.md#vec3f_dif)
|
||||
- [vec3f_dist](functions-4.md#vec3f_dist)
|
||||
- [vec3f_dot](functions-4.md#vec3f_dot)
|
||||
- [vec3f_get_dist_and_angle](functions-4.md#vec3f_get_dist_and_angle)
|
||||
- [vec3f_length](functions-4.md#vec3f_length)
|
||||
- [vec3f_mul](functions-4.md#vec3f_mul)
|
||||
- [vec3f_normalize](functions-4.md#vec3f_normalize)
|
||||
- [vec3f_project](functions-4.md#vec3f_project)
|
||||
- [vec3f_rotate_zxy](functions-4.md#vec3f_rotate_zxy)
|
||||
- [vec3f_set](functions-4.md#vec3f_set)
|
||||
- [vec3f_set_dist_and_angle](functions-4.md#vec3f_set_dist_and_angle)
|
||||
- [vec3f_sum](functions-4.md#vec3f_sum)
|
||||
- [vec3f_to_vec3s](functions-4.md#vec3f_to_vec3s)
|
||||
- [vec3s_add](functions-4.md#vec3s_add)
|
||||
- [vec3s_copy](functions-4.md#vec3s_copy)
|
||||
- [vec3s_set](functions-4.md#vec3s_set)
|
||||
- [vec3s_sum](functions-4.md#vec3s_sum)
|
||||
- [vec3s_to_vec3f](functions-4.md#vec3s_to_vec3f)
|
||||
|
||||
<br />
|
||||
|
||||
- misc.h
|
||||
- [update_all_mario_stars](functions-3.md#update_all_mario_stars)
|
||||
- [update_all_mario_stars](functions-4.md#update_all_mario_stars)
|
||||
|
||||
<br />
|
||||
|
||||
- mod_storage.h
|
||||
- [mod_storage_clear](functions-3.md#mod_storage_clear)
|
||||
- [mod_storage_load](functions-3.md#mod_storage_load)
|
||||
- [mod_storage_load_bool](functions-3.md#mod_storage_load_bool)
|
||||
- [mod_storage_load_number](functions-3.md#mod_storage_load_number)
|
||||
- [mod_storage_remove](functions-3.md#mod_storage_remove)
|
||||
- [mod_storage_save](functions-3.md#mod_storage_save)
|
||||
- [mod_storage_save_bool](functions-3.md#mod_storage_save_bool)
|
||||
- [mod_storage_save_number](functions-3.md#mod_storage_save_number)
|
||||
- [mod_storage_clear](functions-4.md#mod_storage_clear)
|
||||
- [mod_storage_load](functions-4.md#mod_storage_load)
|
||||
- [mod_storage_load_bool](functions-4.md#mod_storage_load_bool)
|
||||
- [mod_storage_load_number](functions-4.md#mod_storage_load_number)
|
||||
- [mod_storage_remove](functions-4.md#mod_storage_remove)
|
||||
- [mod_storage_save](functions-4.md#mod_storage_save)
|
||||
- [mod_storage_save_bool](functions-4.md#mod_storage_save_bool)
|
||||
- [mod_storage_save_number](functions-4.md#mod_storage_save_number)
|
||||
|
||||
<br />
|
||||
|
||||
|
@ -1550,12 +1579,12 @@
|
|||
<br />
|
||||
|
||||
- smlua_collision_utils.h
|
||||
- [collision_find_ceil](functions-4.md#collision_find_ceil)
|
||||
- [collision_find_floor](functions-4.md#collision_find_floor)
|
||||
- [collision_find_surface_on_ray](functions-4.md#collision_find_surface_on_ray)
|
||||
- [collision_get_temp_wall_collision_data](functions-4.md#collision_get_temp_wall_collision_data)
|
||||
- [get_water_surface_pseudo_floor](functions-4.md#get_water_surface_pseudo_floor)
|
||||
- [smlua_collision_util_get](functions-4.md#smlua_collision_util_get)
|
||||
- [collision_find_ceil](functions-5.md#collision_find_ceil)
|
||||
- [collision_find_floor](functions-5.md#collision_find_floor)
|
||||
- [collision_find_surface_on_ray](functions-5.md#collision_find_surface_on_ray)
|
||||
- [collision_get_temp_wall_collision_data](functions-5.md#collision_get_temp_wall_collision_data)
|
||||
- [get_water_surface_pseudo_floor](functions-5.md#get_water_surface_pseudo_floor)
|
||||
- [smlua_collision_util_get](functions-5.md#smlua_collision_util_get)
|
||||
|
||||
<br />
|
||||
|
||||
|
@ -1564,30 +1593,30 @@
|
|||
<br />
|
||||
|
||||
- smlua_level_utils.h
|
||||
- [level_is_vanilla_level](functions-4.md#level_is_vanilla_level)
|
||||
- [level_register](functions-4.md#level_register)
|
||||
- [smlua_level_util_change_area](functions-4.md#smlua_level_util_change_area)
|
||||
- [smlua_level_util_get_info](functions-4.md#smlua_level_util_get_info)
|
||||
- [smlua_level_util_get_info_from_course_num](functions-4.md#smlua_level_util_get_info_from_course_num)
|
||||
- [smlua_level_util_get_info_from_short_name](functions-4.md#smlua_level_util_get_info_from_short_name)
|
||||
- [warp_exit_level](functions-4.md#warp_exit_level)
|
||||
- [warp_restart_level](functions-4.md#warp_restart_level)
|
||||
- [warp_to_castle](functions-4.md#warp_to_castle)
|
||||
- [warp_to_level](functions-4.md#warp_to_level)
|
||||
- [warp_to_start_level](functions-4.md#warp_to_start_level)
|
||||
- [warp_to_warpnode](functions-4.md#warp_to_warpnode)
|
||||
- [level_is_vanilla_level](functions-5.md#level_is_vanilla_level)
|
||||
- [level_register](functions-5.md#level_register)
|
||||
- [smlua_level_util_change_area](functions-5.md#smlua_level_util_change_area)
|
||||
- [smlua_level_util_get_info](functions-5.md#smlua_level_util_get_info)
|
||||
- [smlua_level_util_get_info_from_course_num](functions-5.md#smlua_level_util_get_info_from_course_num)
|
||||
- [smlua_level_util_get_info_from_short_name](functions-5.md#smlua_level_util_get_info_from_short_name)
|
||||
- [warp_exit_level](functions-5.md#warp_exit_level)
|
||||
- [warp_restart_level](functions-5.md#warp_restart_level)
|
||||
- [warp_to_castle](functions-5.md#warp_to_castle)
|
||||
- [warp_to_level](functions-5.md#warp_to_level)
|
||||
- [warp_to_start_level](functions-5.md#warp_to_start_level)
|
||||
- [warp_to_warpnode](functions-5.md#warp_to_warpnode)
|
||||
|
||||
<br />
|
||||
|
||||
- smlua_math_utils.h
|
||||
- [clamp](functions-4.md#clamp)
|
||||
- [clampf](functions-4.md#clampf)
|
||||
- [max](functions-4.md#max)
|
||||
- [maxf](functions-4.md#maxf)
|
||||
- [min](functions-4.md#min)
|
||||
- [minf](functions-4.md#minf)
|
||||
- [sqr](functions-4.md#sqr)
|
||||
- [sqrf](functions-4.md#sqrf)
|
||||
- [clamp](functions-5.md#clamp)
|
||||
- [clampf](functions-5.md#clampf)
|
||||
- [max](functions-5.md#max)
|
||||
- [maxf](functions-5.md#maxf)
|
||||
- [min](functions-5.md#min)
|
||||
- [minf](functions-5.md#minf)
|
||||
- [sqr](functions-5.md#sqr)
|
||||
- [sqrf](functions-5.md#sqrf)
|
||||
|
||||
<br />
|
||||
|
||||
|
|
|
@ -2518,6 +2518,7 @@
|
|||
| headlessServer | `integer` | |
|
||||
| maxPlayers | `integer` | |
|
||||
| nametags | `integer` | |
|
||||
| pauseAnywhere | `integer` | |
|
||||
| playerInteractions | [enum PlayerInteractions](constants.md#enum-PlayerInteractions) | |
|
||||
| playerKnockbackStrength | `integer` | |
|
||||
| skipIntro | `integer` | |
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
/**
|
||||
* Hitbox for spiny both while thrown and walking. The interaction type is
|
||||
* changed to INTERACT_UNKNOWN_08 while walking.
|
||||
* changed to INTERACT_SPINY_WALKING while walking.
|
||||
*/
|
||||
static struct ObjectHitbox sSpinyHitbox = {
|
||||
/* interactType: */ INTERACT_MR_BLIZZARD,
|
||||
|
@ -158,7 +158,7 @@ static void spiny_act_walk(void) {
|
|||
// Don't allow mario to punch the spiny two frames in a row?
|
||||
o->oInteractType = INTERACT_MR_BLIZZARD;
|
||||
} else {
|
||||
o->oInteractType = INTERACT_UNKNOWN_08;
|
||||
o->oInteractType = INTERACT_SPINY_WALKING;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,36 +34,6 @@
|
|||
|
||||
u8 sDelayInvincTimer;
|
||||
s16 gInteractionInvulnerable;
|
||||
u32 interact_coin(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_water_ring(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_star_or_key(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_bbh_entrance(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_warp(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_warp_door(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_door(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_cannon_base(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_player(struct MarioState*, u32, struct Object*);
|
||||
u32 interact_igloo_barrier(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_tornado(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_whirlpool(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_strong_wind(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_flame(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_snufit_bullet(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_clam_or_bubba(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_bully(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_shock(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_mr_blizzard(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_hit_from_below(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_bounce_top(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_unknown_08(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_damage(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_breakable(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_koopa_shell(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_pole(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_hoot(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_cap(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_grabbable(struct MarioState *, u32, struct Object *);
|
||||
u32 interact_text(struct MarioState *, u32, struct Object *);
|
||||
|
||||
struct InteractionHandler {
|
||||
u32 interactType;
|
||||
|
@ -98,7 +68,7 @@ static struct InteractionHandler sInteractionHandlers[] = {
|
|||
{ INTERACT_BREAKABLE, interact_breakable },
|
||||
{ INTERACT_KOOPA, interact_bounce_top },
|
||||
{ INTERACT_KOOPA_SHELL, interact_koopa_shell },
|
||||
{ INTERACT_UNKNOWN_08, interact_unknown_08 },
|
||||
{ INTERACT_SPINY_WALKING, interact_spiny_walking },
|
||||
{ INTERACT_CAP, interact_cap },
|
||||
{ INTERACT_GRABBABLE, interact_grabbable },
|
||||
{ INTERACT_TEXT, interact_text },
|
||||
|
@ -1864,7 +1834,7 @@ u32 interact_bounce_top(struct MarioState *m, UNUSED u32 interactType, struct Ob
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
u32 interact_unknown_08(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
|
||||
u32 interact_spiny_walking(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
|
||||
if (!m || !o) { return FALSE; }
|
||||
u32 interaction = determine_interaction(m, o);
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include "types.h"
|
||||
|
||||
#define INTERACT_UNKNOWN_08 (1 << 8)
|
||||
|
||||
enum InteractionType {
|
||||
INTERACT_HOOT = /* 0x00000001 */ (1 << 0),
|
||||
INTERACT_GRABBABLE = /* 0x00000002 */ (1 << 1),
|
||||
|
@ -14,7 +16,7 @@ enum InteractionType {
|
|||
INTERACT_CAP = /* 0x00000020 */ (1 << 5),
|
||||
INTERACT_POLE = /* 0x00000040 */ (1 << 6),
|
||||
INTERACT_KOOPA = /* 0x00000080 */ (1 << 7),
|
||||
INTERACT_UNKNOWN_08 = /* 0x00000100 */ (1 << 8),
|
||||
INTERACT_SPINY_WALKING = /* 0x00000100 */ (1 << 8),
|
||||
INTERACT_BREAKABLE = /* 0x00000200 */ (1 << 9),
|
||||
INTERACT_STRONG_WIND = /* 0x00000400 */ (1 << 10),
|
||||
INTERACT_WARP_DOOR = /* 0x00000800 */ (1 << 11),
|
||||
|
@ -119,6 +121,37 @@ enum InteractionFlag {
|
|||
extern s16 gInteractionInvulnerable;
|
||||
extern u8 gPssSlideStarted;
|
||||
|
||||
u32 interact_coin(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_water_ring(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_bbh_entrance(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_warp(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_warp_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_cannon_base(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object* o);
|
||||
u32 interact_igloo_barrier(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_tornado(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_whirlpool(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_strong_wind(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_flame(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_snufit_bullet(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_clam_or_bubba(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_bully(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_shock(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_mr_blizzard(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_hit_from_below(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_bounce_top(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_spiny_walking(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_breakable(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_koopa_shell(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_hoot(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o);
|
||||
u32 interact_text(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
|
||||
s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);
|
||||
void mario_stop_riding_object(struct MarioState *m);
|
||||
void mario_grab_used_object(struct MarioState *m);
|
||||
|
@ -136,7 +169,6 @@ void mario_process_interactions(struct MarioState *m);
|
|||
void mario_handle_special_floors(struct MarioState *m);
|
||||
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
|
||||
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
|
||||
u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
|
||||
u32 determine_interaction(struct MarioState *m, struct Object *o);
|
||||
|
||||
#endif // INTERACTION_H
|
||||
|
|
|
@ -2,26 +2,26 @@
|
|||
/* SHOULD NOT BE MANUALLY CHANGED */
|
||||
#include "smlua.h"
|
||||
#include "include/types.h"
|
||||
#include "game/area.h"
|
||||
#include "game/camera.h"
|
||||
#include "game/characters.h"
|
||||
#include "engine/surface_collision.h"
|
||||
#include "pc/network/network_player.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
#include "game/object_helpers.h"
|
||||
#include "game/mario_step.h"
|
||||
#include "pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "pc/lua/utils/smlua_level_utils.h"
|
||||
#include "game/spawn_sound.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "game/hardcoded.h"
|
||||
#include "pc/mods/mod.h"
|
||||
#include "pc/lua/utils/smlua_audio_utils.h"
|
||||
#include "game/paintings.h"
|
||||
#include "pc/djui/djui_types.h"
|
||||
#include "game/first_person_cam.h"
|
||||
#include "src/game/area.h"
|
||||
#include "src/game/camera.h"
|
||||
#include "src/game/characters.h"
|
||||
#include "src/engine/surface_collision.h"
|
||||
#include "src/pc/network/network_player.h"
|
||||
#include "src/pc/djui/djui_hud_utils.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
#include "src/game/mario_step.h"
|
||||
#include "src/pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_level_utils.h"
|
||||
#include "src/game/spawn_sound.h"
|
||||
#include "src/pc/network/network.h"
|
||||
#include "src/game/hardcoded.h"
|
||||
#include "src/pc/mods/mod.h"
|
||||
#include "src/pc/lua/utils/smlua_audio_utils.h"
|
||||
#include "src/game/paintings.h"
|
||||
#include "src/pc/djui/djui_types.h"
|
||||
#include "src/game/first_person_cam.h"
|
||||
|
||||
#include "include/object_fields.h"
|
||||
|
||||
|
@ -2194,7 +2194,7 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
|
|||
{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
|
||||
};
|
||||
|
||||
#define LUA_SERVER_SETTINGS_FIELD_COUNT 12
|
||||
#define LUA_SERVER_SETTINGS_FIELD_COUNT 13
|
||||
static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
|
||||
{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
|
||||
{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
|
||||
|
@ -2204,6 +2204,7 @@ static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COU
|
|||
{ "headlessServer", LVT_U8, offsetof(struct ServerSettings, headlessServer), false, LOT_NONE },
|
||||
{ "maxPlayers", LVT_U8, offsetof(struct ServerSettings, maxPlayers), false, LOT_NONE },
|
||||
{ "nametags", LVT_U8, offsetof(struct ServerSettings, nametags), false, LOT_NONE },
|
||||
{ "pauseAnywhere", LVT_U8, offsetof(struct ServerSettings, pauseAnywhere), false, LOT_NONE },
|
||||
{ "playerInteractions", LVT_S32, offsetof(struct ServerSettings, playerInteractions), false, LOT_NONE },
|
||||
{ "playerKnockbackStrength", LVT_U8, offsetof(struct ServerSettings, playerKnockbackStrength), false, LOT_NONE },
|
||||
{ "skipIntro", LVT_U8, offsetof(struct ServerSettings, skipIntro), false, LOT_NONE },
|
||||
|
|
|
@ -1471,6 +1471,7 @@ char gSmluaConstants[] = ""
|
|||
"GEO_CONTEXT_AREA_LOAD = 3\n"
|
||||
"GEO_CONTEXT_AREA_INIT = 4\n"
|
||||
"GEO_CONTEXT_HELD_OBJ = 5\n"
|
||||
"INTERACT_UNKNOWN_08 = (1 << 8)\n"
|
||||
"INTERACT_HOOT = (1 << 0)\n"
|
||||
"INTERACT_GRABBABLE = (1 << 1)\n"
|
||||
"INTERACT_DOOR = (1 << 2)\n"
|
||||
|
@ -1479,7 +1480,7 @@ char gSmluaConstants[] = ""
|
|||
"INTERACT_CAP = (1 << 5)\n"
|
||||
"INTERACT_POLE = (1 << 6)\n"
|
||||
"INTERACT_KOOPA = (1 << 7)\n"
|
||||
"INTERACT_UNKNOWN_08 = (1 << 8)\n"
|
||||
"INTERACT_SPINY_WALKING = (1 << 8)\n"
|
||||
"INTERACT_BREAKABLE = (1 << 9)\n"
|
||||
"INTERACT_STRONG_WIND = (1 << 10)\n"
|
||||
"INTERACT_WARP_DOOR = (1 << 11)\n"
|
||||
|
|
|
@ -3,46 +3,46 @@
|
|||
|
||||
#include "smlua.h"
|
||||
|
||||
#include "audio/external.h"
|
||||
#include "engine/math_util.h"
|
||||
#include "engine/surface_collision.h"
|
||||
#include "engine/surface_load.h"
|
||||
#include "game/camera.h"
|
||||
#include "game/characters.h"
|
||||
#include "game/mario_step.h"
|
||||
#include "game/mario.h"
|
||||
#include "pc/djui/djui_popup.h"
|
||||
#include "pc/network/network_utils.h"
|
||||
#include "pc/djui/djui_console.h"
|
||||
#include "pc/djui/djui_chat_message.h"
|
||||
#include "game/interaction.h"
|
||||
#include "game/level_info.h"
|
||||
#include "game/save_file.h"
|
||||
#include "game/sound_init.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
#include "pc/network/network_player.h"
|
||||
#include "pc/network/lag_compensation.h"
|
||||
#include "src/audio/external.h"
|
||||
#include "src/engine/math_util.h"
|
||||
#include "src/engine/surface_collision.h"
|
||||
#include "src/engine/surface_load.h"
|
||||
#include "src/game/camera.h"
|
||||
#include "src/game/characters.h"
|
||||
#include "src/game/mario_step.h"
|
||||
#include "src/game/mario.h"
|
||||
#include "src/pc/djui/djui_popup.h"
|
||||
#include "src/pc/network/network_utils.h"
|
||||
#include "src/pc/djui/djui_console.h"
|
||||
#include "src/pc/djui/djui_chat_message.h"
|
||||
#include "src/game/interaction.h"
|
||||
#include "src/game/level_info.h"
|
||||
#include "src/game/save_file.h"
|
||||
#include "src/game/sound_init.h"
|
||||
#include "src/pc/djui/djui_hud_utils.h"
|
||||
#include "src/pc/network/network_player.h"
|
||||
#include "src/pc/network/lag_compensation.h"
|
||||
#include "include/behavior_table.h"
|
||||
#include "pc/lua/utils/smlua_obj_utils.h"
|
||||
#include "pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "pc/lua/utils/smlua_math_utils.h"
|
||||
#include "pc/lua/utils/smlua_model_utils.h"
|
||||
#include "pc/lua/utils/smlua_text_utils.h"
|
||||
#include "pc/lua/utils/smlua_audio_utils.h"
|
||||
#include "pc/lua/utils/smlua_level_utils.h"
|
||||
#include "pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "pc/lua/utils/smlua_deprecated.h"
|
||||
#include "game/object_list_processor.h"
|
||||
#include "game/behavior_actions.h"
|
||||
#include "game/mario_misc.h"
|
||||
#include "pc/mods/mod_storage.h"
|
||||
#include "pc/utils/misc.h"
|
||||
#include "game/level_update.h"
|
||||
#include "game/area.h"
|
||||
#include "engine/level_script.h"
|
||||
#include "game/ingame_menu.h"
|
||||
#include "game/first_person_cam.h"
|
||||
#include "src/pc/lua/utils/smlua_obj_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_math_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_model_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_text_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_audio_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_level_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_deprecated.h"
|
||||
#include "src/game/object_list_processor.h"
|
||||
#include "src/game/behavior_actions.h"
|
||||
#include "src/game/mario_misc.h"
|
||||
#include "src/pc/mods/mod_storage.h"
|
||||
#include "src/pc/utils/misc.h"
|
||||
#include "src/game/level_update.h"
|
||||
#include "src/game/area.h"
|
||||
#include "src/engine/level_script.h"
|
||||
#include "src/game/ingame_menu.h"
|
||||
#include "src/game/first_person_cam.h"
|
||||
|
||||
|
||||
////////////
|
||||
|
@ -13406,6 +13406,174 @@ int smlua_func_get_door_save_file_flag(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_bbh_entrance(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_bbh_entrance", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bbh_entrance"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bbh_entrance"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bbh_entrance"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_bbh_entrance(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_bounce_top(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_bounce_top", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bounce_top"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bounce_top"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bounce_top"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_bounce_top(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_breakable(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_breakable", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_breakable"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_breakable"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_breakable"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_breakable(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_bully(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_bully", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bully"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bully"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bully"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_bully(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_cannon_base(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_cannon_base", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cannon_base"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cannon_base"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cannon_base"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_cannon_base(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_cap(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_cap", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cap"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cap"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cap"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_cap(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_clam_or_bubba(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_clam_or_bubba", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_clam_or_bubba"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_clam_or_bubba"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_clam_or_bubba"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_clam_or_bubba(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_coin(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_coin", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_coin"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_coin"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_coin"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_coin(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_damage(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -13427,6 +13595,447 @@ int smlua_func_interact_damage(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_door(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_door", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_door"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_door"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_door"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_door(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_flame(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_flame", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_flame"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_flame"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_flame"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_flame(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_grabbable(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_grabbable", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_grabbable"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_grabbable"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_grabbable"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_grabbable(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_hit_from_below(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_hit_from_below", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hit_from_below"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hit_from_below"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hit_from_below"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_hit_from_below(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_hoot(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_hoot", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hoot"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hoot"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hoot"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_hoot(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_igloo_barrier(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_igloo_barrier", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_igloo_barrier"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_igloo_barrier"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_igloo_barrier"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_igloo_barrier(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_koopa_shell(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_koopa_shell", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_koopa_shell"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_koopa_shell"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_koopa_shell"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_koopa_shell(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_mr_blizzard(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_mr_blizzard", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_mr_blizzard"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_mr_blizzard"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_mr_blizzard"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_mr_blizzard(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_player(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_player", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_player"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_player"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_player"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_player(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_pole(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_pole", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_pole"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_pole"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_pole"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_pole(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_shock(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_shock", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_shock"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_shock"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_shock"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_shock(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_snufit_bullet(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_snufit_bullet", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_snufit_bullet"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_snufit_bullet"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_snufit_bullet"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_snufit_bullet(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_spiny_walking(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_spiny_walking", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_spiny_walking"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_spiny_walking"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_spiny_walking"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_spiny_walking(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_star_or_key(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_star_or_key", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_star_or_key"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_star_or_key"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_star_or_key"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_star_or_key(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_strong_wind(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_strong_wind", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_strong_wind"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_strong_wind"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_strong_wind"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_strong_wind(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_text(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_text", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_text"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_text"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_text"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_text(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_tornado(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_tornado", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_tornado"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_tornado"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_tornado"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_tornado(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_warp(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_warp", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_warp(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_warp_door(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_warp_door", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp_door"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp_door"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp_door"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_warp_door(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_water_ring(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_water_ring", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_water_ring"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_water_ring"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_water_ring"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_water_ring(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_interact_whirlpool(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 3) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "interact_whirlpool", 3, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_whirlpool"); return 0; }
|
||||
u32 interactType = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_whirlpool"); return 0; }
|
||||
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_whirlpool"); return 0; }
|
||||
|
||||
lua_pushinteger(L, interact_whirlpool(m, interactType, o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_mario_blow_off_cap(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -32182,7 +32791,36 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "determine_interaction", smlua_func_determine_interaction);
|
||||
smlua_bind_function(L, "does_mario_have_normal_cap_on_head", smlua_func_does_mario_have_normal_cap_on_head);
|
||||
smlua_bind_function(L, "get_door_save_file_flag", smlua_func_get_door_save_file_flag);
|
||||
smlua_bind_function(L, "interact_bbh_entrance", smlua_func_interact_bbh_entrance);
|
||||
smlua_bind_function(L, "interact_bounce_top", smlua_func_interact_bounce_top);
|
||||
smlua_bind_function(L, "interact_breakable", smlua_func_interact_breakable);
|
||||
smlua_bind_function(L, "interact_bully", smlua_func_interact_bully);
|
||||
smlua_bind_function(L, "interact_cannon_base", smlua_func_interact_cannon_base);
|
||||
smlua_bind_function(L, "interact_cap", smlua_func_interact_cap);
|
||||
smlua_bind_function(L, "interact_clam_or_bubba", smlua_func_interact_clam_or_bubba);
|
||||
smlua_bind_function(L, "interact_coin", smlua_func_interact_coin);
|
||||
smlua_bind_function(L, "interact_damage", smlua_func_interact_damage);
|
||||
smlua_bind_function(L, "interact_door", smlua_func_interact_door);
|
||||
smlua_bind_function(L, "interact_flame", smlua_func_interact_flame);
|
||||
smlua_bind_function(L, "interact_grabbable", smlua_func_interact_grabbable);
|
||||
smlua_bind_function(L, "interact_hit_from_below", smlua_func_interact_hit_from_below);
|
||||
smlua_bind_function(L, "interact_hoot", smlua_func_interact_hoot);
|
||||
smlua_bind_function(L, "interact_igloo_barrier", smlua_func_interact_igloo_barrier);
|
||||
smlua_bind_function(L, "interact_koopa_shell", smlua_func_interact_koopa_shell);
|
||||
smlua_bind_function(L, "interact_mr_blizzard", smlua_func_interact_mr_blizzard);
|
||||
smlua_bind_function(L, "interact_player", smlua_func_interact_player);
|
||||
smlua_bind_function(L, "interact_pole", smlua_func_interact_pole);
|
||||
smlua_bind_function(L, "interact_shock", smlua_func_interact_shock);
|
||||
smlua_bind_function(L, "interact_snufit_bullet", smlua_func_interact_snufit_bullet);
|
||||
smlua_bind_function(L, "interact_spiny_walking", smlua_func_interact_spiny_walking);
|
||||
smlua_bind_function(L, "interact_star_or_key", smlua_func_interact_star_or_key);
|
||||
smlua_bind_function(L, "interact_strong_wind", smlua_func_interact_strong_wind);
|
||||
smlua_bind_function(L, "interact_text", smlua_func_interact_text);
|
||||
smlua_bind_function(L, "interact_tornado", smlua_func_interact_tornado);
|
||||
smlua_bind_function(L, "interact_warp", smlua_func_interact_warp);
|
||||
smlua_bind_function(L, "interact_warp_door", smlua_func_interact_warp_door);
|
||||
smlua_bind_function(L, "interact_water_ring", smlua_func_interact_water_ring);
|
||||
smlua_bind_function(L, "interact_whirlpool", smlua_func_interact_whirlpool);
|
||||
smlua_bind_function(L, "mario_blow_off_cap", smlua_func_mario_blow_off_cap);
|
||||
smlua_bind_function(L, "mario_check_object_grab", smlua_func_mario_check_object_grab);
|
||||
smlua_bind_function(L, "mario_drop_held_object", smlua_func_mario_drop_held_object);
|
||||
|
|
Loading…
Reference in a new issue