Commit Graph

102 Commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks 03c704de1a project: Correct usage of exceptions and include stdexcept 2019-09-04 02:59:04 +02:00
Michael Fabian 'Xaymar' Dirks 2e98c2e754 color-grade: Fix and improve advanced options
These new options allow further control over the Tint tool in Color grading.
2019-09-04 02:18:40 +02:00
Michael Fabian 'Xaymar' Dirks 781307fbe6 color-grade: Add further Tint options 2019-09-04 01:41:15 +02:00
Michael Fabian Dirks 6857859252
locale: New translations 2019-09-03 21:20:31 +02:00
Michael Fabian Dirks b83b6fa5a5
locale: New Crowdin translations (#74) 2019-08-16 15:44:41 +02:00
Michael Fabian 'Xaymar' Dirks 458eca143a data/shaders: Displacement filter example 2019-08-07 20:40:14 +02:00
Michael Fabian 'Xaymar' Dirks 747079b8c6 locale: Add texture type translation 2019-08-07 20:22:44 +02:00
Michael Fabian 'Xaymar' Dirks e953932913 data/shaders: Update examples 2019-08-07 20:22:34 +02:00
Michael Fabian 'Xaymar' Dirks aff4b221ba data/shaders: Change fixed to draw 2019-08-07 18:10:54 +02:00
Michael Fabian 'Xaymar' Dirks 76335745b1 data/shaders: New example shaders 2019-08-07 18:07:05 +02:00
Michael Fabian 'Xaymar' Dirks 8cb2ddaa82 source-shader, cmake: 'Shader' source 2019-08-07 18:06:48 +02:00
Michael Fabian 'Xaymar' Dirks 5b9e6f0f1b locale: Add strings for custom shaders 2019-08-07 17:45:22 +02:00
Michael Fabian 'Xaymar' Dirks 2ca15bb28c source-mirror: Allow overriding audio layout 2019-08-04 12:34:42 +02:00
Michael Fabian 'Xaymar' Dirks 93ba39545f filter-color-grade: Implement Tool selection for OBS Studio 24.x 2019-08-03 12:29:47 +02:00
Michael Fabian 'Xaymar' Dirks 721f2bdf8f filter-color-grade: Fully feature Color Grading filter
Allows controlling Lift, Gamma, Gain, Offset, Tint and various Correction factors directly from within OBS without having to create a new LUT.
2019-08-02 23:49:18 +02:00
Michael Fabian Dirks 69f9134749
locale: New Crowdin translations (#69)
* New translations en-US.ini (German)

* New translations en-US.ini (Russian)

* New translations en-US.ini (French)

* New translations en-US.ini (Chinese Simplified)
2019-07-22 11:00:59 +02:00
Michael Fabian 'Xaymar' Dirks 2c94852ba8 source-mirror: Allow changing source alignment
Adds a new property to control the alignment of the source within the calculated boundary when rescaling the source. Also fixes the permanently left aligned mirror at the same time.
2019-05-28 20:04:26 +02:00
Michael Fabian Dirks 3e62416af2
locale: New Crowdin translations (#65) 2019-05-28 18:40:20 +02:00
Michael Fabian 'Xaymar' Dirks ccc4c6ea22 filter-sdf-effects: Fix and improve effect rendering
Fixes the bug that rendering an outline would remove all other effects not directly under the outline, while also improving the rendering speed drastically by only initializing and clearing the rendertarget once instead of for each effect.
2019-05-28 02:51:27 +02:00
Vainock 0e39490284 locale: Delete unused language files (#67) 2019-04-28 18:20:56 +02:00
Vainock 438ce1abf9 locale: Fix mistake in locale (#66) 2019-04-28 17:56:31 +02:00
Michael Fabian Dirks 956df8762c locale: New Crowdin translations (#63) 2019-04-27 17:59:31 +02:00
Michael Fabian 'Xaymar' Dirks 9e7894c9c3 filter-dynamic-mask: Implement Dynamic Mask filter
This filter allows the use of another source as a mask, allowing complex filter graphs and trippy effects, such as creating a text source with three animated videos, each using a different color channel as the mask.

Fixes #18.
2019-04-27 17:56:10 +02:00
Vainock b4341e41b3 locale: Add missing dot at the end of a line (#62) 2019-04-23 12:42:27 +02:00
Michael Fabian Dirks 61d5a0341a
locale: New Crowdin translations (#59) 2019-04-21 20:30:59 +02:00
Michael Fabian 'Xaymar' Dirks 3aa663908a locale: Further improve original translations 2019-04-19 08:20:33 +02:00
Michael Fabian Dirks 870625e8e5
locale: Update translations from CrowdIn (#58) 2019-04-15 12:56:21 +02:00
Michael Fabian 'Xaymar' Dirks e24b9a61fa filter-blur: Update long description of Type and Subtype fields
Automatically updates the long description (hover text) if the Type or Subtype field is changed, allowing for more contextual information about what the selected information does.
2019-04-15 12:54:19 +02:00
Michael Fabian 'Xaymar' Dirks c59ec2511b filter-sdf-effects: Refactor to include Glow and Stroke (#2, #4)
This refactors the SDF Effects to use a normal blend function instead of doing the blend in the effect itself, improving quality and reducing problematic sampling issues. In addition to this, the effect files have been cleaned up slightly and renamed to their proper names. Glow and Stroke are now supported, which solves both #2 and #4 in one go.

The caching optimization has also now been implemented, reducing the number of renders for this filter to 1 for each tick.
2019-04-14 14:19:59 +02:00
Michael Fabian Dirks 982dbc655b
locale: Update translations from CrowdIn (#55) 2019-04-14 13:59:02 +02:00
Michael Fabian Dirks 74f9bc0dbf
locale: Update translations from CrowdIn (#53) 2019-04-02 22:43:37 +02:00
Michael Fabian 'Xaymar' Dirks 8e9e39a88e project: Remove unused content 2019-04-02 04:37:37 +02:00
Michael Fabian 'Xaymar' Dirks 21eef998ec filter-blur: Refactor to use new Blur code
This removes the ridiculous amount of hardcoded values and functions and moves everything to the more modular blur approach.

Fixes #45
Fixes #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks 7c4d46c1fe gfx/blur/dual-filtering: Implement Dual Filtering Blur
Dual Filtering (or Dual Kawase) is an approximation of Gaussian Blur that can reach much higher Blur sizes at a much lower cost. However it is locked to a 2^n size, which means that currently it isn't possible to use it for blur sizes like 19, 24 and 31.

The Blur works by using the linear sampling of a GPU, combined with down- and upsampling and carefully placed sampling points. This means that there is no need for a linear optimized version of this Blur.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks b6d45ce73c gfx/blur/gaussian-linear: Refactor Linear Gaussian Blur
While Gaussian Blur is not a Blur type that really benefits much from linear sampling, it can be used for a slight quality and gpu usage reduction. However for Area and Directional Blur there is a better alternative: Dual Filtering Blur. And as with all other currently implement Linear versions of Blur, only Area and Directional Blur are supported.

This type of Gaussian Blur also has the loading hitch that exists in normal Gaussian Blur.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks fedc8e075c gfx/blur/gaussian: Refactor Gaussian Blur
Gaussian Blur is another Blur that now supports the new system, increasing the maxium Blur size to 128 and adding support for Rotational and Zoom blur. Various optimizations were done to the actual shader code which further reduced the GPU usage.

Currently the Gaussian curve is recalculated when the blur is first created, which can lead to a short hitch due to it having to search for the correct kernels. This is currently unavoidable and expected behavior until a better solution is found.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks 68a8fb9224 gfx/blur/box-linear: Refactor Linear Box Blur
Box Blur is a prime candidate for Linear optimizations, and as such reducing the total necessary samples by about half. However due to the reduction in samples, only Area and Directional Blur are supported.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks 8c5dc3c630 gfx/blur/box: Refactor Box Blur
Box Blur is the first to be on the new system and has received all the new features and optimizations available. The maximum Blur size has been increased to 128, Rotational and Zoom Blur are supported and a small optimization has been done to the shader.

Related: #45, #6
2019-04-02 03:50:01 +02:00
Michael Fabian Dirks 1bcca6cb33
locale: Update translations from CrowdIn (#50) 2019-04-02 03:49:42 +02:00
Michael Fabian Dirks e5cfc2c70d
locale: New Crowdin translations (#49)
Updated translations for german and french.
2019-03-06 03:09:22 +01:00
Michael Fabian Dirks 516d324187
locale: Update translations from CrowdIn (#43) 2019-02-22 20:38:15 +01:00
Michael Fabian Dirks 48b76d2ba6
locale: Update translations from CrowdIn 2019-01-31 05:23:32 +01:00
Michael Fabian 'Xaymar' Dirks 50f05e72ae filter-displacement: Improve displacement quality
Earlier versions tried using Trilinear as the Filter, but the correct name is Linear. With this the sampling is now set to be Linear instead of undetermined.

Additionally the logic for the displacement was adjusted and now no longer renders incorrectly when going from texel to texel. This was due to the unstable math being performed to retrieve the sign of the number, but the sign() command can do it without this math being required.
2019-01-31 04:47:38 +01:00
Michael Fabian 'Xaymar' Dirks 9b4edc8fb0 filter-sdf-effects: Improve shadow rendering
This works around the incorrect shadow on the edge of the Signed Distance Field, but it does not get rid of it completely. Due to linear sampling it will still show at some point so a different solution has to be found in the future.
2019-01-31 02:25:09 +01:00
Michael Fabian 'Xaymar' Dirks ecd17cff6c filter-sdf-effects: Fix colored shadows changing image
Colored shadows previously had an effect on the image color, but this is incorrect if the image is fully opaque. This fixes it by using premultiplied alpha mixing instead.
2019-01-30 03:37:46 +01:00
Michael Fabian 'Xaymar' Dirks 75009c617a filter-sdf-effects: Support for scaling SDF Texture Size
This allows increasing or decreasing the accuracy of the Signed Distance Field at runtime without requiring the initial source to be resized. Use case for this would be small text where the higher quality would only be noticable on the shadow and not the text itself.
2019-01-30 03:12:12 +01:00
Michael Fabian 'Xaymar' Dirks 7cf3e17b9b filter-sdf-effects: Fix black border and add inverse gradient shadow
Sources were rendering with a black border around them if they had a soft fade, which is due to how the shadow calculated the image sample. With the new shader code this is now fixed and the source looks like it should be. Additionally this removes the bug where enabling any shadow would cause only the texels to draw that were above the threshold.

Additionally this adds support for inverse gradients (min > max) and negative gradients for outer shadows instead of only positive gradients. This technically allows for cleaner shadows.
2019-01-30 02:38:34 +01:00
Michael Fabian 'Xaymar' Dirks a699016c61 locale: Update Translated name for SDFEffects 2019-01-29 07:39:01 +01:00
Michael Fabian 'Xaymar' Dirks 3ebbc84ee2 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 2)
This finalizes the rename started in the previous commit by changing the class name and also updating the locale strings
2019-01-29 07:35:14 +01:00
Michael Fabian 'Xaymar' Dirks 160ad3b5a9 locale: Replace file filters with file types
The filters are always the same for every language and should not be translated, instead only the file type should be translated. This way bad translations will not affect the options that the user can select.
2019-01-24 20:34:28 +01:00