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https://github.com/Xaymar/obs-StreamFX
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locale: New Crowdin translations (#74)
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9 changed files with 107 additions and 0 deletions
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@ -44,6 +44,7 @@ MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensität"
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MipGenerator.Intensity.Description="Die Stärke des Generators."
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Filter.Blur="Weichzeichner"
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Filter.Blur.Type="Art"
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Filter.Blur.Type.Description="Die Art der Weichzeichnung, die angewendet werden soll."
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@ -90,6 +91,7 @@ Filter.Blur.Mask.Alpha.Description="Die Maske durch diesen Transparenzwert vor d
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Filter.Blur.Mask.Multiplier="Maskenmultiplikator"
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Filter.Blur.Mask.Multiplier.Description="Multipliziert die finale Maske mit diesem Wert."
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Filter.Displacement="Verschiebungs-Mapping"
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Filter.Displacement.File="Datei"
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Filter.Displacement.File.Types="Bilder (*.png *.jpeg *.jpg *.bmp *.tga);;Alle Dateien (*)"
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@ -160,6 +162,7 @@ Filter.SDFEffects.SDF.Scale="SDF-Texturskalierung"
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Filter.SDFEffects.SDF.Threshold="SDF-Transparenzsgrenzwert"
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Filter.SDFEffects.SDF.Threshold.Description="Minimale Deckkraft für die SDF-Generierung in Prozent, um einen Pixel als solide zu sehen."
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Filter.Transform="3D-Transformation"
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Filter.Transform.Camera="Kamera"
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Filter.Transform.Camera.Description="Der von der Kamera verwendete Projektionsmodus."
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@ -225,3 +228,4 @@ Source.Mirror.Scaling.Bounds.FillHeight="An Höhe anpassen"
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Source.Mirror.Scaling.Alignment="Grenzenausrichtung"
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Source.Mirror.Scaling.Alignment.Description="Wie soll die Quelle innerhalb der Rendering-Grenze ausgerichtet werden?"
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@ -21,6 +21,7 @@ MipGenerator.Bicubic="Bicúbico"
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MipGenerator.Lanczos="Lanzas"
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MipGenerator.Intensity="Intensidad"
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Filter.Blur="Difuminar"
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Filter.Blur.Type="Tipo"
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Filter.Blur.Type.Description="El tipo de blur a aplicar."
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@ -61,6 +62,7 @@ Filter.Blur.Mask.Alpha.Description="Filtra la máscara por este valor alfa antes
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Filter.Blur.Mask.Multiplier="Multiplicador de Máscara"
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Filter.Blur.Mask.Multiplier.Description="Multiplica el valor final de la máscara por este valor."
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Filter.Displacement="Mapeo de Desplazamiento"
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Filter.Displacement.File="Archivo"
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Filter.Displacement.File.Types="Imágenes (*.png *.jpeg *.jpg *.bmp *.tga);;Todos los archivos (*)"
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@ -76,6 +78,7 @@ Filter.SDFEffects.Shadow.Outer.Description="¿Dibujar una sombra en el exterior
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Filter.SDFEffects.SDF.Scale="Escala de Textura SDF"
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Filter.SDFEffects.SDF.Scale.Description="Porcentaje para escalar el tamaño de textura de SDF en, en relación con el tamaño de fuente.\nUn valor más alto da como resultado una mejor calidad,\n pero actualizaciones más lentas, mientras que los valores más bajos producen actualizaciones más rápidas, pero de menor calidad."
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Filter.Transform="Transformación 3D"
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Filter.Transform.Camera="Cámara"
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Filter.Transform.Camera.Description="Modo de proyección utilizado por la cámara."
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@ -139,3 +142,4 @@ Source.Mirror.Scaling.Bounds.Fill="Llenar"
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Source.Mirror.Scaling.Bounds.FillWidth="Rellenar Ancho"
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Source.Mirror.Scaling.Bounds.FillHeight="Rellenar Alto"
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@ -53,6 +53,7 @@ MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensité"
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MipGenerator.Intensity.Description="Intensité du générateur."
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Filter.Blur="Flou"
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Filter.Blur.Type="Type"
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Filter.Blur.Type.Description="Le type de flou à appliquer."
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@ -88,6 +89,7 @@ Filter.Blur.Mask.Image="Image Masque"
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Filter.Blur.Mask.Image.Description="Image à utiliser pour le masque."
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Filter.Blur.Mask.Source="Source Masque"
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Filter.Displacement.File="Fichier"
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Filter.Displacement.File.Types="Images (*.png *.jpeg *.jpg *.bmp *.tga);;Tous les fichiers (*)"
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Filter.Displacement.Ratio="Ratio"
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@ -95,6 +97,7 @@ Filter.Displacement.Scale="Échelle"
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Filter.Transform="Transformation 3D"
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Filter.Transform.Position="Position"
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Filter.Transform.Position.X="Position (X)"
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@ -116,3 +119,4 @@ Source.Mirror.Scaling.Bounds.Stretch="Etiré"
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Source.Mirror.Scaling.Bounds.Fit="Ajusté"
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Source.Mirror.Scaling.Bounds.Fill="Remplissage"
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@ -15,18 +15,22 @@ MipGenerator.Sharpen="シャープ"
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MipGenerator.Bicubic="バイキュービック"
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MipGenerator.Lanczos="ランチョス"
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Filter.Blur="ぼかし"
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Filter.Blur.Type="タイプ"
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Filter.Blur.StepScale.X="ステップ スケール X"
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Filter.Blur.Mask.Type.Source="ソース"
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Filter.Displacement.File="ファイル"
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Source.Mirror.Source="ソース"
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Source.Mirror.Scaling.Method.Point="ポイント"
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Source.Mirror.Scaling.Method.Bicubic="バイキュービック"
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Source.Mirror.Scaling.Method.Lanczos="ランチョス"
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@ -24,6 +24,7 @@ MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensiteit"
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Filter.Blur="Vervagen"
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Filter.Blur.Type="Variant"
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Filter.Blur.StepScale="Stap schaling"
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@ -60,6 +61,7 @@ Filter.Blur.Mask.Alpha.Description="Filter het masker met deze alpha-waarde voor
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Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
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Filter.Blur.Mask.Multiplier.Description="Vermenigvuldig de uiteindelijke masker-waarde met deze waarde."
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Filter.Displacement.File="Bestand"
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Filter.Displacement.File.Types="Afbeeldingen (*.png *.jpeg *.jpg *.bmp *.tga);;Alle bestanden (*)"
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Filter.Displacement.Ratio="Verhouding"
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@ -67,6 +69,7 @@ Filter.Displacement.Scale="Grootte"
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Filter.Transform.Scale="Grootte"
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Source.Mirror.Source="Bron"
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@ -75,3 +78,4 @@ Source.Mirror.Scaling.Method.Bicubic="Bicubic"
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Source.Mirror.Scaling.Method.Lanczos="Lanczos"
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Source.Mirror.Scaling.Bounds="Grens-variant"
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@ -10,15 +10,18 @@ SourceType.Source="Źródło"
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MipGenerator.Point="Punkt"
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MipGenerator.Intensity="Intensywność"
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Filter.Blur="Rozmycie"
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Filter.Blur.Type="Typ"
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Filter.Blur.Mask.Type.Source="Źródło"
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Filter.Displacement.File="Plik"
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Filter.Displacement.File.Types="Obrazy (*.png *.jpeg *.jpg *.bmp *.tga);;Wszystkie Pliki (*)"
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Filter.Transform.Camera="Kamera"
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Filter.Transform.Position="Pozycja"
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Filter.Transform.Scale="Skala"
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@ -27,3 +30,4 @@ Filter.Transform.Rotation="Obrót"
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Source.Mirror.Source="Źródło"
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Source.Mirror.Scaling.Method.Point="Punkt"
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@ -53,6 +53,7 @@ MipGenerator.Lanczos="Метод Ланцоша"
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MipGenerator.Intensity="Интенсивность"
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MipGenerator.Intensity.Description="Интенсивность генератора."
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Filter.Blur="Размытие"
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Filter.Blur.Type="Тип"
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Filter.Blur.Type.Description="Тип размытия, который будет применен."
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@ -102,6 +103,18 @@ Filter.Blur.Mask.Alpha.Description="Отфильтровать маску по
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Filter.Blur.Mask.Multiplier="Множитель маски"
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Filter.Blur.Mask.Multiplier.Description="Умножает значение маски на эту величину."
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Filter.ColorGrade.Offset.Red="Красный сдвиг"
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Filter.ColorGrade.Offset.Green="Зеленый сдвиг"
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Filter.ColorGrade.Offset.Blue="Синий сдвиг"
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Filter.ColorGrade.Offset.All="Полный сдвиг"
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Filter.ColorGrade.Tint.Highlight.Red="Выделение красного оттенка"
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Filter.ColorGrade.Tint.Highlight.Green="Выделение зеленого оттенка"
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Filter.ColorGrade.Tint.Highlight.Blue="Выделение синего оттенка"
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Filter.ColorGrade.Correction.Hue="Сдвиг оттенка"
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Filter.ColorGrade.Correction.Saturation="Насыщенность"
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Filter.ColorGrade.Correction.Lightness="Яркость"
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Filter.ColorGrade.Correction.Contrast="Контраст"
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Filter.Displacement="Карта перемещения"
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Filter.Displacement.File="Файл"
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Filter.Displacement.File.Types="Изображения (*.png *.jpeg *.jpg *.bmp *.tga);;Все файлы (*)"
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@ -171,6 +184,7 @@ Filter.SDFEffects.SDF.Scale.Description="Процент масштабирова
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Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
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Filter.SDFEffects.SDF.Threshold.Description="Минимальное значение непрозрачности пикселя в процентах, для его рассмотрения при генерации SDF."
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Filter.Transform="3D преобразование"
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Filter.Transform.Camera="Камера"
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Filter.Transform.Camera.Description="Режим проекции, используемый камерой."
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@ -242,3 +256,4 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Заполнение по
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Source.Mirror.Scaling.Alignment="Центровка"
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Source.Mirror.Scaling.Alignment.Description="Как источник должен быть центрирован в пределах границ рендеринга?"
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@ -17,16 +17,20 @@ MipGenerator.Bicubic="Bikubisk"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensitet"
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Filter.Blur.Type="Typ"
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Filter.Blur.Mask.Type.Source="Källa"
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Filter.Displacement.File="Fil"
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Source.Mirror.Source="Källa"
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Source.Mirror.Scaling.Method.Point="Punkt"
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Source.Mirror.Scaling.Method.Bicubic="Bikubisk"
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Source.Mirror.Scaling.Method.Lanczos="Lanczos"
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@ -2,6 +2,7 @@ Advanced="高级选项"
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Channel.Red="红色"
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Channel.Green="绿色"
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Channel.Blue="蓝色"
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Channel.Alpha="Alpha 通道"
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FileType.Image="图像"
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FileType.Images="图像"
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FileType.Video="视频"
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@ -52,6 +53,11 @@ MipGenerator.Lanczos="Lanczos(兰索斯)"
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MipGenerator.Intensity="强度"
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MipGenerator.Intensity.Description="生成器的强度."
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Shader="着色器"
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Shader.File="着色器文件"
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Shader.Technique="技术"
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Shader.Texture.Type="纹理类型"
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Filter.Blur="模糊"
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Filter.Blur.Type="类型"
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Filter.Blur.Type.Description="要应用的模糊类型。"
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@ -101,6 +107,44 @@ Filter.Blur.Mask.Alpha.Description="在应用之前,使用此 Alpha 值过滤
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Filter.Blur.Mask.Multiplier="蒙版倍增器"
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Filter.Blur.Mask.Multiplier.Description="将最终蒙版值乘以该值。"
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Filter.ColorGrade="颜色分级"
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Filter.ColorGrade.Tool="颜色分级工具"
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Filter.ColorGrade.Lift="提升"
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Filter.ColorGrade.Lift.Red="红色提升"
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Filter.ColorGrade.Lift.Green="绿色提升"
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Filter.ColorGrade.Lift.Blue="蓝色提升"
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Filter.ColorGrade.Lift.All="全部提升"
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Filter.ColorGrade.Gamma="校正"
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Filter.ColorGrade.Gamma.Red="红色校正"
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Filter.ColorGrade.Gamma.Green="绿色校正"
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Filter.ColorGrade.Gamma.Blue="蓝色校正"
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Filter.ColorGrade.Gamma.All="全部校正"
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Filter.ColorGrade.Gain="增益"
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Filter.ColorGrade.Gain.Red="红色增益"
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Filter.ColorGrade.Gain.Green="绿色增益"
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Filter.ColorGrade.Gain.Blue="蓝色增益"
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Filter.ColorGrade.Gain.All="全部增益"
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Filter.ColorGrade.Offset="偏移"
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Filter.ColorGrade.Offset.Red="红色偏移"
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Filter.ColorGrade.Offset.Green="绿色偏移"
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Filter.ColorGrade.Offset.Blue="蓝色偏移"
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Filter.ColorGrade.Offset.All="全部偏移"
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Filter.ColorGrade.Tint="色调"
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Filter.ColorGrade.Tint.Shadow.Red="阴影红色色调"
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Filter.ColorGrade.Tint.Shadow.Green="阴影绿色色调"
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Filter.ColorGrade.Tint.Shadow.Blue="阴影蓝色色调"
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Filter.ColorGrade.Tint.Midtone.Red="中间红色色调"
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Filter.ColorGrade.Tint.Midtone.Green="中间绿色色调"
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Filter.ColorGrade.Tint.Midtone.Blue="中间蓝色色调"
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Filter.ColorGrade.Tint.Highlight.Red="突出红色色调"
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Filter.ColorGrade.Tint.Highlight.Green="突出绿色色调"
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Filter.ColorGrade.Tint.Highlight.Blue="突出蓝色色调"
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Filter.ColorGrade.Correction="颜色校正"
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Filter.ColorGrade.Correction.Hue="色调偏移"
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Filter.ColorGrade.Correction.Saturation="饱和度"
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Filter.ColorGrade.Correction.Lightness="亮度"
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Filter.ColorGrade.Correction.Contrast="对比度"
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Filter.Displacement="位移贴图"
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Filter.Displacement.File="文件"
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Filter.Displacement.File.Types="图像 (*.png *.jpeg *.jpg *.bmp *.tga);;所有文件 (*)"
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@ -109,10 +153,15 @@ Filter.Displacement.Scale="缩放"
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Filter.DynamicMask="动态蒙版"
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Filter.DynamicMask.Input="输入源"
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Filter.DynamicMask.Input.Description="待实现"
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Filter.DynamicMask.Channel="通道"
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Filter.DynamicMask.Channel.Description="待实现"
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Filter.DynamicMask.Channel.Value="%s 通道值"
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Filter.DynamicMask.Channel.Value.Description="待实现"
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Filter.DynamicMask.Channel.Multiplier="%s 通道乘法器"
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Filter.DynamicMask.Channel.Multiplier.Description="待实现"
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Filter.DynamicMask.Channel.Input="%s 通道值来自 %s 输入通道"
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Filter.DynamicMask.Channel.Input.Description="待实现"
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Filter.SDFEffects="有符号距离区域(SDF)效果"
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Filter.SDFEffects.Shadow.Inner="内部阴影"
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@ -168,6 +217,8 @@ Filter.SDFEffects.SDF.Scale.Description="相对于源大小缩放 SDF 纹理大
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Filter.SDFEffects.SDF.Threshold="SDF Alpha 阈值"
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Filter.SDFEffects.SDF.Threshold.Description="考虑像素实体的 SDF 生成的最小不透明度百分比。"
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Filter.Shader="着色器"
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Filter.Transform="3D 转换"
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Filter.Transform.Camera="摄影机"
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Filter.Transform.Camera.Description="摄像机使用的投影模式。"
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@ -211,6 +262,15 @@ Source.Mirror.Source.Size="来源大小"
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Source.Mirror.Source.Size.Description="要镜像的来源的大小。(自动更新)"
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Source.Mirror.Source.Audio="启用音频"
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Source.Mirror.Source.Audio.Description="启用此来源的音频镜像。"
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Source.Mirror.Audio.Layout="音频布局"
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Source.Mirror.Audio.Layout.Unknown="未知"
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Source.Mirror.Audio.Layout.Mono="单声道"
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Source.Mirror.Audio.Layout.Stereo="立体声"
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Source.Mirror.Audio.Layout.StereoLFE="带 LFE 的立体声"
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Source.Mirror.Audio.Layout.Quadraphonic="四声道"
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Source.Mirror.Audio.Layout.QuadraphonicLFE="带 LFE 的四声道"
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Source.Mirror.Audio.Layout.Surround="环绕声"
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Source.Mirror.Audio.Layout.FullSurround="全环绕"
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Source.Mirror.Scaling="重新缩放来源"
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Source.Mirror.Scaling.Description="是否应该重新缩放来源?"
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Source.Mirror.Scaling.Method="过滤器"
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@ -239,3 +299,7 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="填充高度将重新缩放
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Source.Mirror.Scaling.Alignment="边界对齐"
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Source.Mirror.Scaling.Alignment.Description="如何在渲染边界内对齐源?"
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Source.Shader="着色器"
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Source.Shader.Width="宽度"
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Source.Shader.Height="高度"
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