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https://github.com/Xaymar/obs-StreamFX
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filter-sdf-effects: Support for scaling SDF Texture Size
This allows increasing or decreasing the accuracy of the Signed Distance Field at runtime without requiring the initial source to be resized. Use case for this would be small text where the higher quality would only be noticable on the shadow and not the text itself.
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493ef5da23
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3 changed files with 58 additions and 19 deletions
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@ -138,6 +138,8 @@ Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Offset X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Offset Y"
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Filter.SDFEffects.Shadow.Outer.Color="Outer Color"
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Filter.SDFEffects.Shadow.Outer.Alpha="Outer Alpha"
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Filter.SDFEffects.SDF.Scale="SDF Texture Scale"
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Filter.SDFEffects.SDF.Scale.Description="Percentage to scale the SDF Texture Size by, relative to the Source Size.\nA higher value results in better quality, but slower updates,\n while lower values result in faster updates, but lower quality."
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# Filter - Shape
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Filter.Shape="Shape"
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@ -39,6 +39,8 @@
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#define P_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
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#define P_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
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#define P_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
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// Initializer & Finalizer
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INITIALIZER(filterShadowFactoryInitializer)
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{
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@ -137,21 +139,24 @@ void filter::sdf_effects::sdf_effects_factory::destroy(void* inptr)
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void filter::sdf_effects::sdf_effects_factory::get_defaults(obs_data_t* data)
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{
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obs_data_set_bool(data, P_SHADOW_INNER, false);
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obs_data_set_double(data, P_SHADOW_INNER_RANGE_MINIMUM, 0.0);
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obs_data_set_double(data, P_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
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obs_data_set_double(data, P_SHADOW_INNER_OFFSET_X, 0.0);
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obs_data_set_double(data, P_SHADOW_INNER_OFFSET_Y, 0.0);
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obs_data_set_int(data, P_SHADOW_INNER_COLOR, 0x00000000);
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obs_data_set_double(data, P_SHADOW_INNER_ALPHA, 100.0);
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obs_data_set_default_bool(data, P_SHADOW_INNER, false);
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obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MINIMUM, 0.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_X, 0.0);
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obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_Y, 0.0);
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obs_data_set_default_int(data, P_SHADOW_INNER_COLOR, 0x00000000);
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obs_data_set_default_double(data, P_SHADOW_INNER_ALPHA, 100.0);
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obs_data_set_bool(data, P_SHADOW_OUTER, false);
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obs_data_set_double(data, P_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
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obs_data_set_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
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obs_data_set_double(data, P_SHADOW_OUTER_OFFSET_X, 0.0);
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obs_data_set_double(data, P_SHADOW_OUTER_OFFSET_Y, 0.0);
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obs_data_set_int(data, P_SHADOW_OUTER_COLOR, 0x00000000);
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obs_data_set_double(data, P_SHADOW_OUTER_ALPHA, 100.0);
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obs_data_set_default_bool(data, P_SHADOW_OUTER, false);
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obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_X, 0.0);
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obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_Y, 0.0);
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obs_data_set_default_int(data, P_SHADOW_OUTER_COLOR, 0x00000000);
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obs_data_set_default_double(data, P_SHADOW_OUTER_ALPHA, 100.0);
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obs_data_set_default_bool(data, S_ADVANCED, false);
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obs_data_set_default_double(data, P_SDF_SCALE, 100.0);
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}
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obs_properties_t* filter::sdf_effects::sdf_effects_factory::get_properties(void* inptr)
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@ -235,8 +240,16 @@ bool filter::sdf_effects::sdf_effects_instance::cb_modified_outside(void*, obs_p
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return true;
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}
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bool filter::sdf_effects::sdf_effects_instance::cb_modified_advanced(void* ptr, obs_properties_t* props,
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obs_property* prop, obs_data_t* settings)
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{
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bool show_advanced = obs_data_get_bool(settings, S_ADVANCED);
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obs_property_set_visible(obs_properties_get(props, P_SDF_SCALE), show_advanced);
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return true;
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}
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filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self)
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: m_self(self), m_source_rendered(false)
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: m_self(self), m_source_rendered(false), m_sdf_scale(1.0)
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{
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this->m_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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this->m_sdf_write = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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@ -311,6 +324,13 @@ obs_properties_t* filter::sdf_effects::sdf_effects_instance::get_properties()
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0.1);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_ALPHA)));
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p = obs_properties_add_bool(props, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_ADVANCED)));
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obs_property_set_modified_callback2(p, cb_modified_advanced, this);
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p = obs_properties_add_float_slider(props, P_SDF_SCALE, P_TRANSLATE(P_SDF_SCALE), 0.1, 500.0, 0.1);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SDF_SCALE)));
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return props;
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}
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@ -331,6 +351,8 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data)
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this->m_outer_offset_y = float_t(obs_data_get_double(data, P_SHADOW_OUTER_OFFSET_Y));
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this->m_outer_color = (obs_data_get_int(data, P_SHADOW_OUTER_COLOR) & 0x00FFFFFF)
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| (int32_t(obs_data_get_double(data, P_SHADOW_OUTER_ALPHA) * 2.55) << 24);
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this->m_sdf_scale = double_t(obs_data_get_double(data, P_SDF_SCALE) / 100.0);
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}
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uint32_t filter::sdf_effects::sdf_effects_instance::get_width()
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@ -413,18 +435,29 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t*)
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throw std::runtime_error("SDF Effect no loaded");
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}
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// Scale SDF Size
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double_t sdfW, sdfH;
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sdfW = baseW * m_sdf_scale;
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sdfH = baseH * m_sdf_scale;
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if (sdfW <= 1) {
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sdfW = 1.0;
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}
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if (sdfH <= 1) {
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sdfH = 1.0;
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}
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{
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auto op = m_sdf_write->render(baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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auto op = m_sdf_write->render(sdfW, sdfH);
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gs_ortho(0, (float)sdfW, 0, (float)sdfH, -1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
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sdf_effect->get_parameter("_image").set_texture(this->m_source_texture);
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sdf_effect->get_parameter("_size").set_float2(float_t(baseW), float_t(baseH));
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sdf_effect->get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
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sdf_effect->get_parameter("_sdf").set_texture(this->m_sdf_texture);
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sdf_effect->get_parameter("_threshold").set_float(0.5);
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while (gs_effect_loop(sdf_effect->get_object(), "Draw")) {
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gs_draw_sprite(this->m_sdf_texture->get_object(), 0, baseW, baseH);
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gs_draw_sprite(this->m_sdf_texture->get_object(), 0, sdfW, sdfH);
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}
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}
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this->m_sdf_write.swap(this->m_sdf_read);
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@ -95,6 +95,7 @@ namespace filter {
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// Distance Field
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std::shared_ptr<gs::rendertarget> m_sdf_write, m_sdf_read;
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std::shared_ptr<gs::texture> m_sdf_texture;
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double_t m_sdf_scale;
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bool m_inner_shadow;
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float_t m_inner_range_min;
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@ -115,6 +116,9 @@ namespace filter {
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static bool cb_modified_outside(void* ptr, obs_properties_t* props, obs_property* prop,
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obs_data_t* settings);
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static bool cb_modified_advanced(void* ptr, obs_properties_t* props, obs_property* prop,
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obs_data_t* settings);
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public:
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sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
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~sdf_effects_instance();
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