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# Generic
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Advanced = "Advanced Options"
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Manual.Open = "Open Manual"
# Channels
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Channel.Red = "Red"
Channel.Green = "Green"
Channel.Blue = "Blue"
Channel.Alpha = "Alpha"
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# File Types
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FileType.Image = "Image"
FileType.Images = "Images"
FileType.Video = "Video"
FileType.Videos = "Videos"
FileType.Sound = "Sound"
FileType.Sounds = "Sounds"
FileType.Effect = "Effect"
FileType.Effects = "Effects"
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# Source Types
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SourceType.Source = "Source"
SourceType.Scene = "Scene"
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# Alignment
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Alignment.Center = "Center"
Alignment.Left = "Left"
Alignment.Right = "Right"
Alignment.Top = "Top"
Alignment.Bottom = "Bottom"
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# States
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State.Disabled = "Disabled"
State.Enabled = "Enabled"
State.Manual = "Manual"
State.Automatic = "Automatic"
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State.Default = "Default"
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# Front-end
UI.Menu = "StreamFX"
UI.Menu.Website = "Visit the Website"
UI.Menu.Discord = "Join the Discord"
UI.Menu.Github = "Source Code on Github"
UI.Menu.ReportIssue = "Report a Bug or Crash"
UI.Menu.RequestHelp = "Request Help && Support"
UI.Menu.About = "About StreamFX"
UI.About.Title = "About StreamFX"
UI.About.Text = "<html><head/><body><p>StreamFX is made possible by all the supporters on <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, on <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, and anyone donating through <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Additional thanks go out to all the translators helping out with the localization on <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. You all are amazing!</p></body></html>"
UI.About.Role.Contributor = "Contributor"
UI.About.Role.Translator = "Translator"
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UI.About.Role.Supporter = "Supporter"
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UI.About.Role.Creator = "Content Creator"
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UI.About.Version = "Version:"
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# Front-end - Updater
UI.Updater.Dialog.Title = "StreamFX Version %s is now available!"
UI.Updater.Dialog.Text = "A new version of StreamFX is available to download."
UI.Updater.Dialog.Version.Current = "Current Version:"
UI.Updater.Dialog.Version.Latest = "Latest Version:"
UI.Updater.Dialog.Button.Ok = "Open Download Page"
UI.Updater.Dialog.Button.Cancel = "Remind me later"
UI.Updater.GitHubPermission.Title = "StreamFX requires your permission to connect to GitHub!"
UI.Updater.GitHubPermission.Text = "In order to provide manual or automated update checking, StreamFX relies on the GitHub API to retrieve the latest information.<br>Please read the <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, and click 'OK' if you agree, or 'Cancel' if you disagree."
UI.Updater.Menu.CheckForUpdates = "Check for Updates"
UI.Updater.Menu.CheckForUpdates.Automatically = "Automatically check for Updates"
UI.Updater.Menu.Channel = "Update Channel"
UI.Updater.Menu.Channel.Release = "Release"
UI.Updater.Menu.Channel.Testing = "Testing"
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# Blur
Blur.Type.Box = "Box"
Blur.Type.BoxLinear = "Box Linear"
Blur.Type.Gaussian = "Gaussian"
Blur.Type.GaussianLinear = "Gaussian Linear"
Blur.Type.DualFiltering = "Dual Filtering"
Blur.Subtype.Area = "Area"
Blur.Subtype.Directional = "Directional"
Blur.Subtype.Rotational = "Rotational"
Blur.Subtype.Zoom = "Zoom"
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# Mip Generator
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MipGenerator = "Mip-Map Generator"
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MipGenerator.Point = "Point"
MipGenerator.Linear = "Linear"
MipGenerator.Sharpen = "Sharpen"
MipGenerator.Smoothen = "Smoothen"
MipGenerator.Bicubic = "Bicubic"
MipGenerator.Lanczos = "Lanczos"
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MipGenerator.Intensity = "Intensity"
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# Shader
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Shader = "Shader"
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Shader.Refresh = "Refresh Options and Parameters"
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Shader.Shader = "Shader Options"
Shader.Shader.File = "File"
Shader.Shader.Technique = "Technique"
Shader.Shader.Size = "Size"
Shader.Shader.Size.Width = "Width"
Shader.Shader.Size.Height = "Height"
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Shader.Shader.Seed = "Randomization Seed"
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Shader.Parameters = "Shader Parameters"
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Filter.Shader = "Shader"
Source.Shader = "Shader"
Transition.Shader = "Shader"
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# Filter - Blur
Filter.Blur = "Blur"
Filter.Blur.Type = "Type"
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Filter.Blur.Subtype = "Subtype"
Filter.Blur.Size = "Size"
Filter.Blur.Angle = "Angle (Degrees)"
Filter.Blur.Center.X = "Center (X) (Percent)"
Filter.Blur.Center.Y = "Center (Y) (Percent)"
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Filter.Blur.StepScale = "Step Scaling"
Filter.Blur.StepScale.X = "Step Scale X"
Filter.Blur.StepScale.Y = "Step Scale Y"
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Filter.Blur.Mask = "Apply a Mask"
Filter.Blur.Mask.Type = "Mask Type"
Filter.Blur.Mask.Type.Region = "Region"
Filter.Blur.Mask.Type.Image = "Image"
Filter.Blur.Mask.Type.Source = "Source"
Filter.Blur.Mask.Region.Left = "Left Edge"
Filter.Blur.Mask.Region.Top = "Top Edge"
Filter.Blur.Mask.Region.Right = "Right Edge"
Filter.Blur.Mask.Region.Bottom = "Bottom Edge"
Filter.Blur.Mask.Region.Feather = "Feather Area"
Filter.Blur.Mask.Region.Feather.Shift = "Feather Shift"
Filter.Blur.Mask.Region.Invert = "Invert Region"
Filter.Blur.Mask.Image = "Image Mask"
Filter.Blur.Mask.Source = "Source Mask"
Filter.Blur.Mask.Color = "Mask Color Filter"
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Filter.Blur.Mask.Alpha = "Mask Alpha Filter"
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Filter.Blur.Mask.Multiplier = "Mask Multiplier"
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# Filter - Color Grade
Filter.ColorGrade = "Color Grading"
Filter.ColorGrade.Lift = "Lift"
Filter.ColorGrade.Lift.Red = "Red Lift"
Filter.ColorGrade.Lift.Green = "Green Lift"
Filter.ColorGrade.Lift.Blue = "Blue Lift"
Filter.ColorGrade.Lift.All = "All Lift"
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Filter.ColorGrade.Gamma = "Gamma"
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Filter.ColorGrade.Gamma.Red = "Red Gamma"
Filter.ColorGrade.Gamma.Green = "Green Gamma"
Filter.ColorGrade.Gamma.Blue = "Blue Gamma"
Filter.ColorGrade.Gamma.All = "All Gamma"
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Filter.ColorGrade.Gain = "Gain"
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Filter.ColorGrade.Gain.Red = "Red Gain"
Filter.ColorGrade.Gain.Green = "Green Gain"
Filter.ColorGrade.Gain.Blue = "Blue Gain"
Filter.ColorGrade.Gain.All = "All Gain"
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Filter.ColorGrade.Offset = "Offset"
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Filter.ColorGrade.Offset.Red = "Red Offset"
Filter.ColorGrade.Offset.Green = "Green Offset"
Filter.ColorGrade.Offset.Blue = "Blue Offset"
Filter.ColorGrade.Offset.All = "All Offset"
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Filter.ColorGrade.Tint = "Tint"
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Filter.ColorGrade.Tint.Detection = "Tint Luma Detection Method"
Filter.ColorGrade.Tint.Detection.HSV = "Hue Saturation Value"
Filter.ColorGrade.Tint.Detection.HSL = "Hue Saturation Lightness"
Filter.ColorGrade.Tint.Detection.YUV.SDR = "Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode = "Tint Luma Mode"
Filter.ColorGrade.Tint.Mode.Linear = "Linear"
Filter.ColorGrade.Tint.Mode.Exp = "Exp"
Filter.ColorGrade.Tint.Mode.Exp2 = "Exp2"
Filter.ColorGrade.Tint.Mode.Log = "Log"
Filter.ColorGrade.Tint.Mode.Log10 = "Log10"
Filter.ColorGrade.Tint.Exponent = "Tint Luma Exponent"
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Filter.ColorGrade.Tint.Shadow.Red = "Shadow Red Tint"
Filter.ColorGrade.Tint.Shadow.Green = "Shadow Green Tint"
Filter.ColorGrade.Tint.Shadow.Blue = "Shadow Blue Tint"
Filter.ColorGrade.Tint.Midtone.Red = "Midtone Red Tint"
Filter.ColorGrade.Tint.Midtone.Green = "Midtone Green Tint"
Filter.ColorGrade.Tint.Midtone.Blue = "Midtone Blue Tint"
Filter.ColorGrade.Tint.Highlight.Red = "Highlight Red Tint"
Filter.ColorGrade.Tint.Highlight.Green = "Highlight Green Tint"
Filter.ColorGrade.Tint.Highlight.Blue = "Highlight Blue Tint"
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Filter.ColorGrade.Correction = "Color Correction"
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Filter.ColorGrade.Correction.Hue = "Hue Shift"
Filter.ColorGrade.Correction.Saturation = "Saturation"
Filter.ColorGrade.Correction.Lightness = "Lightness"
Filter.ColorGrade.Correction.Contrast = "Contrast"
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Filter.ColorGrade.RenderMode = "Render Mode"
Filter.ColorGrade.RenderMode.Direct = "Direct Rendering"
Filter.ColorGrade.RenderMode.LUT.2Bit = "2-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.4Bit = "4-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.6Bit = "6-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.8Bit = "8-Bit Look-Up Table"
Filter.ColorGrade.RenderMode.LUT.10Bit = "10-Bit Look-Up Table"
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# Filter - Displacement
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Filter.Displacement = "Displacement Mapping"
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Filter.Displacement.File = "File"
Filter.Displacement.Scale = "Scale"
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Filter.Displacement.Scale.Type = "Scaling Type"
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# Filter - Dynamic Mask
Filter.DynamicMask = "Dynamic Mask"
Filter.DynamicMask.Input = "Input Source"
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Filter.DynamicMask.Channel = "%s Channel"
Filter.DynamicMask.Channel.Value = "Base Value"
Filter.DynamicMask.Channel.Multiplier = "Multiplier"
Filter.DynamicMask.Channel.Input = "%s Input Value"
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# Filter - NVIDIA Face Tracking
Filter.NVIDIA.FaceTracking = "NVIDIA Face Tracking"
Filter.NVIDIA.FaceTracking.ROI = "Region of Interest"
Filter.NVIDIA.FaceTracking.ROI.Zoom = "Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset = "Offset"
Filter.NVIDIA.FaceTracking.ROI.Offset.X = "X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y = "Y"
Filter.NVIDIA.FaceTracking.ROI.Stability = "Stability"
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# Filter - SDF Effects
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Filter.SDFEffects = "SDF Effects"
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Filter.SDFEffects.Shadow.Inner = "Inner Shadow"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum = "Inner Shadow Minimum Distance"
Filter.SDFEffects.Shadow.Inner.Range.Maximum = "Inner Shadow Maximum Distance"
Filter.SDFEffects.Shadow.Inner.Offset.X = "Inner Shadow Offset X"
Filter.SDFEffects.Shadow.Inner.Offset.Y = "Inner Shadow Offset Y"
Filter.SDFEffects.Shadow.Inner.Color = "Inner Shadow Color"
Filter.SDFEffects.Shadow.Inner.Alpha = "Inner Shadow Alpha"
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Filter.SDFEffects.Shadow.Outer = "Outer Shadow"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum = "Outer Shadow Minimum Distance"
Filter.SDFEffects.Shadow.Outer.Range.Maximum = "Outer Shadow Maximum Distance"
Filter.SDFEffects.Shadow.Outer.Offset.X = "Outer Shadow Offset X"
Filter.SDFEffects.Shadow.Outer.Offset.Y = "Outer Shadow Offset Y"
Filter.SDFEffects.Shadow.Outer.Color = "Outer Shadow Color"
Filter.SDFEffects.Shadow.Outer.Alpha = "Outer Shadow Alpha"
Filter.SDFEffects.Glow.Outer = "Outer Glow"
Filter.SDFEffects.Glow.Outer.Color = "Outer Glow Color"
Filter.SDFEffects.Glow.Outer.Alpha = "Outer Glow Alpha"
Filter.SDFEffects.Glow.Outer.Width = "Outer Glow Width"
Filter.SDFEffects.Glow.Outer.Sharpness = "Outer Glow Sharpness"
Filter.SDFEffects.Glow.Inner = "Inner Glow"
Filter.SDFEffects.Glow.Inner.Color = "Inner Glow Color"
Filter.SDFEffects.Glow.Inner.Alpha = "Inner Glow Alpha"
Filter.SDFEffects.Glow.Inner.Width = "Inner Glow Width"
Filter.SDFEffects.Glow.Inner.Sharpness = "Inner Glow Sharpness"
Filter.SDFEffects.Outline = "Outline"
Filter.SDFEffects.Outline.Color = "Outline Color"
Filter.SDFEffects.Outline.Alpha = "Outline Alpha"
Filter.SDFEffects.Outline.Width = "Outline Width"
Filter.SDFEffects.Outline.Offset = "Outline Offset"
Filter.SDFEffects.Outline.Sharpness = "Outline Sharpness"
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Filter.SDFEffects.SDF.Scale = "SDF Texture Scale"
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Filter.SDFEffects.SDF.Threshold = "SDF Alpha Threshold"
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# Filter - Transform
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Filter.Transform = "3D Transform"
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Filter.Transform.Camera = "Camera"
Filter.Transform.Camera.Orthographic = "Orthographic"
Filter.Transform.Camera.Perspective = "Perspective"
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Filter.Transform.Camera.FieldOfView = "Field Of View"
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Filter.Transform.Position = "Position"
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Filter.Transform.Position.X = "X"
Filter.Transform.Position.Y = "Y"
Filter.Transform.Position.Z = "Z"
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Filter.Transform.Scale = "Scale"
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Filter.Transform.Scale.X = "X"
Filter.Transform.Scale.Y = "Y"
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Filter.Transform.Shear = "Shear"
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Filter.Transform.Shear.X = "X"
Filter.Transform.Shear.Y = "Y"
Filter.Transform.Rotation = "Rotation"
Filter.Transform.Rotation.X = "Pitch (X)"
Filter.Transform.Rotation.Y = "Yaw (Y)"
Filter.Transform.Rotation.Z = "Roll (Z)"
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Filter.Transform.Rotation.Order = "Rotation Order"
Filter.Transform.Rotation.Order.XYZ = "Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY = "Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ = "Yaw, Pitch, Roll"
Filter.Transform.Rotation.Order.YZX = "Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY = "Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX = "Roll, Yaw, Pitch"
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Filter.Transform.Mipmapping = "Enable Mipmapping"
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# Filter - Video Super-Resolution
Filter.VideoSuperResolution = "Video Super-Resolution"
Filter.VideoSuperResolution.Provider = "Provider"
Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution = "NVIDIA Video Super-Resolution, powered by NVIDIA Broadcast"
Filter.VideoSuperResolution.NVIDIA.SuperRes = "NVIDIA Video Super-Resolution"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale = "Scale"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength = "Strength"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak = "Weak"
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong = "Strong"
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# Source - Mirror
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Source.Mirror = "Source Mirror"
Source.Mirror.Source = "Source"
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Source.Mirror.Source.Audio = "Enable Audio"
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Source.Mirror.Source.Audio.Layout = "Audio Layout"
Source.Mirror.Source.Audio.Layout.Unknown = "Unknown"
Source.Mirror.Source.Audio.Layout.Mono = "Mono"
Source.Mirror.Source.Audio.Layout.Stereo = "Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE = "Stereo with LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic = "Quadraphonic"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE = "Quadraphonic With LFE"
Source.Mirror.Source.Audio.Layout.Surround = "Surround"
Source.Mirror.Source.Audio.Layout.FullSurround = "Full Surround"
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# Codec: H264
Codec.H264 = "H264"
Codec.H264.Profile = "Profile"
Codec.H264.Profile.baseline = "Baseline"
Codec.H264.Profile.main = "Main"
Codec.H264.Profile.high = "High"
Codec.H264.Profile.high444p = "High 4:4:4 Predictive"
Codec.H264.Level = "Level"
# Codec: HEVC
Codec.HEVC = "HEVC"
Codec.HEVC.Profile = "Profile"
Codec.HEVC.Profile.main = "Main"
Codec.HEVC.Profile.main10 = "Main 10-bit"
Codec.HEVC.Profile.rext = "Range Extended"
Codec.HEVC.Tier = "Tier"
Codec.HEVC.Tier.main = "Main"
Codec.HEVC.Tier.high = "High"
Codec.HEVC.Level = "Level"
# Codec: Apple ProRes
Codec.ProRes.Profile = "Profile"
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Codec.ProRes.Profile.APCO = "422 Proxy (APCO)"
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Codec.ProRes.Profile.APCS = "422 Lite/LT (APCS)"
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Codec.ProRes.Profile.APCN = "422 Standard (APCN)"
Codec.ProRes.Profile.APCH = "422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.AP4H = "4444 High Quality/HQ (AP4H)"
Codec.ProRes.Profile.AP4X = "4444 Extreme Quality/XQ (AP4X)"
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# Encoder: FFmpeg
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FFmpegEncoder = "FFmpeg Options"
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FFmpegEncoder.Suffix = " (via FFmpeg)"
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FFmpegEncoder.CustomSettings = "Custom Settings"
FFmpegEncoder.Threads = "Number of Threads"
FFmpegEncoder.ColorFormat = "Override Color Format"
FFmpegEncoder.StandardCompliance = "Standard Compliance"
FFmpegEncoder.StandardCompliance.VeryStrict = "Very Strict"
FFmpegEncoder.StandardCompliance.Strict = "Strict"
FFmpegEncoder.StandardCompliance.Normal = "Normal"
FFmpegEncoder.StandardCompliance.Unofficial = "Unofficial"
FFmpegEncoder.StandardCompliance.Experimental = "Experimental"
FFmpegEncoder.GPU = "GPU"
FFmpegEncoder.KeyFrames = "Key Frames"
FFmpegEncoder.KeyFrames.IntervalType = "Interval Type"
FFmpegEncoder.KeyFrames.IntervalType.Frames = "Frames"
FFmpegEncoder.KeyFrames.IntervalType.Seconds = "Seconds"
FFmpegEncoder.KeyFrames.Interval = "Interval"
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# Encoder: AMF
FFmpegEncoder.AMF.Preset = "Preset"
FFmpegEncoder.AMF.Preset.Speed = "Speed"
FFmpegEncoder.AMF.Preset.Balanced = "Balanced"
FFmpegEncoder.AMF.Preset.Quality = "Quality"
FFmpegEncoder.AMF.RateControl = "Rate Control Options"
FFmpegEncoder.AMF.RateControl.Mode = "Mode"
FFmpegEncoder.AMF.RateControl.Mode.CQP = "Constant Quantization Parameter"
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK = "Variable Bitrate (Peak Constrained)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY = "Variable Bitrate (Latency Constrained)"
FFmpegEncoder.AMF.RateControl.Mode.CBR = "Constant Bitrate"
FFmpegEncoder.AMF.RateControl.LookAhead = "Look Ahead"
FFmpegEncoder.AMF.RateControl.FrameSkipping = "Frame Skipping"
FFmpegEncoder.AMF.RateControl.Limits = "Limits"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize = "Buffer Size"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target = "Target Bitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum = "Maximum Bitrate"
FFmpegEncoder.AMF.RateControl.QP = "Quantization Parameters"
FFmpegEncoder.AMF.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B = "B-Frame QP"
FFmpegEncoder.AMF.Other = "Other Options"
FFmpegEncoder.AMF.Other.BFrames = "Maximum B-Frames"
FFmpegEncoder.AMF.Other.BFrameReferences = "B-Frame References"
FFmpegEncoder.AMF.Other.ReferenceFrames = "Reference Frames"
FFmpegEncoder.AMF.Other.EnforceHRD = "Enforce HRD"
FFmpegEncoder.AMF.Other.VBAQ = "VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter = "Access Unit Delimiter"
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# Encoder: NVENC
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FFmpegEncoder.NVENC.Preset = "Preset"
FFmpegEncoder.NVENC.Preset.Default = "Default"
FFmpegEncoder.NVENC.Preset.Slow = "Slow"
FFmpegEncoder.NVENC.Preset.Medium = "Medium"
FFmpegEncoder.NVENC.Preset.Fast = "Fast"
FFmpegEncoder.NVENC.Preset.HighPerformance = "High Performance"
FFmpegEncoder.NVENC.Preset.HighQuality = "High Quality"
FFmpegEncoder.NVENC.Preset.BluRayDisc = "BluRay Disc"
FFmpegEncoder.NVENC.Preset.LowLatency = "Low Latency"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance = "Low Latency High Performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality = "Low Latency High Quality"
FFmpegEncoder.NVENC.Preset.Lossless = "Lossless"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance = "Lossless High Performance"
FFmpegEncoder.NVENC.RateControl = "Rate Control Options"
FFmpegEncoder.NVENC.RateControl.Mode = "Mode"
FFmpegEncoder.NVENC.RateControl.Mode.CQP = "Constant Quantization Parameter"
FFmpegEncoder.NVENC.RateControl.Mode.VBR = "Variable Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ = "High Quality Variable Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR = "Constant Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ = "High Quality Constant Bitrate"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ = "Low Delay High Quality Constant Bitrate"
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FFmpegEncoder.NVENC.RateControl.TwoPass = "Two Pass"
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FFmpegEncoder.NVENC.RateControl.LookAhead = "Look Ahead"
FFmpegEncoder.NVENC.RateControl.AdaptiveI = "Adaptive I-Frames"
FFmpegEncoder.NVENC.RateControl.AdaptiveB = "Adaptive B-Frames"
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FFmpegEncoder.NVENC.RateControl.Limits = "Limits"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize = "Buffer Size"
FFmpegEncoder.NVENC.RateControl.Limits.Quality = "Target Quality"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target = "Target Bitrate"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum = "Maximum Bitrate"
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FFmpegEncoder.NVENC.RateControl.QP = "Quantization Parameters"
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FFmpegEncoder.NVENC.RateControl.QP.Minimum = "Minimum QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum = "Maximum QP"
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FFmpegEncoder.NVENC.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B = "B-Frame QP"
FFmpegEncoder.NVENC.AQ = "Adaptive Quantization"
FFmpegEncoder.NVENC.AQ.Spatial = "Spatial Adaptive Quantization"
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FFmpegEncoder.NVENC.AQ.Strength = "Spatial Adaptive Quantization Strength"
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FFmpegEncoder.NVENC.AQ.Temporal = "Temporal Adaptive Quantization"
FFmpegEncoder.NVENC.Other = "Other Options"
FFmpegEncoder.NVENC.Other.BFrames = "Maximum B-Frames"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode = "B-Frame Reference Mode"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle = "Use only middle B-Frames as reference"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each = "Use all B-Frames as reference"
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FFmpegEncoder.NVENC.Other.ZeroLatency = "Zero Latency"
FFmpegEncoder.NVENC.Other.WeightedPrediction = "Weighted Prediction"
FFmpegEncoder.NVENC.Other.NonReferencePFrames = "Non-reference P-Frames"
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FFmpegEncoder.NVENC.Other.AccessUnitDelimiter = "Access Unit Delimiter"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize = "Decoded Picture Buffer Size"