Blur.Type.BoxLinear.Description="Box blur (named for its distinct shape) is a simple average over a number of pixels, resulting in a box like look.\nThis is a linear optimized version of the normal Box blur."
Blur.Type.GaussianLinear.Description="Gaussian blur uses the Gaussian Bell curve as a weight for each sampled pixel, resulting in a smooth look.\nThis is a linear optimized version of the normal Gaussian blur, but might look slightly worse."
Blur.Type.DualFiltering.Description="Dual Filtering is a Gaussian approximation that is able to get similar results as Gaussian blur at much lower cost."
Blur.Subtype.Area.Description="Area blur is a two dimensional blur that smoothes out all pixels evenly.\nIt can be compared with an object that is out of focus in a camera."
Blur.Subtype.Directional.Description="Directional blur is a one dimensional blur that smoothes out all pixels in the same direction.\nIt can be compared with moving a camera in one direction."
Blur.Subtype.Rotational.Description="Rotational blur is a multi dimensional blur that smoothes out pixels by rotating around a center point.\nIt can be compared to rolling a camera in place."
Blur.Subtype.Zoom.Description="Zoom blur is a directional blur where the direction and strength of the blur is determined by the position and distance to a center point.\nIt can be compared with moving a camera forwards and backwards."
Filter.Blur.StepScale.Description="Scale the texel step used in the Blur shader, which allows for smaller Blur sizes to cover more space, at the cost of some quality.\nCan be combined with Directional Blur to change the behavior drastically."
Filter.Blur.Mask.Region.Feather.Description="The size of the feathering area in percent of the source size.\nFeathering allows for a smooth gradient between blurred and original image."
Filter.Blur.Mask.Region.Feather.Shift.Description="The shift of the feathering area in percent.\nPositive values push the feathering area into the region, while negative values push the feathering area out of the region."
Filter.Displacement.Scale.Description="Scale of the displacement, either in pixels (Scale Type = 100.0) or in UVs (Scale Type = 0.0)."
Filter.Displacement.Scale.Type="Scaling Type"
Filter.Displacement.Scale.Type.Description="Type of the displacement scale, with\nvalues closer to 0.00 being UV space and\nvalues closer to 100.00 being Pixel space."
Filter.Nvidia.FaceTracking.ROI="Region of Interest"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.Nvidia.FaceTracking.ROI.Zoom.Description="Restrict the maximum zoom level based on the current maximum and minimum zoom level.\nValues above 100% zoom into the face, while values below 100% will keep their distance from the face."
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X.Description="Horizontal offset relative to center of the detected face."
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Vertical offset relative to center of the detected face."
Filter.NVidia.FaceTracking.ROI.Stability.Description="Controls the responsiveness of the tracking filter to filter out noisy and/or bad results.\nValues closer to 0% will be quicker but more noisy, while values closer to 100% will be slower but noise free.\nDue to unique noise patterns of modern Webcams, there is no universal setting for this."
Filter.SDFEffects.Glow.Inner.Sharpness.Description="The sharpness of the glow in percent, with higher values being sharper."
Filter.SDFEffects.Outline="Outline"
Filter.SDFEffects.Outline.Description="Draw an outline?"
Filter.SDFEffects.Outline.Color="Outline Color"
Filter.SDFEffects.Outline.Color.Description="Color of the Outline."
Filter.SDFEffects.Outline.Alpha="Outline Alpha"
Filter.SDFEffects.Outline.Alpha.Description="Alpha of the Outline."
Filter.SDFEffects.Outline.Width="Outline Width"
Filter.SDFEffects.Outline.Width.Description="Size of the outline in both direction from the center."
Filter.SDFEffects.Outline.Offset="Outline Offset"
Filter.SDFEffects.Outline.Offset.Description="Moves the center line by the given offset.\nA positive offset pushes the outline away from the source, while a negative one pulls it into the source."
Filter.SDFEffects.SDF.Scale.Description="Percentage to scale the SDF Texture Size by, relative to the Source Size.\nA higher value results in better quality, but slower updates,\n while lower values result in faster updates, but lower quality."
Source.Mirror.Source.Audio.Layout.Description="Override the audio layout if the automatically detected one doesn't match the source.\nThis does not perform down or upmixing of any kind."
Source.Mirror.Scaling.Bounds.Stretch.Description="Stretch will rescale the source to match exactly the width and height of the given area.\nThis option will destroy Aspect Ratio."
Source.Mirror.Scaling.Bounds.Fit.Description="Fit will rescale the source to match either the height or width, whichever is smaller, of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.Fill.Description="Fill will rescale the source to match either the height or width, whichever is larger, of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.FillWidth.Description="Fill to Width will rescale the source to match the width of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
Codec.H264.Profile.Description="H.264 profile determines which features of the codec can be used.\nHigh 4:4:4 Predictive is required for YUV 4:4:4 color space."
Codec.H264.Level="Level"
Codec.H264.Level.Description="Level determines the upper limits of resolution, frame rate and bitrate for the video."
FFmpegEncoder.CustomSettings.Description="Override any options shown (or not shown) above with your own.\nThe format is similar to that of the FFmpeg command line:\n -key=value -key2=value2 -key3='quoted value'"
FFmpegEncoder.Threads="Number of Threads"
FFmpegEncoder.Threads.Description="The number of threads to use for encoding, if supported by the encoder.\nA value of 0 is equal to 'auto-detect' and may result in excessive CPU usage."
FFmpegEncoder.ColorFormat="Override Color Format"
FFmpegEncoder.ColorFormat.Description="Overriding the color format can unlock higher quality, but might cause additional stress.\nNot all encoders support all color formats, and you might end up causing errors or corrupted video due to this."
FFmpegEncoder.StandardCompliance.Description="How strict should the encoder keep to the standard? A strictness below 'Normal' may cause issues with playback."
FFmpegEncoder.NVENC.RateControl.Mode.CBR.Description="Compresses footage so that it matches the target bitrate over the duration of\none second. This comes at a cost in quality during high motion scenes or\nscenes with flickering brightness like often seen in RPGs."
FFmpegEncoder.NVENC.RateControl.TwoPass.Description="Enable a secondary pass for encoding, which can help with quality and bitrate stability.\nImproves quality slightly at the cost of some GPU time.\nNvidia Turing hardware might actually see a quality degrade from this."
FFmpegEncoder.NVENC.RateControl.LookAhead.Description="Look ahead this many frames while encoding to better distribute bitrate.\nImproves quality slightly at the cost of some GPU time.\nSet to 0 to disable."
FFmpegEncoder.NVENC.RateControl.AdaptiveI.Description="Enables adaptive I-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
FFmpegEncoder.NVENC.RateControl.AdaptiveB.Description="Enables adaptive B-Frame insertion.\nOnly has an effect when look ahead is set to a value other than 0."
FFmpegEncoder.NVENC.RateControl.BufferSize.Description="Specifies the buffer size used for bitrate constrained modes.\nIdeally set to (KeyFrame Interval In Seconds * Bitrate Target), so at 2 seconds and 6000 kbit it should be 12000."
FFmpegEncoder.NVENC.RateControl.Quality.Target.Description="Target quality to achieve, with values closer to 0 being better quality.\nSet to 0 to disable the target quality restriction."
FFmpegEncoder.NVENC.RateControl.Quality.Minimum.Description="Minimum quality to achieve, with values closer to 0 being better quality.\nSet to -1 to disable the maximum restriction."
FFmpegEncoder.NVENC.RateControl.Quality.Maximum.Description="Maximum quality to achieve, with values closer to 0 being better quality.\nSet to -1 to disable the maximum restriction."
FFmpegEncoder.NVENC.RateControl.QP.I.Description="Quantization parameter for I-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P.Description="Quantization parameter for P-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B.Description="Quantization parameter for B-Frames.\nSmaller values mean better quality in exchange for higher bitrate, while higher values mean less bitrate in exchange for less quality."
FFmpegEncoder.NVENC.AQ.Strength.Description="Strength of the spatial adaptive quantization.\nValues closer to 15 mean more aggressive, while values closer to 1 mean more relaxed."
FFmpegEncoder.NVENC.Other.BFrames.Description="Maximum number of B-Frames to insert into the encoded bitstream.\nActual number of B-Frames may be lower depending on content and lookahead settings.\nOnly Turing NVENC supports B-Frames for HEVC."
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize.Description="The maximum number of decoded pictures that the encoder should reference, or 0 to automatically determine.\nMust be at least the number of B-Frames plus one and actual limits depend on the selected level.\nIdeally set to the highest supported value by the level or left at 0 as the encoder detects the ideal setting."