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# Generic
Advanced = "Advanced"
# Filter - Blur
Filter.Blur = "Blur"
Filter.Blur.Type = "Type"
Filter.Blur.Type.Description = "The type of blur to apply:\n- 'Box' smoothes pixels equally.\n- 'Gaussian' applies a gaussian curve to the smoothed pixels.\n- 'Bilateral' is an edge detection variant of 'Gaussian'."
Filter.Blur.Type.Box = "Box"
Filter.Blur.Type.Gaussian = "Gaussian"
Filter.Blur.Type.Bilateral = "Bilateral"
Filter.Blur.Size = "Size (Pixel)"
Filter.Blur.Size.Description = "Area size of the blur, large sizes may cause:\n- Skipped frames\n- Frame loss or drops\n- Input lag\n- GPU overheating\n- or other issues."
Filter.Blur.Bilateral.Smoothing = "Smoothing"
Filter.Blur.Bilateral.Sharpness = "Sharpness"
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Filter.Blur.Region = "Apply to Region only"
Filter.Blur.Region.Description = "Only apply the blur to a region inside the source."
Filter.Blur.Region.Left = "Left Edge"
Filter.Blur.Region.Left.Description = "Distance to left edge of the source in percent."
Filter.Blur.Region.Top = "Top Edge"
Filter.Blur.Region.Top.Description = "Distance to top edge of the source in percent."
Filter.Blur.Region.Right = "Right Edge"
Filter.Blur.Region.Right.Description = "Distance to right edge of the source in percent."
Filter.Blur.Region.Bottom = "Bottom Edge"
Filter.Blur.Region.Bottom.Description = "Distance to bottom edge of the source in percent."
Filter.Blur.Region.Feather = "Feather Area"
Filter.Blur.Region.Feather.Description = "Size of the smoothing area in percent, or 0 to turn off feather."
Filter.Blur.Region.Feather.Shift = "Feather Shift"
Filter.Blur.Region.Feather.Shift.Description = "Shift of the Feather area, positive is inwards, negative is outwards."
Filter.Blur.Region.Invert = "Invert Region"
Filter.Blur.Region.Invert.Description = "Invert the region so that everything but this area is blurred."
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Filter.Blur.ColorFormat = "Color Format"
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# Filter - Custom Shader
Filter.CustomShader = "Custom Shader"
Filter.CustomShader.Type = "Type"
Filter.CustomShader.Type.Text = "Text Input"
Filter.CustomShader.Type.File = "File Input"
Filter.CustomShader.Content.Text = "Effect Text"
Filter.CustomShader.Content.File = "Effect File"
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# Filter - Displacement
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Filter.Displacement = "Displacement Mapping"
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Filter.Displacement.File = "File"
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Filter.Displacement.File.Types = "Images (*.png *.jpeg *.jpg *.bmp *.tga);;All Files (*)"
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Filter.Displacement.Ratio = "Ratio"
Filter.Displacement.Scale = "Scale"
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# Filter - Shape
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Filter.Shape = "Shape"
Filter.Shape.Loop = "Repeat last Point"
Filter.Shape.Points = "Points"
Filter.Shape.Point.X = "Point %llu X"
Filter.Shape.Point.Y = "Point %llu Y"
Filter.Shape.Point.U = "Point %llu U"
Filter.Shape.Point.V = "Point %llu V"
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# Filter - Transform
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Filter.Transform = "3D Transform"
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Filter.Transform.Camera = "Camera"
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Filter.Transform.Camera.Description = "Projection mode used by the camera."
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Filter.Transform.Camera.Orthographic = "Orthographic"
Filter.Transform.Camera.Perspective = "Perspective"
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Filter.Transform.Camera.FieldOfView = "Field Of View"
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Filter.Transform.Camera.FieldOfView.Description = "Vertical Field of View of the camera."
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Filter.Transform.Position = "Position"
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Filter.Transform.Position.Description = "Position of the rendered quad."
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Filter.Transform.Position.X = "Position (X)"
Filter.Transform.Position.Y = "Position (Y)"
Filter.Transform.Position.Z = "Position (Z)"
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Filter.Transform.Scale = "Scale"
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Filter.Transform.Scale.Description = "Scale of the rendered quad."
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Filter.Transform.Scale.X = "Scale (X)"
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Filter.Transform.Scale.Y = "Scale (Y)"
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Filter.Transform.Shear = "Shear"
Filter.Transform.Shear.Description = "Shearing of the rendered quad."
Filter.Transform.Shear.X = "Shear (X)"
Filter.Transform.Shear.Y = "Shear (Y)"
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Filter.Transform.Rotation.Order = "Rotation Order"
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Filter.Transform.Rotation.Order.Description = "The order in which to apply the euler angles to the rendered quad."
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Filter.Transform.Rotation.Order.XYZ = "Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY = "Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ = "Yaw, Pitch, Roll"
Filter.Transform.Rotation.Order.YZX = "Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY = "Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX = "Roll, Yaw, Pitch"
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Filter.Transform.Rotation = "Rotation"
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Filter.Transform.Rotation.Description = "Euler rotation of the rendered quad, applied using the rotation order."
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Filter.Transform.Rotation.X = "Pitch (X)"
Filter.Transform.Rotation.Y = "Yaw (Y)"
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Filter.Transform.Rotation.Z = "Roll (Z)"
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# Source - Mirror
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Source.Mirror = "Source Mirror"
Source.Mirror.Source = "Source"
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Source.Mirror.Source.Description = "Which Source should be mirrored?"
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Source.Mirror.Source.Size = "Source Size"
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Source.Mirror.Source.Size.Description = "The size of the source being mirrored. (Automatically updated)"
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Source.Mirror.Source.Audio = "Enable Audio"
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Source.Mirror.Scaling = "Rescale Source"
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Source.Mirror.Scaling.Description = "Should the source be rescaled?"
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Source.Mirror.Scaling.Method = "Filter"
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Source.Mirror.Scaling.Method.Description = "Which filter should be used for rescaling?"
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Source.Mirror.Scaling.Method.Point = "Point"
Source.Mirror.Scaling.Method.Bilinear = "Bilinear"
Source.Mirror.Scaling.Method.BilinearLowRes = "Bilinear (Low Resolution)"
Source.Mirror.Scaling.Method.Bicubic = "Bicubic"
Source.Mirror.Scaling.Method.Lanczos = "Lanczos"
Source.Mirror.Scaling.Size = "Size"
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Source.Mirror.Scaling.Size.Description = "What size should we rescale to? (WxH format)"
Source.Mirror.Scaling.TransformKeepOriginal = "Use Original Size for Transforms"
Source.Mirror.Scaling.TransformKeepOriginal.Description = "Should the filter not modify the size of the source?"