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af71a7cc1d
The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is. Fixes #12 |
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effects | ||
filter-displacement | ||
locale | ||
shaders/filter | ||
white.png |