locale: Update to new code

This commit is contained in:
Michael Fabian Dirks 2017-08-20 00:31:39 +02:00
parent 607c8bf170
commit 52b70ff6de

View file

@ -1,6 +1,6 @@
Filter.Displacement="Displacement"
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="File"
Filter.Displacement.File.Types="Images (*.png *.jpeg *.jpg *.bmp);;All Files (*)"
Filter.Displacement.File.Types="Images (*.png *.jpeg *.jpg *.bmp *.tga);;All Files (*)"
Filter.Displacement.Ratio="Ratio"
Filter.Displacement.Scale="Scale"
Filter.Shape="Shape"
@ -12,17 +12,22 @@ Filter.Shape.Point.U="Point %llu U"
Filter.Shape.Point.V="Point %llu V"
Filter.Transform="3D Transform"
Filter.Transform.Camera="Camera"
Filter.Transform.Camera.Description="Projection mode used by the camera."
Filter.Transform.Camera.Orthographic="Orthographic"
Filter.Transform.Camera.Perspective="Perspective"
Filter.Transform.Camera.FieldOfView="Field Of View"
Filter.Transform.Camera.FieldOfView.Description="Vertical Field of View of the camera."
Filter.Transform.Position="Position"
Filter.Transform.Position.Description="Position of the rendered quad."
Filter.Transform.Position.X="Position (X)"
Filter.Transform.Position.Y="Position (Y)"
Filter.Transform.Position.Z="Position (Z)"
Filter.Transform.Scale="Scale"
Filter.Transform.Scale.Description="Scale of the rendered quad."
Filter.Transform.Scale.X="Scale (X)"
Filter.Transform.Scale.Y="Scale (Y)"
Filter.Transform.Rotation.Order="Rotation Order"
Filter.Transform.Rotation.Order.Description="The order in which to apply the euler angles to the rendered quad."
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
@ -30,16 +35,19 @@ Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
Filter.Transform.Rotation="Rotation"
Filter.Transform.Rotation.Description="Euler rotation of the rendered quad, applied using the rotation order."
Filter.Transform.Rotation.X="Pitch (X)"
Filter.Transform.Rotation.Y="Yaw (Y)"
Filter.Transform.Rotation.Z="Roll (Z)"
Filter.Blur="Blur"
Filter.Blur.Type="Type"
Filter.Blur.Type.Description="The type of blur to apply:\n- 'Box' smoothes pixels equally.\n- 'Gaussian' applies a gaussian curve to the smoothed pixels.\n- 'Bilateral' is an edge detection variant of 'Gaussian'."
Filter.Blur.Type.Box="Box"
Filter.Blur.Type.Gaussian="Gaussian"
Filter.Blur.Type.Bilateral="Bilateral"
Filter.Blur.Size="Size (Pixel)"
Filter.Blur.Size.Description="Area size of the blur, large sizes may cause:\n- Skipped frames\n- Frame loss or drops\n- Input lag\n- GPU overheating\n- or other issues."
Filter.Blur.Bilateral.Smoothing="Smoothing"
Filter.Blur.Bilateral.Sharpness="Sharpness"
Filter.Blur.Advanced="Advanced"
Filter.Blur.Avanced.ColorFormat="Color Format"
Filter.Blur.ColorFormat="Color Format"
Advanced="Advanced"