Commit graph

5601 commits

Author SHA1 Message Date
tildearrow
95b51e6307 VGM export: NES DPCM, part 3
dual chip
2023-06-22 15:45:27 -05:00
tildearrow
b9514bb98e VGM export: NES DPCM, part 2
now it works
issue #1163
2023-06-22 15:40:50 -05:00
tildearrow
317aca0564 VGM export: NES DPCM, part 1
still does not work
2023-06-22 15:20:48 -05:00
tildearrow
0bcd1b74ac VGM export: prepare for NES DPCM 2023-06-22 04:55:12 -05:00
tildearrow
ef57ad531d oh crap I did not commit 2023-06-22 03:24:39 -05:00
tildearrow
b31024847f GUI: add presets for QuadTone engine
issue #1172
2023-06-21 14:39:49 -05:00
tildearrow
61fd9d05a0 IGFD: change default sorting order 2023-06-21 04:27:31 -05:00
tildearrow
75948304ab UPDATE SDL TO 2.28.0 -> **PLEASE READ!** <-
after pulling this commit, type:

```
git submodule update extern/SDL
```

if building on Android, you **will** have to delete the android/app/.cxx
directory, and do gradlew clean.

only tested in the Android build - there may or may not be another commit
which fixes building for other platforms.
2023-06-20 15:11:55 -05:00
tildearrow
c777d699d2 POKEY: implement two-tone mode effect 2023-06-20 14:43:20 -05:00
tildearrow
4521cbfb4f asdf 2023-06-20 04:26:23 -05:00
tildearrow
6e61343ad8 playSub optimization
MAY CAUSE REGRESSIONS but I don't know
2023-06-20 01:20:48 -05:00
tildearrow
443535a54c fix possible hang in runMidiClock
issue #1167
2023-06-20 01:08:51 -05:00
tildearrow
9851f5cc87 YM2612: fix a couple DAC chan osc problems
issue #1168
2023-06-20 00:41:17 -05:00
tildearrow
c7da358376 fix .dmf PAL/NTSC thing 2023-06-20 00:29:47 -05:00
tildearrow
2e469396b1 fix inability to save 1.1.8 .dmf 2023-06-19 23:29:06 -05:00
tildearrow
b8e3e7858e add Revolt link 2023-06-19 14:11:25 -05:00
tildearrow
ae6e68b976 chan osc volume balancing, part 2
TODO: maybe change the range again?
2023-06-18 21:07:00 -05:00
tildearrow
9cb1fbcc45 chan osc volume balancing, part 1 2023-06-18 20:00:20 -05:00
tildearrow
e7b69b27e6 YM2151: fix Nuked chan osc 2023-06-18 13:55:55 -05:00
tildearrow
0e029def51 YM2612: fix chan osc again 2023-06-18 13:40:29 -05:00
tildearrow
4776020d05 GUI: per-chan osc improvements 2023-06-18 04:27:22 -05:00
tildearrow
b9414de49d OPLL: fix vol macro for drums 2023-06-18 03:14:06 -05:00
tildearrow
e246501b3a YM2612: fix DAC chan osc 2023-06-18 02:55:45 -05:00
tildearrow
d35fa6f1bc new demo song
by Xan
2023-06-16 18:43:33 -05:00
tildearrow
29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
ad9981fdea IGFD: tabs to spaces... 2023-06-16 16:26:22 -05:00
tildearrow
9b1fea5c36 IGFD: remove std::filesystem support
it is unused in Furnace
2023-06-16 16:12:20 -05:00
tildearrow
7b30cfb1b7 IGFD: some changes 2023-06-16 15:43:41 -05:00
tildearrow
fe2da0019a YM2612: fix DualPCM chan osc sustain
issue #1162
2023-06-16 13:34:03 -05:00
tildearrow
d0d3094c62 KDCHTA;!5' 2023-06-15 15:46:23 -05:00
tildearrow
e089c3940d fix atari breakbeat
issue #1157
2023-06-15 15:45:53 -05:00
freq-mod
2658f4cfdc typo 2023-06-15 15:11:44 -05:00
freq-mod
3e7710651a Update ym2612.md
src: genny vst and sonic.exe vs fnf
2023-06-15 15:11:44 -05:00
freq-mod
72b654f708 Update opl.md
ditto
2023-06-15 15:11:44 -05:00
freq-mod
f8346f5588 Update opll.md
drum mode internals
2023-06-15 15:11:44 -05:00
freq-mod
baf2964faa Update README.md
wavetable
2023-06-15 15:11:44 -05:00
freq-mod
65a81d67b9 Update sample doc 2023-06-15 15:11:44 -05:00
tildearrow
89f8c8fa19 OPLL: try to fix vol macro for drums 2023-06-14 17:35:17 -05:00
tildearrow
cca84dea00 fix 2023-06-14 17:21:02 -05:00
tildearrow
c2369f57a7 and that's the DirectX 11 backend
now let's see whether CI likes that
2023-06-14 16:27:15 -05:00
tildearrow
83ad6e0894 GUI: DirectX 11 render backend, part 8
updateTexture for dynamic textures
2023-06-14 14:50:39 -05:00
tildearrow
6933446d8a GUI: DirectX 11 render backend, part 7
now with texture workaround
2023-06-13 05:45:36 -05:00
tildearrow
1ffa80e845 and one more piece of code 2023-06-13 04:38:13 -05:00
tildearrow
8ee4734eab DISCARD 2023-06-13 04:24:34 -05:00
tildearrow
db14ce602d why are you not showing me the return value
I want to see what's going on
2023-06-13 04:16:19 -05:00
tildearrow
d85dd7071a GUI: DirectX 11 render backend, part 6
nice I probably found a new DXVK bug
2023-06-13 04:06:03 -05:00
tildearrow
4f39e6ee31 GUI: DirectX 11 render backend, part 5
nope, not yet
2023-06-13 03:54:55 -05:00
tildearrow
ad8082a921 GUI: DirectX 11 render backend, part 4
ready to merge?
2023-06-13 03:12:12 -05:00
tildearrow
852f61b7fc GUI: DirectX 11 render backend, part 3 2023-06-12 23:43:15 -05:00
tildearrow
686a684490 add demos/msx/OPLL_High_and_Rising.fur
see ticket #1084
2023-06-12 22:36:27 -05:00