furnace/src/engine/engine.h

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2022-02-15 03:12:20 +00:00
/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _ENGINE_H
#define _ENGINE_H
#include "song.h"
#include "dispatch.h"
#include "dataErrors.h"
#include "safeWriter.h"
#include "../audio/taAudio.h"
#include "blip_buf.h"
#include <thread>
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#include <mutex>
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#include <map>
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#include <queue>
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#define addWarning(x) \
if (warnings.empty()) { \
warnings+=x; \
} else { \
warnings+=(String("\n")+x); \
}
#define DIV_VERSION "dev63"
#define DIV_ENGINE_VERSION 63
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enum DivStatusView {
DIV_STATUS_NOTHING=0,
DIV_STATUS_PATTERN,
DIV_STATUS_COMMANDS
};
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enum DivAudioEngines {
DIV_AUDIO_JACK=0,
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DIV_AUDIO_SDL=1,
DIV_AUDIO_NULL=2,
DIV_AUDIO_DUMMY=3
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};
enum DivAudioExportModes {
DIV_EXPORT_MODE_ONE=0,
DIV_EXPORT_MODE_MANY_SYS,
DIV_EXPORT_MODE_MANY_CHAN
};
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enum DivHaltPositions {
DIV_HALT_NONE=0,
DIV_HALT_TICK,
DIV_HALT_ROW,
DIV_HALT_PATTERN,
DIV_HALT_BREAKPOINT
};
struct DivChannelState {
std::vector<DivDelayedCommand> delayed;
int note, oldNote, pitch, portaSpeed, portaNote;
int volume, volSpeed, cut, rowDelay, volMax;
int delayOrder, delayRow, retrigSpeed, retrigTick;
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int vibratoDepth, vibratoRate, vibratoPos, vibratoDir, vibratoFine;
int tremoloDepth, tremoloRate, tremoloPos;
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unsigned char arp, arpStage, arpTicks;
bool doNote, legato, portaStop, keyOn, keyOff, nowYouCanStop, stopOnOff, arpYield, delayLocked, inPorta, scheduledSlideReset, shorthandPorta, noteOnInhibit;
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DivChannelState():
note(-1),
oldNote(-1),
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pitch(0),
portaSpeed(-1),
portaNote(-1),
volume(0x7f00),
volSpeed(0),
cut(-1),
rowDelay(0),
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volMax(0),
delayOrder(0),
delayRow(0),
retrigSpeed(0),
retrigTick(0),
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vibratoDepth(0),
vibratoRate(0),
vibratoPos(0),
vibratoDir(0),
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vibratoFine(15),
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tremoloDepth(0),
tremoloRate(0),
tremoloPos(0),
arp(0),
arpStage(-1),
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arpTicks(1),
doNote(false),
legato(false),
portaStop(false),
keyOn(false),
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keyOff(false),
nowYouCanStop(true),
stopOnOff(false),
arpYield(false),
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delayLocked(false),
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inPorta(false),
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scheduledSlideReset(false),
shorthandPorta(false),
noteOnInhibit(false) {}
};
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struct DivNoteEvent {
int channel, ins, note, volume;
bool on;
DivNoteEvent(int c, int i, int n, int v, bool o):
channel(c),
ins(i),
note(n),
volume(v),
on(o) {}
};
struct DivDispatchContainer {
DivDispatch* dispatch;
blip_buffer_t* bb[2];
size_t bbInLen;
int temp[2], prevSample[2];
short* bbIn[2];
short* bbOut[2];
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bool lowQuality;
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void setRates(double gotRate);
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void setQuality(bool lowQual);
void acquire(size_t offset, size_t count);
void flush(size_t count);
void fillBuf(size_t runtotal, size_t offset, size_t size);
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void clear();
void init(DivSystem sys, DivEngine* eng, int chanCount, double gotRate, unsigned int flags);
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void quit();
DivDispatchContainer():
dispatch(NULL),
bb{NULL,NULL},
bbInLen(0),
temp{0,0},
prevSample{0,0},
bbIn{NULL,NULL},
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bbOut{NULL,NULL},
lowQuality(false) {}
};
class DivEngine {
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DivDispatchContainer disCont[32];
TAAudio* output;
TAAudioDesc want, got;
String exportPath;
std::thread* exportThread;
int chans;
bool active;
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bool lowQuality;
bool playing;
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bool freelance;
bool speedAB;
bool endOfSong;
bool consoleMode;
bool extValuePresent;
bool repeatPattern;
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bool metronome;
bool exporting;
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bool halted;
bool forceMono;
bool cmdStreamEnabled;
int ticks, curRow, curOrder, remainingLoops, nextSpeed, divider;
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int cycles, clockDrift, stepPlay;
int changeOrd, changePos, totalSeconds, totalTicks, totalTicksR, totalCmds, lastCmds, cmdsPerSecond, globalPitch;
unsigned char extValue;
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unsigned char speed1, speed2;
DivStatusView view;
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DivHaltPositions haltOn;
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DivChannelState chan[DIV_MAX_CHANS];
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DivAudioEngines audioEngine;
DivAudioExportModes exportMode;
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std::map<String,String> conf;
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std::queue<DivNoteEvent> pendingNotes;
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bool isMuted[DIV_MAX_CHANS];
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std::mutex isBusy;
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String configPath;
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String configFile;
String lastError;
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String warnings;
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std::vector<String> audioDevs;
std::vector<DivCommand> cmdStream;
struct SamplePreview {
int sample;
int wave;
unsigned int pos;
SamplePreview():
sample(-1),
wave(-1),
pos(0) {}
} sPreview;
short vibTable[64];
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blip_buffer_t* samp_bb;
size_t samp_bbInLen;
int samp_temp, samp_prevSample;
short* samp_bbIn;
short* samp_bbOut;
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unsigned char* metroTick;
size_t metroTickLen;
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float metroFreq, metroPos;
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float metroAmp;
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size_t totalProcessed;
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DivSystem systemFromFile(unsigned char val);
unsigned char systemToFile(DivSystem val);
int dispatchCmd(DivCommand c);
void processRow(int i, bool afterDelay);
void nextOrder();
void nextRow();
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool isSecond);
// returns true if end of song.
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bool nextTick(bool noAccum=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
bool perSystemPostEffect(int ch, unsigned char effect, unsigned char effectVal);
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void recalcChans();
void renderSamples();
void reset();
void playSub(bool preserveDrift, int goalRow=0);
bool loadDMF(unsigned char* file, size_t len);
bool loadFur(unsigned char* file, size_t len);
bool initAudioBackend();
bool deinitAudioBackend();
void exchangeIns(int one, int two);
public:
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DivSong song;
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DivSystem sysOfChan[DIV_MAX_CHANS];
int dispatchOfChan[DIV_MAX_CHANS];
int dispatchChanOfChan[DIV_MAX_CHANS];
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bool keyHit[DIV_MAX_CHANS];
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float* oscBuf[2];
float oscSize;
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void runExportThread();
void nextBuf(float** in, float** out, int inChans, int outChans, unsigned int size);
DivInstrument* getIns(int index);
DivWavetable* getWave(int index);
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DivSample* getSample(int index);
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// start fresh
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void createNew(const int* description);
// load a file.
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bool load(unsigned char* f, size_t length);
// save as .dmf.
SafeWriter* saveDMF(unsigned char version);
// save as .fur.
SafeWriter* saveFur();
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// build a ROM file (TODO).
// specify system to build ROM for.
SafeWriter* buildROM(int sys);
// dump to VGM.
SafeWriter* saveVGM(bool* sysToExport=NULL, bool loop=true);
// export to an audio file
bool saveAudio(const char* path, int loops, DivAudioExportModes mode);
// wait for audio export to finish
void waitAudioFile();
// stop audio file export
bool haltAudioFile();
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// notify instrument parameter change
void notifyInsChange(int ins);
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// notify wavetable change
void notifyWaveChange(int wave);
// returns whether a system is VGM compatible
bool isVGMExportable(DivSystem which);
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// save config
bool saveConf();
// load config
bool loadConf();
// get a config value
bool getConfBool(String key, bool fallback);
int getConfInt(String key, int fallback);
float getConfFloat(String key, float fallback);
double getConfDouble(String key, double fallback);
String getConfString(String key, String fallback);
// set a config value
void setConf(String key, bool value);
void setConf(String key, int value);
void setConf(String key, float value);
void setConf(String key, double value);
void setConf(String key, String value);
// calculate base frequency/period
int calcBaseFreq(double clock, double divider, int note, bool period);
// calculate frequency/period
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int calcFreq(int base, int pitch, bool period=false, int octave=0);
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// find song loop position
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void walkSong(int& loopOrder, int& loopRow, int& loopEnd);
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// play
void play();
// play to row
void playToRow(int row);
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// play by one row
void stepOne(int row);
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// stop
void stop();
// reset playback state
void syncReset();
// trigger sample preview
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void previewSample(int sample, int note=-1);
void stopSamplePreview();
// trigger wave preview
void previewWave(int wave, int note);
void stopWavePreview();
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// get config path
String getConfigPath();
// get sys channel count
int getChannelCount(DivSystem sys);
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// get channel count
int getTotalChannelCount();
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// get effect description
const char* getEffectDesc(unsigned char effect, int chan);
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// get channel type
// - 0: FM
// - 1: pulse
// - 2: noise
// - 3: wave/other
// - 4: PCM
// - 5: FM operator
int getChannelType(int ch);
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// get preferred instrument type
DivInstrumentType getPreferInsType(int ch);
// get song system name
const char* getSongSystemName();
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// get sys name
const char* getSystemName(DivSystem sys);
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// get sys chips
const char* getSystemChips(DivSystem sys);
// get japanese system name
const char* getSystemNameJ(DivSystem sys);
// convert sample rate format
int fileToDivRate(int frate);
int divToFileRate(int drate);
// get effective sample rate
int getEffectiveSampleRate(int rate);
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// is FM system
bool isFMSystem(DivSystem sys);
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// is STD system
bool isSTDSystem(DivSystem sys);
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// is channel muted
bool isChannelMuted(int chan);
// toggle mute
void toggleMute(int chan);
// toggle solo
void toggleSolo(int chan);
// set mute status
void muteChannel(int chan, bool mute);
// unmute all
void unmuteAll();
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// get channel name
const char* getChannelName(int chan);
// get channel short name
const char* getChannelShortName(int chan);
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// get channel max volume
int getMaxVolumeChan(int chan);
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// get current order
unsigned char getOrder();
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// get current row
int getRow();
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// get speed 1
unsigned char getSpeed1();
// get speed 2
unsigned char getSpeed2();
// get Hz
int getHz();
// get current Hz
int getCurHz();
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// get time
int getTotalTicks(); // 1/1000000th of a second
int getTotalSeconds();
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// get repeat pattern
bool getRepeatPattern();
// set repeat pattern
void setRepeatPattern(bool value);
// has ext value
bool hasExtValue();
// get ext value
unsigned char getExtValue();
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// is playing
bool isPlaying();
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// is stepping
bool isStepping();
// is exporting
bool isExporting();
// add instrument
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int addInstrument(int refChan=0);
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// add instrument from file
bool addInstrumentFromFile(const char* path);
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// delete instrument
void delInstrument(int index);
// add wavetable
int addWave();
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// add wavetable from file
bool addWaveFromFile(const char* path);
// delete wavetable
void delWave(int index);
// add sample
int addSample();
// add sample from file
bool addSampleFromFile(const char* path);
// delete sample
void delSample(int index);
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// add order
void addOrder(bool duplicate, bool where);
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// deep clone orders
void deepCloneOrder(bool where);
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// delete order
void deleteOrder();
// move order up
void moveOrderUp();
// move order down
void moveOrderDown();
// move thing up
bool moveInsUp(int which);
bool moveWaveUp(int which);
bool moveSampleUp(int which);
// move thing down
bool moveInsDown(int which);
bool moveWaveDown(int which);
bool moveSampleDown(int which);
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// play note
void noteOn(int chan, int ins, int note, int vol=-1);
// stop note
void noteOff(int chan);
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// go to order
void setOrder(unsigned char order);
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// set system flags
void setSysFlags(int system, unsigned int flags, bool restart);
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// set Hz
void setSongRate(int hz, bool pal);
// set remaining loops. -1 means loop forever.
void setLoops(int loops);
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// get channel state
DivChannelState* getChanState(int chan);
// get dispatch channel state
void* getDispatchChanState(int chan);
// get register pool
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unsigned char* getRegisterPool(int sys, int& size, int& depth);
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// enable command stream dumping
void enableCommandStream(bool enable);
// get command stream
void getCommandStream(std::vector<DivCommand>& where);
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// set the audio system.
void setAudio(DivAudioEngines which);
// set the view mode.
void setView(DivStatusView which);
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// get available audio devices
std::vector<String>& getAudioDevices();
// rescan audio devices
void rescanAudioDevices();
// set the console mode.
void setConsoleMode(bool enable);
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// get metronome
bool getMetronome();
// set metronome
void setMetronome(bool enable);
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// halt now
void halt();
// resume from halt
void resume();
// halt on next something
void haltWhen(DivHaltPositions when);
// is engine halted
bool isHalted();
// get register cheatsheet
const char** getRegisterSheet(int sys);
// public render samples
void renderSamplesP();
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// change system
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void changeSystem(int index, DivSystem which);
// add system
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bool addSystem(DivSystem which);
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// remove system
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bool removeSystem(int index);
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// write to register on system
void poke(int sys, unsigned int addr, unsigned short val);
// write to register on system
void poke(int sys, std::vector<DivRegWrite>& wlist);
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// get last error
String getLastError();
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// get warnings
String getWarnings();
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// switch master
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bool switchMaster();
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// get audio desc want
TAAudioDesc& getAudioDescWant();
// get audio desc
TAAudioDesc& getAudioDescGot();
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// init dispatch
void initDispatch();
// quit dispatch
void quitDispatch();
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// initialize the engine. optionally provide an output file name.
bool init();
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// terminate the engine.
bool quit();
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unsigned char* adpcmAMem;
size_t adpcmAMemLen;
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unsigned char* adpcmBMem;
size_t adpcmBMemLen;
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unsigned char* qsoundMem;
size_t qsoundMemLen;
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unsigned char* qsoundAMem;
size_t qsoundAMemLen;
unsigned char* dpcmMem;
size_t dpcmMemLen;
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DivEngine():
output(NULL),
exportThread(NULL),
chans(0),
active(false),
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lowQuality(false),
playing(false),
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freelance(false),
speedAB(false),
endOfSong(false),
consoleMode(false),
extValuePresent(false),
repeatPattern(false),
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metronome(false),
exporting(false),
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halted(false),
forceMono(false),
cmdStreamEnabled(false),
ticks(0),
curRow(0),
curOrder(0),
remainingLoops(-1),
nextSpeed(3),
divider(60),
cycles(0),
clockDrift(0),
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stepPlay(0),
changeOrd(-1),
changePos(0),
totalSeconds(0),
totalTicks(0),
totalTicksR(0),
totalCmds(0),
lastCmds(0),
cmdsPerSecond(0),
extValue(0),
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speed1(3),
speed2(3),
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view(DIV_STATUS_NOTHING),
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haltOn(DIV_HALT_NONE),
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audioEngine(DIV_AUDIO_NULL),
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samp_bbInLen(0),
samp_temp(0),
samp_prevSample(0),
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metroTick(NULL),
metroTickLen(0),
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metroFreq(0),
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metroPos(0),
metroAmp(0.0f),
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totalProcessed(0),
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oscBuf{NULL,NULL},
oscSize(1),
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adpcmAMem(NULL),
adpcmAMemLen(0),
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adpcmBMem(NULL),
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adpcmBMemLen(0),
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qsoundMem(NULL),
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qsoundMemLen(0),
qsoundAMem(NULL),
qsoundAMemLen(0),
dpcmMem(NULL),
dpcmMemLen(0) {}
};
#endif