GUI: finish order buttons

This commit is contained in:
tildearrow 2021-12-22 17:39:16 -05:00
parent e093e00225
commit bbb0a14946
3 changed files with 117 additions and 1 deletions

View File

@ -1752,6 +1752,103 @@ void DivEngine::delSample(int index) {
isBusy.unlock();
}
void DivEngine::addOrder(bool duplicate, bool where) {
unsigned char order[32];
if (song.ordersLen>=0x7e) return;
isBusy.lock();
if (duplicate) {
for (int i=0; i<32; i++) {
order[i]=song.orders.ord[i][curOrder];
}
} else {
bool used[256];
for (int i=0; i<chans; i++) {
memset(used,0,sizeof(bool)*256);
for (int j=0; j<song.ordersLen; j++) {
used[song.orders.ord[i][j]]=true;
}
order[i]=0x7e;
for (int j=0; j<256; j++) {
if (!used[j]) {
order[i]=j;
break;
}
}
}
}
if (where) { // at the end
for (int i=0; i<32; i++) {
song.orders.ord[i][song.ordersLen]=order[i];
}
song.ordersLen++;
} else { // after current order
for (int i=0; i<32; i++) {
for (int j=song.ordersLen; j>curOrder; j--) {
song.orders.ord[i][j]=song.orders.ord[i][j-1];
}
song.orders.ord[i][curOrder+1]=order[i];
}
song.ordersLen++;
curOrder++;
if (playing) {
playSub(false);
}
}
isBusy.unlock();
}
void DivEngine::deleteOrder() {
if (song.ordersLen<=1) return;
isBusy.lock();
for (int i=0; i<32; i++) {
for (int j=curOrder; j<song.ordersLen; j++) {
song.orders.ord[i][j]=song.orders.ord[i][j+1];
}
}
song.ordersLen--;
if (curOrder>=song.ordersLen) curOrder=song.ordersLen-1;
if (playing) {
playSub(false);
}
isBusy.unlock();
}
void DivEngine::moveOrderUp() {
isBusy.lock();
if (curOrder<1) {
isBusy.unlock();
return;
}
for (int i=0; i<32; i++) {
song.orders.ord[i][curOrder]^=song.orders.ord[i][curOrder-1];
song.orders.ord[i][curOrder-1]^=song.orders.ord[i][curOrder];
song.orders.ord[i][curOrder]^=song.orders.ord[i][curOrder-1];
}
curOrder--;
if (playing) {
playSub(false);
}
isBusy.unlock();
}
void DivEngine::moveOrderDown() {
isBusy.lock();
if (curOrder>=song.ordersLen-1) {
isBusy.unlock();
return;
}
for (int i=0; i<32; i++) {
song.orders.ord[i][curOrder]^=song.orders.ord[i][curOrder+1];
song.orders.ord[i][curOrder+1]^=song.orders.ord[i][curOrder];
song.orders.ord[i][curOrder]^=song.orders.ord[i][curOrder+1];
}
curOrder++;
if (playing) {
playSub(false);
}
isBusy.unlock();
}
void DivEngine::setOrder(unsigned char order) {
isBusy.lock();
curOrder=order;

View File

@ -269,6 +269,18 @@ class DivEngine {
// delete sample
void delSample(int index);
// add order
void addOrder(bool duplicate, bool where);
// delete order
void deleteOrder();
// move order up
void moveOrderUp();
// move order down
void moveOrderDown();
// go to order
void setOrder(unsigned char order);

View File

@ -435,24 +435,31 @@ void FurnaceGUI::drawOrders() {
ImGui::NextColumn();
if (ImGui::Button(ICON_FA_PLUS)) {
// add order row (new)
e->addOrder(false,false);
}
if (ImGui::Button(ICON_FA_MINUS)) {
// remove this order row
e->deleteOrder();
}
if (ImGui::Button(ICON_FA_FILES_O)) {
// duplicate order row
e->addOrder(true,false);
}
if (ImGui::Button(ICON_FA_ANGLE_UP)) {
// move order row up
e->moveOrderUp();
}
if (ImGui::Button(ICON_FA_ANGLE_DOWN)) {
// move order row down
e->moveOrderDown();
}
if (ImGui::Button(ICON_FA_ANGLE_DOUBLE_DOWN)) {
// duplicate order row at end
e->addOrder(true,true);
}
if (ImGui::Button(changeAllOrders?"1##ChangeAll":"A##ChangeAll")) {
if (ImGui::Button(changeAllOrders?ICON_FA_LINK"##ChangeAll":ICON_FA_CHAIN_BROKEN"##ChangeAll")) {
// whether to change one or all orders in a row
changeAllOrders=!changeAllOrders;
}
ImGui::PopStyleVar();
}