further improve the accuracy of 03xx
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@ -29,7 +29,7 @@ struct DivChannelState {
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int vibratoDepth, vibratoRate, vibratoPos, vibratoDir, vibratoFine;
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int tremoloDepth, tremoloRate, tremoloPos;
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unsigned char arp, arpStage, arpTicks;
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bool doNote, legato, portaStop, keyOn, nowYouCanStop, stopOnOff, arpYield, delayLocked;
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bool doNote, legato, portaStop, keyOn, nowYouCanStop, stopOnOff, arpYield, delayLocked, inPorta;
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DivChannelState():
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note(-1),
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@ -62,7 +62,8 @@ struct DivChannelState {
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nowYouCanStop(true),
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stopOnOff(false),
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arpYield(false),
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delayLocked(false) {}
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delayLocked(false),
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inPorta(false) {}
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};
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class DivEngine {
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@ -403,6 +403,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
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if (effectVal==0) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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chan[i].inPorta=false;
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} else {
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chan[i].portaNote=0x60;
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chan[i].portaSpeed=effectVal;
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@ -415,6 +416,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
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if (effectVal==0) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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chan[i].inPorta=false;
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} else {
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chan[i].portaNote=0x00;
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chan[i].portaSpeed=effectVal;
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@ -427,17 +429,19 @@ void DivEngine::processRow(int i, bool afterDelay) {
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if (effectVal==0) {
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chan[i].portaNote=-1;
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chan[i].portaSpeed=-1;
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chan[i].inPorta=false;
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dispatchCmd(DivCommand(DIV_CMD_PRE_PORTA,i,false));
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} else {
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if (chan[i].note==chan[i].oldNote) {
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if (chan[i].note==chan[i].oldNote && !chan[i].inPorta) {
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chan[i].portaNote=chan[i].note;
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chan[i].portaSpeed=0;
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chan[i].portaSpeed=-1;
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} else {
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chan[i].portaNote=chan[i].note;
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chan[i].portaSpeed=effectVal;
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chan[i].inPorta=true;
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}
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chan[i].portaStop=true;
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chan[i].doNote=false;
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if (chan[i].keyOn) chan[i].doNote=false;
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chan[i].stopOnOff=true;
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dispatchCmd(DivCommand(DIV_CMD_PRE_PORTA,i,true));
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}
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@ -735,6 +739,7 @@ bool DivEngine::nextTick() {
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chan[i].portaSpeed=0;
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chan[i].oldNote=chan[i].note;
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chan[i].note=chan[i].portaNote;
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chan[i].inPorta=false;
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dispatchCmd(DivCommand(DIV_CMD_LEGATO,i,chan[i].note));
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}
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}
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