minenice55
463ae454d0
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5079bd9b6f
Merge pull request #139 from ThatZeoMan/master
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Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
309e4997e1
vfx flashes work again
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thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
ec7936b954
Track 5 fully functional
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also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
a78235cea0
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
774bbea916
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
818e8a4cd5
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
adianfiuef
09581bddca
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
adianfiuef
e343e66b8d
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
180fea7832
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
0c743b44d5
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
fb169868b5
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
bb81e24572
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
06fe482f3d
add controller selection, auto-search
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- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
Mytiaoga
f726fb93ce
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
68d560b8bc
First Contact - Toggle Live Bar beat
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- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
111fbaf159
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
e80c9dc3fa
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
4f08887078
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
ThatZeoMan
6754a34e26
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f27d16a1a5
Further simplified Coin Toss
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Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08
Combined Coin Toss's "Set XXXXground color" into one
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also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
Mytiaoga
614059a4d3
Updated Inputs for some minigames
...
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
b1a491b50a
First Contact - Updated Input Manager
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Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
6165203061
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
59aaf44d02
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
8aa554cbb1
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
b246af7033
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
1f792eb6f2
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
6d9e9b2a5f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
9d0b87924b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
9159d5209f
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
cfc137e749
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
9d6b2d25ee
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
3f420f6c4f
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
3112e208d7
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
31dcf5410f
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
b039ff219a
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
b437b5b392
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
bdc5642710
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
d4c2fe669a
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
06c4bf0c16
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
286b778676
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
34e29efae8
More comments, new method to detect expected inputs
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IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
6384d28295
Added a list to keep track of all the scheduled inputs of a minigame
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...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f056b0d4b6
noAutoplay and autoplayOnly settings
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Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
8911581873
Added Support for specific direction inputs
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Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
846e4c5c4c
Fixed Input bugs + Optimizations
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-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
f41d9d9cf0
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
minenice55
85ba13b21b
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
33eb285385
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
e58feee0db
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
94b688dbc6
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
70dd10c646
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
72b4ef1aeb
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
fdfcbe8948
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c041b37031
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
6979e454f6
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
6be3b47559
Fan Club: various adjustments
...
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
74a83c46c5
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
64897819a8
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
1775923118
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
995d20d522
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
f6dd5e28a9
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
27dd45148e
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
beeb309e26
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
51c529a16f
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
a193cf8909
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
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Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
04328464f7
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
8ca290cc3f
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
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I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00