Commit Graph

570 Commits

Author SHA1 Message Date
saladplainzone 188de3de56 Space Dance - Polish (#324)
* Sneaky Spirits - Fix Easing

gost go woosh

* Sneaky Spirits - Tree Tweaks

Stops during slowdown now and realigned second animation frame

* Space Dance - Polish

Added new Hi-Res effect textures, adjusted sound offsets
2023-03-03 04:23:56 +00:00
Rapandrasmus 1f8dfada07 Space dance improvements/additions + launch party rotation fix (#321)
* Almost done with space dance stuff additions

* Space dance improvements and additions

* Removed WIP text from Space Dance

* Removed WIP text from launch party and kitties and made the launch pad rotation actually be in the center of the launch pad
2023-02-27 20:13:10 +00:00
Rapandrasmus e586cfe1a9 Boom (#319) 2023-02-27 03:05:40 +00:00
saladplainzone 67ebfdfc1c Sneaky Spirits Visual Fixes (#318)
* Sneaky Spirits - Fix Easing

gost go woosh

* Sneaky Spirits - Tree Tweaks

Stops during slowdown now and realigned second animation frame
2023-02-27 03:05:33 +00:00
Rapandrasmus 17b26aa598 Marching orders fast face sound improvement + catchy tune control when da smile ends (#317)
* here do da fast one now

* boom

* lol

* Epic beat timing change
2023-02-25 03:41:18 +00:00
AstrlJelly 6cd08f1b5d Meat Grinder (#314)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 00:25:14 +00:00
Rapandrasmus ef71d8ee64 Rain now slows down in sneaky spirits (#313)
* Rain now slows down in sneaky spirits

* Visual adjustments

* Sigh
2023-02-22 23:58:01 +00:00
Jellirby a61c31448d Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
2023-02-22 03:48:24 +00:00
Rapandrasmus e1207c0faa Tunnel Defuckedificaition + small tweaks and additions (#309)
* tweaks and fixes

* SMALL FIX
2023-02-21 21:56:01 +00:00
Rapandrasmus 884a5bc401 Sneaky spirits has snuck its way into HS! Wow! Amazing! (#307)
* Started, off to a good start

* Animation shit

* I hope this looks okay

* expose song pitch to minigames

* clean up new additions

* They now lower down

* Da new pitch stuff needs update but I made cool stuff regardless

* Hit sprites implemented

* Added barely animation for ghost

* Missing and barely stuff implemented

* make new functions actually set music pitch

* Bow enter or exit

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-21 16:42:21 +00:00
Bhaos d50492aeec Kitties multiple bug fixes, lingering animations, etc. (#303)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"

* fish bug fix

* Multiple Bug Fixes and Linger Animations
2023-02-21 16:26:20 +00:00
Rapandrasmus e0ab981060 No way, fireworks is now feature-complete???! he did da impossible PART 2 (#298)
* Started

* Added bomb

* Just need more explosion types ig

* Count ins :D

* Remix 5 background

* This was painful

* Shity particles

* particle adjustments

* stuff

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-20 19:22:50 +00:00
Rapandrasmus dc1fc01458 Tap troupe final tweaks and additions, the game can be marked as done now!!!!!!!!!!!!!! (#296)
* TWEAKS AND ZOOM OUT!

* Forgor these

* Another thing

* tink sfx improvement
2023-02-20 05:49:54 +00:00
Braedon Lewis d6c650aa93 Spaceball HD Textures (#289) 2023-02-20 05:48:50 +00:00
Rapandrasmus 3e0b835b11 TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00
Braedon Lewis 8d375951a8 Auto Spaceball dispense (#286) 2023-02-18 22:12:49 +00:00
Rapandrasmus 14149b57e7 New animation helper function and rhythm rally scaled animations (#285) 2023-02-17 18:45:18 +00:00
Rapandrasmus 93d53847e5 Fixed them bugs (#284) 2023-02-17 11:21:34 -05:00
Rapandrasmus 4060f9f873 Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party

Pitches/Animations are almost finished

* idk what you'd call this anymore

* More Launch Party Code

* Actually Approachable Code!

* Some other stuff idk

* Cleanup preparation

* Beginning too rebuild

* Got the rocket and cracker crackin'

* Basics done codewise

* Started setting up the movement of the launch pad

* You can now move da launch pad and rotate it too

* Scrolling Background effect added

* Small tweak

* Name changes

* Rise animation adjustment

* animations stuff

* miss and launch anims are in

* Implemented animations

* Adjusted sizing of launch pad

* Able to change scroll speed, but with major issues

* more anims

* More anim implementations

* more final touches

* Bug fixes

---------

Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-17 01:14:53 +00:00
Rapandrasmus 6bf6b5c8ef Fixed working dough and lockstep earrape bugs and tambourine interval bugs (#281)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes

* Fixes to lockstep, tambourine and wd
2023-02-15 21:40:20 +00:00
Rapandrasmus fd0472dfa6 fixed small bug with ssds (#273)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks

* Fixed small ssds bug

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-14 18:12:08 +00:00
Rapandrasmus c1932225d3 Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
Amy54Desu b6db2e328e Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00
Rapandrasmus 3a1820c5b9 Ringside: Fixed the camera sometimes being zoomed out on game switch, fixed the newspaper having the miss pose when it shouldn't and fixed the kids laughter playing endlessly. (Generally cleaned up code too) (#260)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

* Fixed the camera fr this time

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:48:41 -05:00
minenice55 7374066639 Minigame "Feel" Adjustments and Additions (#258)
* add alt cue to fan club

* add effects to rhythm somen

update rhythm somen hitsound
add near miss interaction for rhythm somen

* adjust trick on the class animation

* adjust fan club spectator animation timing

fix bug with legacy beatmap conversion
2023-02-04 22:05:43 -05:00
Rapandrasmus 3fb6258813 Fixed camera staying zoomed out on game switch (#256)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 18:14:32 -05:00
Rapandrasmus 3e71fce12e Ringside small fixes and tweaks (#255)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 12:52:13 -05:00
Rapandrasmus a3f8e4ad71 Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
minenice55 81d2e3af68 Air Rally Fixes (#252)
* fix clouds

* add hit effects

fix jank with shuttle movement

* make near miss effect snap to player hit position

* add easing to forthington movement

* try different shuttle rotation method

* Revert "try different shuttle rotation method"

This reverts commit 96c0d56fd6f3fe57be2aeabdd24e85c728da3097.

* try other rotation method
2023-02-01 01:02:59 -05:00
Rapandrasmus 0f7c413fbd Done (#251) 2023-01-31 11:16:01 -05:00
Rapandrasmus 855b5874ef Multiple space kickers, minor issues (#250)
* Almost done

* Bezier curves are silly

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-31 11:15:51 -05:00
minenice55 c2d7d23a28 Air Rally Improvements (#248)
* air rally enhancements

* update credits

* add near miss for fanclub (oops)
2023-01-30 16:42:19 -05:00
Braedon Lewis a499280aef Pure black and white filter (#245)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter
2023-01-30 10:50:38 -05:00
Braedon Lewis 7cb592fc69 Camera filters (#242)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
2023-01-26 22:42:16 -05:00
Braedon Lewis ef8f6c99d9 Spaceball cleanup and small bug fix (#236)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
Bhaos e74f309bba Kitties (WIP) (#237)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"
2023-01-25 10:29:21 -05:00
Rapandrasmus a70a175783 Mr Upbeat and Lockstep Animation fixes (#238)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes
2023-01-25 10:29:09 -05:00
minenice55 6a61b9d87a Scoring System Preparation (#235)
* add calculation for accuracy

* record accuracy for playthrough

* implement forced miss scoring to some games
2023-01-24 22:54:19 -05:00
Rapandrasmus 7dc9aad090 mr upbeat input fix + lockstep offbeat switch event seperation (#233) 2023-01-24 14:31:59 -05:00
Rapandrasmus 1d18d6a510 Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL

* Begun fixing lockstep, just needs small fixes and features

* Smol fix-ish

* Started work on mr upbeat

* MrUpbeat fixed, finishing up lockstep

* Added BG to lockstep

* Added bg colour change

* Done with my part
2023-01-23 17:48:05 -05:00
minenice55 da827e33d2 only destroy queued inputs while conductor is stopped (#224) 2023-01-22 16:50:48 -05:00
minenice55 97f775fd25 Working Dough Fixes (#223)
* make intervals be set at the correct time

clear queued balls lists while playback is stopped
queue sounds in advance to prevent mistiming

* clear tambourine queued inputs while playback is stopped

* clear queued inputs OnDestroy
2023-01-22 14:22:39 -05:00
Rapandrasmus 9b64f01384 I never wanna work on a Call and respone game ever again (#220)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL
2023-01-21 21:17:10 -05:00
Rapandrasmus 54b7c5bc16 Tambourine fix? (#217)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix
2023-01-21 15:37:09 -05:00
Rapandrasmus 892a586457 Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE
2023-01-21 14:41:57 -05:00
Rapandrasmus 2d7e17bf5e Working Dough Polish and QoL + Tambourine Initilization (#211)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish
2023-01-20 10:48:30 -05:00
Rapandrasmus f0838444a8 Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE
2023-01-19 12:18:55 -05:00
kkuhn317 eec7119d5c Catchy Tune: fixed bop issue (#208)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

* Catchy Tune fix weird bop issue

* Catchy Tune remove WIP label

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-18 21:31:20 -05:00
minenice55 9c3ec82d10 Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
RaffyTaffy14 8d28f3977f Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317 171dca57d3 Catchy Tune: quick fixes (#207)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:51:53 -05:00
kkuhn317 373b52f94f Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI 168ef0a96b Karate Man - Object through sound changed from GBA to Fever/Megamix (#178)
* Karate Man - Object through sound changed from GBA to Fever/Megamix

it bothers me

* Marching Orders - Face Turn Inputs and More

i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy

* Fixing March Animations

slight error

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
minenice55 a57c373dfb Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55 825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos f688226c0d Kitties! (Initialization) (#200)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55 69b3e53f44 Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly 08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
kkuhn317 5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55 17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
minenice55 599c12d8b6 Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
Demon-Jake a379828911 Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby c75a76054a A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby b26e6fac12 Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 d245740f80 Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55 d74fe11e68 Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI 9d434c8114 Fix Formatting Errors
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI 88c1a7b528 marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI 75cc6f4131 i hate multisound for being 0.10 beats late 2022-09-10 21:38:51 +08:00
KrispyDotlessI 0776b10996 Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI e643b03e01 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI 51183f9a90 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI 77bc90de85 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI 1085ccbdd1 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI 31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
DPS2004 4cb4d3f117 update tunnel to use new minigame format 2022-09-04 13:23:43 -04:00
DPS2004 6ef84e73d9 Merge branch 'master' into tunnel 2022-09-04 12:52:43 -04:00
KrispyDotlessI a761bd7795 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI 66ae9e9cd8 Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-04 13:16:58 +08:00
minenice55 3a9c0db871 finish essential property work
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
KrispyDotlessI 636e7dfe1f Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI 1ea5edaef8 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI 8ecce14cfa More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI 0327387d33 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI ca0db56012 Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI 400d12bcbe Give up on coding until someone helps me
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI f1eb6ca51f Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI 95fcd5673f Forgot to update notes
Bummer.
2022-08-26 20:38:26 +08:00
KrispyDotlessI c8f4e3a9b6 Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI 603067c35d Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI 213258cb15 Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00
KrispyDotlessI d93102c01a DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-08-24 11:14:51 +08:00
KrispyDotlessI 95e1cc9510 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55 9825737cb3 fix typo 2022-08-23 09:09:43 -04:00
minenice55 9de0e1734e further work
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55 dcb2a71b98 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 07663c4919 finish conversions 2022-08-20 23:13:52 -04:00
minenice55 82f567f25e start reorganize GameAction
- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004 18ac271b3b remove even more leftovers 2022-08-20 16:27:20 -04:00