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Catchy Tune: fixed bop issue (#208)
* catchy tune setup work, animations * more catchy tune progress * catchy tune: gameplay implemented, animation adjustments * more animation work catchy tune * more animation work catchy tune * adjust icon metadata * code cleanup left remarks for minigame developer * Catchy Tune new sprites * Catchy Tune miss animations, fix bugs * barely animation * Catchy Tune several things * barely sounds * miss animation for pineapple * background for catchy tune 2 * new game action for switching bg * Catchy Tune cleanup, asset bundle * catchy tune fix tree layering, barely right sound * Catchy Tune fix weird bop issue * Catchy Tune remove WIP label Co-authored-by: minenice55 <star.elementa@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
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// minigame menu items
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("catchyTune", "Catchy Tune \n<color=#eb5454>[WIP]</color>", "B4E6F6", false, false, new List<GameAction>()
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return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List<GameAction>()
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{
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new GameAction("orange", "Orange")
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{
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@ -178,7 +178,7 @@ namespace HeavenStudio.Games
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{
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if (bopLeft && stopCatchLeft == 0)
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{
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plalinAnim.SetTrigger("bop");
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plalinAnim.Play("bop", 0, 0);
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}
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if (bopRight && stopCatchRight == 0)
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