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Tambourine fix? (#217)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix
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1 changed files with 3 additions and 1 deletions
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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[WIP]</color>", "812021", false, false, new List<GameAction>()
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return new Minigame("tambourine", "Tambourine", "812021", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", "Start Interval")
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{
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@ -134,6 +134,8 @@ namespace HeavenStudio.Games
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instance = this;
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sweatAnimator.Play("NoSweat", 0, 0);
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frogAnimator.Play("FrogExited", 0, 0);
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handsAnimator.Play("Idle", 0, 0);
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monkeyAnimator.Play("MonkeyIdle", 0, 0);
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}
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void Update()
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