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Kitties multiple bug fixes, lingering animations, etc. (#303)
* Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon) * Kitties (SFX added and some work on input) * Kitties Animation Stuff * Kitties Idle and Pop In * Kitties Clap Animations and Inverse Spawn * More Claps * Face Claps * Face Idle (Partially Done) and Mice * Finished Claps * Spins Partially Done * Started On Fish * Finished Rolls * Fixed issue where animation flip would override code flip * Fish Catch Animation Started * Kitties Inputs Done and Custom Background sorta done * Changed from "Initialization Only" to "WIP" * fish bug fix * Multiple Bug Fixes and Linger Animations
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19 changed files with 2876 additions and 163 deletions
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -265,28 +291,6 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-3646573078690367409
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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--- !u!1102 &-2766744301008221322
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AnimatorState:
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serializedVersion: 6
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@ -298,7 +302,7 @@ AnimatorState:
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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m_IKOnFeet: 0
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@ -314,6 +318,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-2714044128750841579
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AnimatorState:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RollFailIdle
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m_Speed: 1
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_TimeParameter:
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--- !u!1101 &-2177860344858019928
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -436,13 +466,13 @@ AnimatorStateMachine:
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m_Position: {x: 260, y: 170, z: 0}
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m_State: {fileID: -3829949611351272118}
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@ -475,13 +505,13 @@ AnimatorStateMachine:
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m_Position: {x: 1033.127, y: 392.9529, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 3278740035422063190}
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m_Position: {x: 455, y: 365, z: 0}
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@ -490,13 +520,31 @@ AnimatorStateMachine:
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m_Position: {x: 490, y: 430, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 3021539944801390256}
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- serializedVersion: 1
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -507,6 +555,32 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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--- !u!1102 &-129598820957940606
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m_PrefabAsset: {fileID: 0}
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m_Name: ClapNewIdle
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -529,6 +603,28 @@ AnimatorController:
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m_IKPass: 0
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m_Controller: {fileID: 9100000}
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--- !u!1101 &1133904875692015273
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
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--- !u!1102 &1829244944469280731
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AnimatorState:
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@ -582,6 +678,28 @@ AnimatorState:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &2318586210308178353
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AnimatorStateTransition:
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--- !u!1102 &2411012415187094160
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AnimatorState:
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serializedVersion: 6
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@ -647,7 +765,7 @@ AnimatorState:
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 5969541078673424355}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -674,7 +792,7 @@ AnimatorState:
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -3646573078690367409}
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m_IKOnFeet: 0
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@ -690,6 +808,32 @@ AnimatorState:
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--- !u!1102 &3333139975799202443
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AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RollNewIdle
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--- !u!1102 &3589226953959344988
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AnimatorState:
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serializedVersion: 6
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@ -727,7 +871,7 @@ AnimatorState:
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m_CycleOffset: 0
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@ -743,6 +887,28 @@ AnimatorState:
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--- !u!1101 &4487933529371268822
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AnimatorStateTransition:
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--- !u!1102 &5447183947627609589
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AnimatorState:
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@ -769,28 +935,32 @@ AnimatorState:
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--- !u!1101 &5969541078673424355
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AnimatorStateTransition:
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--- !u!1102 &5949093127017063641
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--- !u!1101 &6452637951331110214
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AnimatorStateTransition:
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@ -909,6 +1079,32 @@ AnimatorState:
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--- !u!1102 &8364581344494403122
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--- !u!1102 &8454677314460117632
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AnimatorState:
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@ -999,7 +1195,7 @@ AnimatorState:
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@ -1037,25 +1233,3 @@ AnimatorStateTransition:
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@ -263,12 +263,9 @@ namespace HeavenStudio.Games
|
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public void CatchFish(float beat)
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{
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if (!player.canClap)
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return;
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if (isInverted)
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Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
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else
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Fish.transform.localScale = new Vector3(1f, 1f, 1f);
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//if (!player.canClap)
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// return;
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player.ScheduleFish(beat);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("kitties/fish1", beat + 2f),
|
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|
@ -279,6 +276,10 @@ namespace HeavenStudio.Games
|
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|
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BeatAction.New(Cats[0], new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { if (isInverted)
|
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Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
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else
|
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Fish.transform.localScale = new Vector3(1f, 1f, 1f); }),
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new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
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new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
|
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new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
||||
|
|
Loading…
Reference in a new issue