mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
i hate multisound for being 0.10 beats late
This commit is contained in:
parent
0776b10996
commit
75cc6f4131
1 changed files with 8 additions and 7 deletions
|
@ -168,14 +168,15 @@ namespace HeavenStudio.Games
|
|||
switch (type)
|
||||
{
|
||||
case (int) CoinToss.CoinVariation.Cowbell:
|
||||
Jukebox.PlayOneShotGame("coinToss/cowbell1"); //this was intentional. it was to avoid the throw and cowbells to go offbeat.
|
||||
//this was intentional. it was to avoid the throw and cowbells to go offbeat.
|
||||
Jukebox.PlayOneShotGame("coinToss/cowbell1");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 1f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 2f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 3f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 4f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 5f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 6f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
|
||||
});
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue