Commit graph

68 commits

Author SHA1 Message Date
AstrlJelly
74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
minenice55
7ccc256eaf Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-30 02:52:14 +00:00
ThePurpleAnon
025681eaea Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00
フマジメ
6ee732a18b Bon odori patch (#803)
* text scroll

* Change animation playback timing

* Files forgot to commit
2024-03-26 12:13:09 +00:00
wookywok
650a9b6bb0 Bon Odori Animation Update 1 (#795)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Fixed side clap, started replacing backgrounds

* Further improvements

* bopping stuff

* Fixed animations, added new bg upscale, made compatible with current master

* Added clapping fx

* removed transitions from front clap animation

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
2024-03-18 22:54:50 +00:00
wookywok
11c1ae8f50 Big Nail Carpenter Updates (#743)
* Made Nail half-speed, changed long nail from hold B to press B, touched up animations

- Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo!

- Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall

- Also touched up the animations to make them snappier and improve gamefeel

* Cleaned up animations a bit further, changed 'fusuma' to 'shoji'

* Further animation improvements

Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be

* Fixed touch controls

FIxed touch controls being a miss no matter what

* reimplemented touch mode whiffing

cuz i forgor

* fixed a sound effect playing at the wrong time

* spawning logic overhaul

also fixed issue where sweets would be hittable if a nail could be instead
cues at full speed for testing need to halve the speed of everything later

* remove stray sfx call

* add missing exclaim animations to the forced object types

* improve chunk based spawning

improve animator setup

* remove unused stuff

* new animations

girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing

* fix the sweet break check

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-15 19:18:21 +00:00
wookywok
f14d2a423f Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00
wookywok
b42d5d6b7f Airboarder initial PR (#765)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Setup

* more working on stuff

* more testing

* more testing

* more testing

* some fixes

* fixes

* testing stuff

* fixed some things

* a few more fixes

* more testing

* More fixes

* bops and animation adjustments

* camera stuff!

* Implementing placeholder icon

* recolorable sky

* fix that bug + format arch file

also change the script name

* oops

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00
streitixy
8dde3b8278 The☆Bon Odori (#719)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* some bon odori changes (please dont break anything please)

* LAST COMMIT BEFORE PUSHING!!!!!!!

* forgot fix some minor things lol

* organized the folders and made the dark bg an ease and not an animation

* super cool commit

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-26 01:44:56 +00:00
wookywok
fd05a401cc Rhythm Test (GBA) (#712)
* Rhythm Test GBA - Starting!!!

- Prefab
- Placeholder icon
- KTB cue & Button animation
- Sorta kinda started the flashing ktb stuff???

* KTB Works! now onto countdown

* Feature-complete!

Still needs text and paper, but beyond that it's pretty much done!

* Finishing touches (for now)

mostly the mask lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-24 01:23:23 +00:00
RaffyTaffy14
be7c897e32 Sumo brothers (#706)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee

* Merge branch 'master' of https://github.com/RaffyTaffy14/HS

* Background

Has basic background

* End Pose Start

Adds the End Pose cue's tweeting sound (took so long but felt so cool)

* Inu Sensei Start

Inu Sensei added to scene. He can bop, crouch, or do neither

* Temp Sumo Brothers Icon

Made by Donfen

* Inu Sensei Tweeting

Inu Sensei now does his animation during the duration of the End Pose cue.

* Crouch Block Rework

Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance)

* Bop Block Rework

Bop block reworked to be a toggle. Also made a few minor tweaks to random things.

* Added the Brothers

The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo)

* Imported Upscaled Sumou_BG

Higher resolution background and Inu Sensei sprites.

* Imported REAL Upscaled Sumou_BG

oops

* Slap & Stomp Signals

the domg buncus and tink tonks

* Twiddling my Thumbs

Random, Insignificant changes to random things in the code

* idk

random cleanup after I finally got HS to not be in shambles

* more stuff

dunno

* Input for Pose

this should not have taken this long

* uh

waste of 4gb atm, need 4gb atm, may need this not atm

* Modernized Bops & WIP Stomps/Slaps

Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping

* quite honest i do not know

let's just update HS

* Prepare Slap Animation

Prepare Slap animation has been animated and implemented

* Sumo Prefab

some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion

* Slapping Animation v1

Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping.

* Stomping Animations

All stomp and stomp prepare animations are animated and coded into the game (except for the miss one)

* Slapping Animation v2

finally animated the alternate slapping animation where those sumo brothers slap with their other hand

* Slapping to Stomping Transition

Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines.

* Inu Sensei Complete

Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now

* Sumo Miss anims & more

Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs.

* Sumo Pose anims & more

Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs.

* Sumo Pose anims v2

Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR

* Random Bug Fixes

Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days.

* New Icon & Bug Fixes

Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon.

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
Tailx501
86c4c2897d Updated the Modified Kurokane Font (again) (#703)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.
2024-02-16 17:39:46 +00:00
ThePurpleAnon
ea09e6ca4e Manzai but more of it (#695)
* Lots of small things

Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement.
Split the regular pun and boing pun blocks.
Made the offset for Kosuke's voicelines adapt to the sound's pitch.
Made speech bubble positions randomized.
Made the "ready" animation play in autoplay if you're in touch mode.
Moved the window for when you're allowed to start holding for a slap in touch mode sooner.

* Minor-er things

Attempted and failed to get the "crowd noise interruption" in place.
Removed a log command.
Disabled bopping in the "boing" block sooner.
Fixed how the pun and boing blocks work on game switch.

* Even more minor things ™️

Shuffled around some things in the prefab to be more accurate to the original.
Finally moved the reference images out of the root assets folder

* Did somebody ask for more minor changes

Changed how the input method is called to prepare for random voicelines.
Made playback speed affect voice pitching (unless pitching is turned off in the block)
Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you)

* QoL tap mode thing

Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go

* No way is that more minor things

Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3)
Made whiffs detract from your score.

* Stuff

Added options for audience sounds and added practice crowd sounds.
Fixed Kasuke's pitching and split the "donaiyanen" voice line.
Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)

* Crowd (still WIP)

Added the crowd and all the animations that are in vanilla.
Added a block for crowd animations.
Yeah basically just crowd implementation, extra goodies are yet to come.

* Crowd Stuff but More

Made bops low priority animations for the crowd.
Added the jumping animation holy fuck that was a headache please send hlep.

* removed WIP label

bc raffy and astrl and maddy bugged me about it

* Cool Stuff

Added the microphone and animated it using the "birds slide" block.
Added the sprite sheet for particles.
Implemented the feather particles during a slap.

* The Push

Optimized a bit of input code.
ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
Tailx501
1f891937be Updated the Modified Kurokane Font (#686)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.
2024-02-06 20:53:24 +00:00
AstrlJelly
58a3fe19af Manzai (WIP) (#664)
* Creating the scene

Graphics for the stage and the birds have been set up, no animation or editor events yet

* Implementation of Rudimentary Functionality

Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block.
Incredibly basic animations and sfx implementation.

* Implemented functionality to "bop" + pitching sfx

pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm)

* Added "Hai" Bubbles

basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order

* (NEEDS DEBUGGING) Boing block rudimentary implementation

All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what

* Animation Dump + misc

Properly implemented 6 animations:
raven's bop, talk, and ready
vulture's bop, talk, and boing
Along with implementing proper functionality for puns having random inputs

* [DEBUGGING APPRECIATED] Misc Things

Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated)

Added and implemented miss sfx, and readjusted the framing of the birds in the scene.

* Prepping for Sound Implementation

Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai.

* Fixed slides

made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho))

* sourcegen

* ignore

pushing so i can unstash my goddang changes

* HD textures and half of an SFX overhaul

HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :(

* Finished boings/added short pun animations

self explanatory

* Some Misc Animation Stuff

added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches

* Loads of Input Stuff

Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies

* More Playability Stuff

Added "boing" hit animation, added audience reactions to correct inputs

* Lights On/Off

Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup

* grrrrrrrr

made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie

* Finished up presentability

added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around

* Slap whiff animation is able to play sooner during a "boing" block now

self explanatory

* bleh

pushing just to get this shit out of the changed files list

* PR-ready-ified

added a "WIP" to manzai's title, and commented out all the unfinished shit

* ass buns

---------

Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
minenice55
764a71cbe5 fix broken marker rendering 2024-01-21 20:18:55 -05:00
minenice55
a1e18d4f67 fix doubled input responses in some menus
decimal marker weights
2024-01-21 20:10:45 -05:00
minenice55
9d3ae6cd16 new memes 2024-01-21 18:10:23 -05:00
minenice55
8b3bca35c7 no miss + skill star in judgement
fix potential crashes when exiting play
2024-01-21 16:50:05 -05:00
minenice55
da5a57e9d9 workaround sneaky spirits pause jank
make BeatAction also wait for conductor DSP to start
remove leftover logic from old conductor sync
fix #630
fix #632
fix #633
2024-01-17 18:43:26 -05:00
minenice55
dde462caed day 1 TOTC patch
fix scheduled optic blast not working correctly
let multisound defer playback until conductor timekeeping is active
fix flipper flop end-of-roll calls
update kurokane modified
2024-01-13 13:31:05 -05:00
Rapandrasmus
dd24a96338 Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00
Rapandrasmus
493309c925 What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-12-12 16:54:04 +00:00
minenice55
878e07ae31 Tunnel tunnels (#577)
* tunnel tunnel

tunnel

* tunnel messes with the volume

* tempo finder can now be reset by waiting

now uses the conductor's time source if it exists and is playing

* wip anims

* Animations Finished

* add tunnel sound

* tunnel shader

fix the left sound

* add pre-sliced BG assets

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-11-24 22:59:34 +00:00
minenice55
8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
Braedon Lewis
a733bfd544 Block properties viewport fix (#560)
* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Mahou Tsukai Rework (#502)

* fixed not being able to whiff in tap trial

* bored meeting fixes

* more board meeting fix

* ww now uses z axis instead of scale

* Inputs are now reworked in mahou tsukai

* Fixed the particle effect

* Game Switch Black Flash is now beat-based. (#503)

* Game switch flashes are now 0.25 beats long

* ambient glow now turns black when the game switch flash is on

* you can now set the void color, it doesn't work with game switch flashes

* black

* fixed! (#504)

* Quiz Show and Tambourine Reworks (#505)

* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two

* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)

* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.

* revert capitalization and quotations while keeping grammar changes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* oops

* add manually triggering build action to workflows (#507)

* don't crash if origin is undefined (#513)

reword the unknown origin message to be less scary

* test action to free space (#516)

* maybe not this

* clear out unused tools before run

* we do need a swap file

* Mr. Upbeat Re-Re-Rework (#525)

* so much

* reworked everything (AGAIN.)
 -everything just uses recursive methods and beatactions, and only uses the update loop for inactive queuing
* count-ins
 -need hq 4 sound effect, kitties doesn't have the og :(
* mr. downbeat rere-revived (unfortunately enough.)
* huge change to how stepping works, to make it so you can't step over it the wrong way, and so that missing looks good
* added missing miss anim, which happens in the same way as the og
* added a check on game switch to use the last bg change/blip color block's attributes
 -i think i might add these to other games; it should make the process of remixing more intuitive and fun, even if it's a small change

currently all i'm missing is blip jank fix. but im not staying up another hour for that lol

* letter/blip jank fixed + force stepping

* instead of being a separate animator, the letter is instead set to have a scale of (1, 1, 1) in the update loop, so that no graphical bugs happen even when the scale is changed.
* hopefully this new system is a lot less janky, but if bugs do still come up they'll be a lot easier to fix now

* make mac build script put streamingassets in the right place

* Release game's render texture before resizing it (#548)

* update package cache

* remove unused windows forms reference(??)

* upload

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
2023-10-07 16:34:50 +00:00
Braedon Lewis
3d4427c96a Editor Update (#553)
* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Mahou Tsukai Rework (#502)

* fixed not being able to whiff in tap trial

* bored meeting fixes

* more board meeting fix

* ww now uses z axis instead of scale

* Inputs are now reworked in mahou tsukai

* Fixed the particle effect

* Game Switch Black Flash is now beat-based. (#503)

* Game switch flashes are now 0.25 beats long

* ambient glow now turns black when the game switch flash is on

* you can now set the void color, it doesn't work with game switch flashes

* black

* fixed! (#504)

* Quiz Show and Tambourine Reworks (#505)

* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two

* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)

* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.

* revert capitalization and quotations while keeping grammar changes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* oops

* add manually triggering build action to workflows (#507)

* don't crash if origin is undefined (#513)

reword the unknown origin message to be less scary

* test action to free space (#516)

* maybe not this

* clear out unused tools before run

* we do need a swap file

* Mr. Upbeat Re-Re-Rework (#525)

* so much

* reworked everything (AGAIN.)
 -everything just uses recursive methods and beatactions, and only uses the update loop for inactive queuing
* count-ins
 -need hq 4 sound effect, kitties doesn't have the og :(
* mr. downbeat rere-revived (unfortunately enough.)
* huge change to how stepping works, to make it so you can't step over it the wrong way, and so that missing looks good
* added missing miss anim, which happens in the same way as the og
* added a check on game switch to use the last bg change/blip color block's attributes
 -i think i might add these to other games; it should make the process of remixing more intuitive and fun, even if it's a small change

currently all i'm missing is blip jank fix. but im not staying up another hour for that lol

* letter/blip jank fixed + force stepping

* instead of being a separate animator, the letter is instead set to have a scale of (1, 1, 1) in the update loop, so that no graphical bugs happen even when the scale is changed.
* hopefully this new system is a lot less janky, but if bugs do still come up they'll be a lot easier to fix now

* make mac build script put streamingassets in the right place

* Release game's render texture before resizing it (#548)

* basic setup

* Block pooling and finish editor redesign

* Blocks almost fully replaced

* Fix box selection

* Too much to list all them

* editor icon sprite sheet

* vertical timeline scrolling

* external profiler

* metronome animation

* fix special timeline

* fix timeline autoscrolling

* Fix dialogs

* timeline zoom

* block resizing

* Add duplicate

* fix place undo

* copy paste

* fixes 1

* sus fix for loading and saving

* fix block window rescaling

* another fix

* nope that wasn't right

* block positioning fix

* update Jukebox

* add special marker operations to the undo/redo system

fix bugs with special marker operations

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
2023-10-06 00:29:55 +00:00
minenice55
63a2814caa Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
2023-09-11 22:28:04 +00:00
minenice55
154f78179e Controller Support Update (#511)
* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* separate controller initializers

update JSL

* set initial player on joyshocks

* loaders have their own namespace

* port PlayerActionEvent IsHittable

rename timing margin values
simplify some player action event logic

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Revert "Merge branch 'master' into new-controller-support"

This reverts commit 2bf4c14f68a6f4f512504feb21d0ea5242e4a0fc, reversing
changes made to b9c5fd4581750de0e4aefffa9b4a2ab9564971d1.

* Squashed commit of the following:

commit 00c58d5487
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jun 28 06:51:53 2023 +0200

    CNR API Internal Rework (#488)

    * Prep stuff

    * Tweezers now spawn in

    * Started converting tweezers

    * I hate <1 beat intervals

    * Actually nvm

    * fixed a bug

    * You can chain intervals now, stack them if you really wanted

    * Pass turn checks if crhandlerinstance exists

    * Fixed hairs being deleted by onion switch

    * Rockers rerewritten

    * working dough rerewritten

* update packages for mac

* assign plugin platforms

* JSL polling via event

* JSL timestamped input

* initial prep for rebinding controls

rename some bindings
properly expose newer JSL stuff

* update JSL plugin

support for DualSense Edge (treated as DualSense)

* methods for working on controller binds

doc parts of the InputController class

* show bindings in settings menu

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Revert "Merge branch 'master' into new-controller-support"

This reverts commit 3f0edd8657074fea4ff93a91b3822ba10f9e98c1, reversing
changes made to 804d7fad3b6498bc80da9646115a1d1e30254961.

* Squashed commit of the following:

commit c00b6f46c3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jul 13 02:35:47 2023 +0200

    Games fixes/reworks patch (#501)

    * ghosts are scaled now

    * Lockstep fully reworked

    * mr. bach has been implemented

    * Space dance fixes

    * oops

    * Tap trial rework part 1

    * tap trial rework part 2

    * oopsie

    * Gramps Talk Update

    * Space Dance Voice Offsets

    * Giraffe done! (Except miss anim)

    * bg is not showing up for some reason

    * bg not rendering fixed + giraffe fixed

    * scrolling done

    * fixed space dance and space soccer bg scrolls

    * fixed rockers bugs

    * adjustment

    * fixed el inaccuracies

    * particle fix

    * changed pitch and volume of monkey tap

    * miss anim

    * megamix face for girl

    * Proper miss anim implementation

    * Added force stepping event

    * miss anim fix

    ---------

    Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
    Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

commit 94d62309fb
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jul 12 18:49:32 2023 +0200

    Second Contact Rework + Small CNR API changes (#500)

    * Just need to rewrite how player text works

    * text almost fixed

    * text is now fixed

    * ellipses added

    * Removed cnr api from rockers and working dough

    * oops

commit 00c58d5487
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jun 28 06:51:53 2023 +0200

    CNR API Internal Rework (#488)

    * Prep stuff

    * Tweezers now spawn in

    * Started converting tweezers

    * I hate <1 beat intervals

    * Actually nvm

    * fixed a bug

    * You can chain intervals now, stack them if you really wanted

    * Pass turn checks if crhandlerinstance exists

    * Fixed hairs being deleted by onion switch

    * Rockers rerewritten

    * working dough rerewritten

* working controller remapping

* better differentiate between physical buttons and virtual actions

fix bugs with single joy-con

* add 90hz input debouncing

* fix display issue in joycon pairing UI

* start fixing issues with split pair

todo: make the con read the paired controller as well

* saving/loading custom binds

* fix issues with joy-con pairs

fix binding reset issue with joyshocks

* apply same fix to kb

swap kb east and south action binds

* implement IsHittable in places that need it as examples

* pj party needed IsHittable as well

---------

Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-07-31 02:32:11 +00:00
AstrlJelly
99f525faef Editor Additions (#479)
* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix
2023-06-19 16:40:50 -04:00
minenice55
0c3251d4b9 try a new build script
add assetbundles to gitignore
2023-06-18 17:49:14 -04:00
Zeo
b271e10c83 Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
AstrlJelly
12ff78821a Mr. Upbeat Rework (#418)
* everything but the text

* new spritesheet (thank u sean)
* better/more accurate background color
* bg color changing with fade (code courtesy of ras)
* mr. upbeat blip color changing
* full blip implementation, with size changing and text display

* text is still weird (gray box around all the letters) but i hope that's an easy fix.

* almost done

just need to fix the text and get rid of the reliance on the ding! block

* finishing touches + a buncha testing

everything works!!! and i don't think i left anything out

* forgot an n lol

* oh my god i hate mr. downbeat

this "force" option is not very intuitive to use. nor is it coded amazingly. but i do not care. if you really wanna use it then mess around and see what works
2023-05-15 19:52:41 +00:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
ev
8ccced19b6 Double Date (#366)
* Got the inputs and audio in

* Fixed some things

* kick anim

* more stuff

* anim stuff

* particle mistake oops

* Oops. I am sorry

* Implemented visual stuff

* Made animations scaled to be faster

* Fixes

* lots of anims

* More anims implemented

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-27 03:12:23 +00:00
ev
e4646000f2 Second Contact (#363)
* second contact sprites

* Started rewriting

* Sound stuff

* foreigner textbox

* default miss message

* implement basic player textbox

* transparency support for textbox

refactor function labels to use C# convention

* avoid double function call with mistranslation

* add mistranslation textbox

* fix logic with trailing translation

* auto-positioning of translated text content

* auto-hide textboxes on start

* icon

* Added two new helper functions for pitching with semitones and cents

* All new sounds should be in now

* bunch of visual fixes

* Fixed stuff being innaccurate

* Repeating voicelines begone!

* Thump sound for bob man

* Put an animator on the crowd

* Fixed missing sprites

* Fixed anim not playing sometimes on barely

* Changed length of pass turn event from 0.5 to 1 beat long

* Downscaled Sprites

yippee

* Auto look at

* Fixed bob's textbox not appearing sometimes

* Fixed some small things

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-27 03:09:55 +00:00
Rapandrasmus
c1f221aa21 Glee Club REAL! (#346)
* Got some basics down

* Started on the event stuff

* Stop wail added

* Baton cue added

* quick anim fixes

* Started on hearts and miss faces

* Did anim stuff

* anim fixes

* Together Now!

* Glee Club - Together Now & Anim Fixes

* Forcesing added

* Street Spirit (Fade Out)

* Pitching Slider for conductor voice

* Small tweaks to glee club

* Repeating tickbox added to glee club sing event

* Toggle chorus kid presence added

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-15 01:28:03 +00:00
Rapandrasmus
142727e80d Added Flipper-Flop! Fliptastic! (#333)
* Begun

* horizon

* Added animators and attention company voiceline

* Success Inputs and audio done

* some flipper flop anims

* Icon + Flipper roll improvements + anim implementation

* Code cleanified

* Begun work on missing logic and sounds and faces

* Faces fixing

* Barely faces and sound

* forgort this

* Miss faces for the player implemented

* flippers done

* a few fixes

* Gave captain tuck's head an animator

* mirrored anims

* more anim stuff

* Implemented some anims and shit

* more anim stufff

* Implemented dem anims

* captain tuck anims

* More implementations

* reverse rolls

* captain tuck walk

* more animation nonsense

* more tweaks lol

* camera and move stuff, buggy though

* I hate this bug !

* Implemented more anims! WOw!

* Walking

* Grrr

* More stuff implemented yippee

* roll fixes

* anim stuff 2

* oops

* new anim scaling

* Fixed stuff

* fixing past mistakes

* Exposed roll distance in inspector

* anim nonsense

* Lots of fixes and tweaks and small additions

* Fixes!!!!!!

* Changed to an uh slider instead of tickbox

* animation adjustments

* snow particles

* implemented snow particle

* Miss sound improved and whiffs added

* miss anims

* Updated bop and ability to mute attention company voice line

* Impact fixes

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-03-08 18:58:16 +00:00
AstrlJelly
837ec3cf0e Dog Ninja (#268)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* doesn't look like much. but

I GOT ANIMATIONS WORKING.
(god, i suck at C#)

* bop animations, on every beat (will soon make it a toggle)
* bird fly in and out, flies in when not on screen and out when on screen
* did more work on "throwObject.cs" but not anything applicable yet
* also found out how assigning scripts to a prefab works. ugh. so, got all those holders and objects assigned

* trying to get different sfx working for each item

really i just established some structure code. i don't understand it too well, so there are a few things commented out.

* starting with inputs

rn they're broken and i can't tell why :(

* heavily commented out code in ThrowObject.cs
* added option to disable the bird's FlyIn SFX
* some debug stuff
* some scheduled inputs (that AREN'T. WORKING.)

* fixed the input bug

tysm ymf <333 ur my hero
technically this is a functioning game! gonna get different sfx/sprites working, try to get bezier curves working, then i'll make a pr

* fixed that input bug
* changed some variable names
* getting some more infrastructure for getting the game fully working

* double date stuff!!!! (improvements, playability)

* purged SO much code
* combined SoccerBall.cs and Basketball.cs into Ball.cs
 - might do that for Football.cs too, but we'll see
* removed bop animation, it looked bad and made double date as a whole look bad cause it didn't reset. so the boy looked a bit off.
 - also fixed an error pertaining to animations
* basic input stuff for when bread2unity gets merged
* oh so much infrastructure stuff

* lol commit

* some animation stuff

* sfx stuff

all the different options have sfx tied to them for the throw and slice. now onto sprites and animation...

* added tacobell too :)

* dog ninja going into WIP :D

(commiting rn cause i wanna do some experimental animation)

* one more object :)
* optimized some code
* new sprites are almost done; i've got a list of both the sprites and their halves.

* sprites are in! and goodnight.

UGHHH BEZIER CURVES I DONT UNDERSTAND YOU

* all the sprites go with their corresponding option and sfx
* bird improved slightly

* BEZIER CURVES

* actual fruit animation
* toggle for random fruits (doesn't work yet)
* textbox for custom objects (doesn't work yet)
 - not user-submitted stuff, just stuff that doesn't really fit in the main dropdown menu
* some stuff i don't remember, but it's definitely stuff that's working towards making everything work.

miss anims don't work yet. at all. the objects just go flying. also the slice animation needs to be finished for both sides, and a bool needs to be added for which side to play (will be easy to do) also when you randomly slice, which is determined completely randomly (thank god)

gura-nyuuu :3 (i'm sorry)
* added a single sfx

* custom objects!!

tbh a lot more's coming but i need to merge my stuff
i don't feel like taking notes here

* working on halves

* misc cleaning up stuff
* started on the logic for halves

* progress on halves, cleaning out variables

i need to sync between laptop and pc

* im pretty sure that's all the double date stuff taken out

👍

* neatened up code + better bezier curves

* adjusted bezier curves
 - sooo close to perfection but very noticeable stuttering at lower speeds
* changed random to default object option instead of a bool; makes more sense this way
* renaming things, getting code ready for new animations
* commented a bunch of my code
* re-fixing a bunch of stuff that has since broken from updating stuff
 - i.e random fruit, sprites, "here we go!" in general, etc.

* new font, stuff fixed

* added [about friend font](https://www.deviantart.com/matthewtheprep/art/About-Friend-Extended-Now-with-Greek-and-Cyrillic-832264925)
* fixed "here we go!"
* some more left or right object animation stuff

* so many things

* fully added custom items
 - accessible through a cheat code type system in the drop-down for cues
* changed how the bezier curves function
 - only three points now (much smoother) and i just start it much later on the curve
* added AboutFriend font, basically kurokane except free to use
* started more on halves

god, halves are gonna be hard tho

* quick commit

by [d]

* got temp animations in

* temp animations for ev
* replaced ai sprites with ev's (thank you <333)
* getting progress on halves
* cleaned up files

* hi res sprites

* throw both objects + prepare anim

title

though, i still need to work out how the prepare animation will not play when you need to slice (cues a beat or less apart)

* all dog ninja animations

* forgot some stuff lol

* prep anim done

yay :)

* oops! blend tree moment

(more stuff)

* animation fixes

* more anim fixes lol

* done for the night

* added seanski's new icon
* fixed the sound for both objects getting thrown
* still working on the prepare animation, but for now it's gonna be a block
 - if literally anybody wants to implement an auto-prepare that isn't jank be my guest
* halves progress, as usual
* added a new item 😄

* fix conflicts

just saw these in the pr, this commit should fix them

* clean up code/fix prepare block

thank you ymf!!! <333

* code optimizations

* both slice anim + prepare anim fixed

* i have stashed changes i need to work on

* stashed changes

* remade halves lists
* renamed some sprites
 -i had funny little names like "tater" and "cuc" but that's a bit confusing
* custom halves don't have the framework for them yet so i was building that too

* half sprites work now

onto making the curve an animation!
(also fixing the text ig)
(ALSO i fixed the prepare stuff (i think))

* unity animation 💀

death

* Fixed text stuff

* push changes so nothing breaks

hi ymf

* i'll work on this more later

* halves r workin
* oops! all mp3s!
 -converted mp3 sfx to ogg

still need to do barelies, then everything is done

* barelies are so close to being done!!!

tweaking + figuring out how position works depending on which side the object was thrown

* stopping for the night

barelies are actually so insanely close to being done it's just a little bit of jank that's holding them back

ill finish this tomorrow.

* it's over. it's finally over. PR TIME!

* final adjustments
* the rest of the barely stuff
* clean up the code a little

:D

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-07 22:55:44 +00:00
Rapandrasmus
c1932225d3 Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
Braedon Lewis
f4580eedfb Editor bug fixes (#261)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize

* Bug fixes
2023-02-05 14:48:49 -05:00
Braedon Lewis
c7d829c033 General editor improvements (#257)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize
2023-02-04 22:05:36 -05:00
Braedon Lewis
7cb592fc69 Camera filters (#242)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
2023-01-26 22:42:16 -05:00
Rapandrasmus
9b64f01384 I never wanna work on a Call and respone game ever again (#220)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL
2023-01-21 21:17:10 -05:00
Rapandrasmus
f95859ce11 Third times the charm (#218)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???
2023-01-21 16:29:28 -05:00
Rapandrasmus
f0838444a8 Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE
2023-01-19 12:18:55 -05:00
kkuhn317
373b52f94f Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
ev
8a38f4ce48 Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
kkuhn317
5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
DPS2004
394667852c crop out unfinished parts with black 2022-08-20 16:25:43 -04:00