* The funny
* Yar har har har
* 1 two tree
* Hilarious!
* procedurally spawning in stuff
* bored meeting
* A lot!
* Assistant stop added
* Added Bops
* Added Sounds
* Added miss stuff!! Only need the miss anim for the pigs!!!
* Tweaks
* Bugfixes!
* anim fix anim fix
* STRAIGHT!
* Sound offsets fixed
* added the new anims to implement
* new sheet
* loopSpin implemented
* woah
* mis stuff
* doen done done
* Various fixes
* Fixed clappy trio bop bug
* Epic tings
* Added color and screen shake
* Small things
* redid sheets a little
* Fixed burger preview
* Almost done with forklifter
* Bg color and fixed 4 peas for fork lifter
* icon
* bg stuff for tambourine and forklfiter
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* tiled stepswitchers
* recolourable step switchers
change text used in the properties edit menu
* fix colour setup on game load
* colourize text based on track
* B
* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
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Co-authored-by: minenice55 <star.elementa@gmail.com>
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows