Commit graph

629 commits

Author SHA1 Message Date
minenice55
2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123
6bf5be2e5b Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123
b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123
6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123
08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123
0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55
2a5d48bdd3 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55
c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55
e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef
2dd4bcda64 tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef
5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
Jenny Crowe
9d1265149f Merge pull request #71 from minenice55/game-load-reflection
Internal: separate minigame definitions
2022-04-12 23:47:07 -07:00
minenice55
b0637a1281 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55
9c37c673a4 Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55
1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
adianfiuef
cdaa6b6732 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef
be2a2155f3 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef
2c9dedc01b Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef
88abe23c86 Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef
1b5c2691ac Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef
490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef
55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef
8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
adianfiuef
2bb3d14056 Merge branch 'master' of https://github.com/adianfiuef/HeavenStudio 2022-04-10 21:34:01 -07:00
adianfiuef
a3c04716d0 Revert "Add files via upload"
This reverts commit 716d48ba68.
2022-04-10 21:28:59 -07:00
adianfiuef
9eb624e723 Tram&Pauline 2022-04-10 17:57:14 -07:00
huantian
563ea8a422 Link github actions artifacts on readme 2022-04-10 23:51:42 +00:00
adianfiuef
716d48ba68 Add files via upload
This is for tram&pauline
2022-04-09 19:14:51 -07:00
Jenny Crowe
8c0a79255c Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
Jenny Crowe
ec8517dffa Merge pull request #65 from Slaith12/main
Allowed lion count and mii faces to be set before game switches and f…
2022-03-28 11:55:03 -07:00
minenice55
dc3e7aadbd Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55
24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55
c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
Slaith
71e4e9c1f6 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55
06980c2781 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55
6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith
8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
Jenny Crowe
a9956e1401 Merge pull request #64 from Slaith12/main
fixing bugs from previous pr
2022-03-26 22:13:06 -07:00
minenice55
bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith
1c9331daf8 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith
b9c02eb039 i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00