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86
Minigame.cs
86
Minigame.cs
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@ -1,86 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games
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{
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public class Minigame : MonoBehaviour
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{
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public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
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public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
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[System.Serializable]
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public class Eligible
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{
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public GameObject gameObject;
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public bool early;
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public bool perfect;
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public bool late;
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public bool notPerfect() { return early || late; }
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public bool eligible() { return early || perfect || late; }
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public float createBeat;
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}
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// hopefully these will fix the lowbpm problem
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public static float EarlyTime()
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{
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return earlyTime;
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}
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public static float PerfectTime()
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{
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return perfectTime;
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}
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public static float LateTime()
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{
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return lateTime;
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}
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public static float EndTime()
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{
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return endTime;
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}
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public int firstEnable = 0;
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public virtual void OnGameSwitch(float beat)
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{
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//Below is a template that can be used for handling previous entities.
|
||||
//section below is if you only want to look at entities that overlap the game switch
|
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/*
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List<Beatmap.Entity> prevEntities = GameManager.instance.Beatmap.entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
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foreach(Beatmap.Entity entity in prevEntities)
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{
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if(entity.beat + entity.length >= beat)
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{
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EventCaller.instance.CallEvent(entity, true);
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}
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}
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*/
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}
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public virtual void OnTimeChange()
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{
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}
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public int MultipleEventsAtOnce()
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{
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int sameTime = 0;
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for (int i = 0; i < EligibleHits.Count; i++)
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{
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float createBeat = EligibleHits[i].createBeat;
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if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
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{
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sameTime += 1;
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}
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}
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if (sameTime == 0 && EligibleHits.Count > 0)
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sameTime = 1;
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return sameTime;
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}
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}
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}
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m_GameObject: {fileID: 8796899034921185424}
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m_Size: {x: 12.8, y: 7.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: dded4c2e961a9384fab1439fd19ac785
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PrefabImporter:
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userData:
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assetBundleName:
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@ -1,22 +0,0 @@
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|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class TramAndPauline : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
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void Start()
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{
|
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|
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 8850749af64f82b44a728e2c273157e1
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MonoImporter:
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in a new issue