Commit Graph

1724 Commits

Author SHA1 Message Date
FancyEX 5f4a617ce1 Update Editor.cs
"#if UNITY_EDITOR / #endif" my GOAT
2024-05-08 22:04:23 +00:00
AstrlJelly 74f54df651 Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok 4c34eb20ea Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
minenice55 59ef5a2d60 Swing UI and other stuff (#908)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup

---------

Co-authored-by: Zeo <67521686+ThatZeoGal@users.noreply.github.com>
2024-05-08 16:08:45 +00:00
minenice55 eece21b1a7 Revert "Swing UI and other stuff (#903)" (#907)
This reverts commit ae4a1d8757.
2024-05-08 16:07:59 +00:00
Mytiaoga 36a665c941 Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
Zeo ae4a1d8757 Swing UI and other stuff (#903)
* no more "new section"

""

* Change Swing Labels

0% > 50%
100% > 75%

* math :(

@minenice55 please help me thank you :))))))))))

* i have no idea what im doing

* Done!

- added presets
- fixed bugs
- should have 100% compatibility
- also documented the weird-ass setup
2024-05-08 00:13:51 +00:00
ThePurpleAnon 4eb336d394 Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok f280e59314 Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
wookywok cbb3ca38df Fixed pixelize not working (#896)
* Pixelize VFX!

Finally, the dark days of zooming the camera and viewport are over...

* Fixed Pixelize not working
2024-04-28 17:05:21 +00:00
RaffyTaffy14 aa93a69dbd NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok 945c17926b New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok 2a4489262b Pixelize VFX! (#895)
Finally, the dark days of zooming the camera and viewport are over...
2024-04-28 02:45:33 +00:00
wookywok b189eb8895 More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
blank3times 0ce226fcbf Update Chameleon.cs (#891)
Make countin depend on length
2024-04-23 14:57:22 +00:00
wookywok e96ce2f8b1 Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
Zeo f861be86a3 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:39:19 +00:00
wookywok 93f7d85198 Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:10:07 +00:00
wookywok 727ec7a3a1 Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it:
- Basketball Girls
- Bouncy Road
- Chameleon
- Clap Trap
- Fillbots
- Frog Princess
- Sick Beats
- Sumo Brothers

Slot Monster has none yet, because its color changing is a little different lol
2024-04-19 19:16:16 +00:00
wookywok 1fd316ac94 Color Persistence for R1 games, also fixed lockstep color bug (#882)
Lockstep and Mr Upbeat now have color persistence between game switches. Also, Lockstep can now change colors on a game switch beat.
2024-04-19 19:16:10 +00:00
RaffyTaffy14 06afb421f4 Sumo Brothers Bug Fixes + More Customizability (#878)
* Bug Fixes + Recolorable BG

Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.

* Force Slap / Stomp Event

Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.

* aisonaopisnfbe

kil da cod
2024-04-19 03:11:36 +00:00
wookywok b3eec32450 Vignette Spotlight (+ Neon fix) (#877)
* Vignette Spotlight + two bugfixes

- increased the maximum value of the Vignette vfx block, plus made its location customizable
- fixed Neon being unable to turn off
- fixed Toss Boys not preparing to pop the ball in touch mode

* Revert "Vignette Spotlight + two bugfixes"

This reverts the toss boys script, that's gonna be a separate pr
2024-04-17 22:01:46 +00:00
wookywok bc672ec5ec Fixed Toss Boys Ball Pop Prepare in Touch Mode (#876)
They didnt prepare in touch mode - it;s a holdover from when the ball pop was going to be a flick
2024-04-17 22:01:43 +00:00
フマジメ 0cdfb2bc63 Added major and minor features to Timeline (#874)
* wip

* move fix

* wip

* Insert / Delete Space
2024-04-17 14:08:18 +00:00
フマジメ 8f889e66a4 Bouncy Road Tweaks 3 (#872)
* fix anim new sprites

* fix pos

* background appearance

* very, very sorry

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 10:38:23 +00:00
フマジメ e39868769f Bouncy Road Tweaks 2 (#870)
* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 03:57:14 +00:00
フマジメ 048f6a6c0f Chameleon fixed (#871)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable

* flick
2024-04-16 03:57:11 +00:00
RaffyTaffy14 ce9a73207d Sumo brothers is FINISHED* (#867)
* Pose Backgrounds

The cool backgrounds that appear on a successful pose are now fully added.
Also implemented the new upscales.

* Stomp Camera Shake

The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos.

* Better Stomp Shake & Alternate BGs

Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.

* Sumo Pose anims v4

Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig?

* Sumo Pose anims v4.5

Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important.

* New Icon

i made it myself

* Sumo Pose anims v4.9

You can now toggle if the blue sumo bro will throw his glasses on the finale pose.
Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in.

* Sumo Pose anims v5

D se dab

* Finalizing stuff

Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one

* Bug Fixed + Tweaks + Finish

Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded.
Tweaked all the BG sliding in animations to be accurate to the original game.
I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason.
I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in.

* Kill reference images

Removed ALL of the reference images from the files

there were like 135 images
2024-04-16 01:45:56 +00:00
フマジメ a008fd547d Chameleon (#868)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable
2024-04-16 01:45:49 +00:00
ev c82266cca9 Bouncy Road Tweaks (#869)
* fix anim new sprites

* fix pos
2024-04-16 01:45:43 +00:00
フマジメ f34e48f1b6 Basketball Girls (#858)
* wip

* Secretly fixed bugs in unrelated areas

* wip2

* wip3

* camera

* OK
2024-04-12 01:40:54 +00:00
フマジメ 2123c75c97 Bouncy Road (#854)
* Bouncy Road Stuff

yeah
-weirdly set up prefab so i can see animations side by side
- animations for the 3 podium things

we ball

* modified:   Assets/Resources/Games/bouncyRoad.prefab

* Preliminary stage of sorting according to the equation

* reached a point where it's functional

* miss curve

* proper spawn

* oops

* bounce sound avoid duplication

---------

Co-authored-by: GhostiGuy <srskok1@gmail.com>
Co-authored-by: GhostiGuy <156829475+GhostiGuy@users.noreply.github.com>
2024-04-12 01:40:52 +00:00
フマジメ 44b0f5b842 Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:40:19 +00:00
minenice55 85064ab397 fix game asset loading for real (#861)
fix copy paste not using timeline marker's time
correct more uses of swung / unswung beat
2024-04-10 05:05:47 +00:00
RaffyTaffy14 104a5896d6 kill (#857)
remove crazy long/large ambience sfx for the time being
2024-04-09 21:32:20 +00:00
minenice55 4460807555 Revert "let mispacked games skip preload (#851)" (#855)
This reverts commit 11bff1eedc.
2024-04-09 15:06:18 +00:00
wookywok 4cbd22e6e5 Fixed the parameters for Gaussian Blur, whoopsies (#853)
* changed cues, added legacy support

* Added Legacy Scroll Speed

* Fix gaussian blue parameters, whoopsies
2024-04-09 14:47:19 +00:00
minenice55 11bff1eedc let mispacked games skip preload (#851) 2024-04-09 14:18:59 +00:00
wookywok 0514e34738 Made Nail Carpenter Half-Time! (#845)
* changed cues, added legacy support

* Added Legacy Scroll Speed
2024-04-09 13:43:56 +00:00
minenice55 a667f4f8f7 exclude non packed games from the preload check (#849)
don't make multiple timeline playheads
2024-04-09 13:26:12 +00:00
minenice55 ed60247a86 Update MrUpbeat.cs (#846) 2024-04-09 02:54:25 +00:00
minenice55 e2302216a2 Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:01:18 +00:00
ThePurpleAnon 9045d1d8f1 Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:49:01 +00:00
Kevin Kuhn 263855830f Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games

* fix nightly game text
2024-04-08 18:44:27 +00:00
Kevin Kuhn d525a89039 fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:44:05 +00:00
EpicGamer2469 bef6fb2bbb Updates to note paramaters + some additional sound fixes (for r2) (#834)
* Note param stuff + some other fixes

* Stuff just for r2
2024-04-08 02:18:51 +00:00
minenice55 471a26a92b offset fix (#836) 2024-04-08 02:02:55 +00:00
FancyEX 5e89c7d053 Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:42:37 +00:00
minenice55 6818a8218e Update AppInfo.cs 2024-04-07 18:35:42 -04:00
minenice55 e081ea6fe0 Update AppInfo.cs 2024-04-07 18:07:22 -04:00