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Frog Hop (#900)
* frogge * a frogge * le froge * a frogge bip * added spins that don't work i mean forgge * spin it boys le frogge * sounds are working i mean le frogge * changing the prefab bc people are stupid and dumb * frogge is almost at your door * thank you very frogge * almost done frogge * done coding frogge * anim stuff frogge * literally almost ready to PR frogge too real * too frogging real * done frogge :3
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Assets/Resources/Games/frogHop.prefab
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Assets/Resources/Games/frogHop.prefab
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Assets/Resources/Games/frogHop.prefab.meta
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Assets/Resources/Prefabs/Games/FrogHop.meta
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Assets/Resources/Prefabs/Games/FrogHop/ntrFrogBackup.prefab
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _ZWrite: 1
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m_Colors:
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- _AddColor: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAlpha: {r: 0.91372555, g: 0.0627451, b: 0.35686275, a: 1}
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- _ColorBravo: {r: 0.9725491, g: 0.83921576, b: 0.7843138, a: 1}
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- _ColorDelta: {r: 1, g: 0.54901963, b: 0.32941177, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1a21b8940d121de4d88f9e6cbb1d8897
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName: ntrfroghop/common
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assetBundleVariant:
|
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