* Import perfect image without splicing
* Move puaver slices to be even
Now they are stretched but not cropped weirdly
* Funny gfap toggle stretch workaround
* Add temp perfect text
Transparency is off but at least it says the words
* Switch Perfect/Sections Overlays
Matches how semiPuaver faces left.
* Actually make the semipuaver in the corner
* ...even when you break perfect
darn it that was sloppy
* Deampen perfect hit animation
Turns out it was done in-sprite and it's easier to change numbers in an animation than open the sprite in a photo editor.
* Replace perfect text with actual text
This could make it more flexible in the future, but I kept the old animations anyways for easier custom replacement.
* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
* Move gfap text closer to semipuaver
* Update OverlaysManager.cs
So this was the solution?
* Section Medal Sprites
Same proportions as the old meta so that I don't have to fiddle with that right now
* Import perfect image without splicing
* Move puaver slices to be even
Now they are stretched but not cropped weirdly
* Funny gfap toggle stretch workaround
* Add temp perfect text
Transparency is off but at least it says the words
* title and some editor stuff
* timing display!!
this stuff does NOT seem copyrighted. they're the most generic assets on the planet...
* skill star, i guess.
it's a flower now. cute
* idk if this matters but commit just to make sure.
* remove game meta files
* most if not all sfx and sprites for the fangames
* delete some more meta files, add back some fangame icons
* hide all the infringing games
* init
sfx, sprites, prefab, script
pretty freakin epic!!!
* some more initialization
yay
* start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
* commit for sync
auto react, ig
* nearly finished, just gotta add some polish
* new icon, face animating
so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good
* uhhh?? ig i forgot to save
wow i guess i was. really tired last night.
* with that, it's Mostly done!!
shipping this to beam now, gonna make some additions/fixes while that's happening
* OKAY TIME TO SHIP IT
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
* init
sfx, sprites, prefab, script
pretty freakin epic!!!
* some more initialization
yay
* start interval/pass turn + more anims
coming along nicely.
got inputs and most of the sfx working, i think i'll focus on the rest of the anims + the light then start doing the inactive cuing stuff
should be easy (but actually this time)
* commit for sync
auto react, ig
* nearly finished, just gotta add some polish
* new icon, face animating
so this is everything needed to recreate the original, it seems. just a few more things to do and we'll be all good
* uhhh?? ig i forgot to save
wow i guess i was. really tired last night.
* with that, it's Mostly done!!
shipping this to beam now, gonna make some additions/fixes while that's happening
* OKAY TIME TO SHIP IT