mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 02:35:11 +00:00
init
sfx, sprites, prefab, script pretty freakin epic!!!
This commit is contained in:
parent
79bcd5663b
commit
ce748d024f
28 changed files with 1558 additions and 386 deletions
8
Assets/Bundled/Games/DressYourBest.meta
Normal file
8
Assets/Bundled/Games/DressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0a8a006b0d87de9439e9d4891cd72aae
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Bundled/Games/DressYourBest/Sounds.meta
Normal file
8
Assets/Bundled/Games/DressYourBest/Sounds.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca5ac4d11860e8746846cbae6016640c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Bundled/Games/DressYourBest/Sprites.meta
Normal file
8
Assets/Bundled/Games/DressYourBest/Sprites.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b839e56a23f23244894a970091dbad81
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
302
Assets/Resources/Games/dressYourBest.prefab
Normal file
302
Assets/Resources/Games/dressYourBest.prefab
Normal file
|
@ -0,0 +1,302 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1673829947922302984
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6211975137339570774}
|
||||
- component: {fileID: 6074699046481967505}
|
||||
m_Layer: 0
|
||||
m_Name: DYB_spritesheet_10
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6211975137339570774
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1673829947922302984}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.17, y: -0.78, z: 0}
|
||||
m_LocalScale: {x: 1.729, y: 1.729, z: 0.8645}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5715047164748654698}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &6074699046481967505
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1673829947922302984}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -1493632127, guid: 91eefdf066035514b82191a67d108b89, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 7.47, y: 4.77}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &3253079220532229468
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5715047164748654698}
|
||||
- component: {fileID: 2706973910313460780}
|
||||
m_Layer: 0
|
||||
m_Name: dressYourBest
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5715047164748654698
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3253079220532229468}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7509207802279435211}
|
||||
- {fileID: 9057812142177154503}
|
||||
- {fileID: 6211975137339570774}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2706973910313460780
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3253079220532229468}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3f57892d5812f534cb7af68e90ae3082, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SoundSequences: []
|
||||
--- !u!1 &5549296639127272416
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9057812142177154503}
|
||||
- component: {fileID: 9050303523790306162}
|
||||
m_Layer: 0
|
||||
m_Name: BackgroundTEMP
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9057812142177154503
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5549296639127272416}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 160, y: 90, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5715047164748654698}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &9050303523790306162
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5549296639127272416}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1000
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 0.8352941, g: 0.5764706, b: 0.8666667, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &5986139463048223485
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7509207802279435211}
|
||||
- component: {fileID: 2629062112903974991}
|
||||
m_Layer: 0
|
||||
m_Name: Background
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &7509207802279435211
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5986139463048223485}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 160, y: 90, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5715047164748654698}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2629062112903974991
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5986139463048223485}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1000
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 0.8352941, g: 0.5764706, b: 0.8666667, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
7
Assets/Resources/Games/dressYourBest.prefab.meta
Normal file
7
Assets/Resources/Games/dressYourBest.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 57f8e0c40609cae4c8697b44f4910e4b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -14,8 +14,8 @@ RenderTexture:
|
|||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 5
|
||||
m_Width: 2238
|
||||
m_Height: 1258
|
||||
m_Width: 2124
|
||||
m_Height: 1194
|
||||
m_AntiAliasing: 2
|
||||
m_MipCount: -1
|
||||
m_DepthStencilFormat: 92
|
||||
|
|
|
@ -14,8 +14,8 @@ RenderTexture:
|
|||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 5
|
||||
m_Width: 3357
|
||||
m_Height: 1887
|
||||
m_Width: 3186
|
||||
m_Height: 1791
|
||||
m_AntiAliasing: 1
|
||||
m_MipCount: -1
|
||||
m_DepthStencilFormat: 92
|
||||
|
|
8
Assets/Resources/Sfx/games/dressYourBest.meta
Normal file
8
Assets/Resources/Sfx/games/dressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1a0827620bf3caa408b737f998bec6ea
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/barely_hit.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/barely_hit.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8cf4c32d744f9dd448c95bdac83929b2
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/fail.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/fail.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b428c3028881264187e232fed876953
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/hit_1.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/hit_1.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aa5bab1cd488bf542a455f47ed03854b
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/hit_2.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/hit_2.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 245eba7f5f87d17428d77c8a39c93eda
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2ea8e64e8e9da0d459cd7153ea9b00a8
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 05ba02315ecb340468511808010bdbae
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e92f5650a3492d343b2064b9a0d0d6e3
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1fe30ea873abfa8488a4dfbeb0061b76
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6d75cbe8993e6484bbc99bb4f400f665
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2036a5615fa03bc4d820d910e432c17f
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/pass_turn.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/pass_turn.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ec77a462ddf2cdb449d9e3c16f53bcf4
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/success.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/success.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4c146180ff0e0164ea643b19063a190c
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/dressYourBest/whiff_hit.wav.meta
Normal file
22
Assets/Resources/Sfx/games/dressYourBest/whiff_hit.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e0b44c4d45ac194ba13752cef53cb16
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Resources/Sprites/Games/DressYourBest.meta
Normal file
8
Assets/Resources/Sprites/Games/DressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6fb42e61551d85341961f5a44b36a926
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,810 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 91eefdf066035514b82191a67d108b89
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 4096
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 220
|
||||
y: 3373
|
||||
width: 554
|
||||
height: 547
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 367952a693e416d44a541915f6f4b816
|
||||
internalID: -2055584907
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1722
|
||||
y: 1348
|
||||
width: 477
|
||||
height: 2661
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 6237fb6d84f0a8c40ba1c1b531209255
|
||||
internalID: -20556971
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_2
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2386
|
||||
y: 3865
|
||||
width: 112
|
||||
height: 111
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 2e3fc3a8936b3414fa845937cba4361f
|
||||
internalID: 2094741268
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_3
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2678
|
||||
y: 3768
|
||||
width: 344
|
||||
height: 208
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 8d92e1f8a9851b340bbfe261de0b544c
|
||||
internalID: -661271761
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_6
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1028
|
||||
y: 3430
|
||||
width: 426
|
||||
height: 343
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e93bb340d31bd134ba501ee0d0a48935
|
||||
internalID: 1810517961
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_7
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 226
|
||||
y: 2591
|
||||
width: 554
|
||||
height: 547
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e4906ad74bb4ae643a7cd5cee4b3d5c2
|
||||
internalID: -1983626645
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_8
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1006
|
||||
y: 3108
|
||||
width: 194
|
||||
height: 228
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 3e4ebd4710ea0324b9739b0a0bc845df
|
||||
internalID: -2124576031
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_9
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1324
|
||||
y: 3117
|
||||
width: 349
|
||||
height: 173
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 7b56de071d0d12f488d8909ef23fb2d3
|
||||
internalID: 1340347453
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_10
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2296
|
||||
y: 2829
|
||||
width: 747
|
||||
height: 477
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 51268e0a989b2b844af8a038d638eaae
|
||||
internalID: -1493632127
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_13
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1038
|
||||
y: 2693
|
||||
width: 176
|
||||
height: 286
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 56d4057e47b51274a9d2fe4a18d46796
|
||||
internalID: -1324573106
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_14
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1194
|
||||
y: 2705
|
||||
width: 176
|
||||
height: 287
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: dbbfdb756e68f164880a01793b041557
|
||||
internalID: -1553979764
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_15
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 238
|
||||
y: 1803
|
||||
width: 554
|
||||
height: 547
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 70eda6081f9289548ad6455baa86b798
|
||||
internalID: -578941528
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_16
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 994
|
||||
y: 2143
|
||||
width: 537
|
||||
height: 341
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: a0de457f12e07c147abdcd1901cefaf9
|
||||
internalID: -1754427920
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_20
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2389
|
||||
y: 1911
|
||||
width: 86
|
||||
height: 132
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 086808e6b5758f6419e41690186bff3c
|
||||
internalID: 363319095
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_21
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2552
|
||||
y: 1845
|
||||
width: 78
|
||||
height: 222
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 8760d7d68ac83404d997b20a0347d17c
|
||||
internalID: 19838521
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_22
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2747
|
||||
y: 1852
|
||||
width: 65
|
||||
height: 215
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e26a152dc04c7494080aa4e74ad7e23e
|
||||
internalID: 1730747982
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_23
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2900
|
||||
y: 1863
|
||||
width: 106
|
||||
height: 202
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 47978bae2017c394ca6c319e4a1b75aa
|
||||
internalID: -170457154
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_24
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3088
|
||||
y: 1862
|
||||
width: 59
|
||||
height: 204
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 326a97535a1af9c4db202e062d018523
|
||||
internalID: 1209154889
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_25
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2421
|
||||
y: 1687
|
||||
width: 36
|
||||
height: 106
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 5eae67904f930d94daa96f0b0244686f
|
||||
internalID: 68380396
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_26
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2507
|
||||
y: 1691
|
||||
width: 172
|
||||
height: 51
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: edd82007a96a6b043a5235127e00fd3c
|
||||
internalID: -1245819356
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_28
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 247
|
||||
y: 949
|
||||
width: 554
|
||||
height: 547
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 36ad1950c8134b643a42a2e17076bb88
|
||||
internalID: -1270103365
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_29
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 934
|
||||
y: 1083
|
||||
width: 395
|
||||
height: 348
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 31ff4f7144619824fa060a293e0e2a92
|
||||
internalID: 455743163
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_30
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2418
|
||||
y: 934
|
||||
width: 596
|
||||
height: 579
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e993668f63ddee94fa185fe62db75cfa
|
||||
internalID: -1221241343
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_33
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 915
|
||||
y: 550
|
||||
width: 458
|
||||
height: 459
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 945798b664e90d945b66d70ce978e8d7
|
||||
internalID: -591490588
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_34
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2319
|
||||
y: 382
|
||||
width: 600
|
||||
height: 417
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: e32f6f2f569db1d4dbedeb6b184d8b02
|
||||
internalID: -886325485
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_35
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3059
|
||||
y: 140
|
||||
width: 867
|
||||
height: 578
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 2b26199aeab81ef41afb9fbb7e3eb134
|
||||
internalID: -1435166698
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_19
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 997
|
||||
y: 1555
|
||||
width: 255
|
||||
height: 443
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: a67b6cc0d697632489482b09a6383622
|
||||
internalID: 1031558133
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_17
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3219
|
||||
y: 764
|
||||
width: 793
|
||||
height: 780
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 4d4a0f16f71f35c4c857366483534363
|
||||
internalID: 1100034159
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_18
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3221
|
||||
y: 1590
|
||||
width: 803
|
||||
height: 780
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 1b9b2f8b82e124b4f9fe2d1c31e4113a
|
||||
internalID: -1870230043
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_4
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3215
|
||||
y: 3264
|
||||
width: 803
|
||||
height: 780
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 68e14d7265fc5e84d998aab7681dc8f2
|
||||
internalID: -1748562713
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: DYB_spritesheet_5
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3215
|
||||
y: 2435
|
||||
width: 803
|
||||
height: 780
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: db404a93a9070324caa04b07159e64dd
|
||||
internalID: 1698877662
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
DYB_spritesheet_0: -2055584907
|
||||
DYB_spritesheet_1: -20556971
|
||||
DYB_spritesheet_10: -1493632127
|
||||
DYB_spritesheet_11: 1506693550
|
||||
DYB_spritesheet_12: -1879581534
|
||||
DYB_spritesheet_13: -1324573106
|
||||
DYB_spritesheet_14: -1553979764
|
||||
DYB_spritesheet_15: -578941528
|
||||
DYB_spritesheet_16: -1754427920
|
||||
DYB_spritesheet_17: 1100034159
|
||||
DYB_spritesheet_18: -1870230043
|
||||
DYB_spritesheet_19: 1031558133
|
||||
DYB_spritesheet_2: 2094741268
|
||||
DYB_spritesheet_20: 363319095
|
||||
DYB_spritesheet_21: 19838521
|
||||
DYB_spritesheet_22: 1730747982
|
||||
DYB_spritesheet_23: -170457154
|
||||
DYB_spritesheet_24: 1209154889
|
||||
DYB_spritesheet_25: 68380396
|
||||
DYB_spritesheet_26: -1245819356
|
||||
DYB_spritesheet_27: 1329595232
|
||||
DYB_spritesheet_28: -1270103365
|
||||
DYB_spritesheet_29: 455743163
|
||||
DYB_spritesheet_3: -661271761
|
||||
DYB_spritesheet_30: -1221241343
|
||||
DYB_spritesheet_31: -1673350296
|
||||
DYB_spritesheet_32: -526470183
|
||||
DYB_spritesheet_33: -591490588
|
||||
DYB_spritesheet_34: -886325485
|
||||
DYB_spritesheet_35: -1435166698
|
||||
DYB_spritesheet_4: -1748562713
|
||||
DYB_spritesheet_5: 1698877662
|
||||
DYB_spritesheet_6: 1810517961
|
||||
DYB_spritesheet_7: -1983626645
|
||||
DYB_spritesheet_8: -2124576031
|
||||
DYB_spritesheet_9: 1340347453
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e81b4e2f8742f744807c72fa38906da
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class PcoDressYourBestLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start interval", "Start Interval")
|
||||
{
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class DressYourBest : Minigame
|
||||
{
|
||||
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f57892d5812f534cb7af68e90ae3082
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -233,6 +233,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoDressYourBestLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
@ -17,391 +17,34 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
||||
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
||||
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
|
||||
- Assets/Scripts/Games/SickBeats/Virus.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
|
||||
- Assets/Scripts/Games/Chameleon/Fly.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
||||
- Assets/Scripts/Games/Chameleon/Chameleon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
|
||||
- Assets/Scripts/Games/Airboarder/Wall.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
|
||||
- Assets/Scripts/Games/SickBeats/SickBeats.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
|
||||
- Assets/Scripts/Games/Cannery/Can.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
|
||||
- Assets/CRTEffects/Scripts/CRTRenderer.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/CRTEffects/Scripts/CRT.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Effect.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
|
||||
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Plugins/Color picker/ColorPreview.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/PixelizeLeaf.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/Ball.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Space.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Fude.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
|
||||
- Assets/Scripts/Common/SuperScroll.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
|
||||
- Assets/Scripts/UI/LeftClickEvent.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/FrogHop/ntrFrog.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
|
||||
- Assets/Scripts/Common/StickyCanvas.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/NoteSample.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
|
||||
- Assets/Scripts/Util/MathUtils.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
|
||||
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Ship.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
|
||||
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
|
||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/BGBall.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/Games/FrogHop/FrogHop.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/DressYourBest/DressYourBest.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue